DM NomadSage's Jade Regent (Inactive)

Game Master nomadicc

Epilogue...


1,301 to 1,350 of 4,697 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 4

Status:

HP = 67/82
AC/T/FF = 22/14/19 (+2 BoF)(25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 3/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 1/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 1/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 1/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 4/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Bless

"Ah crap."

Harlan steps next to Kelda and sees how badly off she is.

Heal: 1d20 + 5 ⇒ (20) + 5 = 25

Dead = Breath of Life, Alive = Stabilize.

Do people look bad enough off that a Quickened Channel is needed?


She's alive, but barely... (Con is 16). Skygni is at 4 hp. I think Parity is pretty beat up, too.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 4
AC:23, hp:80/100, Ki 4/10, Stun 3/10, Fire 6/10, airwalk, dragon style, blessed

Heng weathers claw and fang determining that the strange honking creatures are stronger than he expected. He returns a flurry of powerful strikes.

Flurry 1: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
damage: 1d10 + 8 + 1 ⇒ (6) + 8 + 1 = 15 + fire: 1d6 ⇒ 3

Flurry 2: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
damage: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10 + fire: 1d6 ⇒ 3

Flurry 3: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
damage: 1d10 + 6 + 1 ⇒ (9) + 6 + 1 = 16+ fire: 1d6 ⇒ 3

Flurry 4: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
damage: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15+ fire: 1d6 ⇒ 3

NOTE: hp revised per note below.


CRAP! I totally dorked up the claw damage rolls... I thought I changed them to 1d8+4 after copy/paste, but I must have missed it. Updated rolls below:

Kelda: 2d8 + 8 ⇒ (5, 6) + 8 = 19
Parity: 1d8 + 4 ⇒ (1) + 4 = 5
Heng: 2d8 + 8 ⇒ (4, 1) + 8 = 13

Bite damage remains the same.

Kelda is still down, but at -11 instead.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Throwing out Quickened Channel for 6d6 ⇒ (4, 5, 5, 5, 1, 4) = 24 and using CLW, Mass for 1d8 + 12 ⇒ (1) + 12 = 13 instead of Stabilization then.


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

HP 87/90

Kiyomi smiles at the Halfling's sudden healing burst while keeping up the song! Countersong: 1d20 + 19 ⇒ (14) + 19 = 33

Three more arrows arc at the nearest monster!
Attack: 1d20 + 12 ⇒ (20) + 12 = 32 for 1d6 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 damage!
Attack: 1d20 + 12 ⇒ (18) + 12 = 30 for 1d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12 damage!
Attack: 1d20 + 9 ⇒ (10) + 9 = 19 for 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10 damage!

Crit Confirm?: 1d20 + 12 ⇒ (5) + 12 = 17 for 2d6 + 4 ⇒ (5, 1) + 4 = 10 additional damage!


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity is at 57 before Harlan's channel

Impressed by the creature's fortitude, Parity prays for one more strong strike to take the creature, so he can move to engage the others.

Swift arcane strike, standard vital strike, move if able

The math:

To hit: 1d20 + 13 ⇒ (5) + 13 = 18
Miss: 1d100 ⇒ 8, 1d100 ⇒ 71
Damage: 2d8 + 1d6 + 18 ⇒ (4, 7) + (3) + 18 = 32; (forgot about 2-handed bonus)


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Manival sceams as Kelda falls and unleashes a flurry of attacks of his own against the monster.

1st Attack: 1d20 + 13 + 1 + 1 ⇒ (5) + 13 + 1 + 1 = 20
Damage: 1d6 + 9 + 6 + 1 ⇒ (2) + 9 + 6 + 1 = 18

2nd Attack: 1d20 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13
Damage: 1d6 + 9 + 6 + 1 ⇒ (6) + 9 + 6 + 1 = 22


Round Four
Initiative Order: Parity [7] \\ Kiyomi [22], Heng [19], Malnival [18], Harlan [15], Kelda [12], Beasts [10]

Parity slashes Suishen down in a powerful strike, but the beast sees it coming and steps back just enough to avoid the deadly blade. Kiyomi keeps singing and firing arrows, killing the nearer beast with her second shot, and following through to pin the further target with her third.

Heng and Malnival hammer their foe with attacks, taking it down like the first. Harlan unleashes two bursts of healing magic, reviving Kelda. She stands and retrieves her sword and shield. Skygni lopes a few yards forward and then blasts the beast with his frosty breath.

The beast in the center of the room makes a strange noise and withdraws into the darkness to the southeast. The other continues to fight Parity in a desperate rage, but only connects with one claw swipe.

Actions for R5?

Dice:

Skygni frost breath: 3d6 ⇒ (2, 5, 6) = 13
Orange Reflex save vs Skygni's breath: 1d20 + 7 ⇒ (9) + 7 = 16

Blue bite vs Parity: 1d20 + 12 ⇒ (10) + 12 = 22 {miss}
Blue claw vs Parity: 1d20 + 12 ⇒ (11) + 12 = 23 {miss}
Blue claw vs Parity: 1d20 + 12 ⇒ (12) + 12 = 24; Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Huh... I rolled a 9, 10, 11 and 12 in sequence. What are the chances of that?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity grunts in frustration, finding fighting blind creatures particularly grueling.

Same as before, full attack

The Dice:

To hit: 1d20 + 13 ⇒ (17) + 13 = 30
Miss: 1d100 ⇒ 23, 1d100 ⇒ 75
Damage: 1d8 + 1d6 + 18 ⇒ (2) + (2) + 18 = 22

To hit: 1d20 + 8 ⇒ (7) + 8 = 15
Miss: 1d100 ⇒ 40, 1d100 ⇒ 65
Damage: 1d8 + 1d6 + 18 ⇒ (5) + (2) + 18 = 25

Crit: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d8 + 1d10 + 20 ⇒ (4) + (2) + 20 = 26

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 5
AC:23, hp:100/100, Ki 4/10, Stun 3/10, Fire 6/10, airwalk, dragon style, blessed

Heng speeds over the air weaving through the columns to reach the final creature engaged with Parity.
I should have enough speed to move and attack with a flank.

Flurry 1: 1d20 + 14 + 1 + 1 + 2 ⇒ (4) + 14 + 1 + 1 + 2 = 22
damage: 1d10 + 8 + 1 + 3 + 1 ⇒ (7) + 8 + 1 + 3 + 1 = 20 + cold: 1d6 ⇒ 6


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Kiyomi keeps singing and moves to the south to unleash another arrow at the remaining thing!

Countersong: 1d20 + 19 ⇒ (7) + 19 = 26
Attack with Arrow!: 1d20 + 14 ⇒ (13) + 14 = 27 for 1d6 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6 damage!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 5

Status:

HP = 67/82
AC/T/FF = 22/14/19 (+2 BoF)(25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 1/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 2/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 1/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 1/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 1/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 4/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Bless

Seeing his dwindling stores of power have staved off Kelda's death, Harlan moves next to Skygni and fires a bolt at Parity's opponent.

+1 Light X-Bow Bless PBS: 1d20 + 14 + 1 + 1 ⇒ (11) + 14 + 1 + 1 = 27
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Parity's next attack cuts deep into the creature's neck, ending the fight before the rest of the group can help out. The last enemy has fled, leaving the room with only the sounds of splashing water and the groans of the tortured prisoners.

End of Combat!


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Kiyomi's song falls off and she rushes over to the cages, murmuring to the prisoners in Tien that they'll be okay, that help is here.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng takes a long breath to slow his heart after the exertion of battle and rubs his tattooed scalp as he ponders the fate of the captives. "Let us hope that there is another way out. It will be a long and dangerous journey to return the way we came."


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival runs to Kelda a wraps his arms around her. "I am the one that falls down around here! Not you! Are you ok?


Female Human (Ulfen) Barbarian 9

Kelda nods, looking slightly embarrassed. "I should have blocked."


Kiyomi attends to the caged prisoners, but they are seemingly beyond consoling. Years and months of torment have unshackled their grasp on reality. They flinch and twitch even at her soft words.

There are a total of sixteen captives.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"More of these wretched things, except if we just let them go, they're likely to run afoul of the hobgoblins we skipped behind us."

-Posted with Wayfinder

Liberty's Edge

M Half-Orc Holy Mystic Monk

"That is what I was thinking, Parity. We can't just leave them caged however."

Heng watches as Kiyomi unsuccessful attempts to comfort the poor souls. The half-orc monk shakes his head, "I fear they have been broken. Do you have any healing magics to help them, Harlan? Perhaps the sight of their defeated tormentor will rouse them."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan frowns at the caged beings.

"I could, but maybe we should free them on the way out. Either we win and we can take our time, or we fail and it doesn't matter. I'm almost drained, and I've got just a few charges left on this wand."

Wand of CLW has 16/50.


The cavern has one visible exit, in the south-east corner. A low tunnel cuts into the wall at a slight downward slope. The water drains slowly into the tunnel, filling it to all but a few inches from the top.


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

"I do not wish to leave them in this state. Perhaps, if we have a few moments, I may sooth them before we go?" If everyone agrees, Kiyomi removes her harp of charming and begins to play. She invests the song with a suggestion to sleep and dream of a happier time.

Liberty's Edge

M Half-Orc Holy Mystic Monk
Harlan Starshine wrote:
Harlan frowns at the caged beings. "I could, but maybe we should free them on the way out. Either we win and we can take our time, or we fail and it doesn't matter. I'm almost drained, and I've got just a few charges left on this wand."

Heng nods, rubbing his head, "I do not think the wand would be able to help these poor souls. Let us proceed then and destroy the oni. Her defeat might clear the hobgoblin from the way out."

Heng smiles as Kiyomi attempts to ease the captive's misery. Later, he leads the way through the passage, his darkvision searching for danger ahead.
perception: 1d20 + 17 ⇒ (4) + 17 = 21


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Am I reading that right? We headed into/under water?

-Posted with Wayfinder


Perhaps due to their miserable, weakened state, or maybe because Kiyomi's soothing melody is in such sharp contrast to the torturous cacophony of their captors, the effects of Kiyomi's suggestion are nearly immediate. The maddened captives settle down into fitful sleep.


Parity is correct... you will have to wade/swim.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival frowns and shakes his head. "This is the best we can do for them now, let them sleep. If we survive we will lead them from this foul place."


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Kiyomi plays until they sleep, then carefully stows her harp. Moving away so as not to bother the sleepers, she says quietly, "Thank you. If I cannot free them from their madness, at least I can allow them rest. You have my gratitude."

Liberty's Edge

M Half-Orc Holy Mystic Monk

Swim take 10+8 = 18


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"Uh, I'm not much of a swimmer. Maybe we can fix up some rope first? How far does it go?"


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

"There is no telling what we shall catch in this place."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"I'm ... uh ... not exactly thrilled about swimming, especially if we have to go under water "

-Posted with Wayfinder

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng tilts his head in sympathy to the other's concerns. "I could scout ahead. These black robes can conceal me from sight, but I do not believe it will be effective underwater. I am certain some trap awaits us in this drowned passage, but I see no other option."

"I have rope that I could take as a lead. If anything befalls me, at least you will know. I can swim more quickly than most."

Liberty's Edge

M Half-Orc Holy Mystic Monk

sooo, we going in? I don't mind tying off and taking the lead.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Yeah, lets do that. Any buffs we can give you? I have greater invis. Good for 11 rounds.

-Posted with Wayfinder

Liberty's Edge

M Half-Orc Holy Mystic Monk

I can use my shadowy ninja outfit for invisibility as well, but kinda moot in the water...


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I've got just enough juice for the final fight unfortunately.

Harlan watches nervously as Heng prepares to swim into the tunnel.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I've been holding back. Hopefully we wont' hit any majors before the real BBG.

Malnival shakes his head as he looks at the dark water before him. "I really need to learn that water breathing spell....."


Heng:
As Heng enters the cool water and follows the tunnel, the low headspace above the water quickly disappears. He swims forward thirty feet or so before the ceiling rises above the water. Swimming to the surface and air stepping to look around, Heng finds himself in a new cavern, much like the last, except here the water is deeper and the ceiling lower.

The surface of the water is disturbed only by the ripples caused from Heng's emergence.

Heng Perception DC 35:

Stealth: 1d20 + 15 ⇒ (20) + 15 = 35

You spot a large serpentine form swimming through the water off to the northeast.

Map sent... The water is ten feet deep throughout the room, and there's 6 - 9 feet of air between the surface to the ceiling. No obvious exits (the tunnel on the east side is underwater).

Liberty's Edge

M Half-Orc Holy Mystic Monk

perception: 1d20 + 17 ⇒ (8) + 17 = 25

Heng swims back through to report to the others. "The passage is not long perhaps 30 feet before it opens up into another chamber. The water is about ten feet deep there, but there is about six to ten feet of airspace. The cave is similar to this one besides the water. I did not search for the other exit though I am sure there is one."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"Ok, let's get a rope around me and we can get through. Skygni, are you ok with swimming or do you want to wait here?"


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Kiyomi frowns at the water, then begins to wrap her precious harp carefully to keep it safe and dry. Once done, she unstrings her bow and does the same thing. Once finished, she nods and makes ready to swim through the passage.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng waits as the others tie off. "I will forgo the rope. I think speed will be of greater value to me than safety."

So, I don't know if GMNom needs a marching order, but I'm thinking- Heng and Parity lead. Harlan and Kiyomi are the chewy center. Malnival, Kelda and Wolfie dog paddle behind.


Yes, I need an order. All concur with the above? Any other prep before diving?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity will say a prayer to Pjarasma and then grit hisbteeth.

-Posted with Wayfinder


Spellcheck fail... is that the goddess of pajamas? =P


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan nods at the proposed order and prepares himself.


You make your way into the watery passage carefully. Heng guides Parity through the water, and they emerge on the far side without trouble. Just as Harlan and Kiyomi are about halfway through, a serpentine form pops up from the water on the far east side of the cavern. It has a snake's body of banded black scales, but a woman's head set in a hideous, fanged mask.

Knowledge (dungeoneering) DC 19:
This creature is a spirit naga, highly intelligent aberrations known for their cruel natures and advanced spell-casting abilities.

Notably, this one is surrounded by mirror images. The last thing Heng or Parity hears is a single magic word, then everything around them goes completely silent. The also silence covers Harlan and Kiyomi, underwater.

Initiative:

Harlan: 1d20 + 3 ⇒ (17) + 3 = 20
Heng: 1d20 + 6 ⇒ (10) + 6 = 16
Kiyomi: 1d20 + 4 ⇒ (16) + 4 = 20
Malnival: 1d20 + 6 ⇒ (15) + 6 = 21
Parity: 1d20 + 2 ⇒ (10) + 2 = 12

Kelda: 1d20 + 1 ⇒ (15) + 1 = 16

Naga: 1d20 + 7 ⇒ (16) + 7 = 23

Initiative Order: Naga [23], Malnival [21], Kiyomi, Harlan [20], Heng, Kelda [16], Parity [12]

The silence effect is centered between Heng and Parity. As it is, Malnival and Kelda have no awareness of any trouble yet.

Map and picture sent. Actions for R1?

1,301 to 1,350 of 4,697 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM NomadSage's Jade Regent All Messageboards

Want to post a reply? Sign in.