DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

@GM - In the initiative order, you have Dain twice. Looking at your rolls, Rikar should be in the first slot labeled Dain. I assume we don't have to wait to post in initiative order?

Rikar draws his greatsword and charges towards the orcs, calling out "Goma, árás!" as he does so.

Charge to square D12, attack Orc 3. Tell Goma to attack same orc from square C12. If Rikar would block Goma's charge, Goma will just stop in square E12 for this round.

Greatsword attack w/charge: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Greatsword damage: 1d20 + 4 ⇒ (4) + 4 = 8

Handle Animal: 1d20 + 4 ⇒ (6) + 4 = 10

Goma bite attack: 1d20 + 2 ⇒ (11) + 2 = 13
Goma bite damage: 1d4 + 1 ⇒ (3) + 1 = 4


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Not in a great position to charge or cast yet--not to mention, not wanting to abandon the fool mule--Misha takes only a few steps forward and draws her swords.

Move forward to I4, and a move action to draw her short swords.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Glancing left and seeing Misha taking care of the mule, Dain makes a quick assessment of the situation at hand. He moves parallel to bard, getting ready to receive potential enemy charge.

Move to I3, ready action vs. charge


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Sezira steps up 5ft and draws her shortbow, readying an attack at the first one that steps out from behind the middle trees.
she is at K8 and will use readied attack on E7

Attack:1d20 ⇒ 18
Damage:1d6 ⇒ 5


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona gulps, wishing she'd taken a little more time to practice before now. Looking around, she also assesses the situation. Deciding her allies could use a little bit of divine help, she chants a few special words, gesturing with her divine symbol that hangs around her neck.

Redona casts bless on the party, giving them a +1 bonus to attack rolls and saving throws for 1 minute.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

@GM - Re-rolling damage, since I rolled a d20! Feel free to take whichever roll feels more fair...

Greatsword damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef draws a dart before charging it with arcane energy and readying to throw at the approaching orc.

1d20 + 3 ⇒ (16) + 3 = 19 attack 1d4 + 5 ⇒ (3) + 5 = 8

"Beware the orcs! Their blades are deadly!"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Borris runs directly towards two orcs, and misses his target.

Misha moves forward ten feet, and draws both short swords, reading herself for an orc charge.

Rikar charges and kills an orc, while his companion Goma runs with him and bites the downed creature.

Redona casts bless and everyone except Rikar feels the power of Sarenrae.

Sezira draws and readies her bow for an orc who steps out from behind a tree.

Josef readies a dart and waits for an orc also.

Dain moves next to Misha and readies for an orc charge.

The two orcs nearest Borris, each step sideways and swing their falchion at him, but both miss.

Spoiler:
1d10 + 5 ⇒ (8) + 5 = 131d20 + 1 ⇒ (12) + 1 = 132d4 + 4 ⇒ (4, 3) + 4 = 112d4 + 4 ⇒ (2, 4) + 4 = 10

The two remaining orcs step from behind the trees, and the one almost in line with Sezira is wounded badly, and rather than throw his javelin, he runs away. The other orc before he can loose his javelin, is hit by Josef dart throw and falls dead to the ground.


Borris up !
Map LInk
Initiative order;
Borris
Misha
Rikar (*sigh*)
Redona
Sezira
Josef
Dain
Orcs

Note: Rikar, as Goma is not your animal companion, "handling" him is a move action, although he will run up with you.
Note: Red X means the creature is dead.
Note: All but Rikar +1 morale bonus to hit.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Borris swings his mighty hammer at orc 2

1d20 + 6 ⇒ (15) + 6 = 21
2d6 + 4 ⇒ (4, 1) + 4 = 9


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona runs to E11, getting closer to the action in case she needs to help more directly.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Thanks for clarification about Handle Animal. Can I direct Goma as part of a move action, like drawing a weapon as part of one? For now, I'll assume I can't and just leave him where he is.

Seeing his opponent fall, Rikar moves quickly around the remaining orcs, to put them between himself and Borris. He swings his great sword powerfully, but the orc manages to dodge the blow.

Greatsword attack, power attack, flanking: 1d20 + 5 ⇒ (6) + 5 = 11
Greatsword damage, power attack: 2d6 + 7 ⇒ (6, 2) + 7 = 15

Move to B10, attack orc 2 1, in C10

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Drawing another dart from the quiver over his shoulder.

1d20 + 3 ⇒ (2) + 3 = 5attack 1d4 + 5 ⇒ (3) + 5 = 8

"That's the way! Stop them quickly!"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha calls out to their guide Dale, as he seems to be staying out of the fray, "Stay with the mule!"

She then moves up toward the fight, knowing even if it starts well it could end badly, sliding between two trees. Fueled by the adrenaline of the fight--and having seen it coming--she focuses her extra energy into her swing as she attacks the nearest orc.

Move to D8. If I'm counting it right she should JUST be able to get there. Swift action to activate Archaeologist's Luck. Attack Orc in square C9

Attack, w/ Archeologist's Luck 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d6 + 3 ⇒ (6) + 3 = 9

Perhaps not so lucky after all

1/6 rounds of archaeologist's luck spent


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Dropping bow and drawing rapier while 30ft. move to E7. Then 10ft. to C8 using stealth(or 15 since this is second diagonal she has crossed this round. Still at half speed though so no penalty to stealth.)
Stealth check 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15

Seeing no further clear shots and not wishing to shoot anyone in the back Sezira decides to get in close. Dropping her bow and moving swiftly forwards towards the trees, drawing her rapier. As she finds herself hidden from the enemy behind the trees she slows, stealthily moving forward and behind one of the hideous orcs. She hopes it did not detect her.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

"You girly hanky-waving sissies! At least have the decency of closing to the enemy!" - swearing, puffing and cussing, Dain jogged across the terrain, trying to close what seemed like a very long distance.

Double move to C7


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Borris swings at the orc behind the tree, and kills it with a mighty blow.

Misha moves up to flank the remaining orc.

Rikar takes a step, with the help of Misha's flank kills the remaining orc.

Dale holds the reins of the mule, and looks at the group, Well your first fight as a group. Not bad for fledgling adventurers. As you recover from the encounter, he stands ready to begin traveling again, but waits for the group to finish with their emotions about this first fight.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Just in case it needs to be said: no longer maintaining archeologist's luck. 5 rounds remaining.

Misha just laughs, resheathing her swords. "Those idiots! They barely knew what hit them, and it was their ambush! Is everyone alright?"

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Nicely executed, all. Shall we inventory the spoils?"\

Josef recovers his thrown dart before beginning to search the dead orcs.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona eyes the Orcs' bodies with slight disgust, not wanting to touch them, even to get to their 'treasures.'

"Is everybody okay?" she manages to ask after a moment.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Evil perished once again! lets dispose of them so they do not corrupt the land! and ofcourse lets find what is valuable and could aid us in our Queste!

Borris Searches the evil corpses and starts piling them up to put them on fire maybe with some wood trough it!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Oh, and thanks for guarding the fort as it were, Dale."

Misha takes note of Redona's discomfort and approaches the priestess, patting her on the arm if the contact doesn't bother her. "Not pleasant, but in rough country like this, one tends to get opportunistic fast." Some too opportunistic, she thought somberly, remembering her father. Her face flickers, but she forces it to resume its confidence. "But we've got a difficult journey ahead, so don't think too badly of our comrades for seeing what our fallen foes might have to aid us. Better we use it than another orc pick it up to ambush more travelers."

Misha paused. "And perhaps if you're not opposed, you could say a bit of a blessing on the pyre. I know it's not exactly your bailiwick, and they may be rough souls, but all souls should be seen safely off, I think."

Once she's done talking, Misha helps gather wood for the fire that Borris is building.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona nods as Misha comforts her. She resumes being quiet for a moment, but when asked to say a blessing, she waits until the right time, thinking of what to say. Sarenrae didn't really deal with the dead, and she usually didn't pray to other gods, but she believed Sarenrae would understand if she said a quick prayer to Pharasma.

She bows her head and assumes a prayerful position, sounding far more confident when speaking to a god than to a mortal like herself. "Pharasma, please guide these poor orcs' souls to their proper destination in the afterlife." She would say more, but she doesn't know what else to say. She knows little about orcs, and doubts anyone here has anything good to say about them. Prayers for the dead weren't really A cleric of Sarenrae's forte'


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar cleans and sheathes his sword, responding to Misha’s comment as he does so, "I think they would have been just as happy to let us pass, had Misha not spotted them. Orcs are much more likely to attack if they outnumber their victims.”

He sees Borris begin to gather wood for a pyre to burn the orcs, and says ”It might be wiser not to light a great big fire out here where there may be other creatures attracted to it. But if you all insist, we should be ready to move on quickly after it is lit.”

Looking at the ground where the battle was fought, Rikar then asks his companions ”In the confusion of battle I couldn’t be sure, but did one of the orcs run away? We might do well to follow him. If there are larger numbers of them about, it would be helpful to know that.”

@GM – I couldn’t tell if the one that ran away was killed or not. If he did get away, Rikar will look for his tracks.

Survival, for tracking if needed: 1d20 + 6 ⇒ (6) + 6 = 12


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

After the short battle Sezira sheathed her weapon and retrieved her bow before checking on the others. Happy that everyone was accounted for and no one was hurt searched the orcs for valuables and anything that would identify their clan in case of a future encounter. taking 20 on perception.

"One of them ran away after I shot him. He dropped his javelin. We should leave them, more will be back, I say we let them take care of their dead in their way and we keep moving as far away from here as possible."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Rikar - Yes, one ran away after being wounded. You find his tracks.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

If you wish to folow the orc ill be glad to help smite it!

survival to track:1d20 + 3 ⇒ (10) + 3 = 13


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha smiles wryly. "Sure, Rikar, spoil my moment of glory. But I'll choose to think if they'd been able to get the drop on us, they would have been happy to attack. Orcs aren't exactly prone to discretion."

She looks at Borris. "Easy, boy. Before you run off with your job half done."

She holds her hand in mid-air over the piled orc bodies and the drywood beneath them. "Do you want a fire or not?" she looks questioningly at the group assembled--and also toward Dale, in case their guide has any thoughts on the dangers of a fire here.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)
Sezira Shalan wrote:

After the short battle Sezira sheathed her weapon and retrieved her bow before checking on the others. Happy that everyone was accounted for and no one was hurt searched the orcs for valuables and anything that would identify their clan in case of a future encounter. taking 20 on perception.

"One of them ran away after I shot him. He dropped his javelin. We should leave them, more will be back, I say we let them take care of their dead in their way and we keep moving as far away from here as possible."

"Elven lass is correct. We should be out of here as soon as possible. The wilds have a way to deal with the bodies, it is not sensible to stay here any longer. As for the runaway orc - either we try and capture him immediately, or we forget about him and try to put as much as distance as possible between us and this place" - dwarf speaks slowly, but with utter conviction. Only times where there is any visible reaction in his voice is when he says the word marking his people's eternal enemy - "orc".

He helps others to check the bodies for anything of interest, but is very clear in his intention to get back on the road ASAP.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker


Rikar looks at Misha with a smile and responds, ”You misunderstand me. I said they are more likely to attack if they have the advantage of numbers. Your keen eyes kept us from taking a gamble on how they saw their chances - and the world is rid of half a dozen orcs. I would not have it otherwise, except for the one that ran off. On that matter, I agree with Sezira and Dain – we’d do best to leave the bodies lie and keep moving. Should they come back in greater numbers, I’d prefer to be far from here.”


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

While Borris is looking for the Tracks the others convince him this one orc might not be all that interesting!
a bit disappointed he says ok then let’s move on after taking what we need!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Hearing the general consensus form rather quickly, Misha withdraws her hand and shoves it in her coat pocket. "Okay then, did you find anything of note?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Looking over the bodies, you find four sets of studded leather armor, four falchions, six sad looking javelins, and 17 sliver pieces.

Dale helps you load the armor and falchions on the mule and looks you over, well, lets get moving, Rikar and Dain are correct. Let the buzzards and scavengers take care of the bodies. We still have four days on the trail and I want to get some distance between us and these dead orcs. He starts moving out, after making sure that everyone is in line as before.

After four more days travel, you come to the end of the trail out of the mountains, and below you about an hour away is Meadowvale. Dale points out a trail to the side, that will take you to The Last Shrine, it is a temple of Iri, should be about an hour. He pauses for a minute to let you take in the sight of the small village, and then, well, lets get going. I want to get there before nightfall. You will have to stay at the Old Stone Inn, since it is the only inn in town and he starts down the trail.


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

no arrows :(

After the orcs gear is loaded Sezira mutters something about selling it in town. Hoping someone will buy Orc armour. The weapons should fetch a good price. She doesn't object at all if any of the party wish to use the weapons or armour as their own. She has no training or skill with any of them. Agreeing fully with Dale she is eager to continue hoping they encounter no more before the town. She volunteers again for last watch over their campsite each night and spends it practicing forms with her rapier.

Upon leaving the mountains behind again and seeing the town for the first time she smiles. After a month of traveling together she would call all those with her friends and she turns to them and says, "Civilisation is beautiful isn't it? First thing I've been waiting to do is sleep in a proper bed."

Taking in the scene for a couple of minutes she then follows the party down the trail, pulling her hood up to appear human.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Being more "free-minded" than your typical dwarf, Dain also takes a couple of minutes to enjoy the scene. Of course, fact that it was their beautiful female elven compatriot that mentioned "proper bed", set a completely different tone for the scene.

Focus Dain, focus...let us go and get some good brandy down there

Shaking his head slowly, with a wry grin on his face Dain follows Sezira down the trail, not saying much, but displaying quiet obviously that he is in a good mood.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha agrees with trying to sell the gear in town, if anyone will take it. "Although I don't know if we'll get much for the javelins, shoddy workmanship and all. Might as well keep those and use'em in a pinch. The swords would probably fetch a good price with the right buyer, though. How are we going to divvy up the silver?"

Misha offers to spar with Sezira that evening. This does not need to be RPed out unless it is desired

As they arrive in town, Misha nods. "Proper bath is more what I had in mind." The facilities they had aboard the barge had been basic at best, and camping didn't make it any better. She looks over at the dwarf ogling the elf. "In fact I hope all of you take an opportunity to get properly cleaned up. Some of you smell like an orc's backside." She pauses for dramatic effect. "Might make a difference if you want to make a good impression later on."

As they get further in town, Misha asks around if there's a courier in the vicinity. She wants to send her sister a message to let her know she's fine and her travels are going well.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

"I don't smell that bad..." Redona mutters in answer to Misha. She helps load everything, then watches Misha and Sezira spar if they do. Still, a bath would be wonderful. I don't think I've ever gone this long without bathing.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha just laughs. "I was not referring to you, my dear." And gives another sidelong glance at the dwarf.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Borris a bit sick is quetly walking along with the rest of the group
yes a bath that might cure me of my vold!!
i am realy sick :-)

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Yes, a bath and a hot meal sounds nice. I hope such a small village has the accommodations necessary for all of us. As for the equipment, I'd suggest we sell what we can and split the coin. Orc-made gear is hardly what we want to be using, anyways."\

Josef does his best to brush the dust of the road off before arriving in town. A hopeless gesture, but one he makes regardless.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar looks down onto Meadowvale in the distance, then scans the mountains behind them, in case any orcs are still interested in them, though it has been days since they saw a sign of one.

He turns back to the group in time to catch the byplay about who smells like what, and chuckles quietly about Misha’s helpful hints toward Dain, thinking, I wonder if there’s anything to that? Would be an entertaining match, and the elf is a pretty one.

Out loud he says, ”A few days without a bath makes it much easier to hide out here in the wild. Your fruity soaps and such stand out when there’s a beast – or an orc – sniffing about for you. All the same, a pint alongside a hot meal will be a nice change.”


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"If a beast is sniffing about for us in Meadowvale, I'll be concerned about the alertness of the their constabulary."


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar says quietly to Misha "Normally I'd agree with you, but someone is certainly sniffing around the lovely Sezira..."


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

previously...
Sezira takes Misha up on her offer saying she would welcome the opportunity to practice anytime. Sezira prefers unarmed combat when sparring and can go for many hours without tiring. She enjoys the practice greatly, remembering back to when her father first taught her to defend herself many years ago.

"Always look your oponent in the eye Sezira! The moment you take your eyes off theirs is the moment they have the advantage!"


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)
Misha Keroun wrote:
"In fact I hope all of you take an opportunity to get properly cleaned up. Some of you smell like an orc's backside." She pauses for dramatic effect. "Might make a difference if you want to make a good impression later on."

At first, Dain just feels slight unease at Misha's words. He uses the first opportunity to "sniff himself out" when he thinks no one is watching, and can not help but conclude that the bard lady is right. His smell was not the prettiest thing around.

Almost at the same moment he opened his mouth to thank Misha in a way, realization its him She said "if I want to make good impression later on!". His face going red, and his ears burning, the dwarf continues to tag behind the rest of the party, using his short legs as an excuse. The amount of embarrassment he felt at that moment could not be easily understood or translated to others - he would rather charge a dozen of orcs single-handedly right now, than be in this position.

Following others quietly (pretty unusual for Dain), he walks into the town still unsure if he wants to bath at all, or just go and get drunk.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona follows in front of Dain at first but behind the others. She prefers not to feel like she is leading the group. After a few minutes she slows down even more to where she's pretty close to Dain.

"Are you okay, Dain?" Despite not actually being oblivious, she had yet to actually take notice of Dain's interest in Sezira. She did however notice that he was quieter than normal.

She was feeling more comfortable around the others after some traveling time, though she is still quieter and more awkward than the rest of them. Except for now. "You seem quiet..."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Camp the night before they arrive

Sezira wrote:
Sezira takes Misha up on her offer saying she would welcome the opportunity to practice anytime. Sezira prefers unarmed combat when sparring and can go for many hours without tiring. She enjoys the practice greatly, remembering back to when her father first taught her to defend herself many years ago.

Misha agreed to some unarmed sparring. "I admit it's not my strong point. My little sister always fully walloped me in that regard. All the more reason to get better, though."

Heading toward Meadowvale
Misha is first amused when she sees Dain slink off--that's what he gets for ogling an expedition colleague, she thought, as she had an odd sense of what was and wasn't "professional" on a venture--but then realizes she took more spirit when she had merely meant to take the piss out of him. She decides to let it drop for now--no reason to embarrass him further--but makes a mental note to buy him a drink whereever they lodge, and hope there's no hard feelings.


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Walking down the trail Sezira is oblivious and doesn't hear a word of the others conversation as she it too inntent on getting to town after their long journey.

Walking up with Dale she asks him if he knows anything usefull for them about the land or any exploration he might have done. "Anything we might be able to use would indeed make us very grateful. How long will you be staying here before leaving? I have a letter to compose to send to my brother and family."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Looking on with amusement at the party interplay, Dale starts down the trial in the lead. When Sezira asks Dale about Moru Country, and how long he will be in Meadowvale, he replies to her I have scouted out the route to here, and little of the surrounding lands. What I can tell you is that the Shoanti tribes are not fond of outsiders, but unless one of you do something very wrong, they will trade at least, although they are rather closed mouth. I will be in Meadowvale for about one week, then I head back to Kaer Maga. I will make a journey back here every month or so to pick up any report you would have for Captain Thorn. Also, if there is something that you wish to purchase from Kaer Maga I will bring it back to you.

As you approach the village, Dale becomes more vocal than he has been the whole trip here. Meadowvale, the entrance to Moru Country. When we get to the Old Stone Inn, Leah, the owner, will have rooms for you. The Inn is a two story building of wood and stone. It has excellent food, good conversation, late parties and the rooms are fairly priced and quite comfortable he looks over at several of the group, and smiles. There are probably several adventurer type folks there, as well as around nine hundred folks in the town, including a blacksmith, clothes maker, cobbler, leather worker and other folks. Meadowvale does its best to help adventurers,, he say smiling. Continuing down the trail, and then as if thinking of one last thing, If you are out exploring and need to leave messages for me, or journal copies, talk with Uncle Tarlogh. He is a wily old goat, and not the most honest of men, but he will not do me wrong, which means he will not do you wrong either.

Entering the village, he leads you to the Old Stone Inn, which is in the middle of the village, right off the square. Approaching, he notices two young boys, Misha, this is Guillaume. He is one of the stable boys for the Inn. They will take good care of your mule and won't steal any of the equipment. He tosses him a sliver piece, Guillaume, do what the lady says and take care of her mule.

He then leads you all into the Inn. As it is around dinner time, the place is bustling. A red haired woman, perhaps in her late thirties, seems to be running the place and Dale says to you that is Leah. Two barmaids are running around serving drinks and food, and you see several others helping. He points out several folk, Uncle Tarlogh, a human male sits in a corner, with two men hovering around him and watching the Inn. Harrough, the captain of the guard is talking with one of the barmaids. Dale also points out what looks like four adventurers, I have not seen them in town before, and finally points out a human male, who is playing the lute. That is Seallan, the town minstrel.

I am going to get myself a room, stow my gear, and come back down for dinner, he says. I suggest you do the same. Old Jobe over by the bar can set you up. He then takes his leave and heads over to Old Jobe.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

I'll do the same i could use a bath coughing Borris walks to the patron and asks for a room when answered he gets up to it and jumps in the tub they prepared for him. only faling asleep in it.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)
Redona wrote:

Redona follows in front of Dain at first but behind the others. She prefers not to feel like she is leading the group. After a few minutes she slows down even more to where she's pretty close to Dain.

"Are you okay, Dain?" Despite not actually being oblivious, she had yet to actually take notice of Dain's interest in Sezira. She did however notice that he was quieter than normal.

She was feeling more comfortable around the others after some traveling time, though she is still quieter and more awkward than the rest of them. Except for now. "You seem quiet..."

"What? Ah, yes, I was just...thinking...of...the adventure ahead, and what might await us..." - Dain was obviously lost in thoughts when he was approached by young Redona - "But you are right, young one, it is not like good old Dain to be quiet and contemplate the orcs and such. Here, let me tell you about that one time when our patrol was chasing a pair of goblin wolf-riders..."

And as easy as that, Dain switches to a "lighter" mood, telling stories (most of them obviously made up, but nevertheless amusing), gossips and even at one time humming a bawdy drinking song.

After they entered the city, Dain is more than willing to let someone else like Misha or Sezira do the "talking part", since they were obviously more suited for it. He would use the opportunity to present himself to Leah and Old Jobe, and request a room (can be a shared room, he does not mind) and a bath. After that unusual (bathing) part is done, Dain would hurry back to the inn, trying to engage in conversation either with captain of the guard Harrough or the minstrel Seallan.

His approach is rather straightforward (some would say simple): "Dain Harladorn, of the Pathfinder Society, at your service. My colleagues and me are here to explore Moru country and investigate the real stories behind some of it's more interesting legends"

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DM - Okay, I think I've got it now. Looks like I needed to clean up the way I had the point buy broken down, plus when I cut and pasted from hero lab I'd brought along Acrobatics (an untrained skill). Here's the updated list of skills and their purchases by level, then totaled. Should be 11 pts per level (8+int mod + 1 Favored Class Rogue):

Breakdown of Skill Point Buy (no modifiers):

1st Level Skills Breakdown (11pts = 8+IntMod (2) +1 Favored Class):
Appraise 1 (1/11)
Bluff 1 (2/11)
Climb 1 (3/11)
Disable Device 1 (4/11) Favored Class
Escape Artist (5/11)
Knowledge (Dungeoneering) 1 (6/11)
Perception 1 (7/11)
Profession (Merchant) 1 (8/11)
Sense Motive 1 (9/11)
Sleight of Hand 1 (10/11)
Stealth 1 (11/11)

2nd Level Skills Breakdown (11pts = 8+IntMod (2) +1 Favored Class):
Bluff 1 (1/11)
Climb 1 (2/11)
Disable Device 1(3/11) Favored Class
Escape Artist 1 (4/11)
Knowledge (Dungeoneering) 1 (5/11)
Knowledge (Local - Moru Country) 1 (6/11)
Perception 1 (7/11)
Sense Motive 1 (8/11)
Sleight of Hand 1 (9/11)
Stealth 1 (10/11)
Swim 1 (11/11)

Total Skills (22pts Spent)
Appraise 1
Bluff 2
Climb 2
Disable Device 2
Escape Artist 2
Knowledge (Dungeoneering) 2
Knoweldge (Local) 1
Perception 2
Profession (Merchant) 1
Sense Motive 2
Sleight of Hand 2
Stealth 2
Swim 1


Looking forward to seeing what you bring to the table. It's always fun to have new people to RP with. Even if Redona does have difficulty with strangers.


Thank you !

-- david


@Kreig - No need to change your history.

@All Others - You do not know about the "mining expedition". You were NOT told this by the dwarves in Stonehold.

-- david


I figured not. I try not to assume I know things.


Our healer is no longer able to participate in the PbP.

The current cast of characters is:
Borris (human/male) - Fighter 2 / Paladin 3
Rikar (human/male) - Spell less Ranger 5, and his animal companion Latys
Misha (human/female) - Bard (archeologist) 5
Josef (human/male) - Wizard 4 / Fighter 1 (going EK)
Kreig (dwarf/male) - Rogue 5

and the character to be replaced:
Redona (human/female) - Cleric 5

HERE is the link to the original recruiting post with the details of character creation. It also shows all the campaign tabs (Campaign Info (which has all the "old" maps including the campaign area map), Gameplay, Discussion, Recruitment, etc.).

The character needs to be a healer / divine caster as she keeps the team going. Look at Redona's profile, and you can see what she has for magic items and base your purchases on that, about 7,000 gold. (+1 armor, +1 shield, +1 light crossbow, +1 morningstar).

You will be introduced very shortly as the group has just left the mountain to return four folks that were being held captive to a warlike tribe just north of the mountain they are exploring, and you could be a wandering healer of some sort, or even a member of the tribe that wants to help with the exploration of the mountain.

A cleric, oracle, or shaman (from the Advanced Class Guide) would be good choices, ie. a full caster.

I would like to have a candidate ready to go by Wednesday or Thursday of this week (April 23rd or 24th)

Please post your character in this thread, thank you.

-- david

Envoy's Alliance

I have a healer for this, he needs updated and adjustments as well as becoming a full cleric instead of a cleric fighter, he got out of another campaign that has been dead for months. Though if it is okay, I might want to go Cleric 4, Magus 1.
In the end he will be cleric 14, magus 6.


I Still have to work on the fluff and the animal companion but I submit this oracle.


Would you allow a paladin/oracle character?

Edit: The would likely start as Oracle 3/ Paladin 2 and finish up Oracle 16/Paladin 4


FYI, currently the group is a very heavy melee party.

Paladin & Ranger deal out a bloody lot of up close and personal damage. The Fighter/Wizard/EK, and the Bard do not do as much, but can dish it out also up close. Rogue and Cleric did mostly ranged, or the Cleric cast spells.

What that means is that I am looking for more of a spell caster type cleric that does not have to be a primary or even secondary melee damage dealer.

@Jax, interesting concept but see above comments.
@Kita, interesting concept but also see above comments.
@Allistara, no go on the crocodile. This mountain has a lot of "dungeon" in it, and a crocodile would be seriously out of place.

Oh, and even though I only said no gunslingers, what I meant is no guns at all.

-- david


Do you reccomend me to have an animal companion or to focus in some other option? I choosed the crocodile to not compete in DPR with the martials of the group (instead to focus on grapple). The other option is the tiger wich is a damage dealer.


@David: Okay! I was hoping to go ranged anyways. I will have a character up and ready to look at either later tonight or tomorrow.


I will add a writing sample soon.
Please let me know if anything in the general stats needs fixing.
I am in -7 GMT, by the way.

General:

Natasha Alder
Human Oracle 3/Paladin(hospitaler) 2
LG Medium Humanoid (Human)
Deity:Erastil
Init +3; Senses Perception -1
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 armor)
hp: 59 (2d10+3d8+10+5)
Fort +9, Ref +8, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +7 Corrosive Composite Longbow (1d8+1d6) crit x3
Ranged +7 Javelin (1d6)
Melee +4 Sickle (1d6)
Oracle (Life) Spells Known (CL 3):
1 (6/day)
Detect Undead,Cure Light Wounds, Burning Disarm, Obscuring Mist
0 (unlimited)
Create Water, Stabilize, Light, Detect Magic, Guidance
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 10, Wis 8, Cha 18
Base Atk +4; CMB +4; CMD 13
Feats: Toughness, Selective Channeling, Point Blank Shot, Precise Shot
Traits: Blessed Touch,Collector (+2 Spellcraft)
Skills: Diplomacy +10, Heal +6 ,Knowledge(History) +6, Knowledge(planes) +6, Knowledge(religion) +6, Spellcraft +9
Languages Common
--------------------
Equipment
--------------------
-Mithral Shirt
-Corrosive Composite Longbow
-Sickle
-collection of "interesting" bird feathers and egg shells
-Wand of Cure Light Wounds (50 charges)
-Boots of the Cat
-Backpack
-50ft of silk rope
-Efficient Quiver (60 arrows, 10 javelins, 1 corrosive composite longbow(already listed))
--------------------
Special Abilities
--------------------
Oracle Mystery: Life
Oracle's Curses:Deafness
Smite Evil (1/day)
Aura of Good
Detect Evil
Lay on Hands (5/day 1d6)
Divine Grace (+4 all saves)
Life Link (3 links)
Channel Positive Energy (5/day 2d6)


I have this oracle that was in another game that died but will need to adjust (currently level 6) (probably drop the fighter level) might pick up fighter or brawler later but not really definite, depends of game development.

concept is inspired by Avatar the last air bender series.

the base stuff is in the profile I may need a new or modified back story.


Unfortunately, an dunless I am missing some houserule, you can not have a corrosive bow. It have to be at least a +1 corrosive bow.


yeah preferably not anny more melee

we got 4-5 already :-)
and as we aint got a straight arcane it would be nice to have a straight devine caster!

i dont make anny decisions but like to have my opinion heard llz!

(although trough actions barris is kind of pushed to the background :-))

Grand Lodge

...Josef has as much arcane power as a Sorcerer of appropriate level. He simply has spells and feats geared towards bashing people after casting a few spells...


Mmm... I was working on a melee cleric...

I might be able to submit a range cleric in the coming days.

Envoy's Alliance

Jax once had a gun coming out of another campaign then I deleted it making him in here, not sure if that was seen or not.
Okay full caster, will make him a cleric 5 when I re-update him.


I'm looking at a caster oracle with The Arcane Bloodline (via Eldritch Heritage Feat).

Primary Focus would be on casting spells, but if necessary can use revelations to get into Flanking positions and trip.

Race would probably be Elf or Half Elf, depending on Feat requirements (though I am now considering a Shoanti background, so might end up human).

In terms of Arcane Bond, if I can squeeze in Improved Familiar, would you allow me to have a Silvanshee? (I am planning on Chaotic Good).


@Allistara: Nope, no special house rule, I just had a brain fart on weapon enchanting. Thanks for catching that!

So the corrosive bow, is intended to be just a +1 instead.


Would you allow an aasimar Empyreal sorcerer 1/ cleric 3/mystic theurge 1+?


statblock:
Eynun
Male sylph cleric of Desna 5
CG
Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
DEFENSE
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 49 (5d8+9); Fort +6; Ref +5; Will +8; Resist electricity 5;
OFFENSE
Speed 40 ft. (30 ft. in armor)
Melee +1 starknife +6 (1d4+3/x3) or mwk starknife +6 (1d4+2/x3) or dagger +5 (1d4+2/19-20)
Ranged +1 starknife +7 (1d4+3/x3), mwk starknife +7 (1d4+2/x3), or dagger +6 (1d4+2/19-20)
Special Attacks channel positive energy (DC 12, 3d6)
Racial Spell-Like Abilities (CL 5th; concentration +5)
1/day—feather fall
Cleric Spells Prepared (CL 5th; concentration +8)
3rd—dispel magic, flyD, prayer
2nd—remove paralysisD, returning weapon, silence (Will DC 15), spiritual weapon
1st—bless, divine favor, longstriderD, shield of faith (2)
0—create water, detect magic, mending, read magic
Domains Liberation, Travel
STATISTICS
Str 14, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Base Atk +3; CMB +5; CMD 18
Feats Double Slice, Quick Draw, Two-Weapon Fighting
Traits Beacon of Faith; Strong Arm, Supple Wrist
Skills Fly +4, Heal +7, Knowledge (religion) +4, Perception +5, Sense Motive +7, Spellcraft +8
Languages Auran, Common
SQ agile feet 6/day, aura, breeze-kissed, liberation 5/day
Combat Gear alchemist’s fire (5), scroll of channel vigor, scrolls of lesser restoration (2), wand of comprehend languages (50 charges); Other Gear backpack, bedroll, belt pouch, +1 breastplate, candles (10), cheap holy text, cloak of resistance +1, daggers (5), flint and steel, iron pot, mess kit, rope, soap, spell component pouch, +1 starknife, mwk starknife (2), torches (10), trail rations (5 days), waterskin, wooden holy symbol, 302 gp
SPECIAL ABILITIES
Agile Feet (Su)
As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Breeze-Kissed (Su)
Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or
not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.
Liberation (Su)
You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement . This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
I have put the required information that was already in the stat block in bold. As for the rest, Eynun is a member of the Silver Crusade. His primary function in combat is to buff the party, and his spells can always be turned into healing as needed.

I have heard that the team you sent to Moru Country is in need of a healer. Well, I cannot let my feet put down roots here, for the Lady of Dreams bids me continue to spread tidings of freedom where I have opportunity. Moru is as good a destination as any, I suppose. I've never heard of gods breeding with dragons, but new sights are part and parcel of honoring Desna's name. To this end, I offer my magical skill (both healing and helping my comrades ahead of time so that they don't need healing), my wide traveling experience, and the starknives Desna has used to bless me in her service. May the winds always be at your back, Venture-Captain."


Nazard here. I built up the character using your rules and approximated her net worth at around 7,000 without going over.

I'll get her backstory and description up ASAP.


Therena wrote:

Nazard here. I built up the character using your rules and approximated her net worth at around 7,000 without going over.

I'll get her backstory and description up ASAP.

How do you become a MT at 5th level with only 1 level of Sorcerer?

-- david


It's the FAQ announcement that SLA abilities from certain races count as pre-requisites for prestige classes like mystic theurge, and that they've been intended that way since the beginning. I understand if you don't want to go that route, however.


Nazard wrote:
It's the FAQ announcement that SLA abilities from certain races count as pre-requisites for prestige classes like mystic theurge, and that they've been intended that way since the beginning. I understand if you don't want to go that route, however.

My home guys and I play simpler characters, and none of us are system/rules masters. The most complicated character in my home game now is a catfolk oracle (life). The others are dwarf bard (archeologist), human fighter and human sorcerer.

That said, the rule is fine, and the character is fine. Put up a background and reason for being at this location.

-- david

ps. @All - There look to be several good choices. I'll let you all know tomorrow or Thursday and thank you all for your submissions.


I withdraw. The campaign seems to be really fun but it seems I would need to change a lot of things from my oracle and I already made a mental image of her and I can not erase it from my mind.

Good luck people.


DM Papa.DRB wrote:


How do you become a MT at 5th level with only 1 level of Sorcerer?

-- david

With the right build, you can actually become MT at 3rd level.

The only problem I can see is that we will end up with cookie-cutter MT's (same sub-race, same alternate race abilities), but MT's will remain rare enough that I don't think it'll matter.

My crunch is complete, and I have the background in my head, so I just gotta write it up. Character name is Nefin, and he is a member of the Griffon tribe. Will be posting details shortly.

Grand Lodge

and here he is. The only details I haven't completed are for his familiar, but that depends on what I am allowed to have. Could you confirm that I am allowed a Silvanshee?


@David, are you still be accepting backgrounds at the moment?


Kita Misun wrote:
@David, are you still be accepting backgrounds at the moment?

Yes.


Background/Why is this random person in the area:

White

Through the trees Natasha caught a flicker of movement. I was different than the swaying of the branches in the gentle wind that had forced her to turn her head.

It couldn't be...

But as she crept closer a familiar sent finally managed to be detected over the heavy smell of the pine. Deer, and not just any any deer. The White Stag, the very same that had guided a poor lost girl to a strange town all those years ago. The stag that had proven to the clergy that she was destined to be an oracle of Erastil.

She could see him and he could see her. No doubt was left in her heart, only one stag has antlers like that and only one has vines growing on his body. She put away her bow and stood, walking towards the creature, palm out stretched. His nostrils flared before he bounded off, stopping at the top of a rise to glance back at her. Natasha sighed, no chance she was getting a ride this time, she was plenty old enough now to walk on her own two feet and that damn deer knew it too.

She lost track of time but easily hours had pasted chasing her guide through the undergrowth, over rockfalls, and finally following that smug stag up a cliff. The large, antlered head motioned down and north of where he was standing, and with a slight bow of his head, the White Stag disappeared back into the forest.

Well lets take a look here, must be something important if Erastil sent him to bring me here.

She looks down, and sees a small encampment. She kept looking, knowing that her god is not know for sending his devout on wild stag chases for pure amusement, there has to be something. She lays there watching the bustle of the people in and around the area, as the sun starts to descend, she sees it. Four adventures, bound, are being lead into the camp. Now she just needs to figure out what she is supposed to do with them


Background added to profile.


Darn, there were several very good submissions, but unfortunately only one will be choosen one and that is:

Therena

Please head over to the discussion thread and introduce yourself. In the next few days, you will be able to introduce yourself in game.

Thank you all for your submission:

-- david


argh!

Ive been lurking in this campaign since the beginning, usually popping in once a month or so to have a great read and catch up.....and I jump in this morning to find that I missed recruitment?! I say again....argh!

Good luck!


I... just found this! I will try to catch up and follow when I've got time. :)

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