DM Nick's-Ferelden "The Calm Before the Storm" (Inactive)

Game Master HarbinNick

DM Nick's-Ferelden "The Calm Before the Storm"


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-Hi people
As people have mentioned there are far, far more people interested in playing in a pbp than running. Having been rejected for the last three I've applied to, I decided to try my hand at running a Pbp.
-I'm already DM'ing a game set in Irrisen and so fancy a break from the pathfinder world...
...and have decided about Ferelden from the Dragon Age Series of Games.
Obviously there will be many many changes to the core rules and character creation. I'm waiting to hear who is interested before I type too many details. The events will take place 1 year after the last blight, and Alistair is King. Obviously there will be many constraints, and so we will be using the Core rule book ONLY. That's right no APG, no UM, no UC. The focus is on role-playing, and I'm looking for a party of 4 to 5 who would be able to post often, at least once daily.
...No you can't all be Qunari. But I think one is ok...

Races:Humans, Daelish Elf, City Elf, Dwarf, Qunari,
Classes: Barbarian, Bard, Druid, Fighter, Paladin, Ranger, Rogue, Sorcerrer, Wizard
Notice no cleric or monks
Certain classes are restricted by race
Druid and Rangers must be Daelish Elves
Dwarves can not be Bards, Sorcerrers, or Wizards
Qunari must be fighters or Barbarians

-So I'll see who is interested and write up a player's guide.


Let me take it right:
you mean using pathfinder rulesystem in ferelden setting?
I'm very interested if that is the case. I love DA setting, but don't have the books from Green Ronin.
I tend toward female elf rogue or wizard usually.
Will there be changes in race stats?
Will Qunari be a homebrew race?


Gandal wrote:

Let me take it right:

you mean using pathfinder rulesystem in ferelden setting?

Yep. I'm writing a players guide...It's about 4 or 5 pages. I ahouls have it finished by the end of the night here.


I'll stay tuned then :)

Scarab Sages

I am very interested, though I must warn you, the times I post might differ from the norm, since I live in Germany.

Do you plan to have both sorcerers and wizards come from the cirle or would that be sorcerers = witches like morrigan and wizards = circle mages? I ask because I would like to play a cirle mage.


Well, there is a friend of mine interested too, but he cannot post right now.Anyway he asks if there'll be a reserved slot if possible.
We are both from Italy if that is important for time zone/posting rate.
If the whole things starts and we are all accepted i'll probably go with a female city elf rogue then...unless healing is reserved to mages as for the settings or we assume we are still in need of a cleric for that, since the PFRPG rules are used.

Edited:didn't notice the "no cleric" statement so my question is futile


Dotting... interested in how you'll make this work


Also curious. Staying peripherally tuned!


Very interested to see how this turns out.


I have never played in a Pbp but I would be very interested in playing in this one. I would be interested in playing a Dalish Elf Bard or Druid. I look forward to seeing your player's guide.

-Nathron


I really want to try this campaign. I love DA I played Origins through 10 and 11 times. I would love to try this.


Ok guys. Net was down in China again.
Here it is. I've spoilered each section to make it easier on the eyes.

race:

1.Races

1.1Dwarfs- Dwarfs function as in the rules except…
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the Darkspawn subtypes due to special training against these hated foes.

1.2City Elves- City Elves have the following statistics
+2 Dexterity, +2 Charisma, –2 Constitution: City elves are graceful and personable, but fragile.
Low-Light Vision: City-elves can see twice as far as humans in conditions of dim light.
Adaptability: City-elves receive Skill Focus as a bonus feat at 1st level.
Elven Immunities: City-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: City-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: City-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
1.3 Daelish Elves-Daelish elves have the same statistics as elves except
Nature’s lore-Daelish elves have +2 on Handle Animal and +2 Survival Skill checks. This replaces the Elven Magic ability.
1.4 Humans-Humans in Ferelden have the same statistics as Humans.
1.5 Qunari-Qunari have the following statistics
+2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma, The Qunari are strong and tough but intractable and silent.
Darkvision: Qunari have darkvision 60 feet
Intimidating: Qunari receive a +4 racial bonus on Intimidate skill checks due to their size and strength.
Qun Meditation: Qunari receive a +1 bonus on will save due to their practice of meditation

class:

2. Classes
2.1 Barbarian There are many barbaric and simply crazy fighters. They come from all walks of life, dwarf, human, even some Qunari will work themselves into an icy rage in combat. The barbarian class is unchanged from the rules.
2.2 Bard Musician, tinker, soldier, lover, spy, bards are as varied as their abilities. Bardic abilities, including spells, are powered from within, and can be learned. Thus they are not hunted by the chantry as apostates. That said, the truly superstitious don’t always know the difference. The bard class is unchanged from the rules.
2.3 Cleric- The cleric of ferelden casts no spells. It is a career path unsuited for an adventurer.
2.4 Druid-The druid or Keeper is a Daelish spell caster of strange, nature based powers. Only Daelish know the secrets of the land necessary to become a Keeper. Druids must choose a domain. They can not chose an animal companion.
2.5 Fighter-The fighter is a professional with his weapon. This class is unchanged from the rules.
2.6 Paladin-The Paladin is known as the Templar in Ferelden. They seek out evil, demons, undead and apostates. The Paladin class has been changed as follows. Paladins must be humans, or city-elves.
Paladins may use the ability detect magic at will. This is addition to detect evil
Divine Shield- A paladin who uses a shield may add it to their touch AC.
Alignment-A paladin must be lawful good, or lawful neutral. He loses all abilities of he willingly commits an evil or chaotic act. He must atone as per the spell atonement
2.7 Ranger-The Ranger is a Daelish hunter and scout. He knows the forest well, and is unmatched in both archery and knowledge of nature. A ranger must use the animal companion nature bond. A ranger can not select elves as a favorite enemy.
2.8 Rogue-The master thief, the knife fighter, the second story man, the con. All these and more are Rogues. Rogues come from any race and place, using the right skill or the right word as much as a well timed dagger thrust. The rogue class is unchanged from the rules.
2.9 Sorcerer-The sorcerer, or apostate is a rogue mage, one who practices without the approval of the chantry, outside the circle of magi. Some may be Daelish or city elves with a natural gift, others are humans who have become stronger than the demons that tempt them. Human Sorcerers may choose from the following bloodlines “Aberrant, Abyssal, Arcane, Destined,” Daelish Sorcerrs may chosse from the following bloodlines “Elemental, Fey, Undead” City Elf sorcerers may choose from either the human or Daelish options. Dwarfs can not cast arcane spells. Qunari Sorcerers are unsuitable for player characters, being basically chained up.
3.0 Wizard-The wizard, or circle mage is a mage who has passed his harrowing and lives in a magic circle. That said many circle mages are sent out to do research or otherwise aid their circle. The most famous circle of mages in Ferelden is the tower of mages in Lake Calenhad. Wizards do not get a familiar. They must use a bonded object. Wizards are always Humans or city elves. Dwarfs can not cast arcane spells. Daelish do not wish to be placed under the rule of human arch magi.

background traits:

4.1 Dwarf Background
Dwarf Noble-You are descended from a noble house, and trained in combat. You may choose either weapon focus (great-ax) or weapon focus (dwarven war-ax) as a bonus feat.
Brand-You were born casteless. You may choose either weapon finesse or stealthy as a bonus feat. Dwarf nobles will react negatively to you.
No soul-You are difficult to hurt with magic. You gain DR1/ v spells that deal damage.
4.2 City elf background
Magical-You have magical aptitude. You gain Spell focus as a bonus feat
Survivor-You have led a hard life like most elves. You gain +1 to fortitude saves.
4.3 Daelish Elf background
Archer-You are descended from a great elf archer. You receive a masterwork composite longbow+1STR as a family heirloom.
Healer-You are a healer. You receive +4 bonus to heal checks. Add +1 to your level for the purpose of casting cure spells.
4.4 Human background
Chantry raised- You were an orphan, raised in the chantry. You gain knowledge (religion) and diplomacy as class skills. You get a +2 on all knowledge checks.
Guard-You’ve served as a city guard. You get a +2 to intimidate and sense motive checks. You receive improved unarm strike as a bonus feat
Apostate-You were raised with Apostates, or you are yourself, an Apostate. You receive +2 to bluff checks, and it is a class skill for you. You receive +2 to knowledge arcanna checks. It is also always a skill for you.
4.5 Qunari
Follower of the Qun-Even among Qunari you have a focused mind. You receive +1 to will saves. This stacks with the Qunari +1 to will saves.
Mage Hater-Once per combat you can declare an enemy mage ‘Vashedan’. This functions as a ranger’s favorite enemy ability (+2 to hit and +2 to damage rolls). You may not attack another target until this ‘Vashedan’ has been killed.
Mighty Blow-You favor the massive blades and strong blows of the Qunari. Once per combat you can make a single attack roll against an opponent. If it hits you may add 200% of your strength to the damage roll, rather than the normal 150%. This does not stack with power attack. You must be using a 2 handed weapon to use this ability.

My goal is to create the 'style and feel' of Dragon Age without modeling the mechanics. That's why Paladins have an in game reason to favor sword and shield, as the Templar are usually sword and board fighters.

Scarab Sages

I'd love to play a Dragon Age PbP campaign, especially roleplaying focused.
That said, I think I'd like to try a Human Circle Wizard, street child, welcomed his discovery as a chance to escape that life.


This looks and sounds amazing. I think I have a character already planned, a Daelish Elf, Bard. Who focuses on keeping the Daelish knowledge, spreading the stories of the Daelish and a little bit of combat.

Grand Lodge

Aw, and here I wanted to play a Dragon Age 2 style Magus... :p Oh well.


Would the campaign be taking place mostly in cities or the wilderness, or maybe a equal split between the two?

What is the Point Buy?

I am very interested in a Dalish Druid.

If the campaign is mainly based in urban areas, then a City Elf Rogue who used his wit and charm to escape the alienage.

-Nathron


Yes what the points buy? 2 traits? Is this recruit first come first serve?
I still think of a female city elf rogue. Will have a concept soon

Sczarni

I'd like to throw my name in the hat for a Qunari fighter type. I'm thinking I'd like to be Tar'Voshoth. (sp?) A Qunari that has moved away from the Qun and is now working for himself. That way I won't be forced to fight my party if they go against the Arashok.

Let me know what you think! 8)


Definitely interested. Dotting.

I'm thinking about a mage of the Circle...


I want to make a dwarf paladin. I know you said human only but would you be willing to accept it if the story fits? I have yet to read a reason why Dwarves can't be Templars. If one believes in the Maker and Andraste, they should have the option shouldn't they? Or is their some physical reason I don't know about as to why they can't.


Shanosuke wrote:
I want to make a dwarf paladin. I know you said human only but would you be willing to accept it if the story fits? I have yet to read a reason why Dwarves can't be Templars. If one believes in the Maker and Andraste, they should have the option shouldn't they? Or is their some physical reason I don't know about as to why they can't.

Templars are fed lyrium at some point in the Templar training. It seems this would affect dwarfs QUITE differently. Enough that I'd say no dwarf Templars of Paladin Class. That said there are archer/and rogue class Templars. I don't object to a dwarf being a Chantry enforcer, simply I object to them having spells. In other words, just write up a dwarf fighter, and give him the human chantry background trait.


Very oool. Dotting.


Definitely interested in this

Dark Archive

HarbinNick wrote:
Shanosuke wrote:
I want to make a dwarf paladin. I know you said human only but would you be willing to accept it if the story fits? I have yet to read a reason why Dwarves can't be Templars. If one believes in the Maker and Andraste, they should have the option shouldn't they? Or is their some physical reason I don't know about as to why they can't.

Templars are fed lyrium at some point in the Templar training. It seems this would affect dwarfs QUITE differently. Enough that I'd say no dwarf Templars of Paladin Class. That said there are archer/and rogue class Templars. I don't object to a dwarf being a Chantry enforcer, simply I object to them having spells. In other words, just write up a dwarf fighter, and give him the human chantry background trait.

For whatever might be worth, Shanosuke is an excellent addition to your campaign ^^

I would love to play this but I dont have the time I had to let go of almost all the games I play except 1.


I'm picking the players based on die rolls. Seems fair enough.
Yep. Seriously. I'm going to plug everybody's names in and roll d100. I'll pick the 5 highest numbers.


HarbinNick wrote:

I'm picking the players based on die rolls. Seems fair enough.

Yep. Seriously. I'm going to plug everybody's names in and roll d100. I'll pick the 5 highest numbers.

Fortuna don't fail me now!

Scarab Sages

Eagerly waiting for the dice to fall...


Dice always fail me but i'm waiting too.


Okay, I am going to submit Dargail Bogan to the campaign. While I know that Templars don't use magic, I wont argue the issue so I'm simply going to make him a fighter as that seems to best suit him.
Now for the story I poured my heart and soul into. I love Dragon Age.

Dargail Bogan, the life story:

Dargail Bogan is a dwarf of the noble class in Orzammar. His family was descended from a paragon and his Father Hunguff Bogan had a seat in the Assembly and was a well respected member of the courts. Dargail was the youngest of four sons and two daughters. He was his mothers favorite but was not expected to inherit much of his father’s legacy. Dargail did not care and spent much of his life training in the combat arts. Dargail proved to be highly perceptive and was quickly able to discern lies and notice things that many others would over look. He had a profound gift of wisdom that his brothers and sisters seemed to be missing.

It wasn’t long before his father took notice of Dargail’s unusual gift. He gave Dargail the responsibility of working as an inspector for the Proving. Dargail proved adept at this and was able to spot and catch cheaters frequently. This led to Dargail being raised to chief Proving Inspector. Few cheaters made it past Dargail Bogan’s watchful eye.

Dargail proved to be a decent fighter also. The Carta had sent several assassins to try and take Dargail’s life. He was usually able to see them coming and would often develop tactics for dealing with them without having to fight them directly but that wasn’t always possible. Dargail often found himself alone and in a situation where he’d have to fight his way out. We eventually started competing in the Proving itself. Again he had to fend off assassination attempts even in the Proving.

As years passed, Dargail came to realize that dwarves are a rather dishonest bunch and he wanted to eliminate corruption from the courts. This didn’t sit well with the courts either and eventually Dargail was seen as overstepping his boundaries. Eventually his father began to threaten to disown him when, Dargail tried to expose a friend of the family as a fraud. Dargail noticed the one thing he had overlooked his whole life, his own father was just as corrupt as his friend.

Eventually Dargail resigned from the Proving inspector position and began a life career as a common watchman. He spent some time praying to the ancestors as to what his purpose was. He could see corruption everywhere in Orzammar but there was nothing he could do to stop it. He then began to fumble around the idea of heading to the surface and find a prestigious role up there. He spent time studying the lore of the above lands and even reading foreign books on the Chantry and the Maker. Some how, these ideas made more sense to him than the Ancestor Worship of his own people. He soon entertained thoughts of seeking out a chantry to learn more.

When his father found out about Dargail’s plans, he was furious. He called Dargail a traitor to the family name and a wannabe surface dwarf. Things were not comfortable after that. His father gave Dargail the cold shoulder all the time and would not speak with him.

One day and apostate showed up seeking refuge from the chantry. He bribed Hunguff to live at the Bogan estate for a time. During that time, Dargail learned that this apostate was a blood mage. In the chantry books that he had read, Blood mages were evil being that resorted to using blood for power and would often commune with demons and sacrifice other people to gain their power. Templars hunted blood mages down and killed them or made them tranquil in order to keep the common folk safe. Blood mages had immense powers of mind control they used to enslave victims or enemies. They were no better than darkspawn and just about any apostate could be a blood mage.

Dargail confronted the mage and got him to confess his sin. The mage took a defensive response when Dargail threatened to turn him in. First the mage sacrificed one of Dargail’s sisters to allow him to take control of his father and brothers minds. Soon Dargail found himself battling for his life against his own family. Dargail proved resilient to the blood mages powers and managed to best his father in combat. His brothers proved to be more of a challenge. His remaining sisters and his mother came to his aid. They fought their way through the family and Dargail finally found an open path to the mage. He swung his axe and felled the man in one clean stroke. When Dargail turned to survey the battlefield, he was shocked to find that none of his family had survived the grisly encounter. His axe was now stained with the blood of not only the mage, but also that of his own family. He took his fathers Waraxe and fled Orzammar, praying to the maker that he would find some other destiny out on the surface.

Dargail managed to escape to the surface before the incident was discovered. The first thing he did was seek out a chantry. After a good deal of hiking, He found Red Cliff. There he appealed to the chantry telling of his encounter with a blood mage and telling of how he had lost his whole family to the monster. The Chantry mother wasn’t sure what to do with the dwarf at first but she accepted him for the time being.

Dargail worked as a porter for a time and continued to study under the tutelage of the mother. One day when he was out in town running errands he spotted another possible apostate. Dargail studied the man for about an hour, watching his movements and saw all the signs he was looking for. Definitely an apostate, of this Dargail was sure. Dargail immediately, out of line, approached the man and confronted him with his findings. Almost immediately the man turned hostile. Dargail was surprised to see the man resort to blood magic to attempt to fight him off. Dargail somehow resisted the spells power and managed to tackle the man. The commotion drew the guards and they, and a templar that was with them, witnessed Dargail’s defeat at the hands of the mage. Instantly, before the mage could finish his kill, the templar moved in, drew his sword, and cut the mage down where he stood.

Dargail had survived but his resiliency was noted by the templar and shared with the mother. Soon, Dargail was accepted for templar training. It is not a common occurance for a dwarf to be accepted as a templar but his skills were too valuable to pass up and he was put right into training. He couldn't adopt the use of Lyrium but his martial skills and his ability to find apostates set him up for the most success. Dargail proved adept at the craft and was devoted to his new calling. Every night before bed he would say a prayer to the maker, everyday, thanking him for showing him his new path.

Once his training was completed, Dargail was to be a mage hunter. He would accompany other templars out into Ferelden to find any illegal mages. Dargail fit in nicely with his new “family”. His abilities to root out corruption and to find apostates proved invaluable to the chantry. He had also felt free to laugh and sing again. He joked and would go out with the other templars on their time off. He had finally felt at peace. After some time though, he bagan to wonder, “what next.” Every night, he prayed a new prayer to the maker. “I am here now. What is the next step?” Dargail would keep his eyes open for any sign of a new calling.

A fighter. I need to do some research but I will roll with this for now. I was simply going off the premise that I was able to make a dwarf Templar in the video game is all but fighter will work out just fine.

Obviously my main trait is going to be dwarf noble.


OK...so everybody who is interested could they submit a character and slat block and a few paragraphs of background flavor/story.

Shanosuke...just design your character as a Paladin...it would fit the mechanics much better. That being said...I hope you don't mind people being SHOCKED to see a Dwarf Templar. I'm thinking you're going to be pretty much the only one in existence. Nice back story.

Character creation:
1 racial background trait
15 point-point buy
100 GP starting gold

Note:
Cure light wounds is both a 1st-level Arcane and 1st level Divine Spell. All Arcane casters can cast it. Bard, Wizards, and Sorcerer

Cure moderate wounds is a 2nd level spell for druids, not a 3rd level spell

Note For Rangers
Most common enemies will be undead/demons/animals/darkspawn/humanoid(humans)/vermin
rarer types would include
golems/dragons/plants


Deiros wrote:


I would love to play this but I dont have the time I had to let go of almost all the games I play except 1.

I work 18 hours a week,and I'm single. Time is one thing I have very very much of...that said I do have some internet problems...so I may have to ask a poster to occasionally email me what's happened and he/she can post for me.


I find myself leaning heavily towards Daelish Elf

I'll leave this pretty impressive breakdown of "Elvish" here for anyone who might be as impressed by it as I am.

Edit: DM could I perchance build a Daelish Elf Battle Oracle with the Tongues curse, Who spoke in the ancient language in times of stress?

Further Edit: Noted.


A few lines of background :

Kalyn Terbeth:
was a city scoundrel, a life very common for an elven girl in Denerim, at least one who doesn't accept a life in submission to humans.Obviously she went in and out of city jails, but she was inside when the army departed for Ostagar, and she was taken along with other like her to "keep up soldier's moral".Something she would have never accepted.During the battle she took her opportunity and fled, turning to a life of banditry with other fugitive.
But that doesn't satisfy her too, she soon realized that cutting a purse from time to time is one thing, assaulting and killing poor farmer who already lost everything to the blight way another thing, plus if she caught during such acts, she knows there won't be simple jail anymore.

rogue style:
Kalyn is going for TWF plus pickpocket and social skills.Survival trait

stat block:
strength 10 dexterity 16 constitution 10 intelligence 13 wisdom 10 charisma 16

I could have the full sheet ready in a day or so, but i'ld prefer to know if i'll get to play or no before i do all that work


No oracles. No samurai. Only the classes mentioned. No monks either. If you have to ask, don't.


HarbinNick wrote:


Shanosuke...just design your character as a Paladin...it would fit the mechanics much better. That being said...I hope you don't mind people being SHOCKED to see a Dwarf Templar. I'm thinking you're going to be pretty much the only one in existence. Nice back story.

Thanks for that. I mentioned in the story that is was untraditional to accept dwarves so SHOCK is expected.....and amusing.

I'm get Dargail's stateblock up soon. Did have one more question though. I'd like to take the alternate racial trait for dwarves called "Magic Resistant." It replaces the "Hardy" by giving me a spell resistance 5 + my level. If not then I'll manage. Up to you almighty GM.

Dargail's Statblock :):

DARGAIL BOGAN CR 1/2
Male Dwarf Paladin 1
LG Medium Humanoid (Dwarf)
Init +0; Senses Darkvision (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +5
Defensive Abilities Defensive Training; SR 6
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Masterwork Waraxe, Dwarven +5 (1d10+2/20/x3) and
Shield, Heavy Steel +3 (1d4+2/20/x2) and
Unarmed Strike +3 (1d3+2/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 0, 3 melee touch, 1 ranged touch):
--------------------
STATISTICS
--------------------
Str 14, Dex 10, Con 12, Int 12, Wis 16, Cha 11
Base Atk +1; CMB +3; CMD 13
Feats Power Attack -1/+2, Weapon Focus: Waraxe, Dwarven
Traits Rich Parents
Skills Acrobatics -3, Climb -2, Diplomacy +4, Escape Artist -4, Fly -4, Perception +4, Ride -4, Sense Motive +7, Stealth -4, Swim -2
Languages Common, Dwarven, Terran
SQ Aura of Good (Ex), Greed, Hatred, Slow and Steady, Stability, Stonecunning +2
Combat Gear Masterwork Breastplate, Masterwork Shield, Heavy Steel, Masterwork Waraxe, Dwarven; Other Gear Rations, trail (per day) (3), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage, +0 deflection bonus to AC when used.
Spell Resistance (6) You have Spell Resistance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Sczarni

I'll have a stat block up for the Qunari fighter by 9 pm pacific time.


This is Darksmokepuncher! Just click on my name to view a full profile.

*waits for the dice to fall: crosses fingers*


Maraas of the Tal-Voshoth wrote:

This is Darksmokepuncher! Just click on my name to view a full profile.

*waits for the dice to fall: crosses fingers*

It's taken this long to get back online...crazy CCP and their greatfirewall.

So in terms of characters who have confirmed interest we have

Darksmokepuncher-Maraas of the Tal-Voshoth Qunari Fighter
Shanosuke-Dargail Dwarf Templar (Keep the SR/ it's good for a templar
Gandal-City Elf Thief/Rogue/showing I learned the game from my dad
that's three. I'll just keep the 3 of you. Consider yourself in the game.

Could you email me a state-block at [njchiasson@gmail.com]

EVERYBODY ELSE
We have room for two more...I'd suggest a caster(druid,circle mage, or sorcerer) I need to see some crunch and back story before I will consider your application complete.

Thank you for your patience


A list of monsters by type

monsters:

Animal:
Rat Bear Wolf Mabarri
Humans:
Bandit, Assassin, Apostate
Dwarf:
Carta Assassin
Dragons:
Dragonling, Drake, Young Dragon, Mature Dragon
Demons:
Abomination, Demon of Rage, Demon of Desire, Demon of Pride
Plants:
Wild Sylvan, Burnt Sylvan, Great Tree
Undead:
Skeleton, Arcane Horror, Revenant, Spirit
Darkspawn:
Genlock, Hurlock, Emissary, Shriek, Alpha, Ogre, Brood Mother
Elf:
Mercenary Mage, Mercenary Archer,
Qunari:
Qunari Mercenary
Vermin:
Giant Spider Giant Centipede


Thank you, i'll start working on Kalyn right now.
Congratulation to Darksmokerpuncher and Shanosuke


We have a forum and intro post. After I get all the characters I'll write up the back story for why you are in Ostagar.
Please read
Game Introduction


That friend of mine is still asking if he can join, i said him we have 2 more player slots and he would like to play a dalish druid.
His problem is he isn't very good at english and should have to use an online translator ,like google's

Scarab Sages

I', out. Since I can't complete a character for at least two day due to time constraints and everything seems to get together fine, it would be unfair to the "contestors". Maybe next time :(


feytharn wrote:
I', out. Since I can't complete a character for at least two day due to time constraints and everything seems to get together fine, it would be unfair to the "contestors". Maybe next time :(

Don't count yourself out...we've still got 2 slots to roll for. I'm doing this as fair as possible, it's just that 3 people are already in...with all the details and I'm a maniac for things being on time. I like train, what can I say. So feel free to think about it for a day or two.

As for your friend, Gandal, He's just got to follow the same guidelines as everybody else. I don't care if his first language is Martian, as long as he comes up with a good back story. I'll roll for him along with who ever else come in.

Applications will close, at Sunday 16:00 ZULU/GMT


Thanks for this. I wll send you Dargails statblock later today when I have a moment to Email.

Sczarni

Thanks! I'll have the stat block to you soon!


I unfortunately need to withdraw. I don't have time to put a character together in the next few days, and I'm beginning to question my ability to fit another game in anyway.

Have fun, everybody!


I apologize for my request, but i asked in one of my first post if my friend could have a slot.Anyway i never intended to let him pass over the others


Gandal wrote:
I apologize for my request, but i asked in one of my first post if my friend could have a slot.Anyway i never intended to let him pass over the others

So we have a

Paladin, Fighter, and Rogue
A mage or druid would be nice


Here is my character. I hope it is up to standards. I haven't made many Pathfinder characters so let me know if I missed something or it needs correction.

I didn't know what to put for my age, Elves in DA age differently then a core rulebook elf.

-Nathron

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