
Full Name |
Keldar Soulvan |
Race |
Daelish Elf |
Classes/Levels |
Druid 1 |
Gender |
Male |
Size |
5'9 ft. |
Age |
22 |
Alignment |
N.G. |
Languages |
Elven, Common, Sylvan, Druidic |
Strength |
9 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
16 |
About Keldar Soulvan
Feats
First Level: Improved Initiative
Skills
Handle Animal: +9 (1(Ranks)+3(Cha)+3(Trained)+2(Race))
Heal: +10 (1(Ranks)+2(Wis)+3(Trained)+4(Trait))
Knowledge: Nature: +6 (1(Ranks)+1(Int)+3(Trained)+2(Class))
Perception: +9 (1(Ranks)+2(Wis)+3(Trained)+2(Race))
Survival: +10 (1(Ranks)+2(Wis)+3(Trained)+2(Race)+2(Class))
Traits
Healer: You are a healer. You receive +4 bonus to heal checks. Add +1 to your level for the purpose of casting cure spells.
Combat Stats
Hit Point: 9 (+1 Favored Class)
Armor Class: 12 (10 +2(Dex))
Melee Attack: -1 (0 +-1(Str)+0(Size))
Ranged Attack: +2 (0 +2(Dex)+0(Size))
CMB: -1 (0 +-1(Str)+0(Size))
CMD: 12 (10 + 0 +2(Dex)+0(Size))
Fort: +2 (2(Class)+0(Con))
Ref: +2 (0(Class)+2(Dex))
Will: +4 (2(Class)+2(Wis))
Initiative: +6 (+2(Dex)+4(Feat))
Speed: 30ft
Race Abilities
Low-Light Vision
Keen Senses
Nature's Lore
Elven Immunities
Weapon Familiarity
Class Abilities
Nature's Bond: Water Domain (Icicle 5/day, +2 Attack, 30ft, 1d6 dmg)
Nature Sense
Wild Empathy (1d20+4(+1(Level)+3(Cha))
Equipment
Explorer's Outfit (10gp)(*lbs)
Backpack (2gp)(2lbs)
Bedroll (1sp)(5lbs)
Belt Pouch(1gp)(0.5lbs)
Rations x 5 (2.5gp)(5lbs)
Waterskin (1gp)(4lbs)
Spell Component Pouch (5gp)(2lbs)
Dagger (2gp)(1lb) (-1 attack)
Short Bow (30gp)(2lbs) (+2 attack)
40 Arrows (2gp)(6lbs)
Gold Remaining: 44gp 4sp
Weight Carried: 27.5 lbs (Light Load = 30 lbs)
Spells
Orisons
Create Water
Guidance
Light
First Level
Domain: Obscuring Mist
Cure Light Wounds x2
Appearance
A medium built Daelish Elf with tanned skin and green eyes and a black celtic style tatoo. His short black hair is unkempt probably from spending many nights in the wild. His clothes are different shades of green carefully chosen to help hide within the wilds.
Background
Keldar is on the run. He never wanted to be the Keeper, he enjoys the powers he has learned but cares not for the responsibility. Fleeing south he hopes to make the Korcari Wilds before any of the clans Hunters can catch him. Carefully hiding his tracks he has made it to Ostigar where he hopes he can catch his breath.