Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


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Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn stands back as the others go about their work searching and deciphering the forge's mysteries. He glances at a few of the doors and halls around the forge central, but decides not to test his luck on his own.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 171d4 ⇒ 1

You all spend a few moments to recover from the battle with the salamanders, and then look around. The Sword of Valor banner is not in this room.

Alikia looks at the forge, and putting together clues from Staunton Vhane journal, as well as her own magical knowledge figures out that the Forge can be made dormant, if a Dispel Evil and Dispel Chaos are cast on the Forge within a minute of each other. She figures that the Forge can be made into a Forge of Purification after she can study the journal in detail, and consult with scholars, both arcane and divine.

Next?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

I have marked on the map the two rooms that you have gone thru. The rest of the displayed map is information that you gained from Joran, but not actually visited or seen yet.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram, disappointed that the Sword of Valor wasn't here, says grimly, I guess we should find this vampire!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"Agreed. I know I just put it away, but I get the feeling these holy arrows, not to mention the slayer, might see some use soon." Aladir states, returning his recently-drawn rapier to its scabbard to bring his bow forward again.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

While Alikia and Ezro debate the translation of various symbols and the function of certain elements of the forge, Quinn spends the time in quiet meditation. Lady, I could use your aid, he silently implores.

Call Celestial Ally.

I'll leave it to DM discretion whatever arrives...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 201d4 ⇒ 1
Quinn:

A Hound Archon arrives, get its stats from the link, except HP = 54 (not 39)

As folks finish looking around, and Alikia and Ezro are discussing possible ways to turn the Forge to a goodly purpose, Quinn says a silent prayer to the Goddess.

Suddenly a golden light appears and then a creature steps thru, and remains bathed in the light for a few moments. "Sir Quinn, Iomedae has answered your prayer. My Lord, what task do you have for me" and the creature bows from the waist to Quinn.

Next?

Large picture and Token added to Lower Level Map


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

You have four directions you can go.
1) Back NE to where Joran told you that undead reside, but he has not seen.
2) SE to a room.
3) NW to a room
4) SW to an area that Joran knew nothing about.
.
Which way?


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

I vote for the undead room.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

"Greetings, honored servitor," Diplomacy: 1d20 + 18 ⇒ (20) + 18 = 38 Quinn bows low to the Archon. "This forge is artifact of terrible danger. We are surrounded by shadows in every direction," Quinn gestures towards each of the corridors. "Hold this room and send warning if enemies are coming to flank us. Slow them if you can, but flee if the threat is too great."

Mostly just guard the forge and send a message before we are attacked by reinforcements from another section.

I'd prefer to avoid the NE section. The undead feel like an obstacle rather than a goal. Shadows particularly can drain a lot of our strength before the boss. [/pun] I would suggest NW first, and then the southern two second and third.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 4

"As you command, Favored of Iomedae. I will need to place a spell on you, and any of your companions that wish to receive the message" replies the creature.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Avoiding resource-draining fights prior to the fight we with a vampire that we know is coming strikes me as a good idea. I'm with Quinn.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Two votes to go NW, then SE, then SW, leaving the NE for last.
.
One vote for going NE now.
.
Alikia, Ezro?
.
If nothing said by tonight, I will go with the two vote direction tomorrow morning.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

In the interest of not holding up the game, I am fine with going NW. I just didn't want the undead to sneak up behind us, or join a bigger fight.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

I am good with going NW. Sorry that I haven't been posting, I got hit with a really bad head cold and am trying to recover.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn salutes the Archon. "As you say," he says, standing still for the spell to be placed upon him. "What is your name, soldier? he asks the planar being.

Quinn steps in sync with Hyram as they move cautiously down the northwest hallway. As they approach the door, Quinn casts a spell over himself

Cast Veil of Positive Energy.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Perception:

Aladir: 1d20 + 15 ⇒ (16) + 15 = 31 +3 vs traps
Alikia: 1d20 + 7 ⇒ (20) + 7 = 27
Ezro: 1d20 + 6 ⇒ (8) + 6 = 14
Hyram: 1d20 + 13 ⇒ (8) + 13 = 21
Quinn: 1d20 + 4 ⇒ (7) + 4 = 11
DM rolls:

?: 1d20 ⇒ 31d4 ⇒ 3

"I am Dimren Omreldron." and the Archon casts a spell on himself, Quinn and all others. "Whisper and I shall hear you."

At the northwest door, Aladir checks for traps, finding none, and listens at the door, and after hearing nothing allows Quinn and Hyram to enter first. This wide chamber connects with two small vaults to the east and west. All three chambers hold a variety of weapons and gear of varying quality, but many weapon racks lie empty, as well. You mark on you map that these weapons can be used to further arm the army and others. (10 Units of Goods. Tell Horgus). Retracing steps back to the Forge, you head down the southeast corridor, and going thru the standard routine, Quinn and Hyram open the door after Aladir checks it. The room contains implements and tools for crafting and shaping weapons and armor lie strewn about the tables in this hexagon-shaped chamber. Another dead-end.

Finally moving to the southwest door, Aladir checks for traps, finding none, but he hears a low chanting in Abyssal. Perhaps four or five creatures.

Next?
Lower Level Map Updated


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir listens for a moment at the door before telling the others about the chanting he hears on the other side of the door.

Can I understand what they're saying? I picked up Abyssal, so if I can make out anything that would be good to relay.

-Posted with Wayfinder


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

You barely hear them, and most of it is nonsense words. Sort of a religious meditation ritual. Occasionally you can make out a word about "rifts" and "destruction".


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

"Dimren Omreldron," Quinn repeats with a nod. "I am pleased to meet you, and glad to have your support."

Quinn follows Aladir and is delighted with the cache of weaponry. "If we keep increasing our stores at this rate, we will outfit an army big enough to take on the Abyss itself."

I'm ready to throw open the door when everyone else is...


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Let us introduce ourselves! Hyram says nodding at Quinn


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Ready!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Aladir: 1d20 + 8 ⇒ (14) + 8 = 22
Alikia-1st: 1d20 + 4 ⇒ (4) + 4 = 8
Alikia-2nd: 1d20 + 4 ⇒ (6) + 4 = 10 Take better of two, unless Quinn ability is used up for the day, then take 1st
Ezro: 1d20 + 4 ⇒ (6) + 4 = 10
Hyram: 1d20 + 3 ⇒ (4) + 3 = 7
Quinn: 1d20 + 6 ⇒ (18) + 6 = 24
Foe: 1d20 + 7 ⇒ (18) + 7 = 25
DM rolls:

Gore: 1d20 + 8 ⇒ (16) + 8 = 243d6 + 4 ⇒ (2, 6, 1) + 4 = 13 vs Hyram AC 24
Gore: 1d20 + 8 ⇒ (13) + 8 = 213d6 + 4 ⇒ (6, 3, 6) + 4 = 19 vs Quinn AC 24

Swinging open the doors to the room, you discover three demons, goat headed humanoid is covered in a mangy gray hide that only partly covers its gaunt but muscled frame, and the female demon succubus that escaped you earlier, and a female tiefling. The two women were doing the chanting, stop and scream at the three mangy demons "kill them" and both of them cast a spell, as the three mangy demons charge, with one attacking Hyram and one attacking Quinn, while the third blocks the entrance into the room.

Hyram is gored by the demon, while the other misses Quinn. Kiranda, tells Ezro "leave the citadel, and do not come back." The tiefling is concentrating on just casting her spell.

Ezro:
DC 23 Will save. Pass, nothing happens. Fail, you head back upstairs and go to the front of the citadel.

Next?
Lower Level Map Updated

Pictures of both are on the map. Whitish is Kiranda, Green is the Tiefling, Chorussina

Quinn UP
Init (HP Cur/Max, AC)

Quinn 24 (119/139, 24)
Aladir 22 (85/85, 20)
Ezro 10 (101/101, 18)
Alikia 8 (74/74, 12/16)
Hyram 7 (109/141, 24)
Foe(s) 25

Demons:
HP 50 50 50[50] AC19 CMD 20; F6 R3 W3; SR 15 DR 5/cold iron or good Immune elec, Resist 10/acid cold fire

Kiranda:
HP 115[115] AC21 T20 F21 CMD 19; F9 R12 W8 DR10/Cold Iron or good SR 18 Immune Elec, Fire, Poison Resist 10/acid, cold

Chorussina:
HP 112[112] AC19 T15 F14 CMD 19; F10 R8 W11 Resist 5/cold, elec, fire


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Since they all go first anyway, Aladir is gonna delay his action to let the melee fighters go first...see if they take out any of the ones up front with their actions.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram tries to deflect the demon's gore but is unable to. Angry, he says, I pronounce judgement on you all! Destruction,Protection +3 to hit, +3 to AC (+4 if Outsider chaotic)

Attack 1: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21 22
Attack 1: 1d20 + 6 + 3 ⇒ (8) + 6 + 3 = 17 18
Damage Attack 1: 1d8 + 3 ⇒ (4) + 3 = 7

As he stabs his cold iron longsword into the demon.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Will vs Enchantment +2: 1d20 + 12 ⇒ (15) + 12 = 27

Ezro feels the words creep into his mind, but he pushes them out, steeling himself.

"Hold your tongue succubus! You die here, today! Iomedea! Chain this beast to the mortal realm!"

Holding forth his holy symbol, Ezro calls upon the divine power of Iomedea, and tries to tether the succubus to this plane.

Burn mythic point to cast Dimensional Anchor without expending. This will also provide the benefit of persistence (roll twice for the save and take the lowest).
Spell Resistence: 1d20 + 11 ⇒ (20) + 11 = 31
Dimensional Anchor Save DC18


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

"I've cut through dozens of your kind," Quinn grumbles at the goat-headed creature in front of him. "At this point you're barely an obstacle."

Power Attack 1: 1d20 + 15 ⇒ (19) + 15 = 34
Power Attack 2: 1d20 + 7 ⇒ (17) + 7 = 24

Crit Confirm: 1d20 + 15 ⇒ (2) + 15 = 17

Damage 1: 1d8 + 18 ⇒ (7) + 18 = 25
Damage 2: 1d8 + 18 ⇒ (7) + 18 = 25

Quinn proves his words by slashing quickly through the first of the demons. He quick-steps adjacent to Hyram, his eyes flashing gold as he cuts another slash across the second demon.

5-foot step.
Sudden Attack: 1d20 + 15 ⇒ (18) + 15 = 33 or 1d20 + 15 ⇒ (19) + 15 = 34

Crit Confirm: 1d20 + 15 ⇒ (4) + 15 = 19

Damage: 2d8 + 36 ⇒ (6, 7) + 36 = 49

"Dozens plus two," Quinn smiles a wicked black-toothed grin at the final goat-headed demon.

So... Whoa.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

"Geez, Quinn!" Aladir says with a grin as turns his bow on the final demon, nocking first one pair of arrows against the string, then another!

Taking a -2 penalty on attack to get two extra arrows on the attack. Using Deadly Aim, also.

Longbow Attack 1: 1d20 + 11 ⇒ (18) + 11 = 29
Longbow Damage 1: 1d8 + 6 ⇒ (5) + 6 = 11

Longbow Attack 2: 1d20 + 11 ⇒ (20) + 11 = 31
Longbow Damage 2: 1d8 + 6 ⇒ (3) + 6 = 9

And the good times keep on rollin'!

Longbow Attack 2 Confirm: 1d20 + 11 ⇒ (17) + 11 = 28
Longbow Crit Damage: 2d8 + 12 ⇒ (3, 4) + 12 = 19

Back to our regularly scheduled program...

Longbow Attack 3: 1d20 + 11 ⇒ (14) + 11 = 25
Longbow Damage 3: 1d8 + 6 ⇒ (2) + 6 = 8

Longbow Attack 4: 1d20 + 11 ⇒ (6) + 11 = 17
Longbow Damage 4: 1d8 + 6 ⇒ (1) + 6 = 7

Mythic Surge to add 1d6 to that last attack roll, let's see if we can run the table!

17 + 1d6 ⇒ 17 + (6) = 23

And we have lift-off! Total damage: 54. So...double whoa, I think? Also...arrows remaining: 81.

The final demon in the room is quickly pierced by four of Aladir's arrows and it joins its brethren in the Abyss!


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Alikia's mouth drops open as she watches everyone cut through the goat headed demons. "Geeze guys save some for the rest of us, will ya?" she quips out making a split second decision between the two female casters.

Pulling out an iron bolt from a long forgotten project, Alikia points it at Kiranda and quickly recites a newly memorized incantation. As her invisible holds being to restrict Kiranda's movement, Alikia holds her breath as she watches the freed succubus attempt to overcome her spell.

SR check: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 +9 from Caster level, +2 from Spell Pen, +4 from riftwarden orphan
Casting Hold Monster on Kiranda. Will Save 21 to ignore the spell's effects.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Actually, I made a mistake in my attack...I forgot to make the final attack at 5 less than the first three. That being the case, instead of adding 1d6 with that mythic surge, I'll instead use Fleet Charge to get an extra attack at full bonus. It will have the same effect, and only requires one extra arrow be used.

Fleet Charge: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

-Posted with Wayfinder


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

# Dire Lions: 1d3 ⇒ 3
Ezro;ranged touch: 1d20 + 8 ⇒ (15) + 8 = 23 vs AC 20
Kiranda;will: 1d20 + 8 ⇒ (19) + 8 = 27 vs DC 21
Lion;acrobatics+11: 2d20 ⇒ (15, 17) = 32
Lion;b;c;c;r;r: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 7 ⇒ (5) + 7 = 121d20 + 13 ⇒ (2) + 13 = 151d6 + 7 ⇒ (2) + 7 = 91d20 + 13 ⇒ (17) + 13 = 301d6 + 7 ⇒ (4) + 7 = 111d20 + 13 ⇒ (13) + 13 = 261d6 + 7 ⇒ (6) + 7 = 131d20 + 13 ⇒ (9) + 13 = 221d6 + 7 ⇒ (5) + 7 = 12 vs Quinn AC 24
Jeez guys, my poor demons got toasted !!!
Dim anchor has no save, but you needed a ranged touch roll, which I just did and you "hit" her.

Hyram and Quinn take down the two demons in front of them, while Aladir using his bow takes down the third.

Ezro casts a spell, and a green ray shoots from his hand and Kiranda glows with a green light, and the cleric knows that she can not escape her just punishment now. Alikia also casts a spell on Kiranda, but the succubus shrugs it off.

Kiranda "Alikia, I don't want the lions to eat you, so run away and leave the citadel!" as you see three dire lions appear and run at you and your friends. Two run and jump over the crowd, landing behind Ezro and Aladir, while the other charges Quinn and pounces on him, clawing and raking him.

Alikia:
DC 21 Will save. Pass - all ok; Fail - you think that the suggestion is reasonable and flee the citadel

Next?
Lower Level Map Updated

Quinn UP
Init (HP Cur/Max, AC)

Quinn 24 (95/139, 24)
Ezro 10 (101/101, 18)
Alikia 8 (74/74, 12/16)
Hyram 7 (109/141, 24)
Aladir 22 (85/85, 20)
Foe(s) 25

Demons dead

Dire Lions:
hp 60 60 60[60] AC15 T11 F13 CMD26; F9 R8 W3 DR5/good SR10 Resist 10/cold, fire

Kiranda:
HP 115[115] AC21 T20 F21 CMD 19; F9 R12 W8 DR10/Cold Iron or good SR 18 Immune Elec, Fire, Poison Resist 10/acid, cold. Dim Anchored.

Chorussina:
HP 112[112] AC19 T15 F14 CMD 19; F10 R8 W11 Resist 5/cold, elec, fire


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack 1: 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 33
Attack 2: 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Attack Confirm 1: 1d20 + 11 + 3 ⇒ (1) + 11 + 3 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

We will slay your minions then slay you! Hyram says as he nicks the lion.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Checking in.....


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn launches an attack against the closest lion, determined to get to the spellcasters.

Power Attack 1: 1d20 + 15 ⇒ (16) + 15 = 31
Power Attack 2: 1d20 + 7 ⇒ (7) + 7 = 14

Damage 1: 1d8 + 18 ⇒ (4) + 18 = 22

Surge attack 2: 1d6 ⇒ 5

Damage 2: 1d8 + 18 ⇒ (4) + 18 = 22


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Taken aback by the sudden appearance of the lions, Ezro thrusts up his holy symbol, channeling the healing energy of Iomedea for his allies.

"Iomedea guard us against this demons trickery!" he shouts, turning then to face the lions slathering jowls.

Channel: 5d6 ⇒ (3, 2, 1, 5, 4) = 15

EDIT - That roll could have been better...


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Himself as surprised by the lions' appearance as everyone else, Aladir immediately calls on the golden power granted to the group, using it to give him a burst of speed, though intelligent enough to still attempt to tumble his way past the first lion, swift enough to hit him despite the burst of incredible speed.

When he vanishes from sight, his bow clatters to the floor at his feet...

Free action to drop the bow, then activate Fleet Charge; use Acrobatics (1d20 + 18 ⇒ (17) + 18 = 35 vs DC 26) to move 15 ft without provoking.

...and popped back up 15 feet away and opposite Ezro, his rapier in his hand, using the last golden light to stab at the lion in front of him...

Fleet Charge Rapier Attack+Flank: 1d20 + 13 + 2 + 2 ⇒ (16) + 13 + 2 + 2 = 33
Fleet Charge Rapier Damage+SA: 1d6 + 6 + 5d6 ⇒ (3) + 6 + (1, 5, 1, 4, 3) = 23

...and with the golden light faded, he still manages to stab at the beast twice more!

Rapier Attack+Flank: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Rapier Damage+SA: 1d6 + 6 + 5d6 ⇒ (4) + 6 + (5, 1, 1, 1, 6) = 24

Critical?: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Crit Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Rapier Attack+Flank: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Rapier Damage+SA: 1d6 + 6 + 5d6 ⇒ (3) + 6 + (5, 5, 6, 3, 1) = 29

So...Total Damage: 23 + 24 + 12 + 29 = 88. AKA, a very dead dire lion.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Will: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (5) = 25 spending mythic point to surge

As Kiranda whispers her spell into Alikia's ear, for a moment it appears to work. With a surge of an eerie green light, Alikia shakes her head and scowls at the succubus. Taking a deep breath, Alikia weaves some magic of her own. Releasing a loud scream at the succubus, Alikia prays that some of her abilities manage to damage the demon. "I am not weak willed!" The conjurer spits out, glowering at the two demonic casters.

SR: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33
Ear Piercing Scream Damage: 4d6 ⇒ (3, 5, 4, 2) = 14 DC 17 Fort to half damage. Fail, in addition to damage, add the daze condition
cast ear piercing scream fort save DC 17


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Kiranda;fort: 1d20 + 9 ⇒ (13) + 9 = 22 vs DC 17
Lion;b;c;c: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 7 ⇒ (7) + 7 = 141d20 + 13 ⇒ (20) + 13 = 331d6 + 7 ⇒ (1) + 7 = 81d20 + 13 ⇒ (10) + 13 = 231d6 + 7 ⇒ (3) + 7 = 10 vs Ezro AC 18 (2nd threat)
Lion;c: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 7 ⇒ (6) + 7 = 13 vs Ezro AC 18 (not crit)

Quinn attacks the lion directly in front of him, and wounds it severely, while Hyram puts it down. Ezro turns around so he is facing the lions, and calls upon Iomedae blessing to heal the wounded warriors, as he prepares for the lions attack. Alikia listens to Kiranda honeyed words, but her mythic power aids her in ignoring the sirens call, and she returns the favor wounding the demon slightly. Aladir, coming into his own with his mythic powers, drops his bow, seems to disappear and re-appear on the other side of the lion attacking Ezro, and with rapier in hand kills the creature.

The remaining lion attacks Ezro, but only the claws hit, one of them almost critically, and damages the priest. The succubus, once again casts a spell, this time targeting Hyram, "that armor just slows you down, you should take it off!" The tiefling sorceress moves into position, and casts a lightning bolt that encompasses Hyram, Alikia and Ezro.

Hyram, Alikia, Ezro. DC 17 Reflex. Fail; 5d6 ⇒ (2, 5, 3, 1, 5) = 16 damage; Pass; half
Hyram DC 22 Will save. Pass; ignore her. Fail; you think that she is being charming and drop your weapon and shield and start stripping off your armor
At Hyram, you confirmed the critical but didn't roll damage, and it was close enough to dead.

Demons dead

Dire Lions:
hp dead 60 dead[60] AC15 T11 F13 CMD26; F9 R8 W3 DR5/good SR10 Resist 10/cold, fire

Kiranda:
HP 108[115] AC21 T20 F21 CMD 19; F9 R12 W8 DR10/Cold Iron or good SR 18 Immune Elec, Fire, Poison Resist 10/acid, cold. Dim Anchored.

Chorussina:
HP 112[112] AC19 T15 F14 CMD 19; F10 R8 W11 Resist 5/cold, elec, fire

Next?


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Reflex DC17: 1d20 + 5 ⇒ (11) + 5 = 16
Will DC22: 1d20 + 11 ⇒ (14) + 11 = 25

Hyram hears the succubus' voice in his head. He quickly blocks it out. Foul demon! He shouts as he advances on her and stabs her with his sword.

Attack: 1d20 + 11 + 3 ⇒ (17) + 11 + 3 = 31
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

"I think we've heard enough out of you," Quinn growls at the demoness. Nevertheless, it is the tiefling in front that bears the brunt of his attack.

Charge Chorussina: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22

Damage: 1d8 + 18 ⇒ (1) + 18 = 19


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Assuming I am within fifteen feet of a flank with Ezro...

"I'll deal with the lion, focus on the demons!" Aladir shouts to Quinn and Hyram, turning and...

Acrobatics: 1d20 + 18 ⇒ (1) + 18 = 19

...haphazardly catching his foot on a loose stone as he tucks into his combat roll, slowing him just enough to allow the lion a chance to strike before Aladir finishes the maneuver! When he rises from it, though, he is well able to respond to the lion's strike.

Rapier Attack+Flank: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Rapier Damage+SA: 1d6 + 6 + 5d6 ⇒ (1) + 6 + (3, 6, 2, 5, 6) = 29


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro tries to bring his shield up to block the hits, succeeding in blocking one but the second blow comes from around his other side, digging into him. Piercing his armor and his flesh, he cries out in pain, the crimson blood staining his side.

"Iomedea! Lend us your strength! May we deliver upon your enemies their just destruction!" Ezro yells in Prayer, remaining to keep the lion engaged, clutching his side.

At the last he casts his bloody hand out, pouring more holy energy into air to heal his allies, his own flesh knitting.

Cast Defensively vs DC21 Prayer: 1d20 + 15 ⇒ (7) + 15 = 22
Move Action Quick Channel: 6d6 ⇒ (2, 1, 1, 2, 6, 1) = 13

Alright Channel dice....you and I need to have a little sit down...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Lion;b;aoo on Aladir: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 7 ⇒ (7) + 7 = 14 vs Aladir AC 20
Lion;b;c;c;r;r: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 7 ⇒ (6) + 7 = 131d20 + 13 ⇒ (6) + 13 = 191d6 + 7 ⇒ (6) + 7 = 131d20 + 13 ⇒ (12) + 13 = 251d6 + 7 ⇒ (6) + 7 = 131d20 + 13 ⇒ (20) + 13 = 331d6 + 7 ⇒ (4) + 7 = 111d20 + 13 ⇒ (9) + 13 = 221d6 + 7 ⇒ (6) + 7 = 13 vs Ezro AC 18 (4th threat)
Lion;r: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 7 ⇒ (1) + 7 = 8 vs Ezro AC 18 (confirmed)
Ouch, 71 damage total on Ezro.
Kiranda: 1d20 + 16 ⇒ (4) + 16 = 201d6 + 5 ⇒ (2) + 5 = 71d6 ⇒ 21d20 + 11 ⇒ (11) + 11 = 221d6 + 5 ⇒ (2) + 5 = 71d6 ⇒ 3 vs Hyram AC 24
Dang, wasted all the good rolls on Ezro.

Quinn charges the tiefling, while growling at the succubus behind her and damages her. Ezro, trying to keep the lion concentrating on him so Aladir can bring it down, casts prayer, which bolsters everyone with Iomedea grace, and then he quickly channels her healing. Alikia(bot), watches Quinn charge, and steps out of the way of lion and watches for a moment before determining her action. Hyram moves up past the tiefling sorceress and puts himself in the succubus face, but does not have time to swing. Aladir tumbles past the remaining dire lion, exposing himself to an attack, but the lion just misses the tumbling rogue. Standing, and now flanking Aladir severely wounds the lion.

The lion, roaring in, gives all it has to bringing down the lightly armored cleric and hits him with all his attacks, including critically raking him.

With Hyram next to her, Kiranda sweetly whispers, "so good of you to come here" and attacks him twice with her rapier, but misses both times. Chorussina steps back, and casts a spell on herself, and she seems to shimmer.

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls. [everyone in range, including succubus & tiefling]
.
Channel - Quinn not in range.
.
Chorussina cast displacement. 50% miss chance for each swing

Quinn UP
Init (HP Cur/Max, AC)

Quinn 24 (110/139, 24)
Ezro 10 (25/101, 18)
Alikia 8 (74/74, 12/16)
Hyram 7 (137/141, 24)
Aladir 22 (85/85, 20)
Foe(s) 25

Demons dead

Dire Lions:
hp dead 31 dead[60] AC15 T11 F13 CMD26; F9 R8 W3 DR5/good SR10 Resist 10/cold, fire

Kiranda:
HP 108[115] AC21 T20 F21 CMD 19; F9 R12 W8 DR10/Cold Iron or good SR 18 Immune Elec, Fire, Poison Resist 10/acid, cold. Dim Anchored.

Chorussina:
HP 93[112] AC19 T15 F14 CMD 19; F10 R8 W11 Resist 5/cold, elec, fire


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

With Ezro in bad shape after the lion's attack, Aladir grits his teeth, determined to bring the beast down and give Ezro some breathing room.

Rapier Attack+Flank+Prayer: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Rapier Attack+SA+Prayer: 1d6 + 6 + 5d6 + 1 ⇒ (3) + 6 + (6, 6, 2, 4, 2) + 1 = 30

Rapier Attack 2+Flank+Prayer: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Rapier Damage 2+SA+Prayer: 1d6 + 6 + 5d6 + 1 ⇒ (3) + 6 + (4, 6, 2, 5, 2) + 1 = 29

His first strike leaving the lion on its feet, if only barely, Aladir strikes a second time and, on his second hit, brings the beast down!

Figures I'd missing bringing down the lion by one HP on the first hit. When we roll miss chance, I'm going to assume low roll is miss, high roll is hit?


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Blood pours down the clerics armor as he yells in pain at the onslaught of attacks.Holding his shield up, he tries in vain to block any of the attacks. Finally at his last, Aladir brings the beast down, affording him some space. Nodding his thanks to the rogue, he clutches his holy symbol tightly. Channeling Iomedeas power into his hand and into the holy symbol, and touching his chest, allows the energy to flow into him. His wounds begin closing slightly, as he takes a ragged breath.

"Thank you for your timely aid Aladir. Now let us press the witch."

Turning, he advances toward Kiranda, as his faith surges within him, and channels Iomedeas holy power to those around him.

Breath of Life, spending a Mythic point to not expend spell, using as a cure: 5d8 + 9 ⇒ (8, 7, 7, 5, 7) + 9 = 43

Expend additional Mythic Point to gain an additional Standard action to Channel Positive Energy after moving to get Quinn in range.

Heal: 6d6 ⇒ (1, 5, 5, 3, 4, 3) = 21


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Stepping over the body of the lion, Alikia narrows her eyes at the two female casters. Clearing her throat, she pulls out a stump of a candle and begins to chant in an angelic sounding tongue.

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Alikia is attempting to cast summon monster III to summon one lantern archon.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack 1: 1d20 + 11 + 3 + 1 + 1 ⇒ (13) + 11 + 3 + 1 + 1 = 29
Attack 2: 1d20 + 6 + 3 + 1 + 1 ⇒ (1) + 6 + 3 + 1 + 1 = 12
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Die Demoness! Die! Hyram says between clenched teeth.

Remember my AC is 28 against her attacks.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

While the chamber they fought in remained in sharp relief, Quinn suddenly had some difficulty focusing on the tiefling in front of him. Rather than risk swiping at shadows, he elects a more straightforward approach by latching onto the mage's wrist and twisting.

Miss Chance: 1d100 ⇒ 53

5-foot step.
Grapple: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24

"No escape for either of you, now," Quinn grins a menacing, black-toothed smile as he pulls the spellcaster in close.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Kiranda: 1d20 + 16 ⇒ (10) + 16 = 261d6 + 5 ⇒ (2) + 5 = 71d6 ⇒ 61d20 + 11 ⇒ (6) + 11 = 171d6 + 5 ⇒ (1) + 5 = 61d6 ⇒ 1 vs Hyram AC 28
Concentration: 1d20 + 13 ⇒ (17) + 13 = 30 vs DC 26 = 10 +12 +4

Quinn, having trouble focusing on the tiefling, steps up and grabs the sorceress. Alikia begins to cast a spell that will take affect soon. Hyram stabs the demoness in front of him, wounding her slightly. Aladir takes two attacks against the remaining dire lion, and his second one puts it down, which allows Ezro who had been holding his shield in front of him to protect him from the creature, to cast a cure on himself, then move to a position where his channel affects all of the group.

Kiranda, knowing she cannot escape, swings her blade at Hyram, missing both times, while Chorussina attempts to cast a spell, and even with Quinn holding on she manages to accomplish the seemingly impossible task and disappears.

I forgot to take off HP from the LB, but Ezro Channel covered that.
I removed the dead creatures from the map, as it was getting too crowded

Next?
Lower Level Map Updated

Quinn UP
Init (HP Cur/Max, AC)

Quinn 24 (131/139, 24)
Alikia 8 (74/74, 12/16)
Hyram 7 (141/141, 24)
Aladir 22 (85/85, 20)
Ezro 10 (89/101, 18)
Foe(s) 25

Demons dead
Dire Lions dead
Chorussina disappeared

Kiranda:
HP 98[115] AC21 T20 F21 CMD 19; F9 R12 W8 DR10/Cold Iron or good SR 18 Immune Elec, Fire, Poison Resist 10/acid, cold. Dim Anchored.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack 1: 1d20 + 11 + 3 + 1 + 1 ⇒ (7) + 11 + 3 + 1 + 1 = 23
Attack 1: 1d20 + 6 + 3 + 1 + 1 ⇒ (17) + 6 + 3 + 1 + 1 = 28
Damage Attack 1: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage Attack 2: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Your friends have left you all alone to die! Hyram says as he slashes the demon.

Hyram's AC is 28

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