Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


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Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 131d4 ⇒ 3

Per above, I am off till Wednesday.

Quinn switches into the armor that you found, and feels it beginning to attune to him. With Aladir leading the way, you get to the stairs leading down to the lower level. Checking the door, he pronounces it unlocked and not trapped.

Next?
Citadel Drezen - Lower Level Map Updated

After you open the door, everyone read and roll:
DC 14 Will save. Pass - nothing happens, Fail - you take two (2) points of Charisma damage


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17

Deciding to save his arrows for the larger threats they are going to encounter, Aladir returns his bow to its harness and draws his rapier for what he assumes will be some close-quarters fighting in the lower level.

When the group walks through the door, a sudden chill washes over Aladir and he pauses a moment, looking back the way they came. "Did anyone else feel that...?"

Don't forget, if you don't make the DC but you're close, you can use a mythic surge to add 1d6 to your roll after the fact.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Raced Hurricane Matthew out of the Carolinas and am back home now.

Will Save: 1d20 + 11 ⇒ (12) + 11 = 23

Hyram feels the icky aura as he passes the door, but shakes it off. I did! Evil is strong here.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Will: 1d20 + 8 ⇒ (14) + 8 = 22

Ezro nods that he is ready to continue after everyone gets what they need from the Armory.

As the door opens, and the aura washes over them, Ezro clenches his teeth and gives a small shiver as the aura dissipates.

"That was not a welcoming feeling, to be sure. Iomedea, guide us and gird our souls."


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Will Save: 1d20 + 14 ⇒ (16) + 14 = 30

Quinn feels the same wave of evil oppression as he moves into the basement, but fights it off as well. He draws Radiance allowing its light to fill the room. "Shadows and darkness ahead," he says quietly.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir nods, but then smiles. "I suppose we should just make sure to introduce ourselves, shouldn't we?"


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Casting a quick protective spell over herself, Alikia follows behind her friends. Seeing Quinn illuminate the way, she quietly evokes a faint glow to evoke from her pack. "I concur. I would hate to be rude to our hosts." Offering a grin to the others, she loads a bolt into her crossbow.

Will: 1d20 + 7 ⇒ (8) + 7 = 15


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 161d4 ⇒ 1

Moving thru the door to the lower level you come to what is obviously a jail area.

The walls of this chamber hold numerous dark, narrow prison cells. Around the main entrance stands an iron cage, with a cell door blocking entrance into the main vault.

Ahead of you is a door exiting the iron cage, and further down the hall is a closed double door.

Next?
and which way?

While you know what the basic layout is, all doors are closed (maybe locked), so you can not see beyond them.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir moves to the first door of the iron cage slowly and suspiciously, giving his elven eyes a chance to adjust to the light of the basement level.

His paranoia perhaps in overdrive, he is careful to watch for traps in the floor in front of him before advancing to the door itself to check it as well; once that is done, he tries the door itself.

Perception: 1d20 + 17 ⇒ (13) + 17 = 30+3 vs traps
Disable Device: 1d20 + 23 ⇒ (14) + 23 = 37


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

"Shadows and demons will not find locked doors as difficult an obstacle as we will," Quinn whispers as he follows in Aladir's wake. "If Joran was truthful, the door his Forge is that way," Quinn points.

I would recommend heading towards the Forge as directly as possible. I would prefer to avoid sapping our strength on rooms we can search at leisure.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Yes we should move cautiously but we should get to the forge before the weapon we seek is corrupted! Hyram says nodding in agreement.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 21d4 ⇒ 4

Aladir picks open the lock on the cage door, and Quinn and Hyram quickly move to where Joran said the Corruption Forge was located. The secret door is easily located and opened, and you move into the room.

A ten-foot-wide cage encloses an elevated lift at the top of this high terrace. A line of chains and an array of pulleys allow the cage to be lowered down into the room or moved across the room to a set of double doors at the far side of the chamber. The terrace and cage both overlook a large chamber with walls that seem to glow red hot. Heat wavers in the air, and wisps of vapor periodically waft up from the floor and walls, but the temperature atop the terrace is rather cool. Below, in the center of the room, squats a large forge made of black and red metal.

There are four fiery creatures wandering around on the main floor. The do not seem to have noticed you yet.

Next?
Lower Level Map Updated

Where you are located on the map is about ten feet above the main floor where the forge is. The cage appears to be the only way down. The cage can also be moved along the rail on the ceiling.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Hyram stares at the fiery creatures to see if he knows what they are.

Knowledge Planes ID Monster: 1d20 + 16 ⇒ (6) + 16 = 22


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn pulls the silver scale from his pouch. "This scale has the power to let you fall to the ground harmlessly," Quinn whispers to Hyram. "I have the power to do this without the scale. We could leap down together. Aladir and Alikia can attack from the ledge. Ezro can levitate down with the other scale."


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

That sounds like a plan! Hyram whispers back.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

If everyone else is amenable to that plan, then we'll wait until one of the creatures is near the ledge and then jump. barring any catastrophic revelations from Hyram's knowledge check...


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro nods and pulls out his sword, and takes the Levitate scale, ready to use it.

"It sounds like a good plan to me. May the Inheritor guide us."


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir nods in agreement with the plan, for the moment going back to his trusty bow and arrow so he can attack at range.

Switching arms to the bow.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Before Quinn and I float down, I will cast Ward The Faithful.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Aladir: 1d20 + 8 ⇒ (1) + 8 = 9
Alikia-1st: 1d20 + 4 ⇒ (14) + 4 = 18
Alikia-2nd: 1d20 + 4 ⇒ (16) + 4 = 20 Take better of two, unless Quinn ability is used up for the day, then take 1st
Ezro: 1d20 + 4 ⇒ (2) + 4 = 6
Hyram: 1d20 + 3 ⇒ (13) + 3 = 16
Quinn: 1d20 + 6 ⇒ (2) + 6 = 8
Foe: 1d20 ⇒ 5
DM rolls:

?: 1d20 ⇒ 131d4 ⇒ 2

Hyram tells you that the creatures are evil, beware of their tails, and that they are immune to fire but vulnerable to cold.

As one of the salamanders comes close to the edge, Hyram casts a spell and he, Quinn and Ezro are affected.

Quinn, Ezro and Hyram leap over the edge and sink slowly to the floor, and as they get there, the battle starts.

Alikia UP
Init (HP Cur/Max, AC)

Alikia 18 (63/63, 12/16)
Hyram 16 (141/141, 22)
Aladir 9 (68/69, 19)
Quinn 8 (80/99, 19)
Ezro 6 (81/81, 18)
Foe 6

Salamander:
HP 76 76 76 76 AC 18 CMD 22; F10 R7 W6

Next?
Lower Level Map Updated

Ward of the Faithful - +2 deflection AC, +2 resistance saves (neither stacks with rings protection or cloaks resistance).


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack 1: 1d20 + 11 ⇒ (17) + 11 = 28
Attack 2: 1d20 + 6 ⇒ (20) + 6 = 26
Attack 2 Confirm: 1d20 + 6 ⇒ (6) + 6 = 12
Attack 1 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack 2 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

With a prayer to the Inheritor, Hyram floats down and plunges his cold iron sword into the nearest salamander.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro takes out the scale, and steps off the ledge, casting Levitate through it, and levitating to the bottom.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn measures his jump, leaping from the edge at the same moment as Hyram, and barking out the rapid incantation of a spell as he clears the lip of the ledge. By the time he reaches the floor, the spell takes hold letting him touch down gently right next to one of the dangerous fire lizards.

As soon as he touches down, Quinn launches into an attack.

Power Attack 1: 1d20 + 15 ⇒ (3) + 15 = 18
Power Attack 2: 1d20 + 7 ⇒ (5) + 7 = 12

Damage 1: 1d8 + 18 ⇒ (7) + 18 = 25


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Squinting her eyes at the creatures below, Alikia shouts out to warn her allies about the creature's abilities. "Look out! They're Salamanders! While not technically evil outsiders themselves, they can be just as cruel as the demons we are used to fighting!" Pulling out her wand of magic missiles, Alikia twirls the wand like a baton before releasing two small darts of light. The two small beams bounce off the head of the Salamander nearest to Quinn before fizzling out.

Know Planes: 1d20 + 21 ⇒ (18) + 21 = 39
Magic Missile Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir, likewise, turns his arrows to the outsider Quinn is attacking, using the full brunt of his attacks against them. He mentally notes that it's easier for him to reach for his arrows now, his aim faster, probably due to all the fighting they've been having to do!

Full Attack; using Rapid Shot to get two extra arrows at a -2 penalty to each shot, not using Deadly Aim right now because I'm not sure if they're within 30 ft.

Longbow Attack 1 + SA: 1d20 + 11 ⇒ (2) + 11 = 13
Longbow Damage 1 + SA: 1d8 + 6 + 5d6 ⇒ (2) + 6 + (3, 4, 4, 2, 1) = 22

Longbow Attack 2: 1d20 + 11 ⇒ (12) + 11 = 23
Longbow Damage 2: 1d8 + 6 ⇒ (8) + 6 = 14

Longbow Attack 3: 1d20 + 11 ⇒ (20) + 11 = 31
Longbow Damage 3: 1d8 + 6 ⇒ (1) + 6 = 7

Longbow Attack 4: 1d20 + 6 ⇒ (2) + 6 = 8
Longbow Damage 4: 1d8 + 6 ⇒ (2) + 6 = 8

Longbow Attack 3 Confirm: 1d20 + 11 ⇒ (1) + 11 = 12

Total Damage: 21. I'm not sure if every shot would get the SA damage; I think it would, so just in case I'm gonna go ahead and roll 10d6 for those two hits in the middle of the sequence. 10d6 ⇒ (6, 4, 6, 2, 3, 1, 1, 4, 1, 4) = 32 If all those count, that would bring the damage total to 53.

Arrows Remaining: 96.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 4 ⇒ (7) + 4 = 111d6 ⇒ 11d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (4) + 4 = 81d6 ⇒ 31d20 + 6 ⇒ (16) + 6 = 222d6 + 1 ⇒ (4, 2) + 1 = 71d6 ⇒ 21d20 + 11 ⇒ (12) + 11 = 23 vs Quinn AC 24 - only first d20
Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 4 ⇒ (3) + 4 = 71d6 ⇒ 21d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (2) + 4 = 61d6 ⇒ 51d20 + 6 ⇒ (14) + 6 = 202d6 + 1 ⇒ (1, 2) + 1 = 41d6 ⇒ 11d20 + 11 ⇒ (15) + 11 = 26 vs Hyram AC 24 - only first d20
Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 4 ⇒ (1) + 4 = 51d6 ⇒ 11d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (1) + 4 = 51d6 ⇒ 51d20 + 6 ⇒ (18) + 6 = 242d6 + 1 ⇒ (6, 5) + 1 = 121d6 ⇒ 31d20 + 11 ⇒ (10) + 11 = 21 vs Hyram AC 24

Watching the sword swingers drop down to the floor to directly engage the salamanders, Alikia provides some insight into what they are, then uses a wand to send force missiles to hit the salamander nearest Quinn. Hyram, floats to the floor and hits the salamander in front of him twice, damaging it. Aladir, catching the salamander flat footed, manages to severely damage the one near Quinn, who also strikes the one in front of him, killing it. Ezro levitates down to the salamander next to Hyram and assess the situation.

One salamander moves up and attacks Quinn, wounding him. One salamander moves up and attacks Hyram, missing him. The other salamander, noting it has two chooses to attack the one that wounded him. Hyram is wounded and grappled by the creature.

Next?
Lower Level Map Updated

Alikia UP
Init (HP Cur/Max, AC)

Alikia 18 (74/74, 12/16)
Hyram 16 (126/141, 24)
Aladir 9 (84/85, 20)
Quinn 8 (109/139, 24)
Ezro 6 (101/101, 18)
Foe 6

Salamander:
HP 76 Qdead H55 76 AC 18 CMD 22; F10 R7 W6; Immune fire, Vulnerable to cold


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Break Grapple DC 22: 1d20 + 8 ⇒ (10) + 8 = 18
Mythic Surge: 1d6 ⇒ 1

Hyram struggles to escape the Salamander's grasp, but is unable to. Curse you lizard! he shouts.

@DM: Does the Salamnder have improved grapple? Do I get an AOO?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Hyram - Yup, so no AOO


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn barks out a rapid incantation after the salamander grabs hold of Hyram. Immediate Action: cast liberating command

Turning back to the remaining creature in front of him, he launches into another attack.

Power Attack 1: 1d20 + 15 ⇒ (1) + 15 = 16
Power Attack 2: 1d20 + 7 ⇒ (15) + 7 = 22

Damage 2: 1d8 + 18 ⇒ (1) + 18 = 19


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Flicker her wand at the one grappling Hyram, Alikia furrows her brow and assesses the situation. Choosing to save her arcane abilities for the undead and demons she knows are coming, the conjurer attempts to save her resources.

Magic Missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Moving into the forge with the others, Ezro holds his Holy Symbol up, and extols a quick blessing to the group, "May the Inheritor aid in striking these vile creatures!"

Casting Bless for group aaaat the end of the round! Wooo!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Deciding it better to keep the salamander off of Quinn so he can more swiftly get to Hyram's aid, Aladir pours four more arrows into the creature.

Longbow 1 Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Longbow 1 Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Longbow 2 Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Longbow 2 Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Longbow 3 Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Longbow 3 Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Longbow 4 Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Longbow 4 Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Crap on a cracker. Well, let's hope this one flies...

Longbow Attack 1 Confirm: 1d20 + 11 ⇒ (19) + 11 = 30
Longbow Damage 1 Crit: 2d8 + 12 ⇒ (8, 4) + 12 = 24

Total Damage: 33. Arrows Remaining: 92.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Dang Aladir, I had just rolled all of your attacks, and you posted by 1 minute earlier than me, so now to redo... heh....

DM rolls:

Break Grapple DC 22: 1d20 + 8 ⇒ (14) + 8 = 22
Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 4 ⇒ (2) + 4 = 61d6 ⇒ 41d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (6) + 4 = 101d6 ⇒ 21d20 + 6 ⇒ (1) + 6 = 72d6 + 1 ⇒ (4, 5) + 1 = 101d6 ⇒ 61d20 + 11 ⇒ (13) + 11 = 24 vs Quinn AC 24
Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 4 ⇒ (4) + 4 = 81d6 ⇒ 11d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (2) + 4 = 61d6 ⇒ 51d20 + 6 ⇒ (1) + 6 = 72d6 + 1 ⇒ (3, 1) + 1 = 51d6 ⇒ 61d20 + 11 ⇒ (12) + 11 = 23 vs Hyram AC 24
Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (5) + 11 = 161d8 + 4 ⇒ (1) + 4 = 51d6 ⇒ 31d20 + 6 ⇒ (10) + 6 = 161d8 + 4 ⇒ (8) + 4 = 121d6 ⇒ 11d20 + 6 ⇒ (2) + 6 = 82d6 + 1 ⇒ (2, 3) + 1 = 61d6 ⇒ 11d20 + 11 ⇒ (12) + 11 = 23 vs Ezro AC 18

Alikia, deciding to save her more powerful spells for the upcoming battles with demons and undead, uses her wand of magic missiles and damages the wounded salamander that is grappling Hyram, while the Inquisitor tries to break free from the grasp, but is not able to do so. Aladir continues to fire arrows into the melee, aiming for the one on Quinn and wounding it. Quinn, seeing Hyram grappled, immediately casts a spell that allows Hyram a chance to escape the grapple, then attacks the salamander that moved up next to him, wounding it. Ezro casts Bless on the group. Hyram, just manages to break free from the salamander thank to Quinn spell.

The three salamanders, each attacking the nearest foe, manage to damage Quinn and Hyram, but are able to grapple all three.

Next?
Lower Level Map Updated

Alikia UP
Init (HP Cur/Max, AC)

Alikia 18 (74/74, 12/16)
Hyram 16 (106/141, 24)
Aladir 9 (84/85, 20)
Quinn 8 (103/139, 24)
Ezro 6 (101/101, 18)
Foe 6

Salamander:
HP Q33 Qdead H48 76 AC 18 CMD 22; F10 R7 W6; Immune fire, Vulnerable to cold

Ezro, Hyram and Quinn are grappled...


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir fires a barrage of arrows once more into the salamander that looks most damaaged, clearly not even noticing the tight melee it is in with its opponent.

Longbow Attack 1: 1d20 + 11 ⇒ (19) + 11 = 30
Longbow Damage 1: 1d8 + 6 ⇒ (5) + 6 = 11

Longbow Attack 2: 1d20 + 11 ⇒ (19) + 11 = 30
Longbow Damage 2: 1d8 + 6 ⇒ (4) + 6 = 10

Longbow Attack 3: 1d20 + 11 ⇒ (13) + 11 = 24
Longbow Damage 3: 1d8 + 6 ⇒ (6) + 6 = 12

Longbow Attack 4: 1d20 + 11 ⇒ (11) + 11 = 22
Longbow Damage 4: 1d8 + 6 ⇒ (4) + 6 = 10

Total Damage: 43. Arrows Remaining: 88.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Break Grapple DC22: 1d20 + 8 ⇒ (13) + 8 = 21
2nd Mythis Surge: 1d6 ⇒ 3

With the power of Iomedae flowing through him, Hyram breaks free of the Salamander's grasp.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

"Inheritor! Heal your soldiers!" Ezro cries, channeling positive energy to heal his allies, and excluding the three salamanders. Drawing his sword while he moves to make sure he can heal everyone, he tries to look threatening.

Channel: 5d6 ⇒ (5, 2, 1, 6, 2) = 16


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn shrugs off the corpse of the salamander after Aladir's arrows rip the last of its life away. Then he immediately moves to free Hyram from the grasp of his wounded salamander.

Move and Power Attack: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27

Sudden Attack: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33 or 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34

Damage: 1d8 + 18 ⇒ (8) + 18 = 26

Damage: 1d8 + 18 ⇒ (8) + 18 = 26


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Alikia?


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Watching in fear from her high position, Alikia glances between the three grappled Iomedaens. "Hey now! You let Hyram go!" she shouts out to the fire creature as she brandishes a stick of butter. With nimble movements of her fingers, Alikia conjures up a slippery liquid to coat Hyram's armor.

Alikia Casts grease to grant a +10 CMB, CMD and Escape Artist checks to grapple checks vs Hyram.

Sorry! I was wondering who we were waiting on. I missed the earlier post.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Salamander;spear;spear;tail;grab: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 4 ⇒ (7) + 4 = 111d6 ⇒ 21d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (8) + 4 = 121d6 ⇒ 21d20 + 6 ⇒ (9) + 6 = 152d6 + 1 ⇒ (3, 1) + 1 = 51d6 ⇒ 31d20 + 11 ⇒ (15) + 11 = 26 vs Hyram AC 24 / CMD 28 (with grease)
Alikia - No problem. I had a very busy weekend anyway, between the Harvest Ball Friday night that supports the local SPCA; celebrating my daughters birthday at a local winery all day Saturday; then church and dog walking at the SPCA yesterday. I keep forgetting how busy retirement has turned into!

Seeing Hyram grappled, again, Alikia casts a spell on his new armor that turns it slippery and helps him break free from the salamanders grip. Aladir concentrates his arrows on the severely wounded salamander that is attacking Quinn and puts it down. Free from enemies, Quinn moves over to Hyram and attacks the salamander that Hyram just broke free from, and using his sudden attack ability, swings twice and kills it. Ezro steps back, and calls upon Iomedae to heal his wounded companions and many of Quinn and Hyram wounds close up.

The remaining salamander seeing the rest of his companions go down, while continuing to attack is so badly shaken that it misses everything, including trying to grab Hyram.

Next?
Lower Level Map Updated

Hyram, you do not have to use a mythic surge to get free.
Also, thank Alikia, without the grease you were grappled, again!

Alikia UP
Init (HP Cur/Max, AC)

Alikia 18 (74/74, 12/16)
Hyram 16 (122/141, 24)
Aladir 9 (85/85, 20)
Quinn 8 (119/139, 24)
Ezro 6 (101/101, 18)
Foe 6

Salamander:
HP Qdead Qdead Hdead H76 AC 18 CMD 22; F10 R7 W6; Immune fire, Vulnerable to cold


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Attack 1: 1d20 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 6 ⇒ (14) + 6 = 20
Attack 2 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Hyram, free thanks to Alikia, plunges his sword into the salamander.

It is time for you to join your friends! he intones.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Ezro, seeing the salamanders collapse and the last one panicking, holds off, examining the room. He looks around the room intently for any other possible enemies that may come, the heat of the forge already making it uncomfortable in his armor.

I will hold off and make a perception check. I see no reason to utilize more resources.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn sidesteps to place the salamander between himself and Hyram. With the creature flanked he proceeds to cut the thing down in concert with the inquisitor.

Move into flanking.

Power Attack: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35

Damage: 1d8 + 18 ⇒ (7) + 18 = 25


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Despite the furball of allies surrounding the remaining salamander, Aladir fires fearlessly into the melee, confident that his arrows will find their mark, though realizing how quickly he is churning through arrows, he only fires three instead of four.

Longbow Attack 1: 1d20 + 11 ⇒ (14) + 11 = 25
Longbow Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14

Longbow Attack 2: 1d20 + 11 ⇒ (16) + 11 = 27
Longbow Damage 2: 1d8 + 6 ⇒ (3) + 6 = 9

Longbow Attack 3: 1d20 + 11 ⇒ (6) + 11 = 17
Longbow Damage 3: 1d8 + 6 ⇒ (5) + 6 = 11

Total Damage: 23. Arrows Remaining: 85.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 3

With only one salamander remaining, the concentrated effort of the group puts it in the dead book.

Looking around the room, you see a forge, the Forge of Corruption that Joran spoke to you about.

Next?


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

The final salamander dead, Aladir stows his bow in favor of the rapier once more, joining the others down near the Forge.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

With the last salamander dead, Hyram searches the forge for the Sword of Valor hoping that the salamanders have not corrupted it since Joran told them about the forge.

Perception: 1d20 + 15 ⇒ (1) + 15 = 16

I pray to The Inheritor that we are not too late!

Yikes! He was so worried that they were too late, he probably wouldn't find the sword even if he was holding it!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir takes up the search himself, combing the room for anything that might give them the next step forward in their mission.

Perception: 1d20 + 17 ⇒ (20) + 17 = 37

Aladir, on the other hand...


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Aladir finds the everything...


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Following Aladir down into the forge proper, Alikia saunters over to the forge. "Huh. Hey Ezro, 'mere." Beckoning the other half-elf over, Alikia points out a few strange runes and incantations etched into the forge. "What do you reckon our chances of reversing this thing into something not completely terrible are? I'm hoping 50/50 or at least 40/60. When we reclaim the Citadel, I'd like to at least have a chance of using this forge for some of my own personal projects."

Knowledge Arcana: 1d20 + 20 ⇒ (14) + 20 = 34 On trying to figure out how to undo the vileness that is the corruption forge

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