DM Panic's Silverhex Chronicles Classic Table 1 (Inactive)

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Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Fortitude check to Stabilize (DC12): 1d20 + 1 ⇒ (17) + 1 = 18 Stable.


GM Rolls:

W1 vs Adowyn: 1d20 + 3 ⇒ (12) + 3 = 15 for 1d8 ⇒ 2
W2 vs Adowyn: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d8 ⇒ 7
R2 vs Kolo: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 for 2d6 + 7 ⇒ (4, 1) + 7 = 12

Oloch works to bring Jirelle back into the fight, while Adowyn fires off an avenging shot for Leryn that fails to find its mark.

On the bright side, as the two archers rain down two arrows at the hunter, both go wide and miss their mark.

@Adowyn: GM Tip - If you stand on the last square inside the mist, you can fire out of it without any penalty, and anyone shooting at you would need to roll concealment.

The raging barbarian appears to have reached his patience with Kolo, bringing his greatsword down hard into Shardra's companion (12 damage to Kolo). He then turns to Oloch and grins, the blood of many fallen enemies drenching his hides.

Round 4 Con't
8 Oloch : Heals Jirelle for 3

Round 5
23 Jirelle : Unconscious
20 Adowyn : Pops out of mist, misses with bow
20 Leryn : Stable at -3
19 W1 (-5): Ready goes off, fires at Adowyn, misses
19 W2 : Ready goes off, fires at Adowyn, misses
14 Shardra : Attempts to climb again, fails
12 R2 (-13) : Strikes Kolo for 12
8 Oloch :

Round 6
23 Jirelle :
20 Adowyn :
20 Leryn :
19 W1 (-5):
19 W2 :
14 Shardra :
12 R2 (-13) :
8 Oloch :

Now Up: Everyone! (Technically Shardra would be after W1 and W2 now due to the readies, but I'm not worried about that)

Liberty's Edge

Male Human Healer/ Warrior 10

Thank you! I considered that, but figured that if I had concealment, so would they. If someone could move me, I would appreciate it!
Dodging the arrows, Adowyn give the bowman a rude gesture before firing two more arrows from the edge of the mist at the barbarian wielding the sword.

Attack: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Attack: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

Damage: 1d8 ⇒ 2
Damage: 1d8 ⇒ 8

-Posted with Wayfinder


Female Dwarf Lvl1 Shaman HP11/11, AC15 (T:9, FF:15), Init+1, Perc+4, Saves(F+2,R-1,W+5; +3vPoison,+5vSpells), CMB-1, CMD8
Kolo:
Tuatara Lvl1, HP5/5, AC14 (T:13,FF:13, Init+2, Perc+4, Saves(F+2, R+2, W+5), Bite +3(1d3-4 attach)

Shardra will move 15 feet north, drop her morning star and pull out her light crossbow.

-Posted with Wayfinder

Grand Lodge

Human Bloodrager Lvl 1 HP 13, AC: 17 (FF: 16, Tch: 11), Perception + 4, Initiative +1, F+4, R+1, W+0 Rage: 6/6 Elemental Strike: 3/3

Crowe molders.

-Posted with Wayfinder


Sadly, neither of Adowyn's arrows find their mark through the raging barbarian's breastplate.

Oloch stands in dangerous proximity to the brute.

Still Up: Oloch (round 5 action)

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

I was kinda hoping I'd healed Jirelle to consciousness...ah, well

Oloch steps forward and swings his great sword at the human that brough down his companions

to hit AC R2: 1d20 + 5 ⇒ (5) + 5 = 10

...but ends up waving his sword in the air a bit.


GM Rolls:

W1 vs Adowyn: 1d20 + 3 ⇒ (12) + 3 = 15 for 1d8 ⇒ 1
W1 Conceal (low=miss): 1d100 ⇒ 59

W2 vs Adowyn: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d8 ⇒ 5
W2 Conceal (low=miss): 1d100 ⇒ 84

R2 vs Oloch: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8 for 2d6 + 7 ⇒ (6, 5) + 7 = 18

The Pathfinders perhaps get their chance to turn the tide of the battle as two arrows whizz past Adowyn harmlessly and Oloch sidesteps the barbarian's greatsword as it thuds mightily into the ground, narrowly missing slicing him in half.

Round 5 Con't
8 Oloch : Swings greatsword but misses

Round 6
23 Jirelle : Unconscious but stable
20 Adowyn : Fires off two shots but misses
20 Leryn : Unconscious
14 Shardra : Moves, dropping morningstar and drawing xbow
13 W1 (-5): Shoots at Adowyn and misses
13 W2 : Shoots at Adowyn and misses
12 R2 (-13) : Swings at Oloch and misses
8 Oloch :

Round 7
23 Jirelle :
20 Adowyn :
20 Leryn :
14 Shardra :

Now Up: Everyone!


Attack: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Attack: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13

Adowyn sends two more arrows at the rager, trying to cover Oloch and give him some breathing room from close combat, but really just sending them into the dirt.

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Actually, if Oloch healed Jirelle for 3 hp, she now has 1 and is conscious!

Without rising from the ground, She stabs at the Kellid man's ankle with her rapier.

rapier: 1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 2


Jirelle would've been up and active in Round 5 since Oloch did the healing in Round 4!

Her hit from the ground in Round 5 wouldn't have dropped the rager (he'd be at -15 in round 5 after that hit).

While it's likely he'd have hit Jirelle for 12 instead of Kolo in round 5, we'll maintain he still finished off the tuatara, being distracted by it and not noticing the prone Jirelle stabbing at his foot).

This would mean Jirelle needs to post round 6 and round 7 actions alike then. If she can hit for 3+ damage in round 6, she'll deny the rager any round 7 actions or presence, which could affect her or Oloch's round 7 actions.

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Jeez, how'd I miss all that?

Round 6: Jirelle stabs the rager in the foot, then springs away.
Round 6, Rapier: 1d20 + 6 ⇒ (16) + 6 = 221d6 ⇒ 5

How 'dat?


The hulking barbarian takes a massive swing at Oloch, which luckily for the warpriest goes wide.

Then... he realizes he couldn't have even done that.

He looks down at his stomach and recognizes a rapier sticking out from around where his navel would be.

As it slides out, he looks up at Oloch as if to say.

You're lucky buddy, you were next.

He falls down onto his fellow barbarian, furthern heightening the bloody pile of bodies.

Rager goes down.

@Jirelle: I imagine you stabbed then stood with a move action in round 6. Now take a round 7 action!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Oloch thanks Gorum (and Jirelle) for his luck in this battle so far and moves up next to one of the archers as he sees the rager fall down next to the pile of bodies with the hole in his stomach Jirelle made

Double move, doesn't seem like I have a clear charge path..so just moving

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

The smart move would be to lie down so as to make aiming at her difficult. But Jirelle is pretty much a glass hammer, so...

The swashbuckler whoops a war cry and hustls after the archers, trailing blood behind her.

"Don't worry," she assures them, "I haven't forgotten you!"

Rapier attack on eastern foe: 1d20 + 6 ⇒ (5) + 6 = 111d6 ⇒ 2


GM Rolls:

W1 vs Oloch: 1d20 + 3 ⇒ (2) + 3 = 5 for 1d8 ⇒ 8
W2 vs Oloch: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d8 ⇒ 5

Adowyn's arrows go wide and Jirelle's rapier fails to find its mark on one of the archers.

Shardra would be up here prior to the 2 archers, and I imagine is firing her crossbow, which barring a critical hit would still mean the next NPC actions stay intact, so I'll advance ahead a little.

As Oloch closes, the two men seem to agree the half-orc with the greatsword presents a greater short-term threat that the hunter in the fog and concentrate their fire to little success (both miss).

Round 6 Con't
8 Oloch : Double moves towards archers

Round 7
23 Jirelle : Advances to archers, misses
20 Adowyn : Shoots at archer, misses
14 Shardra : TBD
13 W1 (-5): 5ft, shoots at Oloch, misses
13 W2 : 5ft, shoots at Oloch, misses
8 Oloch :

Round 8
23 Jirelle :
20 Adowyn :
14 Shardra :

Now Up: Everyone! (and Shardra twice for R7 and R8)

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Oloch has a wicked grin on his face as he takes a step forward and swings his great sword down in an overhead chop

To hit AC W2: 1d20 + 5 ⇒ (16) + 5 = 21
Damage W2 if hit: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Female Dwarf Lvl1 Shaman HP11/11, AC15 (T:9, FF:15), Init+1, Perc+4, Saves(F+2,R-1,W+5; +3vPoison,+5vSpells), CMB-1, CMD8
Kolo:
Tuatara Lvl1, HP5/5, AC14 (T:13,FF:13, Init+2, Perc+4, Saves(F+2, R+2, W+5), Bite +3(1d3-4 attach)

Round VII

Shardra should be at the northern mist edge now.

Shardra sticks her head through the mist and takes aim at W2. Her vision process still blurred, however, and she misses her mark.

Light Crossbow: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d8 ⇒ 2

She pulls readies another bolt to try again.

Round VIII

Light Crossbow W2: 1d20 - 1 ⇒ (20) - 1 = 19
Damage: 1d8 ⇒ 3

Crit Confirm: 1d20 - 1 ⇒ (13) - 1 = 12

She loads her weapon once more.


As Oloch drags his greatsword down across the man's chest, he stumbles but manages to stand defiantly before Oloch.

"Fine then, we fight with..."

Just as he's drawing his longsword, a feathered bolt appears in his neck. He grasps meekly at it, working to continue his thought.

"Grr...ggll..." THUMP.

The warrior falls to the ground, leaving a lone Kellid standing and facing the four Pathfinders.

W2 down. W1 sill in play.

Still Up: Jirelle, Adowyn

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

"Running now. Great idea," says Jirelle happily through bloody teeth. "Drop your weapon and run."

Jirelle readies an action to attack if the last archer does anything else besides dropping his weapon.

Readied attack:

Rapier: 1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 6
Critical Hit Confirmation: 1d20 + 6 ⇒ (7) + 6 = 131d6 ⇒ 1 Hit, no crit. Dang. Could've used the grit.


The last archer looks at Jirelle and seems about ready to thwack her with his bow.

Then his eyes dart to his fallen companion, a mess of greatsword wound ripped up his body and finally the precision-placed arrow.

He then seems to slowly do some arithmetic where he compares one to four. This takes the Kellid several seconds to complete.

"Pah! I will tell my tribe of you invaders!"

He throws his bow sloppily at Jirelle and turns on his heels, running for the plains at full speed.

Assuming you don't intend to murder-hobo him, we can drop out of combat and wrap up Quest #4 - "Crash", which you have all successfully completed!

(And that includes Crowe, as I don't believe there's a major negative consequence for death on a pre-gen in a quest)

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Huzzah!


Whew.. I was getting worried there for a bit. I too was questioning what was going to happen to our compatriots thatt fell. Glad to hear that they will continue to join us!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

I think Oloch would chase him down if you go by his personality of fight, fight, fight..but as a player I'm fine with letting the archer run. Looking forward to the next part..it was getting a bit scary there for a bit


BEGIN QUEST #5, WEBS.

(Also let me know if someone wants to switch pre-gens, since we've lost some folks - you can change anytime)

In the weeks after events along the border of Numeria, Oloch picks out the next promising lead from Ulisha's journal, which talks about finding and selling an adhesive in the markets of Daggermark.

Having made the journey to Daggermark, you find yourselves making last preparations prior to heading into the Shroudwood and the location where Ulisha believes you are most likely to find the adhesive.

Latest page from Ulisha's journal

Make one check and pop all relevant spoilers:

Knowledge Local or Gather Info DC10+:
Daggermark is one of the River Kingdoms. It is an exercise in anarchy, as anyone can hire assassins at affordable rates.

Knowledge Local or Gather Info DC15+:
These hires come from an Assassins’ Guild, which has found a particularly deadly partner in a Poisoners’ Guild that also operates out of Daggermark.

Knowledge Local or Gather Info DC20+:
Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily.

Knowledge Local or Gather Info DC25+:
You know enough about the day-to-day politics of Daggermark where you think you may be able to find another, better merchant for the adhesive (this provides a +2 bonus later).

Make one check and pop all relevant spoilers:

Knowledge Nature DC11+:
Giant spiders are known for their venom, which is known to weaken their prey.

Knowledge Nature DC16+:
Spider webs contain a strong adhesive that is used as astabilizer in volatile poisons. This adhesive is most valuable when it is fresh; the silk glands of a freshly killed spider are the best source.

Knowledge Nature DC21+:
You know exactly where you can find some silk glands, and believe you'll have no trouble harvesting them (this provides a +2 bonus later)

Grand Lodge

Human Bloodrager Lvl 1 HP 13, AC: 17 (FF: 16, Tch: 11), Perception + 4, Initiative +1, F+4, R+1, W+0 Rage: 6/6 Elemental Strike: 3/3

I'll pick another pregen and bring them along. I'll tag them in tomorrow.

-Posted with Wayfinder

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Diplomacy (Gather information): 1d20 + 0 ⇒ (7) + 0 = 7

"Hrm..Nice place, but nobody seems to want to talk to me..any of you know anything about the area?"


Knowledge Local: 1d20 ⇒ 15
Knowledge Nature: 1d20 + 5 ⇒ (20) + 5 = 25
Adowyn shares her limited knowledge of the area, but fills everyone in on anything that they wish to know about the spiders and more.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Hrm..thanks for the information. I'm ready to go into the Shroudwood as soon as the replacements show up to join us in the woods to gather some spider produced adhesives"


Yep, we're just waiting on the replacement pre-gens to check in. I'll need their icons/details in order to advance.

Grand Lodge

Human Bloodrager Lvl 1 HP 13, AC: 17 (FF: 16, Tch: 11), Perception + 4, Initiative +1, F+4, R+1, W+0 Rage: 6/6 Elemental Strike: 3/3

Sorry, got really busy. I'll get that in today. Feel free to procede with Crowe's icon for now and I'll swap in the right one after work. Don't want to hold things up. Same goes for Shardra.

-Posted with Wayfinder


Believe it or not, we're going right into me rolling Perception checks for people, so I'll need to know the pre-gens to advance and to make those rolls. :)

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Jirelle gets out her paddle-ball and starts banging the little rubber ball on a string. One. Two. Three. Four...


Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

A tall lithe Half Elf saunters in and takes a seat as the group is discussing setting out on the next leg of their mission.

"Heard at the local lodge you folks are a man down. Thought I'd come join up, help ya see this through." She says casually, as she draws an ornate but battered pistol from a leather holster and begins to carefully clean and oil it. Then, offhandedly she adds

"Oh, and sorry about your friend."

Tagging in for Crowe.

Diplo Gather Info: 1d20 ⇒ 14


Giving Shardra a chance to tag in as herself or an alternate pre-gen.


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

Thanks! Sorry this is my busy time of the year. Will make it a point to be better. Replacing the shaman with the monk.

A lean man unburdened by any means of armor or even hair glides into the room and joins the group's discussion.

"A Shaman contact of mine asked that I aid you in your next endeavor. Seems she needs some time to resurrect her companion, so she says. I'm sure my padaprajna training will prove useful to you." He explains in a calm voice as he slowly meets the eyes of each new companion.

Gather Information: 1d20 ⇒ 17

He adds, "I've heard talk of two guilds operating out of Daggermark: Poisoners and Assassins. A despicable but deadly combination..."

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Olochs nods at the newcomers.

"Hrm..nice to meet you all"


GM Rolls:

Perception:
Adowyn: 1d20 + 6 ⇒ (18) + 6 = 24
Jirelle: 1d20 + 3 ⇒ (11) + 3 = 14
Lirianne: 1d20 + 7 ⇒ (20) + 7 = 27
Olach: 1d20 + 4 ⇒ (20) + 4 = 24
Sajan: 1d20 + 5 ⇒ (14) + 5 = 19

DC17, so all but Jirelle make!

Initiative:
Adowyn: 1d20 + 4 ⇒ (5) + 4 = 9
Jirelle: 1d20 + 4 ⇒ (19) + 4 = 23
Lirianne: 1d20 + 5 ⇒ (6) + 5 = 11
Oloch: 1d20 + 3 ⇒ (17) + 3 = 20
Sajan: 1d20 + 2 ⇒ (11) + 2 = 13
Spiders: 1d20 + 3 ⇒ (8) + 3 = 11

Ulisha's map leads you from the outskirts of Daggermark into the Shroudwood to the city’s southeast.

The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those seen earlier. These webs crisscross the canopy above, most strands meeting near the center to support a large globe of webbing the size of a large pumpkin.

As Oloch and Jirelle lead the way towards the large globe of webbing, several of you (sadly all but Jirelle) get the sense they are not alone.

A pair of spiders skitter through the tree branches above (imagine they are starting 10ft up and there are branches everywhere; DC10 to Climb up to a branch to engage them while they are out of melee range) to defend their prized nest.

Surprise Round
20 Oloch :
13 Sajan :
12 Lirianne :
11 Spiders :
9 Adowyn :

Round 1
23 Jirelle :
20 Oloch :
13 Sajan :
12 Lirianne :
11 Spiders :
9 Adowyn :

Now Up: Oloch, Sajan and Lirianne (surprise round actions)

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Well since it doesn't make a whole lot of sense to walk through a forrest with a great sword drawn already...drawing my weapon and taking a 5ft step towards both the nest and one of the spiders

Sensing something isn't quite right Oloch takes a quick glance around and draws his weapon as he steps toward the source of his discomfort


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

Sajan draws his temple sword walks 5 feet SW.

"A battle up in the trees. This should prove interesting."

I'll update the map tonight unless someone else can move me.

-Posted with Wayfinder

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Moved you

Grand Lodge

Human Bloodrager Lvl 1 HP 13, AC: 17 (FF: 16, Tch: 11), Perception + 4, Initiative +1, F+4, R+1, W+0 Rage: 6/6 Elemental Strike: 3/3

Lirrianne's eye dart upwards at the sound of dozens of skittering legs, and she draws her pistol with such casual speed and grace that to anyone not watching closely, it would seem to have simply appeared in her hand.

Wayfinder won't let me change the character I made this post with, so just pretend it was Liri instead of Crowe.

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4
DM Panic wrote:
As Oloch and Jirelle lead the way towards the large globe of webbing, several of you (sadly all but Jirelle) get the sense they are not alone.

Yeah, that's par for the course.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Still here.. Just oblivious until after the spiders attack


GM Rolls:

S1 vs Sajan touch: 1d20 + 5 ⇒ (15) + 5 = 20
S2 vs Leryn flat-footed touch: 1d20 + 5 ⇒ (6) + 5 = 11

The two spiders hiss menacingly and shoot webs at Sajan and Leryn, entangling both the monk and wolf in a sticky mess (entangled condition; DC12 to break).

They then scuttle along the branches causing loose debris and leaves to fall into the dim clearing.

(I assume you tackled light on your way here (Oloch likely cast a light spell), so don't worry about low light).

Surprise Round
20 Oloch : Draws greatsword, 5ft
13 Sajan : Draws temple sword, 5ft
12 Lirianne : Draws pistol
11 Spider 1 : Web on Sajan
11 Spider 2 : Web on Leryn
9 Adowyn :
9 Leryn :

Round 1
23 Jirelle :
20 Oloch :
13 Sajan :
12 Lirianne :
11 Spider 1 :
11 Spider 2 :
9 Adowyn :
9 Leryn :

Now Up: Everyone! (Adowyn and Leryn surprise round actions; everyone else full round 1 actions)


Leryn Strength: 1d20 + 2 ⇒ (2) + 2 = 4
Leryn is woefully entangled in the webbing, and Adowyn draws her bow and stands over him, ready to make shish-ka-spiders


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

Strength Entangle: 1d20 + 3 ⇒ (7) + 3 = 10

Sajan is so covered in sticky webbing that even his digits are sick together, making it too difficult for him to rip any of it off. He advances SW 5ft in pursuit of the skittering western spider.

-Posted with Wayfinder

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

I would have cast light if it's needed..but the pregen Oloch does not have light as one of his cantrips and doesn't own a wayfinder or any other way to make light. He does have darkvision though. So unless someone else has light as a spell (or carries a torch/sunrod or something) it's not very light around here

Oloch moves to the other side of the nest and glances around the area and up in the tree with the spider, trying to see how far the creature can get away from us, while standing menacingly near the spider's nest ...hoping to draw them back to it.

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

To be clear, are the spiders visible on the map on the ground or in the trees above?

Grand Lodge

Human Bloodrager Lvl 1 HP 13, AC: 17 (FF: 16, Tch: 11), Perception + 4, Initiative +1, F+4, R+1, W+0 Rage: 6/6 Elemental Strike: 3/3

They're in the trees just now. 10 feet up.

-Posted with Wayfinder

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