DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

Misha raises an eyebrow a moment, and then smiles. "And me without my juggling kit! We will proceed with entertainment, your eminence, but a question--have you seen a sort of half-dragon fellow come through here? Did he entertain you? I want to be sure we don't replicate his act."

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar raises one eyebrow at Misha's reply, curious how she aims to have them entertain this strange creature. He's game to try, however, and does his best to assist her in the conversation, "Aye, would hate to bore you with a trick you've already seen."

Diplomacy, Aid Misha: 1d20 - 1 ⇒ (14) - 1 = 13


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Sense Motive: 1d20 + 25 ⇒ (17) + 25 = 42
Bluff: 1d20 + 29 ⇒ (11) + 29 = 40

Pausing for a moment, the sphinx ponders and responds to Misha; "you are a very talented young lady. Seeking knowledge you have not earned with a carefully worded question, however I also am smart enough to not fall into that trap" she replies to you. "So what can you do to entertain me?" she asks again.

Sense Motive DC 40:
She knows of such a person, but is not yet willing to talk about it.
Knowledge (arcana) DC 33:
You ponder why she has not asked a riddle, as that is what sphinxes are notorious for.

Next?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"What can we do to entertain you?" Rikar asks, already tired of the sphinx's supercilious air. "We can beat you within an inch of your life, and then flip a coin to decide if we let you live - how's that sound for fun?"

His upper lip curled in a snarl, he continues, "So how about you tell us what lies ahead, and anything else you think would be useful, and we'll see if we can't find a nicer game to play?"

Intimidate: 1d20 + 22 ⇒ (17) + 22 = 39


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Rikar - good roll even at -4 because the creature is larger than you (and it had to be!)

DM rolls:

*10 minutes: 1d6 ⇒ 6 == 60 minutes

"Now, now. No need to be hasty. I was appointed by the gods to not let anyone pass, however, a half dragon man beat me in a game of riddles, so I let him and his men pass and wander freely in the city. I do not know his name nor his goals as he seemed quite unwilling to talk other than to win the riddle game."

Next?


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"When did he pass by? How many men?" Rikar asks brusquely. "What were they armed with? Did he do anything beyond playing your riddle game?"


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Telman cannot help but smile at the ranger's approach. Yup, that was entertaining!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha nods, she too, thoroughly entertained.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 21d4 ⇒ 1
"He came here a week ago, and after so many centuries of no one coming here, I let my love of riddles overcome me. His name is Aogarn, and he is a half dragon man, and looks to be a wizard by trade. He came with 20 guards, and a lieutenant. The lieutenant and guards were armed as warriors and he had a staff. When I lost the riddle game, I gave him permission for his men to roam this area at will. You will probably meet up with some of them."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

"Right, that'll do," Rikar says, easing off a bit on his threatening tone - but only a bit. "Just tell us what you know of this city beyond, then step aside and we'll take care of this Aogarn."

Sorry, should have thought of that question sooner. If you want to give the answer and move us along, rather than extending the conversation, that's fine.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 31d4 ⇒ 4
"There is an entrance to the temple due east of here, but you need a key of some sort to get into it, which I do not have. Aogarn has one, but I figure he has already gone into the temple."

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Well done, Rikar. It would seem the aspect of Death you are becoming has exuded towards even more dangerous creatures yet. I am impressed, truly."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

While Rikar speaks with the sphinx, Misha whispers to Therena, "Any thoughts on entertainment? Or would it be prudent to deal with the fiendish creature the way we deal with most fiends?"


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

”I myself have no wish to leave a fiend at our backs once it gets over it’s fear of us and decides on petulant revenge,” she whispers back.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena keeps a suspicious eye on the crypsphinx as they pass along, and looks over her shoulder several times until the thing is out of view.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 1

Deciding to leave the sphinx alone, for now, the party moves to the north east, thru the open area(O2).

You come to what appears to be an ancient, derelict fountain(O5). Of course there is no water anywhere; the eight columns surrounding the fountain are devoid of any statue or ornament. Only the central column retains some decoration, though it is as dilapidated as the rest of the city. The strange thing is, what appears to be an armored man is standing guard besides the fountain …

Next?
Level Map Updated


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Do we hear a muffled voice saying "oil can"? ;)

Misha comes to a halt and eyed the armored man. Is he alive? A statue? Does his look fit Athan area or is this clearly someone new?

Perception: 1d20 + 27 ⇒ (6) + 27 = 33

Presume take 10 on any relevant Knowledge

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef scans the humanoid form with detect magic, then turns his attention to the remaining decoration.

"I wonder just how long this place has been here. Centuries, eons, longer? It's amazing anything remains upright at all."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 121d4 ⇒ 4
Misha:
Looks like what is probably one of Aogarn guards, mostly human, however some dragon characteristics are beginning to show.
Josef:
Several items on the creature radiate as magical, ring, cloak, something it its pack

"Ah, you are the ones following my master. What is it that you want from him" the man says as he keeps his distance.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

To the team, sotto vocce: "Well, he's got some magical items on, at the least. No telling what kind of creature or effect he really is, under all that steel. Misha, maybe spin another yarn, perhaps we can get some intel from him before he turns hostile?"

Josef remains near the central column, trying to keep an eye on the humanoid while appearing casual.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha doffs her hat. "We are members of the Pathfinder Society researching the ancient Athans, with a tangential interest in making sure whatever is down here doesn't cause the end of the world. We came down here of our own accord, not to follow anyone, although when we saw signs that someone moved through here recently before us, we were curious. So we don't 'want' anything from your master per se, but we are wondering what he--and you--are doing here."

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar awaits the man's answer, ready to take a more forceful approach to convincing him to answer the party's questions, should the need arise.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

While the rest of them are focused on the strange metal man, Therena pretends to be distracted by the ruins, keeping an eye out for an ambush.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Initiative:

Josef: 1d20 + 1 ⇒ (2) + 1 = 3
Misha: 1d20 + 3 ⇒ (7) + 3 = 10 +2 Underground
Rikar: 1d20 + 4 ⇒ (2) + 4 = 6 +12 Underground
Latys – Same as Rikar: 1d1 ⇒ 1
Telman: 1d20 + 5 ⇒ (20) + 5 = 25
Therena: 1d20 + 0 ⇒ (20) + 0 = 20
Foe: 1d20 + 4 ⇒ (3) + 4 = 7
DM rolls:

1d6 + 1 ⇒ (5) + 1 = 6

As Misha tries to talk with the armored man, Therena keeps vigilant, looking around, and she hears a group of men behind her, all looking somewhat similar to the man at the fountain, come out from one of the barely standing buildings and approaching fast, weapons drawn.

"Master says they have more of the tears. Kill them and bring the tears to him." she hears one of them say.

Everyone *EXCEPT* Josef UP
Init (HP Cur/Max, AC)

Telman: 25 (158/158, 20)
Therena: 20 (118/118, 11/15)
Rikar: 18 (173/173, 30)
Latys: 18 (140/140, 28/32)
Misha: 12 (129/129, 23/24 dual)
Foe(s): 7
Josef: 3 (154/154, 20)

6 Guards:
HP 82 82 82 82 82 82[82] AC22 T10 F22; F11 R3 W4

Fountain man:
HP 91[91] AC23 T14 F21; F10 R9 W11; DR 15/good & pierce SR 34


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

After presumably receiving a warning from Therena, Misha casts good hope on the party and then draws her swords, moving toward the armored man.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena moves down and left so she can clearly see between the ruined buildings.

”Six more of them, being quite rude and nicely clumped,” she announces and casts roaming pit. The space between the two buildings is too narrow for the pit, meaning the closest guy to her is safe, but the three right behind him are perfectly aligned. Then with a wave of her hand, the pit moves back to snag the next two.

Reflex save DC 22 to jump clear. Failing that, they take 6d6 ⇒ (2, 6, 2, 5, 6, 1) = 22 points of falling damage.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Hearing the warning and seeing their aggressive stance, Telman looks to create some distance between the group and their enemies by trying to drop the vanguard.

archery:

full attack on front guy coming from behind.

Manyshot, w Rapid, PBS: 1d20 + 25 + 1 - 2 ⇒ (18) + 25 + 1 - 2 = 42
Many Damage: 2d8 + 18 + 2 ⇒ (3, 1) + 18 + 2 = 24 plus Elemental: 2d6 ⇒ (6, 4) = 10
Iterative #1, w Rapid, PBS: 1d20 + 20 + 1 - 2 ⇒ (10) + 20 + 1 - 2 = 29
Iterative Damage: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16 plus Elemental: 1d6 ⇒ 5

Iterative #2, w Rapid, PBS: 1d20 + 15 + 1 - 2 ⇒ (9) + 15 + 1 - 2 = 23
Iterative Damage: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16 plus Elemental: 1d6 ⇒ 1

Rapid, PBS: 1d20 + 25 + 1 - 2 ⇒ (2) + 25 + 1 - 2 = 26
Rapid Damage: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16 plus Elemental: 1d6 ⇒ 4

posting from my phone, hope this works ...

All four shots strike true, biting deep into the guards armor.
72 piercing and 20 frost damage


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Telman: I "assume" you mean the closest guard to the south that Therena cannot cover with her pit.

DM rolls:

Reflex +3: 3d20 ⇒ (3, 6, 10) = 19
Rikar: +2 undead bane flaming burst adamantine scythe +22/+17/+12 (2d4+11/19-20/×4 plus 2d6 vs. Undead and 1d6 fire): 1d20 + 22 ⇒ (17) + 22 = 392d4 + 11 ⇒ (3, 3) + 11 = 17 vs AC 23
Climb +3: 3d20 ⇒ (5, 11, 4) = 20 vs DC 25
Attack +16 melee (1d10+6/17-20, dragon guard sword): 1d20 + 16 ⇒ (2) + 16 = 181d10 + 6 ⇒ (9) + 6 = 151d20 + 16 ⇒ (14) + 16 = 301d10 + 6 ⇒ (6) + 6 = 12 vs AC 24 Misha

Telman, knowing that Therena is into pits, takes out the lead guard approaching from the south, letting her take care of the rest of them. She casts her spell, and the three that the pit appears under, fall directly to the bottom of the sixty foot deep pit. Rikar(bot) and Latys move to the fountain man and attack, however the scythe and Latys claws just move thru the creature, as if it was not there. Misha also moves over to hear the creature and casts good hope on the group. She sees what Rikar and Latys did.

The three guards in the pit try to climb out, but keep sliding back down the slippery wall, while the two guards not caught, move up to Misha, so not be be in the line of the pit and attack her, however only one hits.

The fountain man, stands there and speaks to Rikar, "ah, my disguise works too well. Do you always attack first? Humans have such bad manners." He then changes his appearance into that of an old human man in robes.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Josef: 3 (154/154, 20)
Telman: 25 (158/158, 20)
Therena: 20 (118/118, 11/15)
Rikar: 18 (173/173, 30)
Latys: 18 (140/140, 28/32)
Misha: 12 (117/129, 23/24 dual)
Foe(s): 7

6 Guards:
HP dead pit 60 60 60 82 82[82] AC22 T10 F22; F11 R3 W4

Fountain man:
HP 91[91] AC23 T14 F21; F10 R9 W11; DR 15/good & pierce SR 34


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha takes a quick sidestep to flank one of the guards with Rikar (5' step) and swings both blades at him. "Setting up an ambush isn't exactly good manners either, Mr. Kettle."

Swift Action: Archeologist's Luck

Attack Guard TWF 1, heroism, arc luck, flanking: 1d20 + 14 + 2 + 3 + 2 ⇒ (19) + 14 + 2 + 3 + 2 = 40

Attack Guard TWF 2, heroism, arc luck, flanking: 1d20 + 14 + 2 + 3 + 2 ⇒ (10) + 14 + 2 + 3 + 2 = 31

Attack Guard Iterative 1, heroism, arc luck, flanking: 1d20 + 9 + 2 + 3 + 2 ⇒ (14) + 9 + 2 + 3 + 2 = 30

Attack Guard Iterative 2, heroism, arc luck, flanking: 1d20 + 5 + 2 + 3 + 2 ⇒ (14) + 5 + 2 + 3 + 2 = 26

Confirm Crit on that first attack, heroism, arc luck, flanking: 1d20 + 14 + 2 + 3 + 2 ⇒ (5) + 14 + 2 + 3 + 2 = 26

TWF 1 Crit Damage, heroism, arc luck: 2d6 + 8 + 2 + 3 ⇒ (4, 5) + 8 + 2 + 3 = 22

TWF 2 Damage, heroism, arc luck: 1d6 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9

Iterative 1 Damage, heroism, arc luck: 1d6 + 4 + 2 + 3 ⇒ (1) + 4 + 2 + 3 = 10

Iterative 2 Damage, heroism, arc luck: 1d6 + 4 + 2 + 3 ⇒ (2) + 4 + 2 + 3 = 11

Well, she's no Rikar, but 52 damage isn't bad for a bard. I think he's down to 8 hp left.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

”You boys stay there,” she calls down the pit and moves to get all her friends within range of haste, which she then casts.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Attack first? Hardly, we gave you plenty of opportunity to remain friendly. Your bad choices led you here, fool."

Josef targets the original person with a dispel magic, confident he is using an image spell.

1d20 + 15 ⇒ (6) + 15 = 21 dispel check


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion
DM Papa.DRB wrote:
@Telman: I "assume" you mean the closest guard to the south that Therena cannot cover with her pit.

Thank you.... yes the guy in the front .... direct > fancy .....

Seeing Therena's pit keeping the group of guards at bay for the moment Telman turns his attention to the guards around Misha, freeing up Rikar to focus on the man at the fountain.

Archery:

Full attack with Good Hope, starting with the wounded one until he drops (think he has 30 left), then any remaining arrows on the other one.

Manyshot, w Rapid, PBS: 1d20 + 25 + 1 - 2 + 2 ⇒ (8) + 25 + 1 - 2 + 2 = 34
Many Damage: 2d8 + 18 + 2 + 4 ⇒ (8, 3) + 18 + 2 + 4 = 35 plus Elemental: 2d6 ⇒ (6, 1) = 7
That should drop him

Iterative #1, w Rapid, PBS: 1d20 + 20 + 1 - 2 + 2 ⇒ (6) + 20 + 1 - 2 + 2 = 27
Iterative Damage: 1d8 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18 plus Elemental: 1d6 ⇒ 1

Iterative #2, w Rapid, PBS: 1d20 + 15 + 1 - 2 + 2 ⇒ (19) + 15 + 1 - 2 + 2 = 35
Iterative Damage: 1d8 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18 plus Elemental: 1d6 ⇒ 3

Rapid, PBS: 1d20 + 25 + 1 - 2 + 2 ⇒ (7) + 25 + 1 - 2 + 2 = 33
Rapid Damage: 1d8 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13 plus Elemental: 1d6 ⇒ 3

CRIT COMFIRM Iterative #2, w Rapid, PBS: 1d20 + 15 + 1 - 2 + 2 ⇒ (2) + 15 + 1 - 2 + 2 = 18
nope

The first shot sends two arrows at the guard Misha has already wounded. Seeing that is enough he shifts targets to strike the other one with several shots as well.

The wounded guard takes 35 piercing and 7 frost
The fresh guard takes 49 piercing and 7 frost


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Don’t forget haste. Everybody after Therena in round 2.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Forgot that Rikar was away.

DM rolls:

Climb +3: 3d20 ⇒ (18, 3, 7) = 28 vs DC 25

Josef casts a dispel magic on the now old man where the dragon guard at the fountain was standing, however his spell fizzles completely and the old man is still standing there. Misha steps to flank with Rikar, and wounds the guard between the two of them. Telman finishes off that one, and then severely damages the remaining out of the pit guard. Therena casts haste on the group, while Rikar(bot) and Latys continue, at least one more time to attack the old man, however their weapon and claws just pass thru as if there was nothing there.

The three at the bottom of the pit try vainly to climb out, and you hear more guards coming from the south. The old man speaks, "well, I see speaking to you is not worthwhile, so I will go now" and he disappears.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Josef: 3 (154/154, 20)
Telman: 25 (158/158, 20)
Therena: 20 (118/118, 11/15)
Rikar: 18 (173/173, 30)
Latys: 18 (140/140, 28/32)
Misha: 12 (117/129, 23/24 dual)
Foe(s): 7

12 Guards:
HP dead pit 60 60 60 dead 26 82 82 82 82 82 82[82] AC22 T10 F22; F11 R3 W4

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Blast, that was a poorly cast dispel. And it seems we have more company on it's way! Get ready, people."

Josef begins to cast enlarge person on himself, polearm held at the ready.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"What the hell was that righteous indignation about? We did speak to him first, and he ignored my question while his guards came in to attack us from behind." Misha rolls her eyes. "What some idiots will do to convince themselves they're in the right."

Based on Misha's arcane knowledge, Papa, would she be able to tell if he vanished via spell (e.g., invisibility or dimension door) or if his very presence was illusory?

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32

Misha steps around the other guard who has engaged her (5' step) and unleashes a flurry of blades, infusing mystical energy into her weapons.

Free action maintain archeologist's luck, swift activate Arcane Strike

Haste Attack, good hope, arc luck: 1d20 + 16 + 2 + 3 ⇒ (20) + 16 + 2 + 3 = 41

TWF 1 Attack, good hope, arc luck: 1d20 + 14 + 2 + 3 ⇒ (9) + 14 + 2 + 3 = 28

TWF 2 Attack, good hope, arc luck: 1d20 + 14 + 2 + 3 ⇒ (16) + 14 + 2 + 3 = 35

Iterative 1 Attack, good hope, arc luck: 1d20 + 9 + 2 + 3 ⇒ (20) + 9 + 2 + 3 = 34

Iterative 2 Attack, good hope, arc luck: 1d20 + 5 + 2 + 3 ⇒ (2) + 5 + 2 + 3 = 12

Confirm Crit Haste Attack, good hope, arc luck: 1d20 + 16 + 2 + 3 ⇒ (18) + 16 + 2 + 3 = 39

Confirm Crit Iterative 1 Attack, good hope, arc luck: 1d20 + 9 + 2 + 3 ⇒ (6) + 9 + 2 + 3 = 20

Crit Damage, arc luck, good hope, arcane strike: 2d6 + 8 + 3 + 2 + 2 ⇒ (1, 1) + 8 + 3 + 2 + 2 = 17
TWF 1 Damage, arc luck, good hope, arcane strike: 1d6 + 4 + 3 + 2 + 3 ⇒ (1) + 4 + 3 + 2 + 3 = 13
TWF 2 Damage, arc luck, good hope, arcane strike: 1d6 + 3 + 3 + 2 + 3 ⇒ (2) + 3 + 3 + 2 + 3 = 13
Iterative 1 Damage, arc luck, good hope, arcane strike: 1d6 + 4 + 3 + 2 + 3 ⇒ (2) + 4 + 3 + 2 + 3 = 14

Presuming that was the already wounded guard, she turns him into a fine mist.


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

argh, trying to post from phone and failing! I'll post action later tonight, short version is I'm moving to the west to open up line of sight on the new guards. And then shooting them.


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Therena also moves back to get line of sight, and then drops a black tentacles on the group of 4.

CMB: 1d20 + 12 + 4 + 1 ⇒ (3) + 12 + 4 + 1 = 20

Booooooo!!


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

Hope I don't regret this...

The campfire tale of a dwarf running forward onto a bridge comes to mind as Telman moves around the corner to engage the approaching guards. The story is quickly replaced by a more recent memory, the memory of the arrow that just dropped the guard fighting Misha and Rikar. A few arcane words as he pulls his bowstring back and an arrow magically appears nocked and ready to fire.

Telman releases and the arrow splits into three as it flies toward the group to the south.

Move Action to get into position (token moved on map)
Standard Action to cast Arrow Eruption. From Telman's spot all but the leftmost of the 4 are in range.

The shot that dropped the guy was two arrows of a Manyshot ... second roll was a 3 so the spell replicates that arrow doing 15 piercing and 1 frost damage to each of the three guards.

Spell Attack Roll: 1d20 + 25 + 1 ⇒ (10) + 25 + 1 = 36


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Rikar: +2 undead bane flaming burst adamantine scythe +22/+17/+12 (2d4+11/19-20/×4 plus 2d6 vs. Undead and 1d6 fire: 1d20 + 22 ⇒ (14) + 22 = 362d4 + 11 + 1d6 ⇒ (2, 3) + 11 + (1) = 171d20 + 17 ⇒ (14) + 17 = 312d4 + 11 + 1d6 ⇒ (1, 3) + 11 + (2) = 171d20 + 12 ⇒ (11) + 12 = 232d4 + 11 + 1d6 ⇒ (4, 2) + 11 + (5) = 22 vs AC 22
Latys; bite +19 (1d6+6)2 claws +19 (1d3+6): 1d20 + 19 ⇒ (11) + 19 = 301d6 + 6 ⇒ (3) + 6 = 91d20 + 19 ⇒ (18) + 19 = 371d3 + 6 ⇒ (2) + 6 = 81d20 + 19 ⇒ (20) + 19 = 391d3 + 6 ⇒ (1) + 6 = 7 vs AC 22
Climb +3: 3d20 ⇒ (3, 10, 5) = 18 vs DC 25
Guard; Full Attack +16/+10/+6 melee (1d10+6/17-20, dragon guard sword): 1d20 + 16 ⇒ (10) + 16 = 261d10 + 6 ⇒ (1) + 6 = 7 vs AC 22 Telman (really! a frickin 1 for damage roll!

Josef casts a spell on himself, and grows to twice his size. Grabbing his halberd, he stands at the ready. Telman moves into position, and casting a spell, four arrows appear and strike the four guards that are in range, damaging each of them(yellow border). Therena casts black tentacles, however all four guards ignore them(maroon border) and move out of the area, one heading to Telman, and the other three over to the side, trying to flank the party. Rikar steps up and severely wounds the one between him and Misha, and then Latys rips it to shreds.

With the both guards in front of her, Misha concentrates on what happened to the old man, and comes to the conclusion that this was an illusion of some sort that faded away, rather than an invisible spell, or teleportation type spell.

The three in the pit, continue their futile attempts to climb out. The five to the east work their way thru the partially upright building and appear out the other side, looking to attack Misha and Rikar, but trying to stay away from the edge of the pit. The one guard who moved out of the tentacle range and next to Telman, swings his sword and nicks the archer.

Everyone UP
Init (HP Cur/Max, AC)

Josef: 3 (154/154, 20)
Telman: 25 (151/158, 20)
Therena: 20 (118/118, 11/15)
Rikar: 18 (173/173, 30)
Latys: 18 (140/140, 28/32)
Misha: 12 (117/129, 23/24 dual)
Foe(s): 7

12 Guards:
HP dead pit 60 60 60 dead dead y66 y66 y66 y66 82 82[82] AC22 T10 F22; F11 R3 W4

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef steps to the southeast and full attacks the guardsman standing next to the pit.

Spoiler:
1d20 + 19 ⇒ (16) + 19 = 35 to hit; power attack, haste, GMW+3, enlarge person, arcane strike, for 2d8 + 22 ⇒ (8, 4) + 22 = 34 magical slashing/piercing damage
1d20 + 11 ⇒ (7) + 11 = 18 to hit; power attack, haste, GMW+3, enlarge person, arcane strike, for 2d8 + 22 ⇒ (7, 5) + 22 = 34 magical slashing/piercing damage
1d20 + 6 ⇒ (15) + 6 = 21 to hit; power attack, haste, GMW+3, enlarge person, arcane strike, for 2d8 + 22 ⇒ (8, 1) + 22 = 31 magical slashing/piercing damage
1d20 + 19 ⇒ (14) + 19 = 33 to hit; power attack, haste, GMW+3, enlarge person, arcane strike, for 2d8 + 22 ⇒ (6, 3) + 22 = 31 magical slashing/piercing damage

2 hits, for 65 HP damage

"Foolish, indeed. Our blades will slay you all, and any who flee will die with arrows in their backs. Yield, and we may yet be merciful."


Max HP: 142; Current HP: 45; AC: 17 (T 16, FF 17); CMD: 30; F/R/W: +14/+12/+23|
Buffs:
freedom of movement, resist energy 30, greater heroism, true seeing, improved invisibility
Dire Wolves:
HP: 47/47/47/47; AC: 15/9/14; F/R/W: +9/+5/+2

Hust a note about the pit...if a person finishes their turn next to the pit, they have to make a Reflex save with a +2 bonus, or fall in because of the slopes sides.

Therena does a quick estimation, and although the ruins make exact calculations difficult, she thinks she’s good, and flings a fireball against the partially-ruined wall that’s just adjacent to the eastern edge of the pit. The three guys in the pit are too far down to be affected, but the five other guards aren’t so lucky. I believe the 20-four radius will just miss Misha and Josef.

Damage: 10d6 ⇒ (5, 5, 2, 6, 4, 3, 1, 6, 3, 4) = 39 +1 force

Reflex : 1d20 + 3 ⇒ (13) + 3 = 16
Reflex : 1d20 + 3 ⇒ (1) + 3 = 4
Reflex : 1d20 + 3 ⇒ (5) + 3 = 8
Reflex : 1d20 + 3 ⇒ (14) + 3 = 17
Reflex : 1d20 + 3 ⇒ (5) + 3 = 8

All fail DC 19.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sorry!

Sheathing one of her swords, Misha casts ear-piercing scream on the most wounded looking target.

Sonic Damage: 5d8 ⇒ (7, 8, 1, 3, 2) = 21

DC 14 Fortitude for half damage and not dazed


M M Human Weapon Master (F)8 / Boreal Sorcerer 1 / Arcane Archer 8 | Init +6 | Perc +20 | AC 24 / T 17 / FF 18 | HP 180/180 | Saves F +12/R +13/W +7; +2 vs Illusions, Evasion

The guard bears down on Telman and the archer only smiles. "That supposed to scare me?" He then proceeds to fire arrows right into his face.

Archery:

Snapshot for the win! With the partial walls and ruins is the guy in front of me the only one I have line of sight on?

Manyshot, w Rapid, PBS: 1d20 + 25 + 1 - 2 + 2 + 1 ⇒ (13) + 25 + 1 - 2 + 2 + 1 = 40
Many Damage: 2d8 + 18 + 2 + 4 ⇒ (4, 7) + 18 + 2 + 4 = 35 plus Elemental: 2d6 ⇒ (2, 1) = 3

Iterative #1, w Rapid, PBS: 1d20 + 20 + 1 - 2 + 2 + 1 ⇒ (12) + 20 + 1 - 2 + 2 + 1 = 34
Iterative Damage: 1d8 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15 plus Elemental: 1d6 ⇒ 5

Iterative #2, w Rapid, PBS: 1d20 + 15 + 1 - 2 + 2 + 1 ⇒ (10) + 15 + 1 - 2 + 2 + 1 = 27
Iterative Damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 plus Elemental: 1d6 ⇒ 1

Rapid, PBS: 1d20 + 25 + 1 - 2 + 2 + 1 ⇒ (18) + 25 + 1 - 2 + 2 + 1 = 45
Rapid Damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 plus Elemental: 1d6 ⇒ 5

Grand Total: 88 piercing and 14 frost damage assuming I can only get the one target.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Rikar: +2 undead bane flaming burst adamantine scythe +22/+17/+12 (2d4+11/19-20/×4 plus 2d6 vs. Undead and 1d6 fire: 1d20 + 22 ⇒ (18) + 22 = 402d4 + 11 ⇒ (1, 1) + 11 = 13 vs AC 22 guard
Latys; bite +19 (1d6+6)2 claws +19 (1d3+6): 1d20 + 19 ⇒ (20) + 19 = 391d6 + 6 ⇒ (2) + 6 = 8 vs AC 22 (threat)
Latys; bite +19 (1d6+6)2 claws +19 (1d3+6): 1d20 + 19 ⇒ (3) + 19 = 221d6 + 6 ⇒ (2) + 6 = 8 vs AC 22 (threat)
Climb +3: 3d20 ⇒ (3, 5, 6) = 14 vs DC 25 (just realized (I am that thick headed at times) they cant make the DC...

Josef steps next to the guard(blue border) near the pit, and wounds him severely. Telman snickers at the scratch and snaps off four arrows at the guard that had the temerity to attack him, and that guard dies on the spot. Therena casts a fireball into the group of five still standing, just missing Misha and Josef. The guard that Josef hits dies, while the others take damage from the well placed spell. Rikar and Latys move up and attack the guard, while Misha screams at the guard, finishing him off.

The three guards in the pit give up trying to climb and decide to wait for the spell to end. The three remaining guards(yellow border) throw down their weapons and surrender.

@Telman - yes, that is the only one you have line of sight on.

Next?
Level Map Updated

Everyone UP
Init (HP Cur/Max, AC)

Josef: 3 (154/154, 20)
Telman: 25 (151/158, 20)
Therena: 20 (118/118, 11/15)
Rikar: 18 (173/173, 30)
Latys: 18 (140/140, 28/32)
Misha: 12 (117/129, 23/24 dual)
Foe(s): 7

12 Guards:
HP dead pit 60 60 60 dead dead ydead y26 y26 y26 bdead dead[82] AC22 T10 F22; F11 R3 W4

Heading home tomorrow around noon. If we don't have FIOS back I won't be able to post till Wednesday morning when I get back to the campground.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Still chuckling a bit at Misha’s ‘Mr. Kettle’ crack, Rikar looks around in satisfaction as he notes they’ve defeated the guards while suffering hardly a scratch. ”Well, that went well, though I’d like to know where their leadership is.“

He turns to the group of guards who have surrendered and says, ”Tell me where your boss is, and how many others there are in your party. Or you’ll have your choice of facing my archer friend’s arrows or the twin blades of the clever one. And I may feed the scraps to my cat.“

Intimidate : 1d20 + 22 ⇒ (19) + 22 = 41

I’m back! Nice work in that fight gang, and thanks for botting me, DRB.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 191d4 ⇒ 2

"Our leader is Aogarn, son of the Dragon tribe shaman Aedhaine, and we are the last of our tribe. He is in the in the Temple of the Dragon Lord to the east of here. There is a key to get into the Temple, where our leader is. Besides Aogarn, there are perhaps six others."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Not entirely sure what the status of DRB's connectivity is, but figured I'd post and see what happens.

"What does Aogarn want here? What brings him here?" Rikar demands as he continues questioning the guard. "Are the six others more guardsmen like you, or does he have more powerful lieutenants? And finally, where can I find the key to get into the temple?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 91d4 ⇒ 4

Now that Memorial Day weekend is over, campground wifi is back to being just lousy instead of impossible, so I can post. The next "impossible" time will be around July 4th.

Once Therena spell ends, and the men at the bottom of the pit come to the surface, they see the others have surrendered or been defeated, those men also throw down their weapons. One of them, steps forward to answer Rikar questions. "I am Sergeant Dworak, and can give you most of the answers you are asking for. Aogarn is obsessed with bring back the city of Archaneroth to the mortal plane, instead of this pocket plane created by the gods against the Dragon Lord. There is an area called the Traveling Seal, which you needed to have tear shaped stones in order to see it at the top of the tunnel you used to come here. You must have at least one in your possession or you would never have made it down here. Aogarn has one, a black opal shaped like a teardrop that opened the pathway above. He is currently in the Temple to the Dragon Lords, which is thru the entrance to the east of here. You need a translucent, glowing sphere to put into a depression in the wall which opens the door. As far as I know, Aogarn has destroyed all but the one he has, so you will have to break down the stone door. Good luck with that! Once in the Temple proper there are many powerful undead to overcome before getting to where Aogarn is. These undead seem to fear the sphere, as Aogarn held it up in front of him, and the undead left us alone, at least for now. He is where the Traveling Seal standing stone is on the east side of the temple. In order to bring Archaneroth back, he has to overcome this standing stone. While he is a very powerful wizard, he has not found a way to do it yet, so he stays there contemplating that. That is all I know, none of these men know anything more as I am their leader. Permit us to retrieve our weapons and we will leave, going back up the tunnel and hopefully find a way to the surface, as I no longer believe in Aogarn and his dreams."

Next?

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"That wasn't so difficult. Thank you for seeing reason, there was no cause for you all to throw your lives away today. I personally see no issue with your leaving, anyone have a problem with it?"

Josef eventually returns to his normal size, keeping a close eye on the soldiers in case of betrayal.

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