Full Name |
Kyra |
Race |
Human |
Classes/Levels |
Cleric of Sarenrae 4 | AC17, T 10 FF 17 | HP= 35/35| F+6, R+3, W+9 | CMB= +5 CMD=15 | Init+0 | Perc +4 |
Gender |
Female |
Size |
Medium |
Strength |
14 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
18 |
Charisma |
14 |
About Kyra, Dawnflower's follower
Kyra
Female human cleric of Sarenrae 4
NG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 17, touch 10, flat-footed 17 (+7 armor)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +9
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +6 (1d6+3/18-20) or
. . unarmed strike +5 (1d3+2 nonlethal)
Ranged sling +3 (1d4+2)
Special Attacks channel positive energy 5/day (DC 16, 2d6 [+4 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—rebuke death (1d4+2)
Cleric Spells Prepared (CL 4th; concentration +8)
. . 2nd—bull's strength, hold person (DC 16), spiritual weapon
. . 1st—cure light wounds, divine favor, endure elements[D], shield of faith
. . 0 (at will)—detect magic, guidance, light, stabilize
. . D Domain spell; Domains Healing, Sun
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Statistics
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Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 15
Feats Improved Channel, Selective Channeling, Toughness
Traits deft dodger, flame of the dawnflower
Skills Acrobatics -3 (-7 to jump), Diplomacy +9, Heal +11, Knowledge (religion) +7
Languages Common
Combat Gear potion of eagle's splendor, potion of protection from evil, scroll of comprehend languages, scroll of lesser restoration, wand of cure light wounds; Other Gear +1 breastplate, +1 scimitar, sling, sling bullets (10), cloak of resistance +1, backpack, silver holy symbol of Sarenrae, waterskin, 32 gp
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Tracked Resources
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Cleric Channel Positive Energy 2d6 (5/day, DC 16) (Su) - 2/5
Potion of lesser restoration 0/2
Potion of eagle's splendor - 0/1
Potion of protection from evil - 0/1
Rebuke Death (7/day) (Sp) - 0/7
Sling bullets - 0/10
Wand of cure light wounds - 2/50
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Special Abilities
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Cleric Channel Positive Energy 2d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+2 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +4 to channel damage vs. undead and they don't get channel resistance.
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