Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2
Blackjack steps out of the shadows.
"That'd be my business, boys," the vigilante says in his silken voice. "I'm looking for a friend. I know you want to be friends right now, but it's another friend."
Intimidate vs. the thugs' leader: 1d20 + 8 ⇒ (13) + 8 = 21
"B-Blackjack?" the leader stutters, clearly taken aback. The others are shocked and awed as well. A few of the thugs in the back of the group peel off silently, retreating into the alleys.
"I, uh... we that is, didn't know you was here, uh... sir. Very sorry to bother you, sir." He takes a step back, making a clumsy sketch of a bow. Bumping into his companions awkwardly, they glare at him. "The Emp'ror sent us to see what you was doin', is all."
A few timid souls in the surrounding buildings, hiding from the thugs behind shutters and curtains, peek out to see Blackjack.
Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2
"Well, isn't that nice and neighbourly of him?" Blackjack says as he saunters closer to the thugs' leader, wine-dark eyes boring into his. "I expect the Emperor is working hard to bring peace and goodwill to the streets of this city, now that the Queen isn't doing her job.
Isn't he?"
The words come out in a soft tone, but with the suddenness of a cat's claws, or the crack of a whip.
"And I'm sure you're neighbourly souls using their strength and skills with weapons to help out their neighbours, what with the breakdown of civil order. Yes, you look like you're good boys at heart who wouldn't dream of turning to rabid dogs, just because the city watch isn't here.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Segang, looking unhappy that they did not have the chance to do an recon announces We are coming to talk with your boss. We do not want trouble with you, but if you hassle us in any way you will find trouble. You have two choices; get out of our way or lead us to the Emperor.
The man flickers a glance at Segang, but saves most of his attention for Blackjack. He flinches slightly at Blackjack's pointed questions. He begins to nod his head quickly. "No sir. I mean, yes sir. Um... we was just doin' as we was told. By the Emp'ror, that is. We won't get in y'ers way. Certainly if you's goin' to meet the boss."
Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2
"Why don't you boys lead the way?" Blackjack suggests.
"Why don't you boys lead the way?" Blackjack suggests.
"Umm, you ahh, want me, er... us, to lead you to the Emp'ror?" As the lead thug talks, several more of his companions melt away into the street's shadows. By the time he looks around for some mutual support, only a few of the thugs remain. All look equally uncomfortable.
Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2
"I see how it is; you boys have other things to do," Blackjack says. "Like helping folks who were robbed get back their property. Or clear the roads for traffic. Good works. Isn't that right?"
After a brief pause, the vigilante continues: "Your emperor isn't expecting visitors and might be a bit nervous. So how about you tell me all the little tricks to getting in unscathed, and all you need to do is walk us to the door... I am so sorry, where are my manners? I forgot to ask your names. What are they?"
He gives Blackjack a confused look. "Um, go through the front door, I guess... So, umm, you don't want an escort or do you? You's not makin' sense... sir."
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
"Call your friends back. Or you all die." Melianthe speaks softly, but her eyes glow redly.
Intimidate:1d20 + 14 ⇒ (19) + 14 = 33
"Hoi. Friends of this scum. Back you come, or we hunt you down and give your guts to the sharks while you're still alive. No scurrying off to warn the Emperor. We'd like a full retinue. And yes, Blackjack asked for your names. Give them and we'll let you keep your tongues and eyeballs. Now--move. Tut tut, let's all line up, and then we have a nice walk to the Emperor's house." Melianthe flutters her hand dismissively as if the man were a long-owned house slave.
Melianthe's words have little effect on the fleeing men. If anything, it only hastens their departure. The handful of thugs remaining in the street stand frozen. The leader swallows and gestures up the street. "Right this way."
They guide you through the streets of Old Korvosa, to Old Dock and the domain of the Emperor. The streets surrounding his palace are littered with bodies, rubble, and refuse; feral dogs, stirges, drain spiders, and other vermin scuttle around with a bravery not seen in the city before the quarantine. The farther you venture into Old Dock and closer to the palace, the fewer citizens appear behind boarded windows, and the more signs of the emperor’s mob grow. Vandalism, brutalized bodies hung up on display, remnants of fires, and other evidence of public violence are everywhere.
The Emperor's 'palace' is a collection of tenements and abandoned stores that barely escaped destruction during a recent fire that consumed much of the city block to the west. It consists of six buildings, the lower floors of which have been gutted and destroyed by mob violence. Only the upper floors remain intact, leaving hollow shells and wooden frames of buildings below. Despite the large amount of cosmetic damage the mob has inflicted on them in the form of graffiti, scorch marks, and weapon play, they appear stable enough.
A veritable pack of low-lifes mill around the area, nominal guards to the palace grounds. With your escort, they don't bar your progress, but Melianthe, Segang and Laori are on the receiving end of several lewd cat calls. You are led through the crowd and into the grounds below the central building: the Court of the Emperor of Old Korvosa.
An open-air balcony twenty-five feet above is shielded from rain and sun by a brightly colored canvas roof that extends up over the area like a half-dome, held in place by a wooden framework. The inside of the canvas has been decorated with scenes of gruesome debauchery; battlefields, executions, torture chambers, and human-eating monsters all vie for space. The balcony contains two major features of note. The first is a high-backed throne that looks like a poor man’s version of the Crimson Throne, a thing of blood-red cushions and silks and spikes. Directly west of the throne stands an intimidating device: a tall guillotine of carved wood and bone, its base depicting grasping demonic feet and the housing of its glittering blade a leering demonic face.
The Emperor sits in the throne, leaning to the side, looking bored. He is surrounded by several thugs and a deranged-looking gnome in an executioners hood. The man himself is odious, a thin Chelaxian man wearing the threadbare costume of a king. He raises an eyebrow, looking down at you with a vague bit of interest. "Who have we got here? Quite the motley little band. What do you wish of your liege?" The man's accent and affectations are precisely that of a noble.
Posted pictures of the Emperor and the guillotine and gnome to Roll20.
Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4
Jarha stays towards the back and lets the others do the talking. He glances around to count the number of thugs in the area, to see if there are any apparent routes up to where the Emperor is, and to identify any exits from this court.
The surrounding area is fairly open, between the streets and burned out husks of buildings, including a few like the Emperor's still standing, but with open spaces on the ground floors. There are twenty or thirty of the Emperor's henchmen milling around the 'court', with perhaps twice as many other people going about their daily business -- such as it is in the quarantined ruins of Old Dock -- in the greater area.
Your arrival draws the attention of the crowd, many of which come over to watch the proceedings.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Playing his part Segang calls out in a clear voice. Great king, we have come to ask a boon from you as we hear you are generous to those who win your favor. You have a prisoner we would talk to, and for this favor we offer to entertain you. We have heard that you enjoy watching gladiatorial fights. So for this favor, Segang of the Shoanti will fight for you.
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
So much for not wanting to be a gladiator, thinks Melianthe.
"We are seeking Salvatore Scream, Your Highness; let us know how we may be of service to you in return." Melianthe keeps a straight face as she addresses the would-be noble.
"This is quite extraordinary, Jabbyr," the Emperor comments to his gnome executioner. "Someone who actually wants to play Blood Pig!"
"Aye, Unca Pit," the gnome grunts, with a single head nod. He turns to apply an oil cloth to the guillotine, polishing the wooden frame.
The Emperor smiles proudly at Melianthe, "Yes, Salvator Scream is currently my house guest, but he is far too busy to bother with the likes of you. I've commissioned some of his fine works to decorate my palace, and make up for those lost in my playhouse. He will be with us for quite some time, I expect."
Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2
"Is he, in good sooth," Blackjack says as she takes a single step forward, "too busy to see 'the likes of us'. That's a shame. I quite want a chat with the gentleman."
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Melianthe Ssulissien wrote:
So much for not wanting to be a gladiator, thinks Melianthe.
??? Thought that was the plan? Else why let ourselves be led in?
Segang looks disappointed but nods. Very well, as you are king. But I'd not willingly fight for your pleasure for any other boon. Perhaps the rumors of your generosity were overstated.
From the investigations you did earlier, you know he's not a noble, but is a noted thespian and theater owner.
As Blackjack steps forward, the Emperor sits up in his throne. The crowd takes notice, and the tone of the banter goes from rude comments to excited whispers. Only the gnome Jabbyr continues polishing his guillotine, oblivious.
"Emperor of Old Korvosa," the man corrects Segang. "Not 'king', though I wouldn't expect a savage to understand the difference." He shakes his head and continues, not awaiting or expecting a response, "My time is precious, but I am not unwilling to make a trade. You and yours, win a game of Blood Pig against my best team -- the Shinglesnipes -- and I'll grant you an audience with Salvatore Scream."
He turns back to Blackjack, face caught somewhere between a frown and a awkward smile. "I have no quarrel with you, Blackjack. In honor of your service to my city, I will not demand any performance of you. Though you are more than welcome to participate, if you desire."
Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4
Surprised to learn he is perhaps to become a gladiator, Jarha stops looking around and looks instead at the faux sovereign and then at his own companions, giving a shrug to communicate he is fine with whatever the others decide.
Female Tiefling Rogue 6 / Brawler 1; Init +4; Senses Darkvision 60 ft, Perception +10; AC 19 (+4 Dex., +4 armour, +1 Ring of Protection); AC +1 vs. traps; hp 53/68 Fort +6; Ref +11; Will +2
"But you're saying you do have a quarrel with those who stand with me?" Blackjack says in a low, mild tone of voice. "I wonder, emperor, what might have caused such ill-feeling for the amicable stranger. Does not a ruler, especially an emperor, have the duty to welcome petitioners who have done him no harm?"
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Bah. Let us do this thing. Tell me only if this fight is to the death or not. I am ready now. Where are your Shinglesnipes?And will Laori fight with us?
The Emperor nods with a leering smile. "Very well, come up to my stage." To the gathered crowd, he plays up the hype, standing and holding up his arms. "It is time for some Blood Pig!" The crowd lets out a roar of approval and people immediately set into a flurry of activity. Your escort shows you to some rickety wooden steps that lead up to the flat rooftop of a building adjacent to the palace.
What was once a low warehouse has been converted into a strange sort of marshaling yard or game field. Two large square areas have been outlined with what could be blood, while at either end, small wooden cages have been set up to the side of a hole in the roof. Makeshift scaffolding and benches built around the edges of the roof and into the surrounding buildings provide crude bleachers for the gathering crowd. Observers are excitedly discussing odds on the match and making bets. The Emperor has his own private box, overlooking the middle of the arena.
The seven of you (including Amin and Laori) are told to stand in one of the red squares, while the Shinglesnipes -- a collection of eight rough-and-tumble characters including two women and a couple half-orcs -- line up in the square beside you. Once all are in position, the Emperor stands and explains.
"The rules are simple. No weapons, no spells. Get the pig into your pit, and you get a point. First team to five points wins. Questions?"
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
hmm. Interesting. I guess a shield carried and used to bash would be a weapon. What about gauntlets that are part of armor? Do not want to cheat but want legal advantages.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Good enough for me. Segang strips off and stows his gauntlets and leaves his weapons stowed. He steps into his share and asks his side Do we have an offense and a defense?
The Emperor makes a sour face. "Hexes, psionics, divine intervention... whatever you want to call it. If it looks like a spell, sounds like a spell, smells like a spell, its a spell." Satisfied with his answer, he continues, "That's it then? Good!" He takes out a gold coin and flips it...
Coin Flip:1d2 ⇒ 1
"Heads!"
With a thunk, a small piglet is raised into the northern cage from a hatch below. It lets out a squeal as the crowd raises a cheer.
I understand the initiative list is a little ridiculous, but its on purpose.
Two of the Shinglesnipes burst into action. One, a sickly balding man, races back to his team's cage and grabs the pig. The other, a burly man with zealous facial hair, steps up and takes a blocking position.
Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4
Thanks! I forgot to check there. So the pig is just moved like 10 feet from the cage to the pit. I'm not being dismissive -- just want to make sure I'm reading the map right.
Seren bolts to the right, making a double move up the east side, whopping and hollering all the way, throwing double fist pumps into the air and kicking his heels together.
"I'll try to stop him!" Absinthe/Blackjack shouts, cutting left and sprinting up the left side of the court, stopping and standing in front of the Shinglesnipe's pit.
The female half-orc, Tatyanna, chases after Absinthe and swings a fist at her jaw.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Saphren double moves past HMX, hoping that person does not have combat reflexes. He provokes from no one else except the guy holding the pig. Once in place he rages to become stronger.
Ab, I think you might be in the pit. It looks like it takes 4 squares. Did you have movement to be directly north of Segang? Also, I am guessing that the punch from Tatyanna did not provide?
I neglected to describe the pits themselves. The pits are only about a foot across. They are accessible from any of the 4 squares, but there's no danger of falling in.
Segang runs past the others to help Absinthe.
"Ooh, I get it!" Laori laughs, running back to stand by your team's cage.
The other half-orc charges in to the aid of his sister, swinging a meaty fist at Segang. Kreg's fist hits like a rock, making Segang's eyes water.
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
Nomad, I have a question. Intimidate requires a Wisdom check to counter, and the Derro have squat for Wis. Would you rule that they would use their Charisma modifier instead? If you do not rule that way, Mel can intimidate them easily.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
I hope we are done with Derro in a moment here. :)
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
FYI--I will be turkey-izing tomorrow (okay, so I'll be eating veggie meat and all the sides), and then Friday to Sunday I'll be out in the wild woods. Well, not the super wild woods as we'll be in a hotel or cabin or something. Phone reception is bad there so I may not post much at all.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Hey, me too. Except I'll eat real meat. Turkeys are almost veggies imho. But I'll be camping Friday night - real camping, in a tent, with a fire when its 25° outside. I expect I can post both Friday morning and later Saturday though.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
It was cool, but,… I doubt you made the tumble check. To tumble through you have to beat the CMB by 5. Skeletons have good dex iirc so I bet its CMD is more than 12. You would also have to tumble past the Derro as when you grapple you are no longer in their square but adjacent. There is no easy way to share a square with another small or medium creature.
While cinematic, ultimately Segang was correct. Even if you had rolled high enough to move through the skeleton's space, you can't plan to stop in another enemy's space.
M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4
Wow, what a weekend. Spouse and I got paid friday, we go shopping, take kids out for a nice dinner, buy a tree, bring it home atop the car, come in the house, and find out we've been robbed! Someone smashed in the back sliding glass door, grabbed the family computer (an old laptop), the Wii, and the oldest's personal laptop. Kids are very upset and there's glass all over the kitchen floor. Took some serious effort to get things back to normal.
Saturday night we had set up and decorated the tree, and then we were sitting there watching National Lampoon's Christmas Vacation, and suddenly the tree starts toppling over! I make a dive for it and catch it before it hits the floor, saving many ornaments.
Then on Sunday we saw Hobbit, which was excellent. So, crazy weekend.
With the holiday business and visiting in-laws, my ability to post will be sporadic for a couple weeks. We'll go as fast or slow as able, and pick up the regular stuff after the new year. Hope everyone has a great holiday season!!
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Congratulations! You have earned enough experience to reach 4th level!
We're also at the end of the 'Edge of Anarchy' adventure. You'll have an indeterminate number of days in game time before the next chapter, 'Seven Days to the Grave' kicks off, so if you have any study/crafting plans, announce them here. Similarly, if you want to sidebar some events in the downtime, let me know or start up a thread in game.
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
Woo hoo! Flight Hex! (Levitation for now.) (I decided that Craft Potion is not great for witches; they don't have enough buffing spells to make it worthwhile).
Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
During downtime, Absinthe tries to make some discrete inquiries about this 'Blackjack' she has heard nothing about until now. (Or at least I haven't. ;)
Knowledge (local) 1d20 + 8 ⇒ (11) + 8 = 19.
If she can make peaceful - and, of course, secret contact with him and/or whatever organization be helongs to, so much the better.
So as not to completely lose touch with her original training, Absinthe starts the creation of a small meditation cabinet, provided her funds stretch that far. The cabinet can function as a normal cabinet or box, but when opened up, its inside panels are decorated with patterns and pictures which can serve as a focus for meditation, as is popular in Tien Xia.
Craft (carpentry) 1d20 + 5 ⇒ (3) + 5 = 8.
Alas, it is a poor piece of worksmanship, and Absinthe feels duly ashamed. She does her best to sell the wretched thing for as good a price as she can get, and may well be guilty of some verbal trickery to raise the price.
Bluff 1d20 + 6 ⇒ (14) + 6 = 20.
If time allows, and if she can gain access to the garrison forge and its stocks (there have to be some perks to working for the government. ;) ) Absinthe tries her hand at forging herself a better quality of rapier, using her new training in the creation of weapons.
Craft (weapons) 1d20 + 7 ⇒ (8) + 7 = 15
Again, not nearly a masterwork creation. Absinthe will probably offer the freshly-forged blade as a present to Melianthe, unless something interesting happens - and of course, provided she gets the chance to make the thing at all.
Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
Whoops, forgot to mention:
Also 1 rank in Intimidate and Stealth, each. ;) Playing to my Tiefling strengths and improving my usefulness with Nightmare Fist.
Speaking of which, the other party members may become aware of Absinthe going through a martial arts regime in the early morning and again before retiring to bed. She will identify her combat style as "Nightmare Fist" if anyone asks.
Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
I do need to know how much capital we gathered during our latest adventure before I can do the cabinet. ^^; The sword, I hope to have paid for by the state, by the simple expedient of using the forge and never asking them to bill me. ;)
Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
Cripes, I'm investigating Korvosa's version of Batman?! ^^; I'm going to wake up one night to find him in my bedroom, telling me my whole life's story and then asking me why I want to know about him, aren't I?
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
Melianthe is divesting herself of weapons, and barely knows which end of a rapier to hold onto. She keeps the blade, not wanting to be rude.
What's our loot level right now? I wouldn't mind buying a wand or something, if we have some funds.
HP:1d6 ⇒ 1How did I know that was going to happen? Mel needs to eat.
+1 to Intelligence
added Language: Draconic
BAB goes to PLUS TWO!
+1 on Will Save.
Flight Hex - Feather Fall at will; Levitate 1/day.
+2 Fly
+1 Intimidate
+1 Kn Arcana
+1 Kn Nature (I think I added this...)
+2 Kn Nobles (since we've been around them so much)
+1 Spellcraft
+1 Perception
...I think that's what I added. HeroLab made sure I didn't cheat. ;)
Added spells to familiar: Lipstitch and Blindness/Deafness. \m/
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Cool that Segang got to use his Urban Barbarian thing to move through crowds, even if it was sort of abstracted. If you are good with it, I would like to say that Segang actually moved up to Trinia catches sight of the incoming attack and screams. Blackjack and actually helped by giving them a hand up, or something, even if that means he might be marked as having helped them escape. Since he can freely move through the crowd this should be possible. I just want to make sure that Trinia Blackjack are aware that our group was helping them.
Leveling up as Barbarian of course.
Hit Points:1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
+1 BAB
+1 Strength, to 17
+1 to Fort Saves
+ 1 Additional Rage Power = Witch Hunter (+2 Damage to creatures with spells or spell like abilities)
DR increases to 2/-, or 4/- to nonlethal
Can rage for 12 rounds a day
+1 to Superstition spell resistance saves, increasing it to +3
+ 6 skill points
2 to Acrobatics
1 to Diplomacy
1 to Intimidate
1 to Knowledge Local
1 to Perception