DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


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Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Let me try it then. I will try to draw them over so you can knock them out. he casts Guidance. He then draws out his waterskin and opens the top of his belt pouch worth all of his coins in it, with his scroll of hold person in his other hand.

He waits for a moment for the group to adjust any positions, then staggers out waterskin going to mouth. He mumbles rather loudly, Can'tf believe got losssst agin, wher the f#$K am i. I then trip over something on the ground falling prone, waterskin and liquid spilling all over the ground as well as hopefully some gold coins.

bluff: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 I will take a good roll for once...


Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:13 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Brickworks
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

As Kheled crashes to the ground, he suceeds in getting the attention of the two men...
sense motive: 1d20 + 6 ⇒ (7) + 6 = 13
sense motive: 1d20 + 6 ⇒ (17) + 6 = 23

One of them elbows the other, nodding at the fallen form. The second man is leery for a moment but when the other man begins moving towards Kheled, the second man throws caution to the wind and follows.

As they draw nearer Kheled, the first man calls out, Oi there! You need assistance my good man? This is a dangerous part of town to be lost in...

While the lead man is focused squarely on Kheled, the second man is more cautious and scans the area for danger...

perception -unfavorable -distance: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 8

Assuming the at Rakara and Myron are at least peeking from cover to watch the men I'll need stealth rolls from the two of you. Depending on the result, we will likely move into rounds next.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

stealth: 1d20 + 13 ⇒ (17) + 13 = 30

Rakara is one with the shadows.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

As Kheled gets ready to perfrom his ruse, Myron hurries along the crumbling wall to one of the other openings, hoping to get into position to rush the guards from behind.

Move round to the opening at J/K and move as far forwards as the shadows allow. Kukri out and ready.

Stealth: 1d20 + 14 ⇒ (18) + 14 = 32

Myron IS the shadows.


Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:13 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Something about to go *bump* in the night: Surprise Round
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

Assuming you want to act before the men are adjacent to the prone Kheled we can begin a surprise round now. You can roll your own inits and post your actions for the surprise round. I'll roll the men's inits now for round 1.

init for lead man: 1d20 + 7 ⇒ (2) + 7 = 9
init for following man: 1d20 + 7 ⇒ (12) + 7 = 19


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18


Female Azata-blooded Aasimar Diviner 4

Initiative: 1d20 + 9 ⇒ (15) + 9 = 24

Elrisiel moves closer to the action, a scroll of color spray in hand. Move to C9.

Btw, did I ever tell you that the Brave web browser absolutely hates Photobucket?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron will delay until after Rakara moves against the two men, then move as far forward as possible, aiming to get into a good flanking position next turn.


Initiative 1d20 + 0 ⇒ (4) + 0 = 4

Dumah watches Rakara closely, waiting for her to move in. Even though he was expecting it, he falters a moment when she starts in, then follows.

I'll double move to close in and try to cut them off, but I'll move on the map when I see where Rakara goes. And everyone else, apparently, based on that roll.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

initiative: 1d20 + 1 ⇒ (9) + 1 = 10
In the surprise round Kheled casts Hold person from his scroll.
DC 13 willpower save at the one that is in G/12. Lasts 3 rnds.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Everyone seems to be waiting for me...

Rakara is waiting for the men to to come within range, keeping in mind they want this to be over quickly, quietly and without casualties, hopefully on either side.

Delay until one of them is within 30' of her position. If they start to retreat she will move in.


Sorry Ansha :(

Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:13 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Something about to go *bump* in the night: Surprise Round Init 9
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

Quasin init: 1d20 + 3 ⇒ (11) + 3 = 14

As the men approach Kheled, Elrisel steps out from the shadows, scroll in hand while Rakara and Myron hesitate looking for the men to get closer to them. Her sudden appearance does not go unnoticed by the men, startling them. Quasin watches with interest from atop the wall as Kheled enacts his plan, releasing the power upon the held parchment...
will save: 1d20 + 2 ⇒ (8) + 2 = 10
...stopping the grey haired man in his tracks.

~Surprise Round Init~
Elrisiel 24 *acted
grey haired man 19 *surprised
Kheled 10 *acted
bald man 9 *surprised
Rakara ?? *delaying
Myron ?? *delaying
Quasin ?? *delaying
Dumah 4 *pending

Those bolded can still act in the surprise round if they wish.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron will double-move towards the pair as soon as Kheled's spell goes off.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Rakara acts as the others make their moves. She rushes up to the nearest man, Falchion at the ready and snarls, Surrender and live!

Double MA to F10


Seeing Rakara sprint ahead, Dumah moves to follow her. He rushes to close on the men and perhaps cut them off from retreat.

Double move to G10.


Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:13 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Something about to go *bump* in the night: Round 1 Init 25
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

~Surprise Round~
The rest of the group springs from their hiding places and rush the two men (single moves only in surprise round) calling out for them to surrender as they close in.

~Round 1 Init~
Quasin ?? *delaying
Elrisiel 24
grey haired man 19 *held
Kheled 10
bald man 9
Myron 9
Rakara 9
Dumah 4

Those bolded to act.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Speaking out of turn for the round.

Elrisiel, knock him out if you can!


bump?


Female Azata-blooded Aasimar Diviner 4

Since it looks like I wasn't able to move to C9 last round, El will double-move to D14 this round.

The musetouched elf moves closer to the skirmish, scroll in hand.


Man I keep messing up El's turns. I sincerely apologize. You were in C9, I just forgot to move you on the map. Please feel free to redo your round 1 from there.


Female Azata-blooded Aasimar Diviner 4

El moves to D11 and casts Color Spray (DC14) from her scroll, aiming to catch both sentries but avoid Rakara.

The musetouched elf darts forward and unfurls her scroll. Incanting the words, the scroll crumbles to dust as a blast of scintillating colors engulf the two sentries.


Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:13 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Something about to go *bump* in the night: Round 1 Init 24
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

~Round 1~
grey haired man will save: 1d20 + 2 ⇒ (11) + 2 = 13
bald man will save: 1d20 + 2 ⇒ (3) + 2 = 5
Elrisiel's spell easily renders both men senseless...

~Round 1 Init~
Elrisiel 24 *acted
grey haired man 19 *held, blind & stunned
Kheled 10
Quasin ?? *delaying
bald man 9 *blind & stunned
Myron 9
Rakara 9
Dumah 4

You have at minimum 2 rounds to act. Post your actions for both rounds.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Quickly. Bind and gag them, then drag them out of sight. I'll keep watch in the mean time. Myron says hushedly to the others.

He then hurries to take position by the door the two men were guarding, ready to ambush anyone who might have been alerted by the sound of combat.


Dumah rushes forward to G11, dropping his wicked blade on the way and pulling out his massive earthbreaker. But rather than use a full, deadly swing, he jabs it at the stunned thug.

Nonlethal attack on the one in G12.
To hit 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Damage 2d6 + 6 ⇒ (1, 4) + 6 = 11 nonlethal.

If that is a miss or doesn't knock him out, the next round he'll do it again. It it miraculously hit and knocked him out, the next attack will go at the guy in F11.
To hit 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Damage 2d6 + 6 ⇒ (1, 3) + 6 = 10 nonlethal.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Rakara retrieves her rope from her pack and moves to tie up the men. She uses any loose material on their clothing to gag them, ripping off pieces if needed.


Seeing as how one of the men is already helpless from the Hold Person, we'll say Dumah bludgeons the other man into unconsciouness while Rakara starts to tie up the paralyzed man.

Anyone else wish to make use of the 2 rounds?

Rakara securely ties up one of the men with rope (DC 26 escape artist check) as the other is knocked unconscious with two bashes from Dumah's earthbreaker. At the same time, Myron scoots over and listens for sounds at the door that might indicate that someone has overheard the brief struggle, but nothing reaches his ears.

DM roll:
Myron perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Do we really have time to interrogate them? Someone is in trouble, we still have surprise it appears. Maybe we should just move quickly while we can?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

I don’t think anyone said anything about interrogation. Myrons suggestion was merely to keep them quiet and unable to ambush us or escape as we move on.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Rakara finishes her knots and moves to the door with Myron. Whispering she runs through the options. We can either try to sneak in or smash through. If smashing is preferred Dumah is best suited otherwise...she carefully tries the door to see if its locked.


Dumah stands ready with his earthbreaker, should the rest decide smashing is called for.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron nods and quietly adds:

If it is locked, we should try to disable the lock before resorting to violence. The element of surprise could be vital.


Tying up only the one man and leaving the other unconscious? Were you attempting to drag and hide them as well? Any other precautions?

As Myron and Rakara turn their full attention to the door, which appears to be boarded tightly shut...
perception Myron: 1d20 + 10 ⇒ (8) + 10 = 18
perception Rakara: 1d20 + 9 ⇒ (7) + 9 = 16
... to causal inspection, is, in fact, fully functional. Testing the door reveals that it appears to be unlocked currently although a hidden keyhole would suggest it is lockable.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron carefully checks for traps and alarms, then quietly slips the door open wide enough to peek inside.


Finding no waiting surprises, Myron peers past the door to see that the floorboards of this ramshackle, soot-stained off have been pried up and used to construct a crude stairway leading underground. A dim light radiates up from the bottom of the staircase. The air within is quite musty. Three small kegs sit stacked neatly just to the side of the door.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

let's take them to another abandoned building close by and tie and gag both of them up. That way they are out of the way.

After hearing the description, hopefully we can find some clues as to what is causing this down there.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Rakara nods, You hide them away and Myron and I will check the bottom of the stairs out quietly.

As long as we are in an urban environment perception and stealth, among others have +2


As Kheled and Dumah drag the bodies into a darkened out of the way corner of the ruined brickworks and gag the two men, Rakara and Myron move to investigate the stairs...

Rakara and Myron:
Crossing the room you descend the crude stairway, which creaks alarmingly as you move downward...
Rakara stealth: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21
Myron stealth: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
...but you manage to do so relatively quietly. The stink of mildew and stale incense fills the air in this long chamber. Sputtering lanterns provide just enough light to reveal peeling paint on the walls and a floor covered in sand. From the stairs you can spy a set of sturdy wooden doors exit the hall to the east and west.

The stairs are at the north end of a 50' hallway. A set of double doors are 25' down on the west side of the hallway and another set is at the far end on the east side. Both sets of doors are closed. Three of the six lanterns in the hallway are lit currently.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

DM and Myron:
Rakara moves forward to listen at he west set of doors.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

DM and Rakara:
Letting Rakara take point, Myron trails just behind her, making sure to frequently check back to see if anyone emerges from the eastern doors. He trusts the trap-trained ranger will spot any hidden alarms and traps that might be hidden in the sand.


Let's skip the spoilers...

Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:18 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Rakara and Myron
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

As Rakara, with Myron right behind her, moves to listen at the nearer set of doors...
Rakara perception: 1d20 + 13 ⇒ (13) + 13 = 26
Myron perception: 1d20 + 10 ⇒ (18) + 10 = 28
...she feels the floor beneath the sand begin to tip, as Myron notices a line form outlining a camouflaged pit trap! Leaping back they both avoid triggering it completely. As the floor closes they realize it must be counter-weighted and would have trapped them below.
Working together...
Rakara disable device: 1d20 + 14 ⇒ (5) + 14 = 19
Myron aid another: 1d20 + 7 ⇒ (16) + 7 = 23
...they jam the mechanism and render the trap inoperable.

Satisfied they are safe enough, they cross the pit trap and Rakara listens at the doors...
Rakara perception: 1d20 + 13 ⇒ (9) + 13 = 22
...but hears nothing from whatever lies beyond. Checking the door it appears unlocked...

(Pit is located in F/G,1/2.)


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Phew, thank the gods for our sharp eyes and deft hands. If we hadn’t spottet that pit, we could be in serious trouble. Let us check the hallway in the other direction, and then get the others down here. Myron whispers. He still lets Rakara take point, but is ready to assist.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Nodding in agreement Rakara heads to the other set of doors, prepared for any other traps they might encounter.

Just to make sure Rakara is using all her advantages in case we run into another trap she has +2 urban terrain(buildings, streets, sewers) +2 trapfinding, +2 scavenger (to find hidden objects including traps and secret doors). This would make any perception checks against traps +17.


Rakara and Myron move cautiously to the far doors and listen for the sounds of activity...
Rakara perception: 1d20 + 13 ⇒ (8) + 13 = 21
Myron perception: 1d20 + 10 ⇒ (15) + 10 = 25
...but hear nothing but silence.

If you could edit your character sheet to list all possible modifiers in the skills section that would be super helpful as I don't always have the time/remember to read through the Special Abilities summary to look for modifiers. Thanks! :)


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Once the hallway is clear in both directions, Myron heads back up and calls the rest of the party down.

I say we try the western door first. In my experience, if something is guarded, it is usually worth some attention. he says.


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Kheled nods in agreement, I will also place a magic spell on you all once we are in position.

Cast Bless, duration 4 minutes.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Before Myron heads back up Rakara whispers, Find out if the prisoners know what's down here.

Sure thing, but I had my base wrong so grand total is 15 not 17, unless undead are a factor then it is +17. I have a lot of modifiers on some of the skills


Male Osirian Oracle (Life) FC 4 HP:34 AC:15 INIT:+1 PERC:+3 F/R/W:+3/+2/+4

Remember we decided not to question them due to how much time it would take and someone is in danger.


Managed to delete my Pathfinder campaigns map folder... so having to rebuild everything for this game and all my other home games as well. :(

Date: Starday the 2nd of Erastus, 4711 (Saturday the 2nd of July, 4711)
Time: 12:23 pm
Location: Wati, Veins District, Bright River Brickworks City Panic Level: 17
Map: Under the Brickworks
Treasure: n/a
Quests: Visit Menya, Solve the undead uprising, rescue Ptemenib

The unconscious and bound sentries hidden from casual discovery, Myron fetches the others to the hallway below ground to begin their search proper.

Gathering near the west doors, Rakara does her thing and determines the doors are neither locked nor trapped. Gently easing the doors open she reveals cracked ceramic tiles cover the walls and columns in this expansive chamber. In the center of the room, iron posts connected by chains delineate several smaller subsections, each crowded with boxes, crates, urns, and sarcophagi. The stink of soot and the leathery smell of death hangs heavy in the air.

Additional sets of double doors are located in the walls to the west and the south, with the southern set appearing to be boarded over.


| HP 36 | AC:18 | FF: 14 | T:14 | CMB +6 | CMD 20 | Fort:+6 | Ref:+9 | Will:+4 | Init:4 | Per +9/+11 | Ranger(Trapfinder)

Rakara indicates to the others to remain there for a moment while she goes to listen at and examine the unblocked doors.


Sorry about the delay but I got sent out of town unexpectedly for work. I expect to be home Friday at this point.

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