DM Papa.DRB - Moru Country (Inactive)

Game Master Papa-DRB


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Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Back to the camp is fine with me. Which looks to me like the sense of the group anyway. This'll be my last post for a couple days, have a great weekend!

"Sounds good to me, let me show you that path I found." It had looked like while she was catching up, the group was deciding to turn around anyway. Which was fine with Misha, she was ready to have a rest.

She also wanted to study the symbols she sketched, and share them with the others to see what they thought.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

If our master dwarf agrees let's move to the camp Misha spotted and set up the usual! Let’s try to be extra cautious this night, know we are in enemy territory from now on!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Rikar:
You see two to three day old goblin, orc and human foot prints. Not fighting, but together.
DM Rolls:
%;p; 1d100 ⇒ 431d20 - 1 ⇒ (16) - 1 = 15 *rats*
Heading back down the trail for about two hundred yards, Misha points out the short side track, and you all see a place where you are able to camp for the night. It is a bit cramped. During Dain and Sezira watch, a small goblin patrol passes by but does not seem to notice the hidden trail, nor the group. You all get a reasonable nights sleep, even with the cold camp. The next morning, after everyone prepares spells, puts armor back on, you head towards the cave entrance again.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

As the group heads to the camp site that Misha has found, Rikar says to everyone, "Well, I'm glad we started with a little look into that tunnel, as I've learned something already. We had heard that the goblins and orcs were working together, which is strange enough. But the tracks in the tunnel told me that, a couple of days back, there was a group of orcs, goblins and humans that passed through there, and they weren't fighting each other as I'd expect."

GM:
Can Rikar tell approximately how large the group was and which direction they were headed?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Rikar:
Perhaps as many as six total. Tracks show that the group came from deeper in the mines, stayed at the guard post, then headed back into the mines.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Orcs and goblins cooperating is bad enough, but with humans collaborating with the monsters...that's something else indeed. We need to remain on guard at all times, in case they have more surprises awaiting us."


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

"Disturbing news. But it changes nothing. No chance they were prisoners?"

The next morning.
While she had the quick breakfast they were now used to, Sezira checked and cleaned her equipment as she did every morning. It was part of her discipline. A routine that she never broke. She watches the others prepare their magics, curious. She had several magical abilities she could use thanks to her heritage. She was sure she could become a powerful sorcerer if she trained but it hadn't been to her interest or her families benefit. She asks Misha about how she discovered her talents with magic and shares knowledge of her own abilities. Comprehend Languages, Read Magic, Detect Magic, Detect Poison 1/day

As they are walking back towards the entrance she is constantly looking around.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

In response to Sezira, Rikar says, "I doubt the humans were prisoners, unless the goblins and orcs bring their prisoners to stand guard duty. There were maybe half a dozen all in, and they came from deeper inside the mountain, stayed at the guard post a while, and went back into the mountain. And this was a few days ago."

Thinking for a moment, he adds, "I agree that this doesn't change our plan, to start into the mountain in the morning. But as we've agreed before, knowing your enemy is key, and we now know that our enemy is likely smarter than we thought, and that's not good news. I'd rather face an enemy that is stronger, rather than smarter, as smarter is far more dangerous. But I don't usually get to make that choice," he adds with a quick grin.

In the morning, Rikar feeds himself and Goma and checks over his weapons as the group prepares for their journey into Mount Moru. He chats with Sezira and asks "Would you like to take point as we go inside, or shall I? Or we could both go in front."

As the party approaches the entrance, Rikar looks and listens for any potential threats and scans the area for tracks. Goma walks by his side, nose and ears tuned for any surprises.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Survival: 1d20 + 6 ⇒ (16) + 6 = 22

Goma Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Since the discussion with the goblin Borris didnt speak much he is honostly stil a bit anoyed by the whole situation and feels a bit uneasy
at leased I can train my skils..


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

"Let us work together in this Rikar. Two may see what one misses. We should go ahead of the others to make sure it is safe to proceed, scouting each area for enemies, traps or information." At the entrance again she stands at the front by Rikar, ready to enter.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona had slept fitfully the night before. She was upset because Borris hadn't acknowledged her trying to make amends, but she was socially meek when she was uncomfortable, so it mostly just came out as her being especially quiet. She helped search up until the others went off to sneak, though.

Perception 1d20 + 4 ⇒ (6) + 4 = 10


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Borris folowed Seizira and Rikar in the tunnel sword and klar at the ready!

perception1d20 ⇒ 13


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM Rolls:
%; %; P; S; 1d100 ⇒ 591d100 ⇒ 711d20 - 1 ⇒ (14) - 1 = 131d20 + 10 ⇒ (2) + 10 = 12
P; S; 1d20 + 4 ⇒ (12) + 4 = 161d20 + 11 ⇒ (10) + 11 = 21
All:
Dancing lights is four globes with in a ten foot radius of each other so we have always played it, is a ten by ten square, one at each corner or closer.. A globe / torch light twenty feet in front of Rikar is close enough so he is not tripping over everything. Sezira with her low light vision can see further. Also, I forgot to mention, other than spoilers that have specific person(s) named, or have a check qualifier you are all free to read the DM Rolls or other spoilers.

Waking from the cold night, and after everyone prepares for the new day, you head back to the cave entrance. Sezira and Rikar with Goma take the lead. Josef casts Dancing Lights and four torch light globes appear twenty to forty feet in front of the lead scouts, and Misha follows suit and casts Dancing Lights so everyone else can see where they are walking.

Proceeding into the mountain along the twenty foot wide tunnel, you come to the small twenty by twenty foot guard area on the left that Rikar found yesterday. As there is no one there, and no fresh tracks, you continue down the tunnel. After another forty feet of going north into the mountain, you come upon a an old tunnel to the west (left) that is about sixty feet deep by twenty feet wide. This old tunnel has no features except for old mine debris and the clear appearance of a digging job interrupted long ago.

Continuing further, you move sixty feet and Sezira sees a junction forty feet ahead. It appears that from there, you could continue straight, or turn left or right. In the middle of the tunnel is an overturned mine wagon among a pile of debris.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

I am back, obviously :)

Back at the camp

Sezira wrote:
She asks Misha about how she discovered her talents with magic and shares knowledge of her own abilities.

"Ah, well some things I've just picked up here and there, but I did spend some time at a bardic academy in Magnimar, in the course of my studies. After all, where better to go to learn the world's lore and the best way to share it? The magic training they give was handy and I took to it. Otherwise I am not much of a performer, which is the other side of the bardic arts, so once I learned what I could, I got out of their hair."

Entering Mount Moru

Misha follows carefully, one hand firmly on the mule's reins, just in case Sunshine has her own ideas about which direction to take.

At the sight of the wagon, Misha approaches it but does not touch it, examining it closely. If she can, see below, she moves one of her dancing lights toward the cart to see if there is anything underneath it.

Perception 1d20 + 4 ⇒ (4) + 4 = 8

On dancing lights

Spoiler:
So far, I've been playing the spell as written. Does that mean we can't move the orbs in any direction as we like, up to the limits of the spell's range and as long as the orbs themselves stay somehow within 10 feet of each other (but not necessarily in a square)? Do we always have to summon all 4 lights? (RAW is no, but GM interp as I read it is yes). Can we do the vaguely humanoid shape option or is that also not available? If the spell is by house rule that limited, may I have the option of trading it for another spell, as I chose it for its versatility?

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Josef draws a dart and keeps it ready while traveling.

"I don't like the way this looks. Seems an opportunity for ambush."


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Re; Dancing Lights:
Per the PRD: "Effect Up to four lights, all within a 10-ft.-radius area" So, yes you can have 1 to 4 lights since it says "up to". Does not have to be in a square as long as they are within 10 feet of all the other globes, and yes, the single "vaguely shaped humanoid" is ok. I was only pointing out the 10 foot radius since in an earlier post you mentioned 20 feet in front and 30 feet behind (or something like that)
Not sure if I was clear enough. I stopped Rikar and Sezira 40 feet from the junction to give folks options on what they wish to do. Is Misha going to go past them and look at the cart by herself?


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Sezira tells the others of the cart and approaches it carefully. She searches the debris if there is nothing else immediately happening.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Re dancing lights: That was probably my own poor description (was probably describing two at the extreme and not the ones maintaining the line in between), thanks for the clarification.

Re the cart: Misha will explore it if and when the whole party gets close to it, and otherwise disregard; trying to catch up and obviously failed to catch the details, sorry. Will read more carefully next time.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Rikar says very quietly to Sezira, trusting in his elf companion's sharp ears, "Josef is right, this looks like a perfect ambush set-up. Have a care." His sword held out low in front of him, he then joins the elf in approaching the cart quietly, waving for Goma to accompany him.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Goma Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Borris at his best Also moves along right after Rikar and seizira staying within 10 feet of the person who is on point.
yes they would be a nice spot for an ambush! Dain be carefull at the back mate! Longsword and Klar at the ready borris moves forward with the rest his eyes not on the cart but on his suroundings.

perception1d20 + 0 ⇒ (18) + 0 = 18


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha of course upon hearing about the mysteriously overturned cart immediately wants to bound toward it and see what's underneath. As the others hiss warnings about ambushes, she stops short. She might be blushing, but suddenly the nearby dancing lights are angled so as not to cast much light on her face.

Observing the party go into sneaky sneaky mode as Sezira leads the way toward the intersection, she hangs back with the mule. She tries to remain alert, keeping an eye on her companions and on their surroundings.

Perception 1d20 + 4 ⇒ (7) + 4 = 11


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Perception+:
Borris: -- 18
Dain: 1d20 + 1 ⇒ (6) + 1 = 7
Josef: 1d20 + 0 ⇒ (7) + 0 = 7
Misha: -- 11
Redona: 1d20 + 4 ⇒ (3) + 4 = 7
Rikar: -- 19
Sezira: -- 21
ROUS; s;p;a;d; 1d20 + 11 ⇒ (11) + 11 = 221d20 + 4 ⇒ (6) + 4 = 101d20 + 1 ⇒ (1) + 1 = 21d4 ⇒ 3
Initiative+:
Borris: 1d20 + 4 ⇒ (4) + 4 = 8
Dain: 1d20 + 2 ⇒ (9) + 2 = 11
Josef: 1d20 + 1 ⇒ (12) + 1 = 13
Misha: 1d20 + 2 ⇒ (1) + 2 = 3
Redona: 1d20 + 3 ⇒ (3) + 3 = 6
Rikar: 1d20 + 4 ⇒ (5) + 4 = 9
Sezira: 1d20 + 5 ⇒ (1) + 5 = 6
ROUS; 1d20 + 3 ⇒ (19) + 3 = 22
ROUS 2nd attack; 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 3
Sezira and Rikar approach the cart, slowly and carefully, and Sezira begins to search the cart and surrounding debris. Even as careful as she was, a very large rat scuttles out from under the wagon, surprising all, and attempts to bite her. Although it misses, the rat gets another shot at her and this time bites her.

Josef UP!, then Dain, and Rikar

ROUS; 22
Josef: 13
Dain: 11 (will stand guard at the back of the pack if he does not post)
Rikar: 9
Borris: 8
Sezira: 6
Redona: 6
Misha: 3
@Sezira - 3 damage and give me a Fort save


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Fort Save: 1d20 + 1 ⇒ (3) + 1 = 4
Sezira utters a strange elven curse as the rat's teeth sink in to her leg.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Reacting quickly, Rikar steps forward and drives the tip of his greatsword through the rat's skull, pinning it to the cave floor.

Greatsword attack: 1d20 + 4 ⇒ (20) + 4 = 24
Greatsword, confirm crit: 1d20 + 4 ⇒ (13) + 4 = 17

Greatsword damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Greatsword crit damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Wow, those were some brutal initiative rolls! Glad you got that out of your system, DM Papa.

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

Dropping the dart in favor of his walking stick, Josef steps up and swings the quarterstaff against the rodent of unusual size

Swift Action: Arcane Strike, Move Action: Move to rodent, Standard Action: Attack 1d20 + 5 ⇒ (8) + 5 = 13 attack; 1d6 + 7 ⇒ (5) + 7 = 12 damage.

"Could be worse, I suppose. How you feeling, Sezira?"


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Borris moves in when he has the opertunity and strikes at the rats!

longsword attack: 1d20 + 4 ⇒ (20) + 4 = 24
longsword damage: 1d8 + 3 ⇒ (4) + 3 = 7

Klar attack: 1d20 + 4 ⇒ (4) + 4 = 8
Klar damage: 1d6 + 1 ⇒ (6) + 1 = 7


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

DRB: Should Sunshine and Goma also get Perception checks?

If Sezira's notably wounded (more than 1-2 HP damage), Misha will move to her and cast CLW (1d8 + 1 ⇒ (4) + 1 = 5). If she is not, Misha will move toward the fight and draw her weapons.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

just noticed i had a crit

longsword crit confirm roll: 1d20 + 2 ⇒ (11) + 2 = 13
longsword crit damage roll: 1d8 + 3 ⇒ (7) + 3 = 10

the bonus to attack is wrong btw the longsword is +2 not +4


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona moves to attack the closest enemy she can reach if she can. Otherwise she just moves closer.

Shortspear 1d20 + 1 ⇒ (3) + 1 = 4 damage 1d8 + 1 ⇒ (8) + 1 = 9

This is why Redona isn't a fighter...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Josef moves up to the rat, swings and just misses, however Rikar manages to cleave the beast in half.

Searching the cart debris, you find 3 small silver nuggets.

There is an tunnel to your left (west), straight ahead (north) and to the right (east).


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

@GM - I assume the orc/goblin/human tracks continue straight - is that so? Let me know if I need to make another Survival check. Is it a DC 15, for a dirt floor, or 20 for bare rock? This will affect whether I take 10, take 20, or just roll.

Rikar says quietly, "I'd like to just head straight into the mountain, but I don't like the idea of leaving unknown spots behind us." Pointing to the tunnel to the left, he says "I saw we check out this one, then the one to the right, then we can head deeper in once we're sure we're not leaving any surprises at our backs. Sezira, ready to take point with me again, after your rat bite?"


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

This whole area, at least right now, is dirt, so DC 15 survival

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Agreed. Lead the way."

Josef retrieves his dropped dart, holding it ready in his right hand while using his quarterstaff to assist in his trek through the cave.


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Before proceeding, Rikar checks the floor of the cavern for evidence of tracks, those he has been following and any others.

Take 10 on Survival, for a 16.

Will wait a bit for others to weigh in on direction.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Rikar notices that the trail of goblin, orc and human footprints take the right hand passage.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Then lets folow the trail!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Remember we're on a mission to find information and evidence... I agree with Rikar that a thorough approach would be best, and taking the left path first therefore would be a good idea. Although if there are not tracks leading that way, we'd best be wary of the possible reasons why."


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

"I'll be alright. Hopefully it wasn't diseased."

Sezira agrees with Misha that they should go left first.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

Borris looks confused there is no reason why left is anny shorter than right but left is a sure way to some answers! But borris has learned his lesson, shrughs and turns towards the left side.
Okay lets go left then!


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

BTW I am assuming Misha still cast CLW on Sezira, so Sezira you can be healed back to full.


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona nods at the group's decision to go left. She continues walking with the group, her spear out in case she needed it in the dangerous tunnels.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

ooc:
I have a new baby. A 2014 Subaru Forester. That is what my wife and I have been doing the last two days. Also, I am "assuming" that the group, since its mission is to explore, will at least go to the end of the "dead end" tunnels (no pun intended) and do perception checks to see if anything can be found.
Perception:
Borris: 1d20 + 0 ⇒ (17) + 0 = 17
Dain: 1d20 + 1 ⇒ (17) + 1 = 18
Josef: 1d20 + 0 ⇒ (11) + 0 = 11
Misha: 1d20 + 4 ⇒ (5) + 4 = 9
Redona: 1d20 + 4 ⇒ (6) + 4 = 10
Rikar: 1d20 + 5 ⇒ (6) + 5 = 11
Sezira: 1d20 + 4 ⇒ (14) + 4 = 18
With Rikar and Sezira and in the lead, you head down the left passage. You can see that it only goes about sixty feet to a t-intersection. Carefully approaching the intersection, and looking both ways, you determine that both sides go about another sixty feet and end in piles of rubble. Heading down the left tunnel it ends just like the other area, in a pile of rubble where the miners just stopped. Sezira however, notices a small, three foot standing stone, in the rubble with strange writing on it.

DC 15 Linguistics:
The Path Dies Here
We Shall Seek the Dragon Lord
DC 15 Perception or Survival:
The writing and statue are not much more than a year old


M Human (Shoanti) Spell-Less Ranger 17 | Init +4 (+12 Underground) |Perc +22 (+30 underground) | AC 30 / T 19 / FF 27 | HP 209 | Saves F +15 / R +15 / W +13 Loot tracker

Linguistics: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Rikar looks around the dead-end tunnel, then says to the group, "Any idea what this writing says?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Perception 1d20 + 5 ⇒ (12) + 5 = 17
Whoops, that was meant to be Survival, hence the +5, but either way she would have made it

Misha bounded toward the stone that Sezira pointed out, excited by the first prospect of something interesting. She examined it intently, and silently cursed herself though for never finding the time to study language as much as she'd liked, and though she'd been trying to catch up, at the moment, its meaning eluded her. She pulled out her journal though, and flipped through to her notes from Fiall's journal, to see if they might illuminate anything.

Would her notes include anything that might help translate?

"Sadly," she says as she flips through her journal, "This is fairly new... put up no more than a year ago or so... but I'm looking to see if there'd be anything I took notes on from Fiall's journal that still might illuminate the meaning..."

Grand Lodge

Transmuter 9 / Ftr 1 / EK 7 [ HP: 190/190 | 11 temp HP | AC:18 T:11 FF:17 | F: +14 R: +9 W:+13| initiative +1, perception +17] Human Male +2 Greatsword +21/16/11 (2d6+11) Power Attack +21/12/7 (2d6+26) ; Longbow +17/12/7 (1d8+12 20/x3)

"Well, take notes, and we'll come back to it after we learn the strange tongue. I intend to learn all the languages of the nearby area, so we'll just chalk it up to a 'future experience' for the moment."

Josef leans on his quarterstaff and illuminates the area to better see what's going on, but can contribute little else to the investigation for the moment.

"Back the other way, then?"


female elf Rogue 2 [ HP: 18/18 | AC:16 T:13 FF:13 | F: +1 R: +6 W:+0 | initiative +5, perception +5 ]

Sezira walks over to the little statue and examines it quickly.
No linguistics for me yet either...
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Whatever it might say was lost on her for now. Well there was nothing else here to see so she decided to push on and check the right dead end before returning to the main intersection.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

@Misha:
Fiall mentioned that the locals had there own language, Morudhain, however, he did not have the opportunity to learn it.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha nods at Josef. "He did mention there is a local tongue, Morudhain... but he himself did not get the opportunity to learn it. Let's hope we do!" She pulls out her writing kit and quickly copies down the strange words as best she can manage, before packing things away again and following the party back toward the intersection.


Male Human (part Shoanti) Fighter 2/Paladin3 | Init +4 | Perc +4 | AC 20 / T 12 / FF 18 | HP 54/54 | Saves F +11/R +7/W +6

when the others go look at the statue borris is kinda sceptical Strange how they all get excited about a few lines of words!!
Borris stays alitle from the end of the tunnel leaning towards the way forwardalowing the two leaders to pass em when they get back on the move


Female Human Cleric of Sarenrae 5 (HP 49/49, AC 19, T: 11, FF: 18, F+5, R +2, W+8, Init +3, Perc +7]
Spells Remaining:
1st: Command, CLW, Prot. from Evil; 2nd: CMW, Bull's Str, Lesser Restoration; 3rd:

Redona looks at the statue as well, but isn't an expert on things like this. "I wonder if the words are important?" she says aloud. She's sure they are, if someone took the time to carve them in something, but she wasn't sure what they meant.

1d20 + 4 ⇒ (10) + 4 = 14 perception

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