DM Panic's Silverhex Chronicles Classic Table 1 (Inactive)

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Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Lirianne glances around at all the possible avenues of approach, and decides to simply plant herself by the fire to cover all possible angles, then starts a watch for oncoming foes.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

-Posted with Wayfinder


Ok.. How is this? We set Lirianne and Preg at the fire with Ulisha, I will patrol, Saijan and Jirelle can take the cave and come out in a surprise flank.


GM Rolls:

Perception:
Adowyn: 1d20 + 6 ⇒ (4) + 6 = 10
Jirelle: 1d20 + 3 ⇒ (1) + 3 = 4
Lirianne: 1d20 + 7 ⇒ (11) + 7 = 18
Olach: 1d20 + 4 ⇒ (19) + 4 = 23
Sajan: 1d20 + 5 ⇒ (9) + 5 = 14
Ulisha: 1d20 - 1 ⇒ (13) - 1 = 12

Lirianne+Oloch beat DC15.

Initiative:
Adowyn: 1d20 + 4 ⇒ (3) + 4 = 7
Jirelle: 1d20 + 4 ⇒ (6) + 4 = 10
Lirianne: 1d20 + 5 ⇒ (15) + 5 = 20
Oloch: 1d20 + 3 ⇒ (5) + 3 = 8
Sajan: 1d20 + 2 ⇒ (5) + 2 = 7
Ulisha: 1d20 + 2 ⇒ (2) + 2 = 4
Assassins: 1d20 + 4 ⇒ (17) + 4 = 21

S vs Ulisha: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d4 + 2 ⇒ (4) + 2 = 6

As the Pathfinders set their watch, they keep their eyes focused on any possible avenue for the Vessels Below to take. A few hours pass and several members of the group aren't exactly keeping the best watch as they begin to tire.

Just as a sound draws their attention eastward, the trained assassins spring an ambush from the west. Rushing ahead at the half-orc, a man carrying nunchaku springs from the shadows along the hill's side. Further off and hidden in the large rocks, a halfling pops out with a small longbow and lands an arrow in Ulisha's gut (6 damage to Ulisha).

Ulisha grunts as she pulls the arrow free, her blood drenching the ground.

"There... ugh... here...!"

Surprise Round
21 Assassin (B) : Moves up to Ulisha
21 Assassin (S) : Shoots Ulisha for 6
20 Lirianne :
9 Oloch :

Round 1
21 Assassins :
20 Lirianne :
10 Jirelle :
9 Oloch :
8 Adowyn :
7 Sajan :
4 Ulisha :

Now Up: Lirianne, Oloch (surprise round actions)

Note: The campfire provides 20ft of light. You can have any personal light source you wish in effect prior to combat, like continually refreshed Light cantrips. Otherwise, I assume the halfling by the rocks is tough for most people to see at this point.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

I'm assuming I have my weapon out already since we expect trouble

(Surprise round:)
Oloch moves next to the assassin that moved up to Ulisha


Absolutely, anything can be in your hands. You were definitely expecting trouble.

Still Up: Lirianne


Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

As the assassins spring into the camp and draw first blood, Lirianne drops the cloth she was using to polish her weapon, calmly swings it up to point at the one outlined by the fire's flickering light, and fires.

Pistol vs Touch: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
damage: 1d8 ⇒ 8

-Posted with Wayfinder


GM Rolls:

S vs Liranne: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23 for 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
B vs Liranne: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 4 ⇒ (6) + 4 = 10
B vs Liranne: 1d20 + 4 ⇒ (8) + 4 = 12 for 1d6 + 4 ⇒ (1) + 4 = 5

BANG.

The assassin with the nunchaku took note of the threat Lirianne posed.

Wordlessly, he gestured to the halfling sniper, who's next arrow sunk into Lirianne's arm (4 damage).

Then, the man stepped forward, his nunchaku a dizzying blur as he pummeled the gunslinger with the blunt weapon (10 damage).

Surprise Round
21 Assassin (B) : Moves up to Ulisha
21 Assassin (S) : Shoots Ulisha for 6
20 Lirianne : Blasts B fir 8
9 Oloch : Moves

Round 1
21 Assassin (B) : Delays for S
21 Assassin (S) (-8): Shoots at Lirianne for 4 dmg
21 Assassin (B) : Out of delay, 5ft and whacks Lirianne for 10
20 Lirianne :
10 Jirelle :
9 Oloch :
8 Adowyn :
7 Sajan :
4 Ulisha :

Now Up: Everyone!


Leryn charges forward into the fray, circling around Preg to come at "B" from behind
Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

As Leryn attacks, Adowyn sends two arrows at the assasin
Attack: 1d20 + 2 - 2 - 2 ⇒ (3) + 2 - 2 - 2 = 1
Attack: 1d20 + 2 - 2 - 2 ⇒ (8) + 2 - 2 - 2 = 6
+2 pbs, -2 Rapid, -2 shooting into combat

wow.. The dice roller is not friendly this am..


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

Sajan moves into position next to Jirelle (1W,1SW,2S,1SW). The firelight reflects off of his temple sword as he raises it, but instead of bringing it down on 'B' he makes a jab with his free hand in hopes to stun the assassin.

Stunning Fist Unarmed Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The monk's fist finds solid contact on the assassin's vitals. Firelight reflects from Sajan's direction once again, though this time off of his pearly whites as he cracks a satisfied grin. The nunchaku hit the ground a moment later, it's wielder currently stunned.

Stunning Fist: (it drops what it holds, can’t take actions, loses its Dexterity bonus to AC, and takes a –2 penalty to AC)


Leryn's teeth found purchase in the assassinm while...

Fort DC11 vs Sajan stunning fist: 1d20 + 5 ⇒ (7) + 5 = 12

... the nunchaku-wielding assassin certainly lost the wind in his lungs, but managed to just barely shake off Sajan's strike.

(16 damage so far to "B")

Still Up: Lirianne, Jirelle, Oloch


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

Forgot about that. Fiddle sticks.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Oloch takes a step next to one the assassins and takes advantage of the fact that Sajan is distracting him to try to hit him with his great sword

to hit AC B: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage if hit: 2d6 + 6 ⇒ (4, 2) + 6 = 12


Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Stabalize: 1d20 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Why does it say "Fire" over Jirelle's icon?


I think that is where the notation for the campfire was. The X is actually the campfire though.


Oloch's massive swing fails to connect with the assassin.

Still Up: Jirelle

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Jirelle slashes at the assassin next to her.

Rapier: 1d20 + 6 ⇒ (17) + 6 = 231d6 ⇒ 5

If Jirelle is attacked, she will respond with an Opportune Parry and Riposte.

Opportune Parry and Riposte:
Opportune Parry and Riposte When an enemy attempts a melee attack against Jirelle (but before it rolls its attack roll), Jirelle can spend an attack of opportunity and 1 panache to make an attack roll as if she was making an attack of opportunity with a –2 penalty for every size larger than Jirelle the enemy is. If Jirelle’s result is higher than the enemy’s, the attack misses, and Jirelle can then spend an immediate action to make a counterattack against that enemy, as long as she can reach it.

Parry: 1d20 + 6 ⇒ (13) + 6 = 191d6 ⇒ 1
Riposte: 1d20 + 6 ⇒ (15) + 6 = 211d6 ⇒ 2


GM Rolls:

Ulisha CLW: 1d8 + 1 ⇒ (3) + 1 = 4
S vs Sajan: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22 for 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Sajan's blow does have its intended effect as he recognizes Jirelle stabbing the assassin just before his hit connects. The assassin falls to the ground, dropping his nunchaku.

Ulisha rushes to Liranne to administer her wounds while the halfling assassin now focuses his attacks at Sajan, seeing him at the biggest threat to his mission's success. His arrow hits the monk's leg (5 damage).

Round 1
20 Lirianne : Unconscious
10 Jirelle : Slashes at B for 5
9 Oloch : Swings and misses
8 Adowyn : Claws B for 7, but fails to trip him
7 Sajan : Punches B for 9, dropping him
4 Ulisha : Rushes up to heal Lirianne for 4

Round 2
21 Assassin (S) (-8): Shoots Sajan for 5
20 Lirianne :
10 Jirelle :
9 Oloch :
8 Adowyn :
7 Sajan :
4 Ulisha :

Now Up: Everyone!


Adowyn rushes forward and sends an arrow at the halfling
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
but the arrow goes wide.

Lerynn attacks the halfling
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
CMB Trip: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

A little disappointed at the lack of a fight that the first assassin put up, Sajan turns his attention towards the gnome.

"Aren't half-orcs supposed to be fierce in battle?! Let's see what you can do!"

The bloodthirsty monk charges straight to Lerynn's side, finishing his movement with a slash just over the short head of his tiny foe.

Temple Sword: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Having his charge lane blocked and having his armor slowing him down too much to reach the last enemy and still be able to extract some revenge Oloch looks around the field of battle and notices his fallen comrade, unable to stablize her from a distance he hustles to her side

(double move next to Lirianne, will try to heal her next round)


Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Actually Ulisha already got her on her feet, but feel free to throw some more HP her way.

-Posted with Wayfinder


Leryn charges ahead, viciously biting the halfling assassin.

Still Up: Jirelle, Lirianne


Gunslinger 1| AC 16 T 13 FF 13 | HP 13/13 | F +4 R +5 W +2 | Init +5 Perc +7; low-light vision

Without rising from the ground, Lirianne reloads her weapon, closes one eye, and fires at the sniper that hit her, hoping to pay him back in kind.

Pistol vs Touch: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
damage: 1d8 ⇒ 5

Deadeye to shoot beyond range increment without penalty

-Posted with Wayfinder


Male Human Lvl 1 Monk HP 11/11, AC14 (T:14,FF:11), Init +2, Perc +5, Saves(F+4,R+5,Will+3), CMB +3, CMD 17

erm halfing* not gnome

-Posted with Wayfinder

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Jirelle hustles over and lunges at the last assassin with her rapier. "Boy, you guys really need to brush up on what to do when badly outnumbered!"

Rapier: 1d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 1
Critical Hit Confirmation: 1d20 + 6 ⇒ (13) + 6 = 191d6 ⇒ 3


The assassin, silent in his duty thus far, opens his mouth to respond to Jirelle's taunt.

Sssssss.....

As blood burbles up and sputters, the halfling raises a hand and tries again to explain the mantra of the Vessels Below.

Ffffffssss....

Collapsing, his efforts are cut short.

Out of combat!

Ulisha comes rushing out to take a look at her would-be assassins before throwing her arms around Zadim.

"Oh you did it! Now we must hurry before Anwald decides to hire more Vessels for a follow-up attempt!"

So you've technically made a bunch of gold fetching and selling the various items from Ulisha's journal. Anwald Tullivor is the "gentleman" who set these assassins after Ulisha by naming her an enemy of the Red Revolution. His motivation was clearly because Ulisha stole the platinum cup from the Tullivors.

You have a few choices on how to proceed to wrap this up, but essentially your goal now is to get Anwald to stop his pursuit of Ulisha, either by repaing him for the value of stolen cup... or some other diplomacy or trickery. I'll let you guys discuss how you want to proceed, but essentially it will come down to (a) Paying him, (b) Diplomacy or (c) a Bluff.

Once you decide, I'll wrap up (if you pay him out of the proceeds of the items Ulisha led you to) or set the final scene (if you use Diplomacy or Bluff). If we go that route, we'll take the person with the highest Diplo/Bluff, have them roll and get some assist rolls.

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Just for the sake of laughs, do we know the value of the cup?

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Paying him off seems like the safest course of action since none of us seem to have a decent bluff or diplomacy....but it feels wrong to loose money.

Grand Lodge

Human Bloodrager Lvl 1 HP 13, AC: 17 (FF: 16, Tch: 11), Perception + 4, Initiative +1, F+4, R+1, W+0 Rage: 6/6 Elemental Strike: 3/3

Have we considered murder?

-Posted with Wayfinder


I have to agree with Preg.. if anyone had a high enough diplomacy or bluff, we could keep the money and the silverhex.. but I really don't see that as a viable option. Maybe just for shits and Giggles we could all roll something and go from there if it's high enough?

-Posted with Wayfinder


No harm in trying Diplomacy. I'll give you a chance to make that decision and update tomorrow morning!

You appraise the cup at 500g, of which you have 1000s of gp of "funny money" from Ulisha's various tasks.


Bluff: 1d20 ⇒ 18
Well, I'll be darned.. Ok. With a few assists and some props (like a blood stained shirt or something of Ulisha's), we may be able to convince the guy that Ulisha is dead. We killed the assassins for payback, and everyone walks away with no harm no foul. We dont mention any money, and he gets his "justice"

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

"Sure!"said Jirelle. "Let's just tell him we killed her!" Jirelle accentuated her point with several jabs of her rapier at the air.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

assist Andowyin on bluff: 1d20 + 0 ⇒ (20) + 0 = 20 (+1?)

"We are here to inform you that Ulisha is no longer with us."

Not sure if guidance can be used, but if it can..also using it on everyone who rolls


Adowyn works hard along with Oloch's help, suggesting Ulisha has expired at the hands of the assassins.

His eyes flit over the heavily laden bags of the Pathfinders.

"And that means her possessions go to whom next. Your Society? I'll assume they will also inherit her debts."

Gritting his teeth, he continues.

"I've seen my share of Pathfinders in my years. Each one easily carrying thousands of gold in wealth, caring not for whom they upon to obtain it. You may believe my family is one of the wealthiest in Avistan, but I assure you, we cannot even collectively compare to the wealth of a single adventurer in the upper echelons of your organization..."

Anwald seems quite unwilling to budge on seeking recompense for the chalice stolen from his family by a member of the Pathfinders.

It's a fairly hard DC to make, even getting to 20 with Adowyn's roll and Oloch's assist.

It's funny money at this stage. You've all made thousands of gold from the items Ulisha sent you to fetch, so 500g is easily handed over.

Barring objections to handing the coin over, he will forgive Ulisha and the Society and call off his personal crusade.

Grand Lodge

Female Half Elf Swashbuckler 1 - HP 1/12 - AC 18/T: 14/FF: 14 - Perception +3 - F: +1/ R: +5/ W: +3* - CMB: +6 - CMD: 14, Speed: 30, Init. +4

Let's pay the man and be done with it!

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