Arlindil

Keldar Soulvan's page

1 post. Alias of Nathron.


Full Name

Keldar Soulvan

Race

Daelish Elf

Classes/Levels

Druid 1

Gender

Male

Size

5'9 ft.

Age

22

Alignment

N.G.

Languages

Elven, Common, Sylvan, Druidic

Strength 9
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 14
Charisma 16

About Keldar Soulvan

Feats
First Level: Improved Initiative

Skills
Handle Animal: +9 (1(Ranks)+3(Cha)+3(Trained)+2(Race))
Heal: +10 (1(Ranks)+2(Wis)+3(Trained)+4(Trait))
Knowledge: Nature: +6 (1(Ranks)+1(Int)+3(Trained)+2(Class))
Perception: +9 (1(Ranks)+2(Wis)+3(Trained)+2(Race))
Survival: +10 (1(Ranks)+2(Wis)+3(Trained)+2(Race)+2(Class))

Traits
Healer: You are a healer. You receive +4 bonus to heal checks. Add +1 to your level for the purpose of casting cure spells.

Combat Stats
Hit Point: 9 (+1 Favored Class)
Armor Class: 12 (10 +2(Dex))
Melee Attack: -1 (0 +-1(Str)+0(Size))
Ranged Attack: +2 (0 +2(Dex)+0(Size))
CMB: -1 (0 +-1(Str)+0(Size))
CMD: 12 (10 + 0 +2(Dex)+0(Size))
Fort: +2 (2(Class)+0(Con))
Ref: +2 (0(Class)+2(Dex))
Will: +4 (2(Class)+2(Wis))
Initiative: +6 (+2(Dex)+4(Feat))
Speed: 30ft

Race Abilities
Low-Light Vision
Keen Senses
Nature's Lore
Elven Immunities
Weapon Familiarity

Class Abilities
Nature's Bond: Water Domain (Icicle 5/day, +2 Attack, 30ft, 1d6 dmg)
Nature Sense
Wild Empathy (1d20+4(+1(Level)+3(Cha))

Equipment
Explorer's Outfit (10gp)(*lbs)
Backpack (2gp)(2lbs)
Bedroll (1sp)(5lbs)
Belt Pouch(1gp)(0.5lbs)
Rations x 5 (2.5gp)(5lbs)
Waterskin (1gp)(4lbs)
Spell Component Pouch (5gp)(2lbs)
Dagger (2gp)(1lb) (-1 attack)
Short Bow (30gp)(2lbs) (+2 attack)
40 Arrows (2gp)(6lbs)

Gold Remaining: 44gp 4sp
Weight Carried: 27.5 lbs (Light Load = 30 lbs)

Spells
Orisons
Create Water
Guidance
Light
First Level
Domain: Obscuring Mist
Cure Light Wounds x2

Appearance
A medium built Daelish Elf with tanned skin and green eyes and a black celtic style tatoo. His short black hair is unkempt probably from spending many nights in the wild. His clothes are different shades of green carefully chosen to help hide within the wilds.
Background
Keldar is on the run. He never wanted to be the Keeper, he enjoys the powers he has learned but cares not for the responsibility. Fleeing south he hopes to make the Korcari Wilds before any of the clans Hunters can catch him. Carefully hiding his tracks he has made it to Ostigar where he hopes he can catch his breath.