DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

The air around Jarha's body shimmers as waves of aetheric energies flow from his body the manifestation of elemental overflow. He shifts to the bottom of the steps (five foot step), gathers aetheric energies move action, and unleashes a telekinetic blast (actually a sling bullet wrapped in aetheric energies) intended to knock over the retreating assassin:

bowling infusion to hit: 1d20 + 12 ⇒ (10) + 12 = 22

bowling infusion damage: 3d6 + 13 ⇒ (1, 1, 6) + 13 = 21

bowling infusion versus CMD: 1d20 + 9 ⇒ (12) + 9 = 21

Those numbers reflect bonuses from Jarha's elemental overflow, triggered when he took burn. This probably also had the result of at least undermining his invisibility, which is something to be considered in the future. Sorry for the confusion -- getting used to the class!

Jarha can create water which might help douse the flame, although he is otherwise occupied right now.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

So, if we want to, how do we fight a fire?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Mel can summon a Water Elemental. She doesn't speak Aquan, but I'm pretty sure that Drench will be understood.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren could make an illusion of water and the fire going out. Of course, we would all still die a horrible painful death

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I vote we go with Mel's plan. :) Still Segang may choose to fight the fire instead of pursue the enemy if I understand the options. He is quite wounded AND I do not want clues or treasure to burn up. This was a set-up and I do not want to play the assassin's chase game in a fire.


Jarha's telekinetic blast knocks the assassin hard into the stairwell wall, but he keeps his balance.

Absinthe next, then Seren, Segang and Melianthe...


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe smoothly steps over the corpse and follows the assassin up the stairs, rapier leading the way. "Somebody get that fire under control!" she shouts without looking back.

Rapier attack 1d20 + 12 ⇒ (3) + 12 = 15 for 1d6 + 2 + 2d6 ⇒ (2) + 2 + (3, 4) = 11 damage.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Was hoping for an answer on fire fighting mechanics What could Segang do to put out a square of fire? Stomp it out? Use a cloak to smother it Remove flammable material? Nothing?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"On it!" shouts the elf witch.

Melianthe begins summoning a Medium Water Elemental. Into the spot indicated on Roll20, to Drench. And don't worry, Segang, you can't do everything! :D


Segang wrote:
Was hoping for an answer on fire fighting mechanics What could Segang do to put out a square of fire? Stomp it out? Use a cloak to smother it Remove flammable material? Nothing?

No special mechanics involved. You're free to improvise methods like the ones you listed. Standing in or near the spreading fire runs the risk of taking damage / burning, however.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang 5' steps and uses the full round to fight the fire. He kicks and stomps and uses his cloak as needed, more focused on putting the fire out than protecting himself from the hear. Part of his strategy is to contain the fire and prevent it from spreading. He cannot get to the enemy anyway at the moment. He has a little bit (2 points) of fire resistance from his Invulnerable Rager archtype.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren smiles darkly as his shadow shimmers slightly and he calls up an image (silent image) of a small white dragon, the size of a man, in the flames in the northwest corner. Its nostrils puff with frost.

hee hee ...


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Confused by your motives there Seren. Segang is the only one over there. Do you wish him to attack your dragon instead of fight the flames? Should he make a will save to see through?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren is not disguising that he is summoning the illusion. Travelling with him, I thunk its fair to assume you know it's an illusionary spell, just like a conjuror doesnt have to tell you not to attack his summoned monsters

-Posted with Wayfinder


Absinthe steps up after the assassin, jabbing with her weapon. Seren summons an illusory white dragon, drawing a confused look from Segang. For his part, Segang tries to smother the fire with his large feet and cloak, fending it back some.

Melianthe starts a summoning spell.

The Red Mantis lays into Absinthe, slicing her twice with his sawtoothed blades before backing up another step.

The fire spreads slightly, expanding along the wall to the north.

Sawtooth Sabre vs Absinthe: 1d20 + 13 ⇒ (9) + 13 = 22; Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Sawtooth Sabre vs Absinthe: 1d20 + 8 ⇒ (10) + 8 = 18; Damage: 1d8 + 10 ⇒ (3) + 10 = 13
Sawtooth Sabre vs Absinthe: 1d20 + 13 ⇒ (16) + 13 = 29; Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Fire Spread: 1d4 - 1 ⇒ (2) - 1 = 1

*

Initiative Order: (Round Five)
[25] Melianthe
[24] Red Mantis
[21] Jarha <<<
[17] Absinthe
[06] Seren
[06] Segang

Jarha's turn!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Having not put out a square of fire Segang takes a step back, pulls a healing potion and drinks it. It seems at best all Segang can do is prevent the spread as quickly.

Cure Serious: 3d8 + 5 ⇒ (7, 8, 1) + 5 = 21


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Jarha! Healing needed!" Absinthe barks as she follows up, stabbing at the assassin once again.

To hit: 1d20 + 12 ⇒ (8) + 12 = 20. To hurt: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (6, 5) = 17


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha, silently but shimmering with kinetic energy, steps forward after Absinthe and manipulates the aether surrounding her to heal her wounds. It is a painful but effective procedure.

Kinetic healing: 3d6 + 12 ⇒ (6, 6, 5) + 12 = 29

What is her HP after healing? That will determine whether Jarha takes the 7 nonlethal HP or whether Absinthe takes them. Obviously he retains greater effectiveness if he can safely give others the burn. Update: With that healing roll, he gives her the 7 points nonlethal damage.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren breathes in deeply, pulling on his shadow and forms a bit of that pseudo solid stuff in his hands blowing it ontonthe dragon which he then moves to a spot to get s full cone on the fire avoiding Segang.

Cold damage: 1d6 ⇒ 4

Technically it's against a foe, but given the weirdness of fighting fire rules, thought you might give me some "breathing room"

The dragon breathes extreme cold, real ice forming where it strikes and the disappears.

-Posted with Wayfinder


Jarha turns his kinetic powers onto Absinthe, binding her wounds but leaving her slightly gassed. She presses the attack, following the Red Mantis up the stairs and stabbing him in the thigh with her rapier. The assassin stumbles, but manages to keep his footing.

As Segang gulps down a healing potion, Seren's shadow-dragon breathes cold and frost over the flames, buffeting them back a foot. Melianthe completes her summoning spell and a man-sized water elemental springs from the floor boards. She gestures at the blaze and it immediately reacts, spreading its liquid form across the fire and quenching it completely. A few moments later, all that remains are scorched boards and steam. The elemental reforms and looks up at the assassin.

The Red Mantis, obviously wounded, continues to fight. As with his companion, he is suddenly surrounded in a shroud of blood-tinged mist. Again and again, his sawtooth sabres slash down at Absinthe mercilessly.

Sawtooth Sabre vs Absinthe: 1d20 + 13 ⇒ (18) + 13 = 31; Damage: 1d8 + 10 ⇒ (2) + 10 = 12
Sawtooth Sabre vs Absinthe: 1d20 + 8 ⇒ (19) + 8 = 27; Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Sawtooth Sabre vs Absinthe: 1d20 + 13 ⇒ (17) + 13 = 30; Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Iterative Confirm Critical: 1d20 + 8 ⇒ (5) + 8 = 13; Crit Damage: 1d8 + 10 ⇒ (7) + 10 = 17

*

Initiative Order: (Round Six)
[25] Melianthe
[24] Red Mantis
[21] Jarha <<<
[17] Absinthe
[06] Seren
[06] Segang

Back to Jarha!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"More healing, please!" Absinthe calls out without looking back, her rapier dipping low, then rising high in a vicious movement aimed at evisceration.

Human bane rapier attack 1d20 + 12 ⇒ (13) + 12 = 25 for 1d6 + 2 + 2d6 ⇒ (4) + 2 + (5, 2) = 13 damage.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
DM NomadSage wrote:

Can't blame you. As you said above, doing anything will just get you schwacked!

The Red Mantis is suddenly engulfed in a shroud of blood-tinged mist as he slashes down at Absinthe

[dice=Sawtooth Sabre vs Absinthe]1d20+13; [dice=Damage]1d8+10

*

Initiative Order: (Round Two)
[25] Melianthe
[24] Red Mantis
[21] Jarha <<<
[20] Segang
[17] Absinthe
[06] Seren

Jarha's turn next.

It looks like when the first mantis did the blood mist thing it only took a single attack. Should this one get a full attack while blood misting?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Question about Jarha's healing: Do you have to touch to heal? If so Segang cannot move up and try to attack or he will block you.


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D'oh! Yeah, its a move action, so he cannot do the full attack. I was thinking swift. Retcon out all but the first attack.

Absinthe takes a hit from the assassin, but side-dodges the follow-through, using her momentum off the wall to bring home a final stab. Her rapier runs through a gap in the man's shoulder plate, sinking deep. With barely a sigh, he crumbles to the steps.

End of Combat!

As you watch, the blood mist that surrounded the Red Mantis blooms, disintegrating the assassin's body and leaving behind only his equipment. You look back at the first dead assassin and see the same happened to him half a minute ago.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang cheers for Absinthe as her blow strikes true and fells the foe. Well done my friend! You are both clever and brave. He puts his hammer away and retrieves his dropped scythe before toeing the body of the mantis the nearly did for him. Were they waiting on us? he asks. They sure seemed ready. That fire was planned to spread. I wonder what they hoped to burn up here? We must search this place well.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe crouches and searches through the dead assassin's things.
"That was cathartic," she admits. "Somebody search the other one and then let's move. Some healing would be appreciated."


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"Would you like me to heal you kinetically? It is quite effective but I know it is painful. In other words, want to take 7 more nonlethal HP at this point? Or would you prefer I use my wand?", instantly pulling a simple wand out of the haversack hanging lightly at his side.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Wand, please. Just top me up. I feel we may have more fighting to do."


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I assume the 53/68 HP total is accurate, in which case...

Jarha mutters a prayer in a foreign tongue and touches Absinthe's shoulder with the wand twice:

Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8

23 charges left.

Jarha looks at Segang's bloodied torso and says, [b]"I think you'd benefit from this as well."[b]

Assuming Segang does not object:

Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

That's 48 points of healing (leaving him 15 from max), leaving 16 charges on the wand. The party will need to budget for wands... Think I should stop there and Jarha can heal him more in combat as necessary. I assume while all this is happening the others will gather equipment and search around.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren walks over holding a hand to the gaping wound in his side, "Since you're passing them out."

-Posted with Wayfinder


The assassins' gear includes 2 potion vials, 3 flasks of alchemist's fire, 3 sawtooth sabres, 2 leather armors, 8 daggers, 2 dark red cloaks and their mantis masks. The potions, armor, cloaks and masks radiate magic.

I thought Jarha inherited some wands and stuff from the last adventure (that would have gone to Cherias)?

Regarding the burn damage from Jarha's heals, remember that it is not reducible or heal-able except through rest. Please keep track of your non-lethal tally.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Not liking the idea of continuing while still wounded Segang would drink another of his 2 remaining potions of Cure Serious. But Ill wait to see what wands DM NomadSage is referring to Note that had Segang been down 15 points at the start of this encounter he would be dead right now. I do not believe Segang had any burn at the moment. Correct?


No, I think Jarha took the burn for Segang, but he passed it to Absinthe when he healed her.

As for the wands, I'm not keeping track of what you've looted or distributed. I do know you got a cure serious wounds wand from the last chapter. It was discussed in OCC -- looks like Melianthe kept it.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha uses the wand of cure serious wounds on Seren:

Healing Wand: 3d8 + 5 ⇒ (4, 5, 5) + 5 = 19

And he uses it on Segang:

Healing Wand: 3d8 + 5 ⇒ (2, 6, 5) + 5 = 18

35 charges left.

I think Seren is still down 3. Let me know if he wants Jarha to use the wand of CLW.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Nope, good enough. Just need to survive 1 hit

-Posted with Wayfinder


Where to?


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Jarha's assumption is the group will take everything from the assassins and examine it later, considering the continued dangers. Healing accomplished, he looks expectantly at Absinthe, who led the way before.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Up the stairs," Absinthe suggests. "That's where the assassin wanted to retreat to."


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

"Do you want to sneak ahead, or do you want me to investigate invisibly?"


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Save your power; one's stealth does not require ethereal energies," Absinthe says, winking at Jarha before she ghosts ahead.

Perception 1d20 + 10 ⇒ (1) + 10 = 11, alert for danger; add +3 to look for traps. Stealth 1d20 + 16 ⇒ (11) + 16 = 27


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Intrigued with the assissin's gear Segang will pick loot them while Absinthe explores, picking up the potions, vials and masks for now.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

As she moves forwards, Jarha feebly stutters after her, "Actually, it really costs me nothing to go invisible, but if you prefer..." He will then go invisible and follow Absinthe 15 feet behind.

Let me know if you want a stealth roll.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"Ah, the competitive spirit of those who want to rush into death by themselves ... smack me if I ever return to that line of life." Seren muses.


Absinthe pads up the stairs silently, Jarha following invisibly a few moments later. In less than a minute, she calls down an 'all clear' to the rest of the group.

The majority of the second floor is dominated by a training room, with its high ceiling up to the rafters, primarily used to practice sword fighting. Practice dummies stand in the western corners, to either side of a brick fireplace. A fire burns inside, as down below.

Adjacent to the training room is Vencarlo's bedroom. It appears well lived in, but the bed is made and hasn’t been slept in recently. A desk and chair sit next to the bed, and a small clothes closet is to the north.

There is no other assassins. The only sign that they were here is that the floor around the fireplace has been subtly treated with alchemist's fire.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

How do you clean up alchemist's fire? lol. Who is our best searcher? Do we have time for a take 20 search?


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Still invisible, Jarha will begin a slow thorough search of the rooms, looking for secret exits or compartments; hints about use of the rooms and what may have happened to Vencarlo; loot... taking 20 if time permits (which would give a total of 31 on perception).


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang will go back down stairs and complete the looting of what remains of the bodies. He will then start searching those rooms, taking 20 for a 29.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe starts investigating the desk, but only after one of the sprllcasters has scanned the room and given the all clear for magical traps.

If needed: Perception to find traps and hidden compartments 1d20 + 13 ⇒ (3) + 13 = 16, Disable device to open locks on the desk and open secret compartments 1d20 + 18 ⇒ (16) + 18 = 34


You fan out, searching Vencarlo's home carefully.

Segang checks out the remaining rooms downstairs, finding a weapon workshop, bathroom, pantry and small study. Each of the rooms is clean and orderly, but like the rest of the place, seemingly unusued for several days or weeks. The study has two cabinets filled with books pertaining to sword fighting techniques and philosophy.

Absinthe examines Vencarlo's desk, finding it quite mundane. Papers found on the desk are mostly accounting documents and ledgers for Vencarlo’s academy. It appears that up until the death of King Eodred II, Vencarlo’s academy was doing rather well, but then business turned bad as students failed to show and Vencarlo took an increasing number of breaks from teaching.

Jarha finds the only thing obviously hidden: a well-disguised panel in the east wall of the bedroom closet. Within is a tiny compartment holding a metal iron lockbox. The box has an extraordinary lock that rejects all of Absinthe's attempts to open it (DC 40!).


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Well, we obviously need a key. Has anyone found one? Segang ask before he offers i have this? he hoists his adamantine earth breaker.

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