DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


6,251 to 6,300 of 8,561 << first < prev | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | next > last >>

Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"I would hate to accidentally break something inside it. We can bring it with us, but I guess we haven't found anything that tells us where Vencarlo might be. Why were these assassins here? Do we know who else in the area they might be associated with? Maybe they kidnapped him for some reason."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Wondering if Seren has Knock in his spellbook? If not, perhaps he would like to try to acquire it?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Or I can disassemble the desk with less .... final means," Absinthe says in a stuffy tone, as she brings out her carpentry kit.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"Lets carry the lockbox with us until we run across the key."

-Posted with Wayfinder


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"I would be surprised if you can disassemble the lockbox, but anything is worth a try. I'm fine carrying the lockbox for now, but where are we going?"

I don't think Seren has a high enough CL to open the lock with knock


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

You are right Jarja. I did not realize how lame that spell had gotten in PF. Seems like it used to just unlocked non-magical locks. I am not sure where to go next. Was homing we would find something here to send us on. Can we at least ID the mantis loot? Or did we handwave that?


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Yes, unless there is some urgency, I think we should take a moment to get a more detailed accounting of what we took from the assassins.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Knock has been nerfed. Not worth taking if there is a rogue in the party

-Posted with Wayfinder


If you want to identify, need Spellcraft rolls.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Back from 'flu veil'. :P

Mantis Loot wrote:


2 potion vials, 3 flasks of alchemist's fire, 3 sawtooth sabres, 2 leather armors, 8 daggers, 2 dark red cloaks and their mantis masks. The potions, armor, cloaks and masks radiate magic.

"Sorry, just making sure the water elemental doused everything," says Melianthe, appearing, noting the lockbox, and then puttering around the Red Mantis items while speaking to herself in arcane tongues. Her scorpion appears and crawls over her head and shoulders as she does.

Many rolls of Spellcraft:

Potion: 1d20 + 17 ⇒ (13) + 17 = 30
Potion: 1d20 + 17 ⇒ (19) + 17 = 36
Armor: 1d20 + 17 ⇒ (9) + 17 = 26
Armor: 1d20 + 17 ⇒ (12) + 17 = 29
Cloak: 1d20 + 17 ⇒ (16) + 17 = 33
Cloak: 1d20 + 17 ⇒ (11) + 17 = 28
Mask: 1d20 + 17 ⇒ (16) + 17 = 33
Mask: 1d20 + 17 ⇒ (12) + 17 = 29


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

And just for good measure...

Melianthe frowns and also scans about where the blood mist was. "What in the Nine Hells was their little death trick? I think they died, but why turn into mist? Maybe to prevent necromantic things, I suppose."

Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17

Oh, that won't identify anything. Fooey


Melianthe spends some time with the Red Mantises' gear, carefully identifying their magical properties.

2x each of potion of bull's strength, +1 leather armor, cloak of resistance +1 and mask of the mantis.

Mask of the Mantis:
A mask of the mantis is the traditional headgear of a Red Mantis assassin. Designed to both conceal the wearer’s identity and give the wearer a ferocious appearance, this mask has three daily charges that can be used to gain additional bonuses. As a standard action, the wearer can spend a charge to gain either darkvision to a range of 60 feet, the effects of see invisibility, the effects of deathwatch, or a +5 competence bonus on Perception checks. Once a charge is spent, the effect granted persists for 30 minutes. Multiple effects can be active simultaneously. Charges automatically replenish in 24 hours.

I'm not sure why I said "3 sawtooth sabres"... certainly a typo and should be 4!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Those masks are nice - "Darkvision +" and for a reasonable duration. Segang would love one, even though I suspect he should not wear it in social settings. lol


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Take it! I'll finally be able to use my Darkness ability and Nightmare feats to optimal effect.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will take one too, he can illusion it away

-Posted with Wayfinder


Where to next?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

So, where are we off to next? I must admit I had not thought our mission through beyond this point.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"We've the rest of this building to scout out yet. Let's move."


There's no rest of the building. You have thoroughly explored all of Vencarlo's house.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

With no sign of where Vencarlo might have gotten off to, right?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"This is troublesome.... We need clues. Let us focus on cracking open this lockbox. If we find nothing there, we should see if there are any people still living in the neighbourhood who might know where Vencarlo went."

Take twenty on Disable device with a modifier of +18?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

with aid other from.one of us that should be enough

-Posted with Wayfinder


Sorry... Can't use Aid Another on Disable Device checks to open locks.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Right. Can we disassemble the thing?


Carefully and with the right tools, it's still a DC 40 check. Or you can use Segang's method. Keep in mind the box is tiny.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Segang, you should also take the Bull's Strength potion. Can anyone use the armor? The rest we can sell...

"I can give you the Fortune Hex, Abby, but that still may not do it." Melianthe gazes down at the box. "It could contain something delicate...perhaps Segang's expertise is best used elsewhere."


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I think there are 2 bull's STR potions, so the question is whether Segang should take both or if Absinthe (the other melee fighter) should take one as well.

Jarha offers Absinthe his thieves tools, an unusual and very fine set in a small leather case with Osiriani markings. "These have gotten me into some pretty well secured places, although your tools also look very well made." (But his tools are just masterwork and no more effective than Absinthe's masterwork tools.)

Can anyone think of a first level cleric spell that gives a +2 to skill checks? Although I neglected to leave a slot open so Jarha could not prepare it until tomorrow.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"One thanks you for the offer, anyway, Jarha," Absinthe says. "All help is appreciated."


1 person marked this as a favorite.
Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Got like 3 or 4 charges on the cats Grace wand left. Will hit Abby with it

-Posted with Wayfinder


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Then I think I can exactly swing the DC.
DM ruling?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am going on travel for work tomorrow through Thursday and then directly to Dragon Con for the weekend. I'll have my laptop and will try to keep up through Thursday but after that my time will likely be eaten by the con. Will be home late Monday September 4. Bot me as needed.


The wand's magic boosts Absinthe's dexterity just enough that she can master the tiny and complex lock. After a few minutes of focused effort, you are rewarded with a satisfying click as the lockbox opens.

Inside is a small leather bag that appears to be empty until you glance inside. Within is an extra-dimensional pocket, a bag of holding! Stored inside the magic bag is a footlocker of painted black metal. Happily, it is not locked (or trapped), and it holds a very specific set of equipment: a black hooded cloak, several black masks, a dozen masterwork daggers engraved with a stylized "B" on their pommels, an exquisite mithral rapier, a black suit of leather armor with matching boots and gloves, and a silver amulet. All but the masks and daggers radiate magic.

You recognize the armor and weapons of Blackjack immediately!

Pic added to Roll20!


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha's eyes open wide at the discovery and he mutters quietly, "So Vencarlo is Blackjack?! I suppose that makes some sense." He gingerly fingers the items in the trunk and comments, "It's a good thing the Red Mantis folks did not find this trunk. Do you think they knew about Vencarlo? Have they kidnapped him? I don't see anything here that gives any clue where Vencarlo might be..."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"While one agrees this is .... interesting, and all, it is not useful," Absinthe sighs as she tucks everything back into the footlocker, pushes it into the bag of holding and puts that in her pack. "We will have to investigate the remains of those two assassins again, then if we cannot find any clues there, canvas the area."


Absinthe Mooneyes wrote:
"We will have to investigate the remains of those two assassins again..."
DM NomadSage wrote:
As you watch, the blood mist that surrounded the Red Mantis blooms, disintegrating the assassin's body and leaving behind only his equipment. You look back at the first dead assassin and see the same happened to him half a minute ago.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I was hoping there might be some clues on their gear. ^^;


Absinthe Mooneyes wrote:
I was hoping there might be some clues on their gear. ^^;

Nothing beyond what you already found. ;)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Cherias would enjoy this news greatly," says Melianthe, her eyes twinkling at the sight of Blackjack's paraphernalia.

Spellcraft Cloak: 1d20 + 17 ⇒ (10) + 17 = 27
Spellcraft Armor: 1d20 + 17 ⇒ (11) + 17 = 28
Spellcraft Amulet: 1d20 + 17 ⇒ (16) + 17 = 33
Spellcraft Rapier: 1d20 + 17 ⇒ (11) + 17 = 28

Melianthe examines each in turn, then startles. 'Oh, um, of course we are returning these to Vencarlo. I was merely curious."


Melianthe identifies a cloak of elvenkind, +2 slick leather armor, amulet of proof against detection and location, and a +2 keen mithral rapier. The gloves and boots are also magical.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

The daggers seems to be as much calling cards as useful weapons. Segang muses. And white I agree that Vencarlo is Blackjack, or was blackjack, we now have everything we might need to have one of us become Blackjack, if we wanted to do that. And what better way to throw off any head directed at Vencarlo than to have Blackjack show up if he is captive somewhere or otherwise observed. I for one think the armor would fit Absinthe well.

Shades of Dread pirate Roberts.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"As long as we agree to give it back to Vencarlo, if he is alive and able to receive his items," says Melianthe, nodding. "Absinthe, you'd make a fine Blackjack for a spell."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

The Tiefling hesitates for a moment, but then nods.

"Under these conditions, yes. One is willing to play the role. However, one would voice one's concern that any contacts of the real Blackjack might become hostile, should we encounter them and one fails to give the correct passwords. Moreover, those who seek Blackjack in the chaos of Old Korvosa may also become hostile, albeit more immediately...."

Absinthe shrugs. "Ah, well. Same old, same old. One shall change -- if given a moment of privacy."

DM NomadSage:
Would you please tell me all the equipment-based modifiers I should apply while playing Blackjack?


1 person marked this as a favorite.
Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2

After a few moments in a side room -- provided she can find one -- Absinthe -- or rather, 'Blackjack' returns.

"I had to stuff the noses of these boots with rags," she says in a soft, velvet voice which sounds quite different from the usual. "Otherwise, these clothes are a reasonably decent fit. How do I look?"

The figure now resembling the hero of the people makes a slightly sarcastic twirl.

Absinthe will take a 20 on a Disguise roll to become Blackjack, hopefully with a little bit of help from Seren.


Absinthe:
The gear is identified a few posts up, though the boots and gloves still remain unknown. What you wear or don't wear is up to you.

(Of note, the first two fingers of the right-hand glove contain fake, adjustable wooden fingers, part of the disguise to hide Vencarlo's prominent injury.)


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

DM NomadSage:
Absinthe will replace the right-hand glove with one of her own, then, and hope no one notices it too much. ;)

Blackjack has some really choice gear -- great for a Rogue. When the time comes to give it all back, Abby is going to be a little sad. :p


Absinthe:
You can take the fake fingers out... they're just inserts.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Can't take 20 on a Disguise roll since there is a price for failure. So you will need to roll

I can aid other (i tap it for a +2)and I'm fairly certain I have a scroll of disguise other, I will double check after the holiday

-Posted with Wayfinder


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Can't take 20 on a Disguise roll since there is a price for failure. So you will need to roll

I can aid other (i tap it for a +2)and I'm fairly certain I have a scroll of disguise other, I will double check after the holiday

I should go as Vencarlo, really push the diaguise for him

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I hope we have the chance to give the gear back to Vencarlo, even though he is aging and might not want it back. But for now I think the city needs its Blackjack to give it hope.


1 person marked this as a favorite.

After Absinthe's transformation into Blackjack, you take another pass through Vencarlo's home but are unable to turn up any clues to his present whereabouts. Frustrated, you head back out into the Old Korvosa streets, considering where to go next.

Just after you exit the home, a shadow detaches from an adjacent alley and walks hurriedly towards you. He holds his hands up, non-threatening, and calls to you in a loud whisper. He is a young man, wearing a tatty cloak that only just hides the quality of his clothing and the fine dagger on his belt. Even these, however, are torn and dirty.

"My friends, I'm so happy it is you!" The mixture of relief and delight is clear on his face.

Absinthe / Melianthe / Segang / Seren:
This man looks familiar to you, though it has been a couple months.

6,251 to 6,300 of 8,561 << first < prev | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM NomadSage's Curse of the Crimson Throne All Messageboards

Want to post a reply? Sign in.