
Cadas |

Marcel, looking slightly shaken, emerges from the woods. "Thank you, Robin," he murmurs as the halfling applies his wand to the worst of the party's wounds. Raising his voice, he adds, "I apologize that I was...not the most use in that unfortunate encounter. I did not sufficiently anticipate the possibility of swarms of enemies...what I had prepared today would have done little other than set a single bird on fire, and left us still vulnerable. Well. As you saw..." He pinches the bridge of his nose, looking thoughtful. "I wonder what on earth could have animated these things...?"
I had the same question Marcellano. We have recently been in these woods and saw not a single undead bird. Now there are three swarms of them? What necromantic energies have been released into the world and what might have caused it?

Qetsiyah "Kizzy" |

Kizzy dusts away the remnants of filthy feathers from her armor, giving a shudder of revulsion. "Ugh! Who would want to make such disgusting things out of such lovely creatures as birds?" She mutters, shaking her head.
"Thanks for the healing, Robin. You're something of a jack-of-all-trades, eh?"

Marcellano Gallenica |

"Necromantic energies...perhaps something about the area..." Marcellano purses his lips and narrows his eyes, peering around the grove.
Just doing a quick scan of the area with detect magic to see if there's anything worth following up on. Since I wasn't able to ID the carrionstorms, I'm assuming that a knowledge check isn't feasible at this point.

DM DoctorEvil |

Marcellano's scan of the area for magical dweomers reveals nothing, except the items carried by the party. If there is an explanation to the presence of the carrionswarms in the woods, it is not readily at hand. As such, the heroes, after looking around a bit, return to their primary course, the former goblin stronghold of Thistletop.
After little more than an hour of poking around in the Nettlewood, and being stung by nettles, caught on briars, and generally frustrated, the party stumbles across the partially obscured opening to the briar tunnels that lead to the island.
Again you can hear the waves and surf crashing on the nearby rocks, as you part the curtains of thorns and thistles, and hunker down into the tunnels of briar.
As a refresher, the tunnels are only about 4' high, and anyone larger than small size has to stoop to navigate, effectively squeezing, triggering a -4 penalty on attacks and AC while in the tunnels. Chambers in the briar tangle have higher ceilings and PC's don't take the penalty when in a more open space. There are unexplored areas of this mainland section of the complex. Do you want to explore them, or just go on to the bridge? Will attach the map, if I can find it...
Here is the map of Thistletop Tunnels. You begin at C1, just inside the front door.

Marcellano Gallenica |

"Ergh. Ugh." Marcellano awkwardly crawls through the briar tangle as Narcizia, completely unfazed, flaps from bush to bush above. "Let's get on to that ruin, shall we?"
Marcellano will also follow along if others want to explore the briar patch, but is really only interested in the ruins.

DM DoctorEvil |

Nothing seems to have been changed since Robin secured the bridge on the way out. The party crosses the rope swing bridge to the odd shaped island without incident.
Across the others side, the hodge-podge wooden fortress awaits. The main gates, which were closed tight the last time you came, stand open and the place has a still feel about it. It does not appear to have been disturbed in the day since you left.
You explored all parts of the upper complex on your last visit. Want to spend anytime looking at this area, or just head for the stairs to the first Dungeon level? I will assume that, and throw up the map of that level when I can dig it up.

Cadas |

We best make a quick round of this upper level before heading down. I would not want to be surprised by something that has moved it. Oh, and lets close the gates while we are inside.

DM DoctorEvil |

Carefully closing the gates, and securing them, the group makes a quick scout trip around the upper floor ruins. Finding little except slain goblin corpses, they are satisfied that nothing much has changed in the night they spent in Sandpoint.
After a quick, but thorough search for intruders, or anyting out of place, the party descends into the middle of the first dungeon level of the place.
Here sputtering torches, which haven't been changed for a while, burn and the corpses of more slain goblins, including one bugbear lie, testament to the brutal fighting from the day before.
In this room, stands one of the doors that was not opened the day before.

Qetsiyah "Kizzy" |

Qetsiyah raises an eyebrow, peering at the door to the icky crawly thing. "We don't want to see precisely what sort of icky crawly thing? Or if it's guarding something, maybe?" She grinned, looking from Robin to Cadas. "Are we not clearing all the threats we can?"
Perception, if we go that way: 1d20 + 8 ⇒ (13) + 8 = 21

Marcellano Gallenica |

Marcellano nods placidly. "By all means, let us explore as much of this ruin as we can..."
He eagerly scans the walls for signs of Thassilonian culture.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
EDIT: And sees nothing...

Robin the Jester |
Robin is already marching on to the stairs when Kizzy speaks. He stops mid-stride, foot hanging in the air. Then, just as abruptly, he swivels around. "I like your spirit, Kizzy. That's right, maybe there's a damsel in distress within! The heroes of Sandpoint should have no fear of icky crawly things!" Robin heads back to the door to give it a good once over. Perception: 1d20 + 8 ⇒ (14) + 8 = 22.
"So, are we all ready?" If the door looks safe, he gives it a pull!

DM DoctorEvil |

The door is not locked or trapped, and when Robin opens it, it swings easily. Directly behind the first door, is a second, and after repeating the operation and finding nothing, the group enters here as well.
Crates, barrels, and mounds of miscellaneous refuse lie heaped against the walls here. To the north the sound of crashing surf echoes through a narrow, dark passage.
This mound of junk and refuse is likely of no value to anyone but a goblin.

Marcellano Gallenica |

"Hmmmm," Marcellano frowns. "Perhaps a passageway leading down to the seaside. Let us press on, but...cautiously..."

Marcellano Gallenica |

Just as Robin bounds toward the path to the north, Marcellano raises a hand. "Ah, Robin...one moment..." Digging into a pouch at his belt, he pulls out a scrap of what seems to be cured leather with a symbol burned onto it. Sketching the symbol with his finger, he mutters something, and his body is briefly outlined in white, shining fire. Narcizia squawks and resettles as the fire fades, but otherwise is unaffected. Turning back to the others, the wizard nods.
"Just ensuring some protection for myself. Carry on."
Casting mage armor, duration: 4 hours.

DM DoctorEvil |

Squeezing through the narrow damp tunnel, Robin leads the others on. Soon the tunnel opens into a wider cavern where the floor seems strangely polished and smooth. To the east, a curtain of vines and nettles hangs down over a wide opening overlooking the Varisian Gulf.
Sitting near the curtained aperture, is a dark blue creature with a conical body covered in angry red eyes. Numerous tentacles, two of which are longer than the rest, dangle out the opening grabbing at sea birds as they fly past.
Cadas: 1d20 + 1 ⇒ (10) + 1 = 11
Marcellano: 1d20 + 6 ⇒ (10) + 6 = 16
Robin: 1d20 + 5 ⇒ (4) + 5 = 9
Kizzy: 1d20 + 3 ⇒ (16) + 3 = 19
Rogar: 1d20 + 4 ⇒ (20) + 4 = 24
Tentamort: 1d20 + 5 ⇒ (14) + 5 = 19

Marcellano Gallenica |

Knowledge (Dungeoneering): 1d20 + 11 ⇒ (4) + 11 = 15
Dang knowledge bonuses are no good if I can't get above a four on the dice...*sigh*
"Ah, a tentamort!" Marcellano calls from the back of the party. "Watch the tentacles, everyone--they're predatory, and won't be shy about trying to make a meal of us!"

DM DoctorEvil |

Tentamort - Round 1 - continued
Leaping to the fore, Rogar unshoulders a javelin and throws it at the creepy creature, hitting right in the heart...or at least where the heart should be if there weren't a weird aberration. Instead, the javelin pierces the rubbery skin, and black blood slowly oozes out of the wound.
With a cry of pain, anger, and hunger, the tentamort moves back from the ledge and faces the two-legs that dare to attack it. One tentacle armed with a huge stinger, lashes out at Rogar, while the other whips at him, trying to smack and grab him. Warned in advance by Marcellano, Rogar deftly avoids both the waving hazards.
Rest of the group is up to end the round, and Rogar up to start the next one. The thing has a reach of 10' its quite easy to see, so careful in your movements.
Tentamort grasping tentacle: 1d20 + 2 ⇒ (16) + 2 = 18
Tentamort stinging tentacle: 1d20 + 6 ⇒ (8) + 6 = 14

Marcellano Gallenica |

Marcellano advances into the cavern, carefully keeping Rogar between himself and the beast. "Foul little thing, eh? Let's see what we can do..." With a muttered word, two bolts of silvery light erupt from his fingertips and slam into the aberration.
Move to the space directly behind Rogar, and cast magic missile!
Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Robin the Jester |
"It's a real live sea monster! Well, you're not the only one with a long reach." Robin steps sideways, pulling out his whip! He taunts the beast with his whip, trying to distract it from its meal. "Betcha can't catch this!"
Taunt: 1d20 + 12 ⇒ (10) + 12 = 22 vs 10+HD+Wis, or the creature is shaken. The whip is just for show.

Qetsiyah "Kizzy" |

Kizzy moves up, pulling Rainbow from her shoulder and loosing an arrow at the aberration.
Fire Rainbow!: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
She will stand by to use her AOO to Bodyguard and use Aid Another to boost ally's AC if Cadas, Rogar or Marcellano are attacked.
Aid Another/Bodyguard using Gauntlet: 1d20 + 7 ⇒ (5) + 7 = 12

DM DoctorEvil |

Tentamort - Round 1 - continued
Kizzy unslings her bow, and fires an accurate shot straight into the tentamort. Then using her gauntlet, she helps shield any attacks that might befall her adjacent allies.
Marcellano cuts loose with two bolts of arcane energy which slam into the tentacled creature, rocking it backwards.
Robin's whip flicks in and out has he taunts the tentamort, which sees his flippant antics and trembles in rage.
Cadas is up for the heroes to end the round. Not sure if she is around and able to post, so I will run her spot if we don't see something by tonight.

Cadas |

Yea, she is around. I did not check my games after 8:00 last night and have been having a busy morning at work. I hate it when the expect you to work at work. :)
Cadas will cast a bless spell, asking her deity for assistance in ending this aberration. She is tempted to move up, but decides the quarters are too tight to do so.
+1 to hit and +1 will saves vs fear.

DM DoctorEvil |

Tentamort - Round 2 - continued
Rogar reaches for another javelin, and his ranged attack provokes an attack from the tentamort, which reaches out to sting him. The stinger comes perilously close to wounding the dwarf but Kizzy shoves him at the last moment, causing the attack to miss.
Throwing his javelin, he hits the aberration, wounding it once more.
The tentamort then swings its tentacles at Rogar once more, first trying to slam and grab him, then bringing the stinger in after. The tentacles strikes the dwarf's shield is blocked from damage, while the stinger waves about uselessly.
Tentamort AoO: 1d20 + 6 ⇒ (15) + 6 = 21
Tentamort slam: 1d20 + 2 ⇒ (14) + 2 = 16
Tentatmore stinger: 1d20 + 6 ⇒ (1) + 6 = 7
Kizzy's bodyguard ability saved a hit there. Rest of the group is up against the seriously wounded tentamort.

Cadas |

Cadas attempts to use a Storm Burst agains the creature, knowing that if she hits it will further hurts its effectiveness to attack next round.
Storm Burst, Touch attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 231d6 + 2 ⇒ (4) + 2 = 6 -2 to attack until Cadas goes again.

DM DoctorEvil |

Tentamort - Round 2 - continued
Cadas directs a mini cloud burst over the tentamort, buffeting it for non-lethal damage and obscuring it vision for the next round of attacks.
Robin's antics get old even for aberrations, and it fails to be distracted by his clowning around this time.
Looking for Kizzy and Marcellano to post before the round ends.

Qetsiyah "Kizzy" |

^_^
Qetsiyah fires again over Rogar's shoulder, a smile on her face over thwarting the creature's attack on her new comrade at arms.
Fire Rainbow!: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d8 + 3 ⇒ (2) + 3 = 5

DM DoctorEvil |

Tentamort - Round 2 - concluded
Kizzy fires her magical bow once again, and again her shot is true, striking the now faltering tentamort. The creature struggles for a few moments more, then, grows still and falls to the floor, defeated.
Defeating the mighty tentamort earns the party 300xp per player. This monster can be a butcher of parties (especially if they stumble in here at level 2, so good job handling it quite easily. The new XP total is 8779/10000 or about 69% to level 5.

DM DoctorEvil |

With the tentamort out of the way, the room appears to be a natural cavern, rather than a construction. The opening to the outside, hung with a curtain of vines and plants, looks out over the sea about 40' below.
The stone floor here is worn smooth by years of the tentamort's crawling around, and the same smooth stone finish leads into the passage way to the north.
There is little else remarkable in this room, save the carcass of the strange tentacled creature you just fought.

Robin the Jester |
Woohoo! Nice going - that's one very dead sea monster! Another heroic battle won by the Heroes of Sandpoint" Robin peers outside to the opening that looks over the sea, just to take in the view. Assuming there's nothing of interest, he heads toward the next passageway to the north. "Ready to see if there's any treasure?"

DM DoctorEvil |

After the defeat of the tentamort, Robin leads the rest of the gang through the remaining passage, keeping an eye out just in case the tentamort had a partner.
The polished tunnel soon opens into a wider cavern. Dozens of strange dead bodies lie scattered about this room. Most are sea birds and ospreys, but there are six dead goblins here as well. Each body is literally skin and bones, as if all the internal organs and muscles have been somehow drained away leaving behind skeleton draped with leathery, slowly rotting, skin.
A pile of inedible armor and weapons lies in one corner. Searching through it you find a fine set of small sized hide armor, a small-sized masterwork horsechopper, and a small-sized masterwork shortbow.

Qetsiyah "Kizzy" |

"Yeah... Liquefied goblin, by the looks of things. Yugh!" Kizzy wrinkles her nose in disgust, and shakes her head, clearly disapproving of the sea monster's cuisine.
"Sounds good to me! Lead the way." She fell in step behind the halfling bard, watching the shadows carefully as they go.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
If we want a standard marching order, Qetsiyah can go second at all times so she is in position to bodyguard Robin from attack while he scouts.

DM DoctorEvil |

Updated map now linked at top of page.
Feeling like this level of the complex is now cleared, Robin leads the group to the descending staircase and the 2nd dungeon level.
As noted before the stairs down are still lit by lanterns, and the air here is cleaner and fresher than in the level above. The temperature is a comfortable 60 degrees F. You may also remember, the floor on this level is canted downward a bit from east to west. This has no effect on movement, but an attacking character who is east of a defender may take a +1 bonus on attack rolls for higher ground.
The ancient stone door at the bottom of the stairs here is still slightly open. The door is covered with runes and symbols, many of which have now been defaced by hammer and chisel marks. Most of the remaining symbols are of gemstones or crowns.