DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Opps, Pulura is the correct spelling, I feel I'm going to mess that up a few more times before we're done.

Aero will explain while pointing at his stared banner.

"Pulura is an Emypreal Lord, she was once an angel before ascending, much like the Osirions believe Sarenrae has. She is the Mistress of Stars and is a guiding light home for those in the dark."


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius:
As soon as the first scale drops from your fingers, the same sense of sadness and determination wash over you. You get another feeling of what this scale is and that it will be able to protect you from harm. Three times per day as a standard action you may cast shield.

Ravana:
As you grasp the scale, a sense of full sadness washes over you. The crushing sensation of finality almost brings you to your knees...but there's hope. A sense of determination and hope fills you. You get a—feeling—of what the scale is. A piece of Tendelev, even in death, will protect you. Three times per day as a standard action, a scale
can be used to cast resist elements—but only against electricity or cold.

I mentioned you could take a +4 bonus to the Heal check since you had great RP in bringing the tree down with you :)

Ravana's ministrations immediately make the woman feel better and greatly reduced in pain. Her leg, now splinted well, affords her the ability to walk—albeit slowly. More healing needs to be done, but all you can do right now has been done.

Anevia: "Thank you...Ravana. I am in your debt that I can even walk right now. I'm passable with this bow, mayhaps I'll be able to pay you back in some fashion."

Anevia is officially Helpful!


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Oh."

Nebbin nods at Aero's words, though it's possible he doesn't know what an empyreal lord is.

He looks around.

"So, can she guide us out of here?"


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6
DM Pendin Fust wrote:
I mentioned you could take a +4 bonus to the Heal check since you had great RP in bringing the tree down with you :)

I try to pay attention, honest! Sometimes I've got so much going on in my noggin however, with so few brain cells to work with, that things just kind of tumble out. 8)


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

DM:
Just wanted to make sure you noticed that Saoirse picked up one of the dragon scales. I don't want to make another post if that is going to do something special, which I suspect it does. :)


WotR - A | Drezen | WotR - B | Righteous Medals

Darnit! I meant to list Saoirse for that spoiler since Ravana hasn't picked up a scale yet. Sorry for the confusion. I'll repost the spoiler under the right name...Ravana please ignore that spoiler since you haven't actually picked up a scale yet :)

Saoirse:
As you grasp the scale, a sense of full sadness washes over you. The crushing sensation of finality almost brings you to your knees...but there's hope. A sense of determination and hope fills you. You get a—feeling—of what the scale is. A piece of Tendelev, even in death, will protect you. Three times per day as a standard action, a scale
can be used to cast resist elements—but only against electricity or cold.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Interesting. That dragon had a bunch of tricks up her sleeve. Not that that saved it. Must have had a secondary magical effect to handle the interference between the scales, or just was so big they didn't get too close together.

Anyway, under the circumstances, a little protection is better than a disguise. Lucius leaves the first scale on the floor, pocketing the second. As he slips it into his belt pouch, he is reminded of his third peach, which the withdraws and bites into. Only slightly squished in the fall.

The man in the hat is preaching about something again. Oh, right. A guiding light in the darkness. Lucius takes a moment to renew his dancing lights.

Then he'll float them off to the east, to try to see how far the passage goes. At the moment it looks more promising that trying to dig though a couple hundred feet of rubble, even with the brute with the hammer.

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I should probably note that it's going to get mighty dark in the main chamber again when the dancing lights start leaving.


WotR - A | Drezen | WotR - B | Righteous Medals

I'll have an update a little later (likely after work). Been a hectic day for me.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin's eyes go wide as the lights begin to move away.

"What should we do, Master Gwerm?" he asks, a hint of panic in his voice. "Should we follow them?"


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will finally take a moment to examine the scales and see what he can figure out about them.


WotR - A | Drezen | WotR - B | Righteous Medals

And the update's gonna bleed over until tomorrow...sorry folks :(


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse closes her eyes for a moment as holding the scale leaves her stunned for a moment. Opening her eyes again, Saoirse turns back to the room and walks over to Ravana and Nebbin. "We will need to move, we have no food or water," turning her voice to the rest of the room, "Can everyone walk? Lucius, what do your lights see?"


WotR - A | Drezen | WotR - B | Righteous Medals

The lights twinkle and sparkle down the cavern to the east and a fork is revealed. There is a path to the north and a path to the south. As the lights push further in you have trouble making out what is further up those trails.

Gwerm: "YOU should stay next to me. No sense in our strongest man being wasted ahead. You, woman," his jowls move as he shifts his head to point towards Saoirse, "should go ahead and see what's ahead."

Anevia: "You shouldn't talk with such disrespect to us women, Worm." Anevia hisses as she fingers her bow.

Aero, which scale do you want to start with?

As Saoirse mentions the lack of food and asks if everyone can walk, Anevia pipes up, "I can walk...but I'll be slow. The best I can do is keep an eye out with my bow and catch up as I can. Perhaps it would be best if you left me behind."

Aravashnial: "Don't be silly girl, we will need all of us if we're to survive...even Gwerm may serve a purpose. Even if it's to provide a meal to something. I can walk, but I can't see. Someone needs to be my eyes. Even without my sight I am not without my magics."

Gwerm: "A meal?! You'd better watch yourself warden." Gwerm's voice takes on an uncharacteristic hard edge.

Aravashnial looks to be ready to say something back but deflates.

Anevia (with an odd look at Aravashnial): "Girl. Hmph. Irabeth chose rightly." Looking back at the group, "I almost forgot, here in my pack, I have two alchemist's fires and three smokesticks. Someone could probably make better use of them than I right now."

Whoever wants to take 2 alchemist fire and 3 smokesticks may do so!

So which way...north or south path? :)


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will pick up scale #2 and take an alchemist fire and a smokestick.

"I must admit, I am not familiar enough with these tunnels to suggest the best manner of egress, but we should all stick together, even if it means traveling slower."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"Looks like there is a longer tunnel off to the east. It forks. I suggest we head north, and stick to making left turns." At least, that's how he learned to solve mazes, back when they were a childish amusement. Someone needs to act like they're in charge, after all, an it certainly shouldn't be that entitled windbag. He pulls the lights back to the current cavern so they can all see again.

"I was to enlist in the crusade sometime after the festival, I had provisioned myself for time in the field. I have some food and water. It was supposed to be enough for one person for a few days." He hoists the pack, settling it over his shoulders for what is probably going to be a long walk and climb. "If we haven't found a way out by evening..." A brief pause, as he realizes telling time might be complicated by the lack of sun. "Anyway, I can probably furnish us all a little something to eat. But that will be all I have." He looks askance at Gwerm. "And I am not going to share with those who cannot cooperate. We're going to have to help each other to get out of here, and I will not give my food to someone who puts us all in danger."

"Does anyone have light? It can be draining to keep my implights shining, and with another light we could see the ground beneath our feet while using my implights to see the path ahead."

He'll kick the scale he dropped at his feet over toward the group. "And we should all carry one of the dragon's scales. It seems it was covered in magical charms, and we will need all the help we can get if we meet demons before we reach the surface." Another pause. "Or after we reach the surface. Don't bother to hoard them - touching more than one at a time seems to nullify their power."

"Warden, you're legs for the archer. Archer, you're eyes for the warden. Gwerm, please be quiet."

If anyone does not have a melee weapon, including Gwerm, Lucius will let them carry his knife, on the condition he gets it back later.

"Let's go. By Asmodeus's grace, we might just make it out of here alive."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin looks horrified at Gwerm's suggestion. "We can't let her go on ahead! It might be dangerous!"

Relived at Lucius taking charge, he turns to follow the orders.

"Oh yeah, I have some sunrods from the quarry. You know, in case we got trapped in a cave-in. Which I guess we did."

He pulls one of the alchemical devices out from his pouch, shaking it violently until it starts to glow.

"Do you want to hold it, Master Gwerm?" he asks hesitantly.

Taking one of the unclaimed scales, he hefts his maul again, ready to proceed.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

With the golden radiance of the sunrod now spilling about their feet, Lucius will keep the dancing lights about 60 feet ahead or so. That way the circles of 'dim light' overlap and they can see the path ahead.


WotR - A | Drezen | WotR - B | Righteous Medals

Gwerm huffs self-importantly and snatches the sunrod from Nebbin's hand.

Aravashnial: "Sigh...my name's not Warden. He was referring to my...membership...of the Riftwardens."

Knowledge Local DC 15:
The Librarium of the Broken Black Wing serves as the Riftwardens’ base of operations. The secretive order renovated the manor house to contain several small libraries suitable for arcane and divine research, a modest laboratory for alchemy, and a grand meeting hall. Runeengraved flagstones encircle the house, each rune outlined in flickering, blue-green f lame. From their manor, the Riftwardens research the Worldwound’s effect on the surrounding land. The organization has sent its own agents into the Worldwound to gather firsthand research, but also pays crusaders to collect information for them.

Knowledge Local DC 17:
Though the identity of the Riftwarden leader in Kenabres remains unknown, the spokesperson for the organization is a popular figure in town. Beltran Ravenken is a friendly, gregarious man who remembers names and faces after a single meeting and always knows the latest bit of gossip. Beltran specializes in answering questions without giving any useful information away, and assuaging concerns about the Riftwardens while helping conceal the organization’s secretive activities. The Riftwardens have an understandable interest in sealing the Worldwound, but not out of any altruistic desire to save the world. Their more inscrutable beliefs on the importance of sealing planar rifts guide them, and if the chance to seal the Worldwound rose, the Riftwardens would take it no matter what the cost in lives.

Aero:
As you pick up the scale you are hit by a wall of sadness. A sadness so great that it makes the depths of the Abyss seem but a shallow pool. Finally, a flicker then blaze of hope and determination spread through you. Terendelev's life, even in death, has power to protect her people and fulfill her duties. Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin pulls his own hand back as if he were burned, a hurt look on his face.

Don't forget my scale! : )


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"My apologies. I'm still new to Mendev. The Riftwardens are one of the crusading companies? Also, you said you had magic. Is there anything we should know you can do?"


WotR - A | Drezen | WotR - B | Righteous Medals

Can I get a Diplomacy Check Lucius? :)

Sorry Nebbin...I can't seem to find the post. Can you remind me which scale? Thanks!


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Of course.
Diplomacy: 1d20 + 4 + 3 + 1 ⇒ (10) + 4 + 3 + 1 = 18

Also, feel free to roll dice on my behalf if it makes the game go faster.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Not sure how many are left. Two, I think? 1d2 ⇒ 1


WotR - A | Drezen | WotR - B | Righteous Medals

Will do...is that OK with everyone if I roll dice (when needed?)

Aravashnial: "Yes, I'm a Riftwarden and we are a group that believes in closing any dimensional rifts open to the demons, such as the Worldwound. Someday I believe that I will personally find out how to send Treerazer back to the Abyss with the knowledge I am gaining here. Against these damned demons...I have much prepared. I am quick and proficient in countering those cursed spawns' ability to summon more aid to themselves. I can throw a dart of acid back at them as I wish. I specialize in conjuration but I have a few tricks to help others. Any circle I draw and incant over protects from evil. I can instill heroic action into another. I can conjure an arrow instead of a dart of acid. I can levitate, make myself or others resistant to energies directed by the foul creatures. A magic set of armor, a magical shield, I can put foes into a deep slumber, and grant others an unerring strike."

Aravashnial is officially Helpful.


WotR - A | Drezen | WotR - B | Righteous Medals

Nebbin:
As your fingers touch the scale, a vision takes over your mind. You see the plaza in Kenabres, Lord Hulrun, and the Storm King barreling down on you. A flash of pain and sadness overtakes you. Sadness not in your death, but in your failure to protect the city you love. As you fall to the ground, you see a group with a particularly large human. He is touched by the favor of the gods and you feel hope and determination. The vision ends and leaves with the feeling that this scale can make your maul or fists mighty indeed. Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

Ravana:
Take the same sadness description I gave you before, but the scale that you would ACTUALLY have picked up gives you the feeling that you could almost fly. Three times per day as a standard action, a scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object wholly contained within.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin jumps.

"Oh. I think this can help weapons somehow. Does someone else want it. I just have my maul, but maybe if someone has a sword or something."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius is suitably impressed by the wizard: those are not an archmage's tricks by any means, and lacks the immediate utility of, say, teleporting the whole group out of this hole, but it is more than he can conjure himself.

"Asmodeus has granted me some of his magic, but I am hardly out of my schooling at the Midnight Temple. I can conjure fire and ice from Hell, or bend weaker minds to His will. The dragon's scale I'm carrying grants me a small amount of magical defense. It is good to know that we have the service of a more accomplished demon-slayer."


WotR - A | Drezen | WotR - B | Righteous Medals
Nebbin Elsbet wrote:

Nebbin jumps.

"Oh. I think this can help weapons somehow. Does someone else want it. I just have my maul, but maybe if someone has a sword or something."

Poor, lovable, simpletons :)

At the mention of Asmodeus' name, Aravashnial cocks his head towards Lucius' voice. When he proceeds to proclaim his abilities in conjuring hell-fire and ice, Aravahsnial's mouth begins to frown. He says nothing in response, simply nods gruffly at the Chelaxian.

Aravashnial: "Perhaps we should take the southern path...the northern way doesn't seem to be trustable to me by the sound of it."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

:)

Nebbin looks around, confused now about what to do.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

I get it. Evil outsiders are all the same...

Lucius completely misses that Aravashnial is disapproving of him by proxy (after all, the vitues of Hell have been known to all around him for so much of his life), and instead assumes that the blind man must have heard something the rest of them missed, either due to his lack of sight or Elven senses.

"What do you hear? If we go south, we should stick to right turns. The direction is not important, if we have no way to distinguish between them. The important thing is to be systematic, so that we know where we have been and cannot simply pass our escape by." Not to mention cling to the feeling of being in control of a terrible situation that all Lawful souls need.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Well either way, it's best not to dally too much."


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

With 22 posts in one day to catch up to, I'm going to skip some roleplaying so as to not right a novel.

Perception:15: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (1) + 2 = 3
Perception:17: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (6) + 2 = 8

Ravana takes the scale offered her and is quite shocked at the feelings that wash over her. Her face is war of emotions - sadness because she really did find the dragon to be godlike, angry that someone, or something, is projecting emotions into her mind.

Anevia wrote:
"We will need to move, we have no food or water,"

Ravana matter-of-factly says, "We have access to food and water as needed. We are in no danger of starving or dying of thirst." She states this as a fact. It is clear she is not interested in being contrary, simply informing. She doesn't elucidate however.

Aravashnial wrote:
"Sigh...my name's not Warden. He was referring to my...membership...of the Riftwardens."

She does not know what a Riftwarden is and would not be impressed regardless. Nor does she react to the listing of his magical abilities. She remains friendly and helpful, just not impressed.

Gwerm wrote:
"YOU should stay next to me. No sense in our strongest man being wasted ahead. You, woman," his jowls move as he shifts his head to point towards Saoirse, "should go ahead and see what's ahead."

Ravana dislikes this man but shows no real signs of doing so. She avoids sitting next to him or speaking with him as well as aiding him in even the smallest of ways. She is not overt about this, it's just that she doesn't really like people much to start and is therefore very quick to judge them negatively.

Once the party sets out, Ravana will stay beside Anevia and Aravasnial, both of whom she has decided she likes. She will follow Lucius's recommendations within reason and without question, clearly interested in doing what is needed without interest in being in charge. Whenever a task needs doing - starting a fire, cleaning, etc, she begins it without noticing.

I consider all of the above information not specifically marked as ooc to be in-character information which you may use as you like. Ravana is neither secretive nor subtle, lacking many of the social graces to hide what she feels.

I forgot to get a simple knife with my equipment as I was mainly looking at weapons. Ravana will take Lucius's knife when he offers.

Assuming she has the knife, she will cut fairly large chunks of maggot meat for the road. While some might find it unsavory, she has seen far worse. She will wrap it in anything handy to carry as her saddlebags are upstairs.

She will fashion a set of crutches for Anevia and a staff/cane for Aravashnial. Survival: 1d20 + 8 ⇒ (10) + 8 = 18 Assuming all of this will probably take a half hour, she will then be ready to set out. She is clearly not in a hurry.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse balls up her fist as Worm talks down to her, her mouth opening to retort but interrupted by Lucius. Though her eyes widen as Lucius details his connection to Asmodeus and Hell. Her sword hand shifting to the hilt of her long sword. A hard line sits across her mouth as Saoirse says, "We will see... either way, I will take the front. Nebbin, if you would stay right behind me. The light will be useful. Ravana... thank you for fixing up the wounded. Would you mind taking the rear of the party with Aero? If anyone's wounds become more severe let us know, we can stop to fix them up. Now, lets get moving, stay together."

Saoirse reaches behind her back and unstraps her shield, cinching the straps tight to her forearm as she unsheathes her long sword and starts to move towards the northern path, sticking close to the wall.

RPG Superstar 2012 Top 16

"Um, OK, but I gave my light to Master Gwerm," Nebbin replies.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"I can summon forth light as well."

Aero follows up his statement by casting light on whatever Saoirse wants.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Do you want him to walk up front, then?"

Then, realizing, what Aero can actually do, he holds forth his maul.

"Here! Cast it on this. Then I can hold it up behing the crusader and she can see!"


WotR - A | Drezen | WotR - B | Righteous Medals

Nebbin's ecstatic noises at the light coming from his maul cause Gwerm to roll his eyes and sigh. "Perhaps you should stay with the...crusader...up front. Just come when I call like a good boy."

Anevia: "I will take the rear as well...as much by nature as by necessity. I'm afraid I can't walk as quickly as I should. It will give me a good vantage to shoot from though."

Aravashnial: "I...wouldn't last up front. Although I've fought many times in the 'Wound, I've always had stout men and women with me. I'll be grateful to be in the middle, I can provide better coverage with magic then. I can walk fine, as long as someone can guide me. I shouldn't slow us down much."

Gwerm: "I require protection."

Everyone rolls their eyes.

Let's come up with a marching order for whichever path the group wants to take (or split up if that's also desired..hehehehe). Aravashnial and Gwerm will want to be in the middle and Anevia will be in the rearguard with her bow. She can only move at half speed.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

So it sounds like marching order is dancing lights way out ahead, Saoirse, Nebbin (with light) in the lead, Lucius, Gwerm (with the sunrod), and Aravashnial bunched up in the middle, with Anevia, Ravana, and Aero taking up the rear?


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

That sounds fine.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Works for me. Nebbin will be very good at providing light for everyone!


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Unless Aravashnial says why he doesn't trust the northern (leftward) path, Lucius will send his dancing lights down the left path to lead the group that way.

If anyone, except Gwerm, attempts to argue for the southern path, he'll go that way instead. As he said, he isn't committed to the initial direction so much as the underlying system.

He'll continue trying to steer the party by leading them with his lights, sticking to the same type of turn they made initially.

As they march, Lucius will attempt to engage in conversation to pass the time and keep up spirits. He'll attempt to relate a story about his childhood in Cheliax, but he sort of trails off without a punchline: he's too distracted by directing the lights ahead, renewing the spell, and guiding Aravashnial to keep enough train of thought to tell a proper story.


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

Ravana follows the others with Anevia. She does not speed the wounded woman up, allowing the others to get as many as thirty feet ahead. She is calm and relaxed, seemingly unworried despite being weaponless.

She will try to feel out Anevia as to who she is, where she is from and what she does. Ravana is interested to see if Anevia works with druids and if so, which ones. She'd also like to find out if Anevia has any relationship to the local kellids.

Speaking of kellids, please let me know when we come across NPCs that are obviously local. Ravana will want to avoid them.


WotR - A | Drezen | WotR - B | Righteous Medals

Will do Ravana.

Ravana:
As you make conversation with Anevia:
Anevia: "Well, I was born in a miserable place called Nisroch. My mother worked for a gang and I was raised to love art and literature...and thievery. Oh how I loved to read about the heroines in those books. One night, the lawkeepers, the Silent Shroud, raided our gang. Mom told me to run to a lady's house with a special phrase "half-wilted rose". I was raised by a friend...a priestess...from then on. I left when I was 18 to travel the world. I met her on the road. The most beautiful paladin...Irabeth. We were traveling companions for a long time." She looks away at this point, pretending to feel a twinge from her leg.

After working your way through the tight crevasse, you happen what looks like a smaller cave inside this larger one. This smaller cavern appears to have once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies just past the campsite.

Anevia and Gwerm: "Mongrelmen." They look at each surprised and Anevia nods to Gwerm curtly.

Gwerm: "There's no mistake...this was a mongrelmen camp. It looks like they left hurriedly though. It's not like them to leave much behind."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Nebbin looks around, curiously, hefting his shining maul over his head.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Perception: 1d20 + 0 ⇒ (11) + 0 = 11


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius was hoping for a bit more of smiting demons and realizing his destiny than picking through the remains of a moleman camp.

"Well, these caverns are inhabited. That means they must connect to something, and we aren't entirely trapped." Unless the thing they connect to is the Darklands. Or the cataclysmic battle that opened and re-closed the fissure they fell down didn't collapse more tunnels. No. He is not going to die down here. They must connect to the surface, somehow.

"But we might be down here awhile. Did they leave anything we can use? Food, water, torches?" A pause. "And can anyone tell how long they've been gone or how likely they are to return?"


WotR - A | Drezen | WotR - B | Righteous Medals

Nebbin:
Your searching turns up a torn bedroll, three candle stubs (each can burn for 30 minutes), a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom—both of the bat’s eyes are tiny amethysts.

Aravashnial to Lucius: "Well, Kenabres legend does tell us that mongrelmen are the remnants of First Crusade folk who were changed by dark energies. Personally, I believe Abyssal powers were at play...these things were not well understood at that time."

Perception DC 13:
Your searching turns up a torn bedroll, three candle stubs (each can burn for 30 minutes), a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom—both of the bat’s eyes are tiny amethysts.

Survival DC 11:
The tracks you find look like they are somewhat fresh, maybe an hour, but you don't see any returning tracks.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Sorry, Lucius, there aren't any torches, just these stupid candles," Nebbin says regretfully, holding up his finds for everyone to see: Three candle stubs each can burn for 30 minutes, a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom—both of the bat’s eyes are tiny amethysts. He looks around to see if he can find any torches or food or water, as requested.

Survival: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius manages to smile and cringe at the same time. "Good job, Nebbin."

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