Neshiel

Maraas of the Tal-Voshoth's page

45 posts. Alias of Darksmokepuncher.


Full Name

Maraas of the Tal-Voshoth

Race

Qunari

Classes/Levels

Fighter 1

Gender

Male

Size

M

Age

35

Alignment

N

Strength 16
Dexterity 14
Constitution 15
Intelligence 8
Wisdom 12
Charisma 8

About Maraas of the Tal-Voshoth

HP = 11

Current HP = 11

Current Gold = 5gp 9sp

Initiative = 2

Armor Class = 16 (+4 Armor, +2 DEX +10)

Base attack bonus = +1

CMB = 4 CMD = 15

Hero Points = 0

Saves:

FORTITUDE = 4 REFLEX = 2 WILL = 4

Skills:

Acrobatics = -1
Appraise = -1
Bluff = -1
Climb = 0
Craft = -1
Diplomacy = -1
Disable Device = -1
Disguise = -1
Escape Artist = -1
Fly = *
Handle Animal = -1
Heal = 1
Intimidate = 7
Knowledge Arcana = *
Knowledge Dugeoneering = *
Knowledge Engineering = *
Knowledge Geography = *
Knowledge History = *
Knowledge Local = *
Knowledge Nature = *
Knowledge Nobility = *
Knowledge Planes = *
Knowledge Religion = *
Linguistics = *
Perception = 1
Perform = -1
Profession = *
Ride = -1
Sense Motive = 1
Sleight of Hand = -1
Spellcraft = *
Stealth = -1
Survival = 1
Swim = -1
Use Magic Device = *

Feats:

Lvl 1: Iron Will, Power Attack

Traits:

Mage Hater-Once per combat you can declare an enemy mage ‘Vashedan’. This functions as a ranger’s favorite enemy ability (+2 to hit and +2 to damage rolls). You may not attack another target until this ‘Vashedan’ has been killed.

Weapons:

Greatsword (Attk: +4 Dmg: 2d6+4)
Longsword (Attk: +4 Dmg: 1d8+3)
Throwing Axe (Attk: +3 Dmg: 1d6+3)

Gear:

Hide Armor (15gp, +4 AC +4 max DEX, -3 ACP)
Greatsword (50gp)
Longsword (15gp)
Throwing Axe x2 (16gp)
Backpack (2gp)
Bedroll (1sp)
Winter Blanket (5sp)
Crowbar (2gp)
Flint and Steel (1gp)
Trail Rations – 3 days (1gp 5sp)
Hemp Rope – 50ft (1gp)
Waterskin (1gp)
Explorer’s Outfit (Free Starting Outfit)

Qunari Info:

Qunari-Qunari have the following statistics
+2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma, The Qunari are strong and tough but intractable and silent.
Darkvision: Qunari have darkvision 60 feet
Intimidating: Qunari receive a +4 racial bonus on Intimidate skill checks due to their size and strength.
Qun Meditation: Qunari receive a +1 bonus on will save due to their practice of meditation

Backstory:

Maraas has been away from Par Vollen for a long time: too long.

He was always a strong headed one. Always questioning; testing his boundaries. Before long, the Arashok sent him to the mainland as an envoy. The Arashok thought he’d fit in with humans due to his lack of horns, and Marass’ constant questions would bother him no more. However, life among the self-destined humans of Ferelden has shattered his devotion to the Qun: He is now Tar-Voshoth!

Maraas now lives in Denerim selling his sword to honorable patrons.