Ward Ama |
"Let me sneak down there and take a look. The crashing surf should help cover the sound of my approach."
Taking 10 on stealth I should have a 21 to get down there. I will also cast resist energy acid before heading down.
Pad The Pyro |
Dragon Prebuff
HP 86/86
AC 15
Pad casts Resist Acid 30 on Princess Isis, Savage, Dori and Gerri when Ward departs along with the prebuffs below. It lasts 2 hours.
"I haven't been this excited since the day I first evoked Burning Hands! Good luck you two!" Pad's chubby little legs start dancing a jig.
-------------------------------------------------------------------------
Mage Armor (12 hr), See Invisibility (2 hr), Resist Energy Acid DR 30 (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Freedom of Movement (perm)
Princess Isis and Bast |
On the way there, Princess Isis and Bast fly above the party, not willing to touch the ground like the common people, keeping an eye out for the dragon, her potion in hand.
As they get closer, she will cast Telepathetic Bond, targeting herself, Pad, Gerri, and Ward. We can communicate telepathetically for the next 100 minutes. Sorry Savage, requires Int 3 or greater to be a target for the bond. :)
1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33 Perception - Dragons & Dangers
So, this dragon? Anyone see it yet?
Isis is content to let Ward go down alone, but offers to follow him as she is quite the sneakstress herself. She will follow 20' feet behind Ward.
1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27 Stealth
1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41 Perception - Dragons & Dangers
Gerri |
As we approach the area where the dragon is known to lair, Gerri will offer to share an Extract of Water Breathing with the group.
1.5 hours for each person, and this is a new extract, so no chunks to start with.
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Resist Energy, Acid (30), 2 hrs; Water Breathing, 1.5 hrs
Dora D Asplora |
Dora takes the buffs and follows along.
"Well, we do not need to worry about popularity with the dragon. We may have to be careful if it holds any captives."
DM PeteZero |
You carefully climb down the path towards the pagoda at shore's edge. A cool mist sprays you each time the water crashes against the cliff shore, spraying you and the stone with its salty spray. The walls of the pagoda itself are pock-marked and salt-encrusted on the side facing the ocean. As you approach, the water below you explodes outwards, showering you in the cold waters of Xielan Bay. A large form takes to the air, and massive wings unfurl to catch the wind.
"What is this I see? More foolish competitors here to challenge the great and powerful Huyanwo? HA! Flee in terror before me, and tell those you meet that only your cowardice saved you from my claws!"
Isis Gerri Huyanwo Pad Dora Savage Ward
WILL saves DC20
Initiatives:
Initiative Dora: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Gerri: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Isis: 1d20 + 10 ⇒ (12) + 10 = 22
Initiative Ward: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Pad: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Savage: 1d20 + 9 ⇒ (3) + 9 = 12
Initiative Huyanwo: 1d20 + 4 ⇒ (16) + 4 = 20
ooc: there are no obstacles here, but the map is at least better than normal grid
Dora D Asplora |
Dora will : 1d20 + 12 ⇒ (11) + 12 = 23 +2 vs fear +4 vs sound
Boots will : 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Dora watches as the dragon approaches waiting to act.
Gerri |
Round 1
Will vs Fear: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 (+2 is from Latent Psion trait)
Seeing the dragon burst into the area and challenge them, he offers words of encouragement both verbally and mentally.
"Do not be afraid of this oversized monitor lizard, I have seen lizard that could jump as high as this one before."
Gerri steps away from the cluster of friends and begins to throw bombs at Huyanwo.
Explosive Bomb, vs Touch AC: 1d20 + 11 ⇒ (5) + 11 = 16
Fire Damage: 5d6 + 8 ⇒ (5, 5, 1, 3, 2) + 8 = 24
10' radius, exclude 8 squares, dc23 to extinguish as full-round
Explosive Bomb, vs Touch AC: 1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage: 5d6 + 8 ⇒ (4, 3, 5, 2, 4) + 8 = 26
10' radius, exclude 8 squares, dc23 to extinguish as full-round
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Resist Energy, Acid (30), 2 hrs; Water Breathing, 1.5 hrs; Telepathic Bond (Isis, Gerri, Pad, Ward), 100 min;
Princess Isis and Bast |
Round 1, Init 22
1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 Will vs. DC 20
Isis levels her eyes at the dragon, narrowing down contemptuously.
"Dear dragon. We are not common folk to this area. Despite my quivering knees, we have come to end you."
Isis continues to glare, trying to shake the dragon's will in return.
Evil Eye:(10 rounds/1round on Will save DC 23) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its AC.
This done, Isis flies back.
Pad The Pyro |
Round 1
HP 86/86
AC 15
Will save: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
range touch: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 28 dmg (4d6+4)
range touch: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 28 dmg
range touch: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 28 dmg
range touch crit threat: 1d20 + 6 + 2 + 2 ⇒ (10) + 6 + 2 + 2 = 20 28 dmg
"Why so blue? This will warm you up!" Pad delays to Dora and casts maximized scorching ray at dragon. 5' step north.
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Mage Armor (12 hr), See Invisibility (2 hr), Resist Energy Acid DR 30 (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Freedom of Movement (perm)
DM PeteZero |
Gerri gets two bombs of, and Isis tries to affect the dragon WILL save: 1d20 + 12 ⇒ (7) + 12 = 19.
It then moves and breathes catching Pad, Dora, Gerri and Savage 12d6 ⇒ (4, 5, 3, 4, 5, 5, 6, 1, 4, 4, 4, 3) = 48 acid damage, DC21 for half.
With that sorry Pad – out of range.
The whole group is up
50 damage taken
Dora D Asplora |
Dora reflex : 1d20 + 12 ⇒ (18) + 12 = 30 acid resist 20 (4 damage taken)
Boots reflex : 1d20 + 8 ⇒ (16) + 8 = 24 evasion
on a flight so posting ahead.
"well that was not very nice master dragon ."
Dora sings to inspire +2 as a move and rage on boots as her standard .
.
Ward Ama |
Round 1, Init 6
Will save: 1d20 + 11 ⇒ (2) + 11 = 13
Ward will smite the dragon as it flew out of range before he could tell if it was evil or not. He will then fire a full barrage of arrows at it.
Ward will use many shot, rapid fire and deadly aim. If the target is evil add 22 damage to the first shot that hits and 11 to every one after.
Shot 1: 1d20 + 20 + 2 - 2 - 3 - 2 ⇒ (3) + 20 + 2 - 2 - 3 - 2 = 18 +4 if evil
damage 1: 2d8 + 12 + 6 + 2 ⇒ (5, 7) + 12 + 6 + 2 = 32
Rapid shot: 1d20 + 20 + 2 - 2 - 3 - 2 ⇒ (1) + 20 + 2 - 2 - 3 - 2 = 16 +4 if evil
Rapid damage: 1d8 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
Shot 2: 1d20 + 15 + 2 - 2 - 3 - 2 ⇒ (6) + 15 + 2 - 2 - 3 - 2 = 16 +4 if evil
Shot 3: 1d20 + 10 + 2 - 2 - 3 - 2 ⇒ (10) + 10 + 2 - 2 - 3 - 2 = 15 +4 if evil
Clearly shaken by the sudden appearance of the dragon Ward's shots are less accurate then usual.
I have no words for my distaste of the dice roller at this time.
Savage Vengeance |
At the sight of the dragon Savage enters into yet another rage.
will: 1d20 + 5 ⇒ (5) + 5 = 10
Round 1 init 12
Savage digs through his backpack, produces a potion of blur and drinks it.
reflex: 1d20 + 6 ⇒ (5) + 6 = 11
[B] Raging: 23/26 rage. AC24. HP 115/163
Pad The Pyro |
Gerri gets two bombs of, and Isis tries to affect the dragon
It then moves and breathes catching Pad, Dora, Gerri and Savage 12d6 acid damage, DC21 for half.
With that sorry Pad – out of range.
The whole group is up
50 damage taken
Is the spell wasted? Since the dragon goes before me, am I allowed to change Round 1 actions? If not, do I wait for him to go then post? That makes actions difficult to determine if he comes into melee then I don't want to kill the party with a fireball. Catch my drift?
reflex: 1d20 + 9 ⇒ (18) + 9 = 27Princess Isis and Bast |
Round 2, Init 22
Sweet. -4 AC for 10 rounds. Let's get 'em.
Isis cringes as Ward shoots the wrong way, away from the dragon. Bast pawpalms, burying her head in her furry palm.
Isis soars across the battlefield, getting up 20' above the
Isis will cast Haste, getting everyone (including Boots) but Savage. Sorry Savage, you're more than 30' away from Ward, and I want to see the Dicebot punish him further.
Now, Pathfinders! Now is our time to strike!
Gerri |
Round 2, Init 21
Fire Damage to Huyanwo: 1d6 ⇒ 3 Ref 26, Full-round action to extinguish
Ref Save vs Acid Breath Weapon: 1d20 + 13 ⇒ (6) + 13 = 19
Gerri takes the brunt of Huyanwo's acid breath and fails to dive out of the way fast enough. If it were not for Pad's energy ward, he would almost be dead.
48 - 30 Acid resistance = 18 points
I count Huyanwo at 80' from Gerri, so -6 for range.
Gerri takes another step toward Huyanwo, in a display of defiance inspired by Dora's song, and throws three more bombs at the flying lizard.
Fire Bomb, vs touch AC: 1d20 + 11 + 2 + 1 - 6 ⇒ (7) + 11 + 2 + 1 - 6 = 15 Inspired, Hasted, Range
Fire Damage: 5d6 + 8 + 2 ⇒ (5, 1, 4, 2, 2) + 8 + 2 = 24 Inspired
Fire Bomb, vs touch AC, Hasted: 1d20 + 11 + 2 + 1 - 6 ⇒ (13) + 11 + 2 + 1 - 6 = 21 Inspired, Hasted, Range
Fire Damage: 5d6 + 8 + 2 ⇒ (1, 3, 5, 3, 5) + 8 + 2 = 27 Inspired
Fire Bomb, vs touch AC: 1d20 + 6 + 2 + 1 - 6 ⇒ (1) + 6 + 2 + 1 - 6 = 4 Inspired, Hasted, Range
Fire Damage: 5d6 + 8 + 2 ⇒ (2, 2, 2, 5, 2) + 8 + 2 = 23 Inspired
Miss Direction: 1d8 ⇒ 4 1 = Fall Short, 2-8 counted clockwise
Black dot is location of miss, if last throw missed Huyanwo.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Resist Energy, Acid (30), 2 hrs; Water Breathing, 1.5 hrs; Telepathic Bond (Isis, Gerri, Pad, Ward), 100 min; Inspired Courage +2 (Dora);
Dora D Asplora |
Posting ahead.
Dora will urge Boots forward (east) 40' (assuming wolf is just shaken and not fleeing).
She calls out to the dragon while she continues her song.
"Does the mighty dragon flee from us? Come back wyrm so we can see you!"
Dora longbow, haste, inspired: 1d20 + 13 + 1 + 2 ⇒ (19) + 13 + 1 + 2 = 35 for dmg: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Dora longbow, inspired: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 32 for dmg: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Dora longbow, inspired: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29 for dmg: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Pad The Pyro |
Round 1: Fly on self
Round 2: Fly on Savage
HP 86/86
AC 15
"Time to give Savage wings." Pad delays to Dora and casts fly on self and moves toward Savage to avoid further dragon breath. Then he gives Savage the Fly spell after moving adjacent to him.
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Fly (12min), Mage Armor (12 hr), See Invisibility (2 hr), Resist Energy Acid DR 30 (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Freedom of Movement (perm)
Savage Vengeance |
Round II Initiative 12
reflex: 1d20 + 6 ⇒ (3) + 6 = 9
The blurred Savage yells as the acid melts his face, his damage reduction and unatural elven reflexes doing little to make matters better. He takes flight and heads toward the dragon.
Shaken, Flying, Blurred 20% miss, Not hasted :(, Raging: 22/26 rage. AC24. HP 75/163
Not sure if the acid is subject to blur.
Gerri |
Round 3
Fire Damage, Flames still on Huyanwo: 1d6 ⇒ 3
With another step forward, Gerri throws three more fire bombs at the flying geko.
Fire Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 - 4 ⇒ (2) + 11 + 2 + 1 - 4 = 12 Inspired, Hasted, Range
Fire Damage: 5d6 + 8 + 2 ⇒ (2, 1, 6, 1, 1) + 8 + 2 = 21
Hasted, Fire Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 - 4 ⇒ (19) + 11 + 2 + 1 - 4 = 29 Inspired, Hasted, Range
Fire Damage: 5d6 + 8 + 2 ⇒ (3, 5, 3, 1, 3) + 8 + 2 = 25
2nd, Fire Bomb, vs Touch AC: 1d20 + 6 + 2 + 1 - 4 ⇒ (13) + 6 + 2 + 1 - 4 = 18 Inspired, Hasted, Range
Fire Damage: 5d6 + 8 + 2 ⇒ (3, 4, 3, 4, 3) + 8 + 2 = 27
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Resist Energy, Acid (30), 2 hrs; Water Breathing, 1.5 hrs; Telepathic Bond (Isis, Gerri, Pad, Ward), 100 min; Inspired Courage +2 (Dora);
Dora D Asplora |
vs acid
reflex, haste: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 acid resist 30 (no damage)
reflex, haste: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 fails
As an immediate, Dora ends her bard song (it persists for 3 rounds)
"OH NO!"
saving finale - Giving Boots a re-roll on his save
reflex: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Evasion (no damage) - whew
Round 2 - Move forward 40 and 3 arrow shots already posted above
Gerri |
"The terror of Huyanwo has ended. Mighty Savage, as long as you are there in your most frightful of rage, would you remove the great dragon's head? That we may return with it to prove our success."
"Shall we seek out Huyanwo's lair. While the rules say we may not loot from our fellow contestants, I do not believe Huyanwo falls into that classification."
"And can anyone help with these acid burns, please?
Princess Isis and Bast |
Isis smiles as the dragon falls, noting the rumbling explosions caused by Gerri.
Overlooking the rest of the party, Isis gives Ward a look.
Poor dear. He probably got caught up in my beauty that he forgot all about wanting to shoot the dragon.
Isis sighs for Ward's lost focus, but then regains her own as a Pathfinder.
"Treasure? Do you think this beast has accumulated some treasure over the years? We would be remiss, if not delinquent, as Pathfinders if we did not at least check for a hoard," Isis mentions aloud.
"Indeed, Gerri. Let us find the creature's lair."
Isis drops her wand of CLW while she casts Detect Magic and flies about, looking for loot.
1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41 Perception
Feel free to use the CLW wand. Let me know how many charges.
Savage Vengeance |
Before taking up the Princess on her healing offer, Savage drinks three potions from his backback and asks her to exhaust some of the charges remaining on his CLW wand.
Potion 1: 1d8 + 1 ⇒ (7) + 1 = 8
Potion 2: 1d8 + 1 ⇒ (7) + 1 = 8
Potion 3: 1d8 + 1 ⇒ (2) + 1 = 3
My Wand1: 1d8 + 1 ⇒ (7) + 1 = 8
My Wand2: 1d8 + 1 ⇒ (5) + 1 = 6
My Wand3: 1d8 + 1 ⇒ (2) + 1 = 3
My Wand4: 1d8 + 1 ⇒ (6) + 1 = 7
My Wand5: 1d8 + 1 ⇒ (8) + 1 = 9
My Wand6: 1d8 + 1 ⇒ (8) + 1 = 9
My Wand7: 1d8 + 1 ⇒ (6) + 1 = 7
My Wand8: 1d8 + 1 ⇒ (5) + 1 = 6
My Wand9: 1d8 + 1 ⇒ (6) + 1 = 7
My Wand10: 1d8 + 1 ⇒ (5) + 1 = 6
Savage thanks the cat, he knows that Bast is the brains of the operation.
"Thank you friend feline, tell Isis she can reserve her wand for times when I am nearly dead."
If I were a dragon where would I lair? Survival: 1d20 + 13 ⇒ (20) + 13 = 33
Gerri |
"Merciless Savage, drink this potion and extracts please. Remember to spit after the potion.
1) Amplify Elixir
2) Alchemical Allocation
3) Potion of Cure Serious Wounds, Empowered >> Spit
4) Alchemical Allocation
5) Potion of Cure Serious Wounds, Empowered >> Spit
6-10) Any other potions or elixirs may also be empowered during this time
CSW, Empowered: 3d8 + 1d8 + 7 ⇒ (8, 8, 4) + (7) + 7 = 34
CSW, Empowered: 3d8 + 1d8 + 7 ⇒ (5, 7, 1) + (7) + 7 = 27
Gerri uses the CLW Wand as he helps search for Huyanwo's lair.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Gerri |
Dang it... Use my elixirs and then your potions. Will save on wand charges and all your potions will be empowered. Gerri would have stopped you before you drank your first potion.
Dora D Asplora |
"Agreed. That was a pesky dragon. Hopefully the locals will like his absence better than they apparently appreciate our theatrics in the arena."
Ward Ama |
Ward will continue to walk down to the pagoda and see what is inside. He will also try and keep his bow arm from shaking as that dragon really got the drop on him.
Savage Vengeance |
"Can anyone magic up something that makes you breathe underwater? If not watch my gear while I investigate."
Savage is quite the swimmer, he also has a potion of bear's endurance to help him in holding his breath.
Dora D Asplora |
As we approach the area where the dragon is known to lair, Gerri will offer to share an Extract of Water Breathing with the group.
1.5 hours for each person, and this is a new extract, so no chunks to start with."I think Mr Gerri already took care of the water breathing Mr Savage. I think it will be fun to try."
Gerri |
Gerri chuckles to himself as a funny metaphysical thought passes through his mind.
Well I know barbarians can't always read, but I did not think that lack of ability carried over to game posts.
Just jokin' with you Savage.
Savage Vengeance |
I dunno, the way you guys have left me out of your effects tends to linger on the mind, looking at you Painlord. Besides I thought you offered telepathically. :)
Gerri |
Gerri hands Savage two vials.
"Drink this first and this one second, friend Savage."
1) Alchemical Allocation
2) Touch of the Sea
Then Gerri will drink the Touch of the Sea, and prepare to jump in with Savage.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Resist Energy, Acid (30), 2 hrs; Water Breathing, 1.5 hrs; Telepathic Bond (Isis, Gerri, Pad, Ward), 100 min; Touch of the Sea, 10 min;