DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Really? Even though they're not torches? Thanks!"


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse shakes her head as she moves slightly ahead of the camp to keep an eye out while others search the abandoned camp. "Hopefully the Mongrelmen will not come back to claim their camp. Either way, we should keep moving. The sooner we reach the surface, the better."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"And if they return, hopefully they will not mind our pilfering of their supplies, meager as they are."

On a whim, Lucius will dismiss his dancing lights (since everyone is in a small area with two light sources anyway), and cast detect magic.

<<Prince of Darkness, Lord of Magic, reveal to me your gifts.>>

He'll concentrate as necessary: he knows the dragon's scales are magical, so he'll expect weaker auras from the other people in the group. If he finds magic anywhere else, he'll attempt to determine the school.

Knowledge (Arcana): 1d20 + 3 + 3 + 1 ⇒ (18) + 3 + 3 + 1 = 25


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius:
After you concentrate for a minute, ignoring the magical auras emanating from your comrades—the strongest of which is coming from Aravashnial—you feel a faint pulsing of conjuration magic toward the south. As you move towards the end of this room you realize the path forks and the southern part curls back towards the path not taken earlier. The magic is coming from that direction. It is easier to tell that the conjuration magic is a healing specialty. If you had to put your finger on it then you'd make an informed guess that there was a potion of some sort of healing intact that way.

Aravashnial: "Mongrelmen have a typically short and violent life span. I would not be surprised if the did indeed take offense to our looting...if they came back here."

Gwerm: "Pshaw, a few sub-humans wouldn't be anything to be afraid of."

Aravashnial: "That's why you always hear of them referred to as a "pack"...Worm."

This room is devoid of much else. The path continues to the east and forks with one path continuing east and one path heading south.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius will wander toward the source of the aura he senses As he starts to leave the lighted area, he'll beckon for someone to follow him. "I sense magic, this way."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin follows at Lucius' gesture.

"Is it ... bad magic?"


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"Healing magic."

"I think."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Oh, that's good, right? Maybe we can fix Aravashnial's eyes or Anevia's leg!"


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"Perhaps. It could be a cache of healing potions that fell from Kenabres when we did, but it could also be another moleperson camp, but inhabited by someone who has magicks."

I've moved Lucius and Nebbin on the map.


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius and Nebbin:
A stone ledge juts out at a right angle on the south wall of this cavern, fourteen feet up off the ground. The leather strap of a backpack hangs from the top edge of the ledge, while further above, a narrow fissure yawns up into the dark. I'll need a Climb check if you wish to try and get it.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius will try to pull it down with a mage hand before risking anyone's neck climbing for it.


WotR - A | Drezen | WotR - B | Righteous Medals

AHA!

The pack comes floating down to you Lucius.

Assuming you spend time detecting magic and take 20 on spellcraft.

Lucius:

A high quality, one could say a masterwork, backpack that contains 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, a bundle of 12 arrows, a potion of cure light wounds, and a potion of lesser restoration.

Technically it is probably too heavy for mage hand but I'm not looking to be that realistic.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

I like to think of it as mage hand can't lift anything heavier than 5 pounds. So I expect a little tugging at the straps and a long-ish fall. Good thing nothing inside looked super-breakable.

On the other hand, hurray for unlimited cantrips.

Lucius looks inside the bag. When he finds the potion vials, he inspects them with detect magic.

Spellcraft: 1d20 + 3 + 3 + 1 ⇒ (10) + 3 + 3 + 1 = 17

Spellcraft: 1d20 + 3 + 3 + 1 ⇒ (17) + 3 + 3 + 1 = 24

Good, that's high enough to ID the potions, since you can't take 20 on that kind of thing.

"Doesn't look like anything for blindness or broken bones, but good to have nonetheless, Nebbin. Hopefully it will serve us better than whoever dropped it down that fissure."

At this point, Lucius will move the rejoin the larger group in the northern cavern before they all move on.

"Some good news. I've found another day or two of food for us, a couple healing potions, and a few other sundries that might come in handy."

He lays out some supplies from an elaborate leather pack on the cavern floor:

  • A flint and steel
  • A bag of caltrops
  • Two flasks of oil
  • A bundle of 12 arrows

"It must have been some crusader's bag, who traveled in a unit, or there should be a lamp to go with that oil. Also, still no more water than we already had."

He also shows some trail rations inside the bag, but rather than passing them out he starts to consolidate his other pack inside the new one.

He, very briefly, displays two potion vials before tucking them into his belt pouch.

He'll suggest giving the arrows to Anevia unless someone else is carrying a bow and needs the ammunition. Everything else is up for grabs. If anyone does not have a backpack, they're also welcome to his old one - he's going to carry the new.

Also, Lucius's character sheet is updated with the gear he has assimilated. Ravanna, are you still carrying his knife?


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Well done Lucius... I wonder who left this here."

Aero will examine the pack for clues. Knoweldge Local?
Knowledge Local: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"It was at the bottom of a long fissure. I assumed it got down here the same way we did."


WotR - A | Drezen | WotR - B | Righteous Medals

Aero:
You definitely recognize Crusader markings but you can't recognize the particular unit markings.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse turns from looking down the long dark corridor she was keeping an eye on at Lucius' mention of healing magic. "Careful, we don't need to split up."

Moving to join Lucius and Nebbin, Saoirse motions for the rest of the group to follow, not wanting to become separated. However, the trek turns out short and Saoirse shakes her head after examining the markings on the pack. "There are thousands of crusaders here, each with their own symbols. We'd have to turn the pack over to a registry to even try to identify it."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Turning to Lucius, "You're probably right. Seems like crusader markings. Does anybody else recognize it?"

Aero will hold up the bag so that everybody can see.


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

Ravana helps her charges catch up, coming up on the tail end of the conversation. "Water is not a problem as long as I live. I am able to summon a virtually infinite amount once we find receptacles for it. I can also purify any food we come across, so while maggot may not look tasty, it will keep us alive."

Looking down at Anevia's leg, she says, "Healing potions will not unbreak this leg and I have already used a healing spell on you once. While I do have more magics available, you are stable and will be better once we can rest. It is best if I save my spells for emergencies. It is good that it was your leg that broke and not an arm."

Standing, she says to the group, "We have nothing to fear if we stay calm, stay together and behave carefully. One of our number has stepped forward and shown that he can make good decisions. I personally plan to continue to listen to Lucius until he gets the wrong one of us killed."

Coming over to Lucius, Ravana speaks loud enough for all to hear, "Try to talk before you fight if we run into mongrel men. I may have some sway with them and can possibly talk them down. Mongrel men are the butt end of every joke and strike out mostly from fear. We will just have to make them fear us more, while keeping them alive to provide aid.

Most things, be they creature or object, can be made useful if we are smart enough to do so. I dislike breaking useful things as we may need them later. It should go without saying that the opposite is also true. If one of you is worried about being breakable, the only protection is to become useful."

Ravana seems neither threatening or angry, but simply stating facts. She doesn't seem an evil sort, but rather a bit callous.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin swallows nervously.

I hope she thinks me carrying this light is helpful...

He looks around to see if anyone else is scared about getting broken.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Looking back towards the way forward, Saoirse keeps her voice low but even. "If the Mongrelmen are truly the butt end of every joke, then it is all the more important that we try to talk rather than fight them. Whatever they may be now, they are descendants of the first crusaders and we need not make them fearful of us unless there is no other way. They may still help us yet, for Iomedae says that the help you give is a blessing to itself, and will be returned in full."

Turning herself to look through the darkness towards the path forward, Saoirse motions with her shield, "If there is nothing else, we should keep moving forward, we still have a way out to find."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

As Aero gets moving he speaks to Saoirse as he walks.

"I'm glad I'm not the only one around here who understands the mongrelmen's plight and doesn't think of them as merely monsters."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Before we move on, we need to figure out who is carrying the gear Lucius laid out, as well as the tidbits Nebbin scavenged.

Lucius is pleased that he is being acknowledged as a leader, even if he mostly took change so that Gwerm couldn't. Leadership is in his destiny: he might as well get used to it.

He puts on his most charming smile, "Worry not, Ravanna. I carry a mace, but it is largely ornamental. I am ill-prepared for violence. For now, I quite happy to talk, rather than fight. I like to think I'm rather good at it."


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6
Lucius Erasmian wrote:
He puts on his most charming smile, "Worry not, Ravanna. I carry a mace, but it is largely ornamental. I am ill-prepared for violence. For now, I quite happy to talk, rather than fight. I like to think I'm rather good at it."

Ravana nods. "Talking certainly has its place and if you do it well, that is good. I do not consider the mongrelmen to be monsters but simply creatures that have wandered far from what they once were. Make no mistake however, many of them are warped in spirit as well as body. I do not expect them to respond to logic any more than a bear, or a wolf, but that does not make them any less useful...or dangerous."

Ravana helps Anevia to her feet, and hands Aravashnial his cane. She is clearly ready to move on.


WotR - A | Drezen | WotR - B | Righteous Medals

This kid just doesn't want to get better! Update tomorrow!


WotR - A | Drezen | WotR - B | Righteous Medals

Anevia nods her thanks to Ravana. "Thank you, you have a good heart. My spouse would love to meet you. When this is all over there will have to be a dinner." She winces slightly when she mentions this and a look of worry crosses her face briefly.

Gwerm: "Hmph. Surprised you haven't robbed them of their love by now."

Anevia pales at this comment and turns away from Gwerm.

You catch the sound of a shifting rock drifting from the east.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"Yes, when this is all over."

Since no one else is claiming them, Lucius will pack up the oil, caltrops, and spare flints. The 12 arrows he will give to Anevia.

At the sound of settling earth, Lucius will start to head east, recasting his dancing lights. "For now, we should go."

Perception to see if I can tell anything else about the noise.
1d20 ⇒ 13


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius:
It hasn't repeated and sounds like a small rock that fell down. You can't hear anything that would have moved the rock.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will peer and that direction and perk his ears as best as possible to see if he can hear or see anything more.
Perception: 1d20 + 1 ⇒ (10) + 1 = 11


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin also listens to see if any noise is repeated.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

And Profession (quarryman) to see if he'd have any idea about what the falling rock might mean?: 1d20 + 4 ⇒ (17) + 4 = 21


WotR - A | Drezen | WotR - B | Righteous Medals

Nebbin:
You remember your foreman telling you one day, early in your career, to watch out for the occasional viper amidst the rocks. They like to squirm into the darkness under the rocks. You have to watch for rocks that move suddenly when there's noone working nearby because it could just be one of those vipers with a nasty bite.

Aero:
It hasn't repeated and sounds like a small rock that fell down. You can't hear anything that would have moved the rock.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius will keep moving forward, accompanied by his dancing lights.

I've moved Lucius's token on the map.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Oh! I just remembered! It could be a viper! My foreman told me they like to squirm into the darkness under the rocks. You have to watch for rocks that move suddenly when there's no one working nearby because it could just be one of those vipers with a nasty bite!"

Nebbin stays clear of where he thought he heard the noise.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Well as long as we watch our step in keep our lights up we should be fine."


WotR - A | Drezen | WotR - B | Righteous Medals

Nebbin's warning alerts Lucius just in time to see the viper amidst the rubble by the walls. It looks angry and hungry.

Lucius Perception: 1d20 ⇒ 16
Snake Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Lucius Init: 1d20 + 1 ⇒ (14) + 1 = 15
Viper Init: 1d20 + 5 ⇒ (20) + 5 = 25

Unfortunately, the snake had "sniffed" Lucius presence before he noticed. The snake hisses and whips forward with its fangs out towards Lucius.

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Lucius Fort Save: 1d20 ⇒ 2

Scoring a blazing line of pain along Lucius's leg. Suddenly, Lucius starts to feel a bit lightheaded and woozy.

Con Damage: 1d2 ⇒ 1


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Son of a bastard... That hurt. Lucius splays a hand toward the snake, shouting in Infernal. <<Die in Hellfire!>> Casting burning hands

Fire damage: 1d4 ⇒ 1 That was disappointing.

Lucius will then try to back away from the snake, hand dropping to the hilt of his mace.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Get back," Nebbin shouts, voice verging on panicked. "Those things can kill you! I saw someone keel over and die a few hours after one bit him! Just give it room and it should slither away."

He clutches his lighted hammer as if it were a shield he could use to protect himself and backs up a few paces.


WotR - A | Drezen | WotR - B | Righteous Medals

Sorry...he's hungry enough for an AoO!

Snake AoO: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

The snake coils up and bites again at the Chelaxian. The fangs sink in leaving bleeding holes in Lucius' arm.

Your Fort save DC just went up as well :(


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Should have known that would happen. 4 HP left, and not enough con damage yet to drag down my already low fort save, but this could end badly if he takes another hit. Especially because I don't know how many saves I need to buck the poison.

On his next turn, he'll draw his mace and fish out his dragon scale move action, activating the shield standard action, and raising his AC to 15. At the same time, he'll shout for someone to kill or otherwise deal with the snake free action.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin looks around, hoping someone will take care of the snake if they can't just let it go past them.

Sorry, all. Nebbin will get involved when things get dire, but he still doesn't think of himself as a warrior yet.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will call upon fortune's favor, and move up to the snake and stab at it with his rapier.

Attack: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
Damage: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6


WotR - A | Drezen | WotR - B | Righteous Medals

Can you give me the next fort save Lucius? DC 15 or take 1d2 ⇒ 1 Con damage.

Aero's rapier digs deeply into the snake and it hisses in angry pain.


WotR - A | Drezen | WotR - B | Righteous Medals

Aero Init: 1d20 + 1 ⇒ (18) + 1 = 19
Nebbin Init: 1d20 + 2 ⇒ (15) + 2 = 17
Ravana Init: 1d20 ⇒ 19
Saoirse Init: 1d20 + 2 ⇒ (2) + 2 = 4


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
DM Pendin Fust wrote:
Can you give me the next fort save Lucius? DC 15 or take 1d2 Con damage.

Fort save: 1d20 + 0 ⇒ (15) + 0 = 15

Holy crap! He made it. Asmodeus be praised!


WotR - A | Drezen | WotR - B | Righteous Medals

Yay! And that cures you!

Init:
Viper
Aero
Ravana
Nebbin
Lucius
Saorise

We are at Ravana and so on.


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

Sorry, but Ravana is too far back to really get involved in this fight.

Not knowing what is going on around the corner, Ravana calls out, "What is going on up there? Nebin, have the mongrelmen found us?"

Ravana looks around for danger in our part of the tunnel, waiting to hear what is happening.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"We got a nasty looking viper over here."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin looks around, hoping someone will do something.

"Get away from it! It's more scared of you than you are of it!"


WotR - A | Drezen | WotR - B | Righteous Medals

I'll let Lucius and Saoirse go before I put my update in....mwahahahaha


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

I already gave actions for Lucius's next turn. Or did those happen already?

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