DM Panic's PbP Gameday 4 Siege of Serpents (Inactive)

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Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri will spend 2 charges of her Wand of Cure Light wounds to save the caretakers.
"Rest easy, OK? We'll take over from here."

Cirri casts Dancing Lights and surrounds herself with four orbs of light.

Liberty's Edge

Regional Venture Coordinator - Online


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Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I seem to have misplaced my password for that site...anyone mind sending it to me again please?

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources

Quinn enters the doors behind Telos. He fumbles around in his pockets, but due to some inexplicable carelessness, he has no source of light.

Grand Lodge

Female Human Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4
Tracked Resources:
Cure Light Wounds 2/50, Channel Positive Energy 2d6 (DC 16) 2/5 PotioLeLR 0/2

If there is still time save your wand charges. I will use an Channel and include every one

Channel Positive Energy: 2d6 ⇒ (4, 5) = 9

Sarenrae heal these wounds!

Then Kyra casts light in her holy simbol

May your flame guide us in the dark times Kyra then uses her new lighting symbol to illuminate the room for her friends.


As the caretakers are revived, they quickly express their gratitude.

"Oh my! It was horrible!"

"Yes, they attacked so fast!"

The pair, an older man and woman, quickly explain that the doors to the west lead immediately into a dissection room and eventually an ossuarium where they clean the skeletons.

Digging about their bodies, they produce a pair of flasks and press them into Kyra's hands.

These are a pair of potions of lesser restoration.

At the shouts coming from the south, they both shuffle off, now less likely to be eaten by a pair of pards.

"Good luck! We'll regroup with the others in the South!"


With the light cast from Kyra's holy symbol, Telos and Cirri begin to lead the way into The Mausoleum, in search of further survivors of the Aspis aggression.

At the end of the hall, the room continues ahead opening into the ossuarium, while halls also head to your left and right.

Keeya makes out the creak of armor and arrows being drawn against bowstrings, and quickly realizes that you all have stepped into some sort of ambush.

Before she can react, a pair of arrows thud into Kyra and Quinn. You all can make out the sound of arcane syllables as a third Aspis appears and targets Keeya with his magic.

@Keeta: Make a DC15 Will vs cause fear

GM Rolls:

Aspis Stealth: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Cirri: 1d20 + 0 ⇒ (19) + 0 = 19
Keeya: 1d20 + 5 ⇒ (18) + 5 = 23
Kyra: 1d20 + 4 ⇒ (13) + 4 = 17
Quinn: 1d20 + 8 ⇒ (4) + 8 = 12
Telos: 1d20 + 5 ⇒ (12) + 5 = 17

Initiative
Cirri: 1d20 + 1 ⇒ (19) + 1 = 20
Keeya: 1d20 + 3 ⇒ (4) + 3 = 7
Kyra: 1d20 + 0 ⇒ (5) + 0 = 5
Quinn: 1d20 + 1 ⇒ (1) + 1 = 2
Telos: 1d20 + 2 ⇒ (9) + 2 = 11
Aspis: 1d20 + 3 ⇒ (5) + 3 = 8

1 vs K: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d8 + 1 + 2d6 ⇒ (6) + 1 + (2, 3) = 12
2 vs Q: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d8 + 1 + 2d6 ⇒ (2) + 1 + (5, 6) = 14

Surprise Round
8 Aspis #1 : Fires arrow at Kyra, hitting for 12
8 Aspis #2 : Fires arrow at Quinn, hitting for 14
8 Aspis #3 : Casts Cause Fear at Keeya. DC15 Will or flee for 1d4 ⇒ 3 rds
7 Keeya :

Round 1
20 Cirri:
11 Telos:
8 Aspis:
7 Keeya:
5 Kyra:
2 Quinn:

Note: Keep in mind there's some low light penalties throughout. The two Aspis archers (red 1 and red 2) are in darkness. Red 2 appears to be shooting through the shelves of a bookcase.

Now Up: Keeya (surprise round) then normal rounds with Cirri, Telos

Silver Crusade

Female Sylph Wizard 7 HP 17/27; AC 16; TCH 15; FF 13; F +1; R +6; W +5; CMB+3; CMD 17; Speed 30FT; Init +3; Perception +6;

Will vs. DC15: 1d20 + 5 ⇒ (9) + 5 = 14 damn

Keeya suddenly feels a wave of fear hitting her body. Her heart begins to beat fast and she starts to sweat. She wants to get away as fast as she can. Fleeing three rounds is a long time, how far does she get?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Alright, Cirri will refill 4 charges of her Cure Light Wounds Wand.
"Thanks Kyra!" Cirri gives her a quick hug.

"Keeya, what's up-" Arrows pierce Telos and Quinn. "Eep! I'll raise some cover and go South!"
Cirri casts Obscuring Mist to hide her allies and break enemy lines of sight. She then readies her staff and moves south to threaten Agent Number 3.

Opportune Parry and Riposte:

If she engaged in melee, Cirri will spend an Arcane Point to spend her AoO to try to parry the attack.

Quarterstaff: 1d20 + 5 ⇒ (6) + 5 = 11

If her opponent is large, Cirri takes a -2 penalty per size category. If she beats the attack roll, Cirri parries the attack and takes no damage.
If she parried the attack, Cirri gets a free AoO, and will use it to trip her opponent.

Trip Attempt vs Enemy CMD: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources
DM Panic wrote:
8 Aspis #2 : Fires arrow at Quinn, hitting for 14

With the potion of Barkskinn quinn consumed before entireing his AC is 18, so that's actually a miss, right? I marked off the use, but didn't write down the effect-- still trying to figure out how to sensible keep track of all the info, so I take some blame. fixed now.

I actually have two different Quinn pregens at play in different games, so the info directly under the character link is the info as it is on the pre-gen. The two links at the top show the use of any use-limited, consumable stuff/

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos charges ahead and attempts to deal with one of the archers, but finds the enemy agile and elusive.

MW Bardiche (power attack, overhand chop): 1d20 + 6 ⇒ (4) + 6 = 101d10 + 10 ⇒ (10) + 10 = 20


GM Rolls:

1d4 + 1 ⇒ (1) + 1 = 2
A1 vs C: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d8 + 1 ⇒ (1) + 1 = 2
A2 vs T: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 for 1d8 + 1 ⇒ (5) + 1 = 6

A1 vs C Confirm: 1d20 + 6 ⇒ (4) + 6 = 10 for 2d8 + 2 ⇒ (3, 6) + 2 = 11

@Quinn: AC18 is indeed a miss. Good catch. Consider no damage inflicted on Quinn.

Cirri provides critical cover for the group, preventing the two archers from picking off her slower reacting (there goes a bunch of 2d6 sneak attack on Kyra and Quinn). Both she and Telos close in and threaten with their weapons while Keeya flees the scene, apparently under some sort of magical effect.

The one Aspis, clearly a sorcerer of some sort, steps back from Telos as a pair of identical copies spring up and begin darting around him (mirror image).

The two archers both take steps back and select strange greenish arrows. One thuds into Cirri (2 damage; DC11 Will save or fall asleep0. The other ricochets harmlessly off the partial cover Telos lurks behind.

Surprise
7 Keeya : Runs away in fear (1/3)

Round 1
20 Cirri: Casts obscuring mist, moves south
11 Telos: Moves, swings, misses
8 Aspis #1 : Steps back, fires arrow at Cirri, hitting for 2 (save needed)
8 Aspis #2 : Steps back, fires arrow at Telos, misses
8 Aspis Sorcerer (#3) : Steps back, 2 mirror images surround
7 Keeya: Runs (2/3)
5 Kyra (12dmg):
2 Quinn:

Round 2
20 Cirri:
11 Telos:

Now Up: Everyone!

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources

Quinn burst out of the fog cloud and takes cover behind Telos. He whips out a dagger and prepares to throw it at the first Aspis that shows his face.

Readied Action: throw dagger at whatever foe first is visible from his new position.
dagger: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
dmg: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Silver Crusade

Female Sylph Wizard 7 HP 17/27; AC 16; TCH 15; FF 13; F +1; R +6; W +5; CMB+3; CMD 17; Speed 30FT; Init +3; Perception +6;

Keeya continues to flee.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Whoo-hoo! My mist worked, my mist worked! It's like an octopus squirting ink everywhere to evade its foes!" My first time in PbP Obscuring Mist was the right spell at the right time!

Will Save: 1d20 + 2 ⇒ (11) + 2 = 13

Cirri barely notices the bolt sticking out of her as she enters Spell Combat with Aspis #1, utilizing daze.

Concentration Check, DC 15: 1d20 + 10 ⇒ (7) + 10 = 17
Cirri distracts the archer with her fingers and snaps them to stun them. "Watch the birdie!"
Daze: Will Save DC 13 or be dazed for 1 round.

Cirri enchants her staff and happily spins in place.

Quarterstaff+1, Spell Combat: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Apparently forgetting to actually try to injure the archer.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos moves toward the caster, which is now surrounded in multiple images. He tries to chop through them in a smooth motion with his weapon.

Wanting to attack the caster and use Cleave if the first attack hits an image.

MW Bardiche (power attack, overhand chop): 1d20 + 6 ⇒ (11) + 6 = 171d10 + 10 ⇒ (6) + 10 = 16
MW Bardiche (power attack, overhand chop): 1d20 + 6 ⇒ (20) + 6 = 261d10 + 10 ⇒ (9) + 10 = 19
CRIT?: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 10 ⇒ (9) + 10 = 19 38 dmg if Crit

Grand Lodge

Female Human Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4
Tracked Resources:
Cure Light Wounds 2/50, Channel Positive Energy 2d6 (DC 16) 2/5 PotioLeLR 0/2

Kyra moves foward and casts Bless

Bless:

Bless
CASTING
Casting Time 1 standard action
Components V, S, DF

EFFECT
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)

DESCRIPTION
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.

Sarenrae, help us defeat this evil!


GM Rolls:

Will vs Cirri Daze: 1d20 + 3 ⇒ (20) + 3 = 23 .. well at least ate up a longbow crit?

1 vs Cirri: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3
2 vs Telos: 1d20 + 6 ⇒ (1) + 6 = 7 for 1d8 + 1 ⇒ (2) + 1 = 3

1 vs Cirri crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 1 ⇒ (3) + 1 = 4

@Quinn: You could have thrown your dagger past Telos and the bookcase (with cover of course) at #2. Let me know if you want to do so vs having readied.

@Telos: I'm not sure how you'd use cleave vs mirror images. Check the FAQ on this. Without using Cleave, I imagine we have your first attack vs AC17, which will miss the sorcerer. Let me know if I've overlooked something you are trying and interpreted your action incorrectly (I hate to interpret a roll of a 20 away). As you missed by less than 5, an image does go poof..

Kyra blesses her party while Keeya continues to flee. Cirri doesn't get her blade or spell to stick while Telos narrowly misses the sorcerer but manages to destroy one of his copies.

The southern Aspis drops his bow in favor of a rapier, plunging its point into Cirri (3 damage).

The northern Aspis maintains his safe position behind the bookcase, but is unable to land an arrow in Telos.

The Aspis sorcerer steps back again, arcane words rolling off his tongue as he gestures at Telos (DC15 Will vs cause fear or flee for 1d4 ⇒ 1 rds).

Round 1 Con't
5 Kyra (12dmg): Moves, blesses
2 Quinn: Readies to throw a dagger

Round 2
20 Cirri: Whiffs, daze doesn't stick
11 Telos: Moves up and misses the sorcerer (but negates an image)
8 Aspis #1 : Drops bow, 5ft, draw rapier, stabs Cirri for 3
8 Aspis #2 : Arrow at Telos misses
8 Aspis Sorcerer (#3) : Cause fear at Telos
7 Keeya: Runs (3/3)
5 Kyra (12dmg):
2 Quinn:

Round 3
20 Cirri:
11 Telos:

Now Up: Everyone!

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources
DM Panic wrote:
@Quinn: You could have thrown your dagger past Telos and the bookcase (with cover of course) at #2. Let me know if you want to do so vs having readied.

OK, I'll take that.

Seeing that Telos was being harried from two sides, Quinn rushes past him and at the Aspis archer, taking a wild, reckless swing.

swordcane: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri squawks as the rapier thrusts into her midsection. "Let's try that again!"

Spell Combat, using the Daze spell again.

Concentration vs DC 15: 1d20 + 10 ⇒ (8) + 10 = 18
Daze: Will Save DC 13 or be dazed for 1 round.

Cirri will trip her foe using Improved Trip. She will also use Combat Expertise. Thanks to the Threatening Defender Trait, she reduces her CE penalty to 0.
Improved Trip, Combat Expertise, Spell Combat, Bless: 1d20 + 5 + 2 + 0 - 2 + 1 ⇒ (7) + 5 + 2 + 0 - 2 + 1 = 13

Cirri once again flails madly with her staff. This time, near the duelist's feet.

Grand Lodge

Female Human Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4
Tracked Resources:
Cure Light Wounds 2/50, Channel Positive Energy 2d6 (DC 16) 2/5 PotioLeLR 0/2

Cirri, could you make an 5 ft step to the side so i could charge?

As soon Kyra stops talking with her Goddess she takes her Scimitar in hand and charges to 1

Attack Charge: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19 atck bonus; bless bonus; charge bonus

Damage: 1d6 + 3 ⇒ (5) + 3 = 8


@Kyra: I hate to be the bearer of bad news, but the obscuring mist will block Kyra from seeing #1 so she wouldn't be able to charge. She won't be able to see #1 clearly until she steps out of the mist.

Still Up: Telos!

Grand Lodge

Female Human Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4
Tracked Resources:
Cure Light Wounds 2/50, Channel Positive Energy 2d6 (DC 16) 2/5 PotioLeLR 0/2
DM Panic wrote:

@Kyra: I hate to be the bearer of bad news, but the obscuring mist will block Kyra from seeing #1 so she wouldn't be able to charge. She won't be able to see #1 clearly until she steps out of the mist.

Still Up: Telos!

Sorry!! Totally forgot the Obscuring Mist!! I'll remake my action!

Since Kyra cann't see she goes south where she believes that she is hearing some combat sounds.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

The things of nightmares fill Telos' mind, and he makes a run for it.

will save: 1d20 + 2 ⇒ (4) + 2 = 6


@Telos: Actually, I'm good if you use your natural 20 you rolled last post for the save, and then the 10 for the attack (which at 16 total missed the sorcerer but popped another image).

GM Rolls:

Will vs Daze: 1d20 + 3 ⇒ (5) + 3 = 8
2 vs Quinn: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d8 + 1 ⇒ (4) + 1 = 5

Telos barely fights off the urge to run while Keeya begins sprinting back to aid her friends.

Kyra moves through the fog while Quinn and Cirri both fail to land a blow with their weapon, but Cirri's spell takes hold, dazing her enemy.

The Aspis also appear largely ineffective this round as the sorcerer renews his defensive measures against Telos as more images appear around him.

Round 2
5 Kyra (12dmg): Moves south
2 Quinn: Moves, misses w/swordcane

Round 3
20 Cirri: Misses, dazes #1
11 Telos: Fights off the fear, 5ft step, misses sorcerer but hits image
8 Aspis #1 : <dazed>
8 Aspis #2 (7dmg): Shoots and misses Quinn
8 Aspis Sorcerer (#3) : 5ft step back and mirror image again 1d4 + 1 ⇒ (2) + 1 = 3
7 Keeya: Runs back (1/3)
5 Kyra (12dmg):
2 Quinn:

Round 4
20 Cirri:
11 Telos:

Now Up: Everyone!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Gotcha!" Cirri chirps. "Hey Kyra! How is everyone else going? I can't see through the fog. Still working on that."

Cirri steps aside to give Kyra clearance, and then trips her foe!

Improved Trip, +1 Quarterstaff, Combat Expertise: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 These dice, gods

Cirri really, really, REALLY wants to hit someone with her staff today. The gods are balancing out her victory with the fog, surely.

Silver Crusade

Female Sylph Wizard 7 HP 17/27; AC 16; TCH 15; FF 13; F +1; R +6; W +5; CMB+3; CMD 17; Speed 30FT; Init +3; Perception +6;

Keeya runs back...


@Quinn: Your basically in melee with one, and can probably assume you can just keep rolling until this one's defeated if you're in mapless mode.

Keeya keeps running while Cirri keeps practicing.

Still Up: Kyra, Quinn, Telos

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos continues pursuing the caster, striking a deadly blow to either the real caster, or one of the images.

MW Bardiche (power attack, overhand chop): 1d20 + 6 ⇒ (20) + 6 = 261d10 + 10 ⇒ (7) + 10 = 17
CRIT?: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 10 ⇒ (2) + 10 = 12 29 dmg total Wow...total waste of some 20s on an image, I'm sure. There's still a chance it hits the real guy, though.

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources

Quinn studies the apsis archer and strikes... studied combat

swordcane: 1d20 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11

dmg: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

GMs:
NorthWest Region is Now CODE YELLOW

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I've misplaced my password for the site...anyone mind forwarding that to me?

Liberty's Edge

Regional Venture Coordinator - Online

PWD:
PbPGameDay4!

Telos Phane wrote:
I've misplaced my password for the site...anyone mind forwarding that to me?

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Thanks so much!!!

Grand Lodge

Female Human Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4
Tracked Resources:
Cure Light Wounds 2/50, Channel Positive Energy 2d6 (DC 16) 2/5 PotioLeLR 0/2

Kyra moves 5ft south and tries to attack the same person that Cirri is attacking, but her eyes have not yet adjusted from the darkness that was in the mist.

Attack Scimitar: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


GM Rolls:

Telos target (1 is real): 1d4 ⇒ 4
#1 vs Cirri: 1d20 + 3 ⇒ (4) + 3 = 7 for 1d6 + 1 ⇒ (1) + 1 = 2
#2 vs Quinn: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (3) + 1 = 4
#3 vs Telos touch: 1d20 + 4 ⇒ (19) + 4 = 23 for 2d4 + 2 ⇒ (4, 1) + 2 = 7

The Pathfinders fail to land any significant blows while the Aspis archer and swordsman also fail similarly.

Telos strikes a mighty blow to an image while the sorcerer continues to step back, this time launching an acidic arrow into the warrior. (7 damage to Telos, and the acid appears like it will continue to burn).

@Keeya: At the end of round 3, you've spent 1 round running back. If you have anything that speeds you up, you could potentially get back sooner, but otherwise your ETA will be to be a double-move away at the top of round 5/end of round 4 in case you want to do something else.

Round 3
7 Keeya: Runs back (1/3)
5 Kyra (12dmg): Attacks #1 and misses
2 Quinn: Attacks #2 and misses

Round 4
20 Cirri: Attacks #1 and misses
11 Telos: Attacks and strikes an image
8 Aspis #1 : Misses Cirri
8 Aspis #2 (7dmg): Misses Quinn
8 Aspis Sorcerer (#3, 2img) : Acid arrow strikes Telos for 7
7 Keeya: Runs back (2/3)
5 Kyra (12dmg):
2 Quinn:

Round 5
20 Cirri:
11 Telos:

Now Up: Everyone!

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources

Quinn quirks an eyebrow at his enemy. "Why don't we get serious about this fight now?". And he takes his unsheathed swordcane in both hands...

swordcane: 1d20 + 6 + 2 + 2 ⇒ (13) + 6 + 2 + 2 = 23
dmg: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

please move Q on the map as neccesary

Silver Crusade

Female Sylph Wizard 7 HP 17/27; AC 16; TCH 15; FF 13; F +1; R +6; W +5; CMB+3; CMD 17; Speed 30FT; Init +3; Perception +6;

No spells to speed Keeya up :(

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Man, we don't have time for this. Give up, already!"

Improved Trip +1, Combat Expertise: 1d20 + 5 + 2 + 1 + 0 ⇒ (13) + 5 + 2 + 1 + 0 = 21
Cirri FINALLY tripped the fool. She stands ready to bop him when he stands up.

AC is 15

AoO for standing up:

Quarterstaff +1, vs Prone: 1d20 + 5 + 1 + 4 ⇒ (3) + 5 + 1 + 4 = 13
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos grunts as the sorcerer's arrow eats into his flesh, but continues his assault on either an image or the caster himself.

MW Bardiche (power attack, overhand chop): 1d20 + 6 ⇒ (16) + 6 = 221d10 + 10 ⇒ (10) + 10 = 20

1 is real: 1d3 ⇒ 1 Yeah!

Grand Lodge

Female Human Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4
Tracked Resources:
Cure Light Wounds 2/50, Channel Positive Energy 2d6 (DC 16) 2/5 PotioLeLR 0/2

Kyra will keep attacking her foe.

Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Damage: 1d6 + 3 ⇒ (4) + 3 = 7

If the enemy stands up, will attack too

AOO standing up:
Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Damage: 1d6 + 3 ⇒ (6) + 3 = 9


GM Rolls:

Acid: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Magic missile: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9

Kyra and Cirri continue to toy with their Aspis enemy, tripping him, but then not capitalizing on when the man fumbles around in his bag and pulls out a potion bottle before drinking it.

Telos slashes a vicious gash in the real sorcerer. The acid continues to eat its way into Telos's skin while the sorcerer steps back yet again, this time a volley of several magic missiles thudding into his body (19 total damage to Telos)

Quinn squares off with his foe, nearly dropping him. The man steps back and downs a flask of his own, vanishing from sight.

Keeya continues running back.

Round 4
7 Keeya: Runs back (2/3)
5 Kyra (12dmg): Attacks, misses again, misses AoO
2 Quinn: Strikes #2 2H for 10

Round 5
20 Cirri: Trips, AoO misses on stand-up
11 Telos: Strikes sorcerer for 20!
8 Aspis #1 : Pulls out potion, drinks it
8 Aspis #2 (17dmg): 5ft step, pulls out potion, drinks it
8 Aspis Sorcerer (20dmg, 2img) : Acid continues on Telos for 10, magic missile for 9 (19 total)
7 Keeya: Runs back (3/3)
5 Kyra (12dmg):
2 Quinn:

Round 6
20 Cirri:
11 Telos:

Now Up: Everyone!

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Did I take another additional 19 damage this round, or is that the total I've taken so far? If it was 19 more this round, I'm down.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

So he's still prone?

"Man, you're slippery. Time to wash you out again!"
Quarterstaff +1, Combat Expertise, prone: 1d20 + 5 + 4 + 1 ⇒ (10) + 5 + 4 + 1 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
AC is 15

Luck may have turned in her favor as she bashes the prone Aspis Agent.

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources

Seeing his foe quaff a potion and vanish, Quinn knows he can't have gone far. He grabs an alchemist's fire and tosses it at the last known location.

I'm not quite sure how this works. I'd kinda like a chance to hit the agent, since I know which square he is in, but I'm using the Alch. Fire because of the guranteed 1 pnt splash damage. PFC p 202 has rules for splash weapons targeting grid intersections. If there's no way to try to target the agent, I'll simply go for an adjacent intersection and take the 1pnt splash damage. Included is a perception check incase it is relevant.

perception: 1d20 + 8 ⇒ (19) + 8 = 27

throw: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
one of those +2 is from studied combat which may not be relevant for targetting the floor. But the DC for a grid intersection is only 5, so it doesn't matter much.


@Telos: Yes, 19 more. 10 more from the 2nd round of acid ticking, and 9 from the magic missiles.

@Cirri: Likely prone. When he disappeared from sight, you last saw him laying on the ground. Feel free to roll your miss chance for the invisible target. It's 50/50, and I usually always just say "high is good for the attacker" for concealment rolls.

@Quinn: You can try to target the agent. It's just 50/50 just like Cirri's roll above. If you miss, we'll just roll 1d8 for miss direction like normal. It's only 1 square as you're in the first range increment. I'll leave it to you if you try to hit the Aspis agent (and thus roll 50/50 and then if you succeed, it's vs their touch AC) or if you just targeted their square for the 1pt of damage.

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources
DM Panic wrote:
@Quinn: You can try to target the agent. It's just 50/50 just like Cirri's roll above. If you miss, we'll just roll 1d8 for miss direction like normal. It's only 1 square as you're in the first range increment. I'll leave it to you if you try to hit the Aspis agent (and thus roll 50/50 and then if you succeed, it's vs their touch AC) or if you just targeted their square for the 1pt of damage.

Avoiding metagaming, i'll try to hit the agent.

1-is-hit: 1d2 ⇒ 1

miss direction: 1d8 ⇒ 3

fire dmg: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (assuming heroism and studied combat apply)

Finally, if Telos goes down, is Quinn aware of it?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Uhhh, where'd he go? We know he's here, right?"

Miss Chance(High is a hit): 1d100 ⇒ 33

Cirri's quarterstaff clanks against the ground.

"Oh come on!"

I'm pretty sure Cirri can't use an AoO, here, so I can't parry.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

okay, I'm at -6 and likely to die next round from ongoing acid damage without assistance.

Grand Lodge

Human Investigator 4 — HP 31/31 — AC 16, T 11, FF 15 (+2 Nat AC: Mutagen) — Init +1, Percep +8 — Fort +3, Ref +6, Will +6 (+2 vs poison, +1 vs charm compulsion) ~ Tracked Resources

I'd like to spend inspiration to improve the "throw" roll above. Add the following to it...

+ inspiration: 1d6 ⇒ 4

Brings the to hit with alchemist's fire up to a 16

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