M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
I am traveling starting tomorrow morning for the next 8 days - Ski Trip. Please bot me if you need to to keep things running. I will check in as time and internet are available.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
6 days at Winter Park Colorado. Very much looking forward to it.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
And I am back. Sorry for the lack of posts but there was little time and I was always pretty exhausted.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Thx. It was a good trip but I am glad to be back too. This was my wife's and my first trip without our kids so it was a little different.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
I did not mean to throw off the game pace. Segang is a raging barbarian with a good acrobatics skill. If the enemy is 20' feet below him I see him not hesitating to take a d6 or 2d6 damage to get to them as long as there is a decent chance that he does not fall prone from the jump. Heck if he had pounce he wound have pounced on them from up there. :)
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Not feeling the love here. :) I think I just take a d6 anyway and am fine with the DR not helping.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
Headed out for a weekend at a con so will not be able to post much if at all. Back Monday.
Cool! Since editing that and keeping it up to date for short term spells, if you guys can add a list of active effects/modifiers with durations to your posts, it will help a lot. This will become more and more required as you guys get into the mid-high levels, when you will likely have a half-dozen or more spells active at once.
*
Example:
Status Hit Points: 50 / 55 Active: shield of faith (+2) (5 rds), prayer (6 rds), haste (3 rds)
etc, etc...
Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
I've been looking ahead to our next level-up, thinking of which feats to take. I'm torn between Combat reflexes - Dodge - Dragon style - Janni style - Mobility - Nightmare weaver - Snapping turtle style - Tiger style.
All those Style feats and the opportunity to build on my Nightmare Fist are so seductive. I know Dodge and Mobility are classics for a reason, of course, and Combat reflexes is mighty handy. But still...
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
Have you used Nightmare Fist? Combat Reflexes is handier, but NF and stuff is neat--maybe there's a magic item you could pick up to use it more often. And some darkvision goggles for poor Segang.
I f you're gonna do that, I recommend you swap out (I think NomadSage allows feat retrain) Dervish Dance and focus on your unarmed combat. Maybe look at transitioning to brawler as opposed to fighter if you want the flexibility between unarmed and armed weapons.
May want to consider angling for Moonlight Stalker as well.
Shouldn't be a problem. Understanding that brawler and a lot of other classes and archetypes didn't exist when we started, I don't mind if you tweak your characters if a newer option better emulates your idea. As long as it's not too far from the original...
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9
I like the idea of Seren and Mel dropping darkness or clouds, and Segang using a Goz Mask. Another strategy is to summon earth elementals, who use tremorsense.
Lemme know what your tactical thinking is as we level up. Things like Wand of Bull's Strength or Enlarge Person for Segang, darkness so Abby can sneak attack/Nightmare Fist, etc.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
All, I am traveling starting tomorrow morning for 2 weeks and will be in Greece. I hope to have some connectivity while traveling, especially during the first week of the trip, but please bot me when needed to move the game along. During that time my posts may be shorter as I may be posting from my phone.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
I hoped to post more than I have been while win Greece but I think the austerity measures have impacted the internet. Its terribly slow.
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage
I am headed to a local con this afternoon and will be gone through Sunday. I am unsure how much time I will have to post or if there will be good internet. Please bot me if needed.
Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
I understand this latest scheme looks as though Abby has taken leave of her senses, but we do need healers... And the Norgorberite clergy are virtually guaranteed to be fresh. (We just need to bump them off before they can backstab us, but only after they've concocted a cure... ^^;)