DM PeteZeros Ruby Phoenix Tournament (Inactive)

Game Master Pete who?

Map Ruby Phoenix Tournament


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Pad unleashes fire on the monks, and as he engulfes them the crowd erupts in cheers.

Damage:
Monk 1: 14
Monk 2: 19
Monk 3: 0

As you switch VPs in the group, edited to shwo how much you still need - 2 more - and then you can go all out ;)

And then the monks really try to beat Gerri up:
1d20 + 16 ⇒ (11) + 16 = 27 Damage: 1d10 + 6 ⇒ (7) + 6 = 13 sneak attack damage: 3d6 ⇒ (5, 2, 3) = 10
1d20 + 16 ⇒ (1) + 16 = 17 Damage: 1d10 + 6 ⇒ (1) + 6 = 7 sneak attack damage: 3d6 ⇒ (5, 6, 2) = 13
1d20 + 14 ⇒ (4) + 14 = 18 Damage: 1d10 + 6 ⇒ (10) + 6 = 16

If one of the two first tattacks hit, Gerri is also sickened for 3 rounds

sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Group is up

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Round 2

Knocked around by monks blows, Gerri feels his surrounding begin to spin and his stomach start to turn with it.

Stepping back towards Savage, he feebly tosses a fire bomb at the monk (Monk 3) Will draw an AoO when Gerri tosses the bomb

Fire Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25
Fire Damage: 5d6 + 8 - 2 ⇒ (3, 1, 6, 3, 4) + 8 - 2 = 23
Splash radius 5', Excluding the 8 squares around the target

performance, Energy: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17

Current AC 23/14/19, 122 HP left Stoneskin

--- New Map ---

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 10 min; See Invisibilty, 30 min; Heroism, 30 min; Stoneskin, DR 10/adamantine (122hp), 150 min; Eagle's Splendor, +4 Cha, 3 min; Haste, 8 rds; Sickened, 3 rds

Silver Crusade

Male Human
Stats:
Paladin/11, Ranger/1 | HP 79/100 | AC: 23/ T: 17/ FF:18 | F: +15/ R: +14/ W: +11 | CMB +14 | CMD +31 | Speed 30 | Int : +5 | Perc +10 | S.M. +6 | Combat performance +7

Ward will take aim at the monk Gerri just threw a bomb at and fire a few shots at him.

Just rapid shot.

shot 1: 1d20 + 20 + 3 + 2 + 2 - 2 ⇒ (12) + 20 + 3 + 2 + 2 - 2 = 37
damage: 1d8 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18

rapid: 1d20 + 20 + 3 + 2 + 2 - 2 ⇒ (7) + 20 + 3 + 2 + 2 - 2 = 32
damage: 1d8 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19

haste: 1d20 + 20 + 3 + 2 + 2 - 2 ⇒ (2) + 20 + 3 + 2 + 2 - 2 = 27
damage: 1d8 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18

shot 2: 1d20 + 15 + 3 + 2 + 2 - 2 ⇒ (3) + 15 + 3 + 2 + 2 - 2 = 23
damage: 1d8 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14

shot 3: 1d20 + 10 + 3 + 2 + 2 - 2 ⇒ (14) + 10 + 3 + 2 + 2 - 2 = 29
damage: 1d8 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17

multi hit: 1d20 + 7 ⇒ (17) + 7 = 24 +2 for every hit after the second


Gerri throws a bomb, and also due to the great visual effects, somehow he does not manage to rally the crowds. Then the monk strikes back, and the crowd roars as he hits Gerri! Ward has no problems doing so with hitting the monk and bringing him down, and shifting the crowd back to them.

AoO vs. Gerri: 1d20 + 16 ⇒ (19) + 16 = 35 Damage: 1d10 + 6 ⇒ (5) + 6 = 11
Crit confirm: 1d20 + 16 ⇒ (17) + 16 = 33 Damage: 1d10 + 6 ⇒ (7) + 6 = 13

Performance check: 1d20 + 1 ⇒ (20) + 1 = 21

Damage:
Monk 1: 14
Monk 2: 19

to go:
Pad, Isis, Savage, Dora

Scarab Sages

Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17

Round 2, Init 25

Isis will stay 20' in the air and ready to cast Dispel Magic upon any spell that she disagrees with.

Ready Spellcraft and Dispel Magic.

Silver Crusade

Male Human
Stats:
Paladin/11, Ranger/1 | HP 79/100 | AC: 23/ T: 17/ FF:18 | F: +15/ R: +14/ W: +11 | CMB +14 | CMD +31 | Speed 30 | Int : +5 | Perc +10 | S.M. +6 | Combat performance +7

perform take down: 1d20 + 7 ⇒ (19) + 7 = 26

Ward apparently bursts into flames as he is on fire with these performance checks.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Round 1
HP 86/86
AC 15

Scorching Ray once. Perform check swift action. Second Perform check if one dies.+2 Herosim, +2 bard song, +2 invisibile, +1 haste. I do not have precise shot.

ranged touch: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (8) + 7 + 2 + 2 + 2 + 1 = 224d6 + 4 ⇒ (6, 4, 5, 1) + 4 = 20
Perform, fire: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26
Perform, dies: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
-------------------------------------------------------------------------
Improved Invisible [10 rds], Spectral Hand (12 min), Shield (12 min) Protection from Evil (12 min) Spell Resistance (SR 24) 12 min, See Invisibility (1 hr), Heroism (1 hr), Stoneskin 120/120 hp (1 hr), Mage Armor (11 hr), Freedom of Movement (perm)

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Another solid hit on Gerri, the protection of the Stoneskin absorbing some of the damage.

Current AC 23/14/19, 112 HP left Stoneskin

@DMPeteZero: What weapon are they using?


Ward does a victory dance after taking the monk down, and the crowd cheers. And the crowd loves Pad's fire bolts, as you burn your opponents slowly. "GET THEM, GET THEM!" they shout. The arena is a frantic cacophony now.

just to let you know, you have your necessary VPs now......

Damage:
Monk 1: 34
Monk 2: 19

to go:
Savage, Dora

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage 5ft steps NW stepping in front of Geri, and unloads a full attack on the bottom monk if he falls Savage will continue attacking the other monk. He laughs as his newly aquired greatsword slashes through flesh. He snarls as he attacks.

"ARE YOU NOT ENTERTAINED!!!!!!"

power attack great sword + powerful blow: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
damage: 2d6 + 21 + 3 ⇒ (4, 6) + 21 + 3 = 34

haste attack: 1d20 + 2 + 15 ⇒ (20) + 2 + 15 = 37
damage: 2d6 + 21 ⇒ (5, 1) + 21 = 27

attack 2: 1d20 + 2 + 10 ⇒ (15) + 2 + 10 = 27
damage: 2d6 + 21 ⇒ (5, 4) + 21 = 30

confirm crit: 1d20 + 2 + 15 ⇒ (6) + 2 + 15 = 23
damage: 2d6 + 21 ⇒ (3, 2) + 21 = 26

why the hell not, performance crit: 1d20 + 3 ⇒ (7) + 3 = 10

rage rounds 8 used | 24 AC | 155/163

NEW MAP click here


Savage has no problems in bringing both monks down, and the Grand Pavilion erupts in a cacophony of cheers and exploding firecrackers.
The Emissary, Marthysan, and Kiang Zhen step forward to begin the formal ceremony of passing the title of Ruby Phoenix Champion from the paladin to the new victors.
A clash of thunder bursts overhead in the otherwise clear and cloudless sky. The joyous sounds of celebration cease momentarily as the stunned observers and officials alike look around for the source of the sound. An uneasy hush falls over the masses.

Suddenly, a stinking cloud appears in the arena, and Pad is surrounded by force (all in thye cloud Fort save DC15 or become nauseated, Pad, Ref save DC22 or be trapped in a force cage).

Initiative Wu 1: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Wu 2: 1d20 + 6 ⇒ (9) + 6 = 15

Initiatives:
Initiative Dora: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Gerri: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Isis: 1d20 + 10 ⇒ (10) + 10 = 20
Initiative Ward: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative Pad: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative Savage: 1d20 + 9 ⇒ (8) + 9 = 17

Group is up!

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Round 1

Gerri scans the area looking for the source of this interuption.

Perception: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12

Not seeing anything, but hearing the coughs within the cloud, Gerri attempt to identify the spell effect.

Spellcraft: 1d20 + 21 - 2 ⇒ (19) + 21 - 2 = 38

With a quick look of concern, He drinks an elixir and steps into the cloud.

Drink Absorb Toxicity, Move 5' into the cloud.

My understanding of Absorb Toxicity, is that the Poison effect of the cloud will go away, but the cloud will persist. Providing cover and concealment.

Current AC 23/14/19, 112 HP left Stoneskin

--- New Map ---

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 10 min; See Invisibilty, 30 min; Heroism, 30 min; Stoneskin, DR 10/adamantine (122hp), 150 min; Eagle's Splendor, +4 Cha, 3 min; Haste, 7 rds; Sickened, 2 rds

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Round 1, Init 19
HP 86/86
AC 19 (21 VS evil)
SR 24
DR 10/adamantine

Darn it. Improved invisibility wore off. How much time expired from combat? I need to adjust my buffs accordingly. EDIT ACTION TWICE
MOVE to Savage and cast FLY. Savage hears a familiar high pitched voice.
"Go get them buddy!"

Reflex DC 22: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Fort DC 15: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

-------------------------------------------------------------------------
Haste (7 rds), Improved Invisible (7 rds), Spectral Hand (12 min), Shield (12 min) Protection from Evil (12 min) Spell Resistance (SR 24) 12 min, See Invisibility (1 hr), Heroism (1 hr), Stoneskin 120/120 hp (1 hr), Mage Armor (11 hr), Freedom of Movement (perm)


Basically combat just continues, buffs would be your actions in combat, Wu2 is invisible

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
DM PeteZero wrote:
Basically combat just continues, buffs would be your actions in combat, Wu2 is invisible

I just wasn't sure since Pad had SR and was invisible. Regardless, he made his saves.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

NEW Round 1 Init 17

Not sure where Pad ended up but with Haste active he has no problem getting over to me.

Savage raises his arms in victory trying to reassure his new legion of fans that he is there to save them sadly he fails miserably.
Performance: 1d20 + 3 ⇒ (2) + 3 = 5

Savage once again takes flight, and quickly engages the Left "Wu?".

power attack great sword: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
damage: 2d6 + 21 + 1 ⇒ (6, 5) + 21 + 1 = 33

New MAP with moved Savage.

rage rounds 9 used | 25 AC | 155/163

EDIT: forgot to add haste bonus to attack and AC earlier.

Scarab Sages

Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17

Round 1, Init 20

Of course we won, it was destined.... Isis' mental celebrations are cut off by the intrusion by those who would steal what they had earned.

"What the $%#%?! By the twin faces of Nethys and their $%@#$ interbreeding...*cough*..." Isis rages until the poison smoke cuts her off.

1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Fort Save

Isis flies higher in the air (40'), above the cloud and casts See Invisibility.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Wow my flight just landed and missed 16 posts. Will post a bit later when I can catch up.

Dora will continue singing and move out of cloud. If she and boots make the saves.

Dora fort : 1d20 + 10 ⇒ (15) + 10 = 25
Boots fort : 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Catching up on reading. Looks like Dora saved but Boots did not.
Round 1 - init 18
Dora will keep singing and dismount and move out of the cloud NE direction.

Silver Crusade

Male Human
Stats:
Paladin/11, Ranger/1 | HP 79/100 | AC: 23/ T: 17/ FF:18 | F: +15/ R: +14/ W: +11 | CMB +14 | CMD +31 | Speed 30 | Int : +5 | Perc +10 | S.M. +6 | Combat performance +7

Round 1, init 16

fort: 1d20 + 15 ⇒ (16) + 15 = 31

Ward walks out of the cloud, the only effect it had was a mild annoyance. He spots the only target he is aware of, smites it and takes a shot.

many shot, deadly aim

shot: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (20) + 20 + 2 + 2 + 1 - 3 = 42 +4 if evil
confirm: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (7) + 20 + 2 + 2 + 1 - 3 = 29 +4 if evil

damage: 4d8 + 32 + 6 + 2 ⇒ (7, 8, 8, 6) + 32 + 6 + 2 = 69 +30 if evil +30 if an outsider, or undead

I really hope he's an evil outsider. Also Boots can still move while nauseated, he just doesn't get a standard action.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Boots will move out of the cloud too, violently pawing at his nose and eyes.

I was not sure what effect the poison had after the Gerri's-action .

Silver Crusade

Male Human
Stats:
Paladin/11, Ranger/1 | HP 79/100 | AC: 23/ T: 17/ FF:18 | F: +15/ R: +14/ W: +11 | CMB +14 | CMD +31 | Speed 30 | Int : +5 | Perc +10 | S.M. +6 | Combat performance +7

It will remove the on going poison effects but the ones from the initial save still take effect. So now it is just obscuring mist


The crowd cheers as Warsd sinks his arrow deep into the mage, blood gushing over the stage, and she drops.

Whoever can see the second woman, makes out that she flies up, and she looks exactly the same as the first.

And then she casts chain lightning, getting Ward, Gerri, Pad, Dora, Boots. Damage: 13d6 ⇒ (5, 1, 4, 3, 4, 2, 4, 4, 2, 3, 2, 5, 4) = 43 DC21 Ref for half

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Was my target never there?


your target is dead - you and Ward killed it

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Oh

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Round 2, Init 19
HP 43/86
AC 19 (21 VS evil)
SR 24
DR 10/adamantine

I thought most party members should have See Invisibility buff still active from ninja fight. It was a 2 hour buff and that was an hour ago. Also, she needs an SR check for Pad.
"Nice shooting Ward! Can you do it again? I can't take another one of those lightning bolts."
Using spectral hand, Pad casts See Invisibility on Ward.

Reflex DC 21: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

-------------------------------------------------------------------------
Haste (6 rds), Improved Invisible (6 rds), Spectral Hand (12 min), Shield (12 min) Protection from Evil (12 min) Spell Resistance (SR 24) 12 min, See Invisibility (1 hr), Heroism (1 hr), Stoneskin 120/120 hp (1 hr), Mage Armor (11 hr), Freedom of Movement (perm)


Caster level check: 1d20 + 13 ⇒ (12) + 13 = 25

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora and Boots...

"Spread out gang. "

Dora reflex, haste : 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 +2 vs evil
Boots reflex,haste : 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 evasion

round 2 - init 18

Continue singing...

Dora will shoot at the new caster as well.

longbow, haste, song,div fav: 1d20 + 13 + 2 + 1 + 1 ⇒ (15) + 13 + 2 + 1 + 1 = 32 damage : 1d6 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
longbow, haste, song,div fav: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24 damage : 1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
longbow, haste, song,div fav: 1d20 + 8 + 2 + 1 + 1 ⇒ (20) + 8 + 2 + 1 + 1 = 32 damage : 1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
crit: 1d20 + 8 + 2 + 1 + 1 ⇒ (5) + 8 + 2 + 1 + 1 = 17 damage : 2d6 + 2 + 2 + 1 ⇒ (6, 5) + 2 + 2 + 1 = 16

Silver Crusade

Male Human
Stats:
Paladin/11, Ranger/1 | HP 79/100 | AC: 23/ T: 17/ FF:18 | F: +15/ R: +14/ W: +11 | CMB +14 | CMD +31 | Speed 30 | Int : +5 | Perc +10 | S.M. +6 | Combat performance +7

reflex: 1d20 + 14 ⇒ (20) + 14 = 34

Ward looks over at Pad, "Nope, I can't see the other one."

Ward's see invis was from his hand of glory.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
Ward Ama wrote:

Ward looks over at Pad, "Nope, I can't see the other one."

Ward's see invis was from his hand of glory.

Pad casted See Invisible on Ward in Round 2 on his turn.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

If the caster did not become visible after casting lightning, and if Dora could not see her...change arrows to glitterdust targeted on source of the casting. DC17


No, caster is not visible, and I need a perception check from Dora to make out the area

Silver Crusade

Male Human
Stats:
Paladin/11, Ranger/1 | HP 79/100 | AC: 23/ T: 17/ FF:18 | F: +15/ R: +14/ W: +11 | CMB +14 | CMD +31 | Speed 30 | Int : +5 | Perc +10 | S.M. +6 | Combat performance +7

Round 2, Init 16

Ward scans the crowd again and his target shifts in to view."Oh wait I can see it now." Ward takes aim and fires.

The usuals.

shot 1: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (11) + 20 + 2 + 2 + 1 - 3 = 33
damage: 2d8 + 16 + 6 + 2 ⇒ (6, 7) + 16 + 6 + 2 = 37

rapid: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (7) + 20 + 2 + 2 + 1 - 3 = 29
damage: 1d8 + 8 + 6 + 2 ⇒ (7) + 8 + 6 + 2 = 23

haste: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (5) + 20 + 2 + 2 + 1 - 3 = 27
damage: 1d8 + 8 + 6 + 2 ⇒ (8) + 8 + 6 + 2 = 24

shot 2: 1d20 + 15 + 2 + 2 + 1 - 3 ⇒ (6) + 15 + 2 + 2 + 1 - 3 = 23
damage: 1d8 + 8 + 6 + 2 ⇒ (1) + 8 + 6 + 2 = 17

shot 3: 1d20 + 10 + 2 + 2 + 1 - 3 ⇒ (16) + 10 + 2 + 2 + 1 - 3 = 28
damage: 1d8 + 8 + 6 + 2 ⇒ (3) + 8 + 6 + 2 = 19

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
Pad The Pyro wrote:

Prebuffs

HP 86/86
AC 15

Pad casts See Invisibility (2 hrs) on Dora, Savage, Gerri, Isis and himself. He separately casts Heroism on Dora. Pad then buffs himself with the following 4 spells below with Improved Invisibility being the last. Mage armor was cast in the morning.

Round 1 actions depend on position of ninja.

-------------------------------------------------------------------------
Improved Invisibility 12 rds, Spell Resistance (SR 24) 12 min, See Invisibility (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Mage Armor (12 hr), Freedom of Movement (perm)

These buffs transpired 1.5 hours ago. 30 minutes remaining (not 1 hr). Dora, you can see her. You have Heroism too still active.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Thanks Pad. I thought see invis was still active but was not sure from your post. I forgot to include heroism. But keeping the arrow shots then .

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Gerri was in the stinking cloud on round 1, as was shown in my map update and Savage's update. As such he was beyond 5' between him and the Wu caster, obscuring him from the Wu caster, so he could not be targeted by the chain lighting. Not sure how Gerri got back out in the middle of the field again.

Also did the Absorb Toxicity, remove the poison effect form the Stinking Cloud? Anyone effected by the poison effect initially would still be effected, but the cloud should not longer have the effect and would just provide concealment like an Fog Cloud. That is my understanding.

Round 2

Gerri drinks his extract of Targeted Bomb Admixture and moves to the side remaining in the Cloud.

--- New Map ---
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 10 min; See Invisibilty, 30 min; Heroism, 30 min; Stoneskin, DR 10/adamantine (122hp), 150 min; Eagle's Splendor, +4 Cha, 3 min; Targeted Bomb Admixture, 10 rds; Haste, 6 rds; Sickened, 1 rds; Inspired Courage (+2 damage), [Dora];

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

MAP NEW MAP

ROUND II Init: XVII
Savage continues his rage but instead of channeling his rage of brute strength, he instead uses them to assist in locating his foe.

Savage will activate his scent ability and move toward the smell, he will use his next move action to pinpoint his foe.

Scent:
Scent (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.I assume that since the cloud is not disipating that the wind is negligable

rage rounds 10 used | 25 AC | 155/163


Hitting the wizard multiple times the crowd cheers,

The wizard is still up (77 damage taken).

Isis and Savage to go.

Absorb toxicity remove it

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Ninja'd DM


Lol - Isis to go, is savage flying?

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

YEP! Round 1 Pad came over and cast fly on me.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE
Savage Vengeance wrote:
YEP! Round 1 Pad came over and cast fly on me.

Savage had See Invisibility too with 30 minutes remaining. How kind of you to leave the killing blow for Princess Isis.

Scarab Sages

Osiriani (Human)
Stats:
Acro +14, Arc +20, Dung +18, Hist +18, Loc +18, Nat +19, Pla +20, Rel +18, Percept +19, Spellc +21, Stealth +17

Round 3, Init 20

While I'm tempted to do something, that would ruin my nearly perfect record of doing nearly nothing for the entire mod and it still being steamrolled.

Isis delays, waiting to see what others will do.

The Exchange

Seeker (sorcerer) 15 HP 71/107 (6 neg lvls) | AC 18 T 11 FF 15 | F+13 R+9 W+14 (+1 vs traps) | Init +2 | CMD 18 | Perc+18 (+7 vs traps) | Folio 0/1
Buffs:
NONE

Pad begins to cheer, "Gerri! Gerri! Gerri!"


The crwod cheers as the battle continues in the sky.
And she casts another forcecage - Ward, a DC22 Ref save

Group is up

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Round 3

Having fought off the sickness that was churning his stomach, Gerri moves to the edge of the cloud, and lets fly a an Explosive Bomb at the Wu caster.

Explosive Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21 (Heroism, haste)
Fire Damage: 5d6 + 16 + 2 ⇒ (3, 1, 5, 2, 6) + 16 + 2 = 35
No Splash because of Targeted Bomb Admixture, Target on fire, Ref 23 to extinguish as full round

--- New Map ---

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 10 min; See Invisibility, 30 min; Heroism, 30 min; Stoneskin, DR 10/adamantine (122hp), 150 min; Eagle's Splendor, +4 Cha, 3 min; Targeted Bomb Admixture, 9 rds; Haste, 5 rds; Inspired Courage (+2 damage), [Dora]; Concealment, 20% miss, Cloud;

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Did she cast defenisvely or do I need to roll an AoO?

The flying barbarian again attacks a Wu. But flinches as he sees one of Geri's bombs flying toward his direction.

power attack great sword: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
damage: 2d6 + 21 ⇒ (3, 2) + 21 = 26

haste attack: 1d20 + 2 + 15 ⇒ (7) + 2 + 15 = 24
damage: 2d6 + 21 ⇒ (2, 3) + 21 = 26

attack 2: 1d20 + 2 + 10 ⇒ (2) + 2 + 10 = 14
damage: 2d6 + 21 ⇒ (6, 4) + 21 = 31


Geri ihts, but the fire doesn't do anything to her.

You miss. You are using scent, so it is still 50% miss chance, with that, no AoO

If I see thid right, Isis, Pad and Ward to go.

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Gerri looks on as the fire does not seem to affect her, looking for any effect that may help explain the results.

"Ustalationist Pad, she has some form of protection or immunity to harassing fires of our craft."

Perception: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Spellcraft: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Mutagen +4 Con|-2 Cha|+2 NA, 10 min; See Invisibility, 30 min; Heroism, 30 min; Stoneskin, DR 10/adamantine (122hp), 150 min; Eagle's Splendor, +4 Cha, 3 min; Targeted Bomb Admixture, 9 rds; Haste, 5 rds; Inspired Courage (+2 damage), [Dora]; Concealment, 20% miss, Cloud;

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