DM Nations Dead Suns

Game Master SalaciousCrumb

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Starship Combat cheat sheet

Hippocampus

Tracking:

XP: 4350/6000 Currently Level 3

Blacklock: SP7/7 HP10/10 RP1/1
Creds: 314
Ammo: 18/20

Breaker: SP4/7 HP9/9 RP4/4
Creds: 467
Ammo: 60/60

Buzzsaw: SP7/7 HP12/12 RP3/3
Creds: 357
Ammo:

Digdig: HP10/10
Creds:
Ammo:

Gryggax SP 12/12 HP 14/14 RP 5/5 l Spells 3/3 l
Creds: 381
Ammo 20/20

Kasha: SP5/5 HP10/10 RP4/4
Creds: 422
Ammo: 20/20

Xond:SP0/8 HP9/9 RP4/4
Creds: 376
Ammo: 30/30


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If you decide to comm Chiskisk and then go to the Fusion Queen. I will just have Gryggax meet you there.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

Welcome, Gryggax. Glad you could join us. Tell me, are you any good at being a face character?


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100
Alpha-83 "Breaker" wrote:
Welcome, Gryggax. Glad you could join us. Tell me, are you any good at being a face character?

I've typically always played clerics and bards, so I am used to doing it, whether I am good at it or not, I don't know.

I have a profile on Roll 20, but I am having trouble finding the game.

I understand being wary of my posting regularity on here, but I could not find a Starfinder game at the local gameshop and a lady there recommended this website.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

I was mainly thinking in terms of skills for Gryggax. While Blacklock can be a face, it doesn't seem to be what he's built for, and I'm worse than average at talking to people.


True, I'm not built for it in the sense that I don't have a charisma bonus or helpful special abilities related to it. At level-up though I put a rank in sense motive and diplomacy, and my operatives edge will get it up as well. Currently its +7,+6,+5 for bluff, diplomacy and sense motive.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

Okay, cool. That should help at least a little bit, then.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100

Blacklock is doing a great job. I have some good telepathic mindlink powers coming up as well. So the concept of a false face could work as well.


Alright. I have the new map ready and I am having the hardest time getting it lined up just right. After dinner and ncaa ball game, I will post again.


Ok, so I am waiting for someone to state an action either chasing the spy, or proceeding to the Fusion Queen, but regardless, you will meet up with Gryggax outside of the Fusion Queen.


OK Gryggax, also, while I was looking at your character I noticed that you have CMB/CMD; Starfinder doesn't use those, instead you have to get KAC +8 to use combat maneuver universally. Unless of course you get improved combat maneuver feat.

Wayfinders

SVs Fort +4/ Ref +5/ Will +2; +2 to saves vs. poison, spells | Speed 20 Init +2 Per +7 DV 60 | SP 21 | HP 24 | RP 3 EAC 17 KAC 19; +4 KAC vs. trip and bullrush

I was also going to point out that you don't get the class bonus for your skills unless you actually put at least one rank in it. I had noticed that you figured it into some of the skills that didn't have ranks invested in them.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100
Boris "Buzzsaw" Mulligan wrote:
I was also going to point out that you don't get the class bonus for your skills unless you actually put at least one rank in it. I had noticed that you figured it into some of the skills that didn't have ranks invested in them.

Thanks for catching that. I worked up this character on a word doc and copied and pasted before checking everything over. I planned on putting ranks in some of those skills in the future.

Also, I have mindlink once per day and next level, almost at will. How should I communicate this. I know that I can use the thought commands, but how do you prefer I indicate it in play?


1 person marked this as a favorite.

I've a ghostwise halfling player in another game who uses spoilers. Something like...

Blacklock feels the psyche of Gryggax enter his mind....

Blacklock:

"Heya buddy, pass me the peanut butter..."


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100
Blacklock wrote:

I've a ghostwise halfling player in another game who uses spoilers. Something like...

Blacklock feels the psyche of Gryggax enter his mind....

** spoiler omitted **

Ok, if that works for everybody, I will do it that way, thanks!


Just to be clear, I had Boris dump his weapons on Digdig before going into the club. He was trying to follow the rules, he just didn't want to hand them over to the bouncers. He should adjacent to Digdig when the fight breaks out.

I apologize. I didn't read far enough into the encounter description. They are supposed to fight on sight of weapons. I botched that up. Leave Boris have his weapons and if you choose to move back, I will put the guard back as well, but keep the attack. My apologies.


I have a meeting this evening. I will post tonight.


No worries, as we were walking up I wasn't even thinking about my weapon honestly. Likely twirling it around his robotic finger in a carefree manner.

Wayfinders

SVs Fort +4/ Ref +5/ Will +2; +2 to saves vs. poison, spells | Speed 20 Init +2 Per +7 DV 60 | SP 21 | HP 24 | RP 3 EAC 17 KAC 19; +4 KAC vs. trip and bullrush

I'm out of town and can't use roll 20 on my mobile. GM, can you please bot me?


Boris "Buzzsaw" Mulligan wrote:
I'm out of town and can't use roll 20 on my mobile. GM, can you please bot me?

Yes.

Wayfinders

SVs Fort +4/ Ref +5/ Will +2; +2 to saves vs. poison, spells | Speed 20 Init +2 Per +7 DV 60 | SP 21 | HP 24 | RP 3 EAC 17 KAC 19; +4 KAC vs. trip and bullrush

I'm back home, I should be able to keep up now. Thanks!


Boris "Buzzsaw" Mulligan wrote:
I'm back home, I should be able to keep up now. Thanks!

No problem. I hope I did Boris well for you. Welcome back!


I have made a house rule decision that will allow you to check the amounts on credsticks using personal computers with a DC 10 computer check. I’m letting you know now in case you want to check any.


On a personal note, I’m thinking of changing my avatar to “my wife only speaks to me while I’m gaming.” Totally destroys my focus.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100

Hey all. Let me know here when you are ready on the map. Also, someone will need to enter first. I volunteer if necessary, I just want to know if there is a consensus on whether we go in with weapons drawn, or we go in diplomatically.


I'm reading the game play thread and recognizing that I have several grammar mistakes. Apologies, I will have to keep an eye on that.


@Blacklock, I am confused. your token is in the room on the roll20 site and you have stated in a previous post that you entered the "Staff only" room, (where your token is currently located). Are you rescinding this decision? Also, if you decide to enter, do you have your weapon visible. I assumed not becuase Blacklock has that great concealment trick. If you entered without showing your weapon, it is ok, their response id just to tell you to get out.

@everyone else, the guards are playing cards and not currently aiming weapons at you as are the tokens. I just copied the earlier DK guards for timesaving.


Sorry, I moved the token then said I entered unless someone stopped me. Then Breaker stopped me. I never moved the token back, my mistake.


Blacklock wrote:
Sorry, I moved the token then said I entered unless someone stopped me. Then Breaker stopped me. I never moved the token back, my mistake.

No big deal. I just need a decision about what the party will do next. We can pretend that that last post did not happen. Regroup if you choose and then decide what everyone wants to do. I'm kind of in limbo here. You don't even have to go in there if you do not want to.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

The plan is to approach the bar and try to see if we can talk our way back there.

And by we, I mean Blacklock and Gryggax because Alpha-83 isn’t good at talking to anyone.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100

To clarify, my understanding is that Gryggax should offer information at the bar about Level 21? Also, should I really give the information about Level 21? I'm thinking that it is better to not hand them over right now. Unfortunately, I do not possess the Bluff skill, yet.


I have to take my car to the shop but will be back in a few hours for post fury. I'll think of something while I wait...


Ok Gryggax, I’m going to say that Chiskisk filled you in with all of the info that the rest of the party knows. I am also going to say that in future posts, you will need to use sleight of hand to continue to conceal your weapon and role bluff when you say something that is not true. You are welcome to roll Diplomacy each time before you speak to improve the attitude of any unfriendly.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100

Does anyone have grenades?


I'm out and about today, running errands to prepare for the week. I won't get to post until late tonight, especially if we make the movies this evening.


Not me, Gryg.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100

I posted today before work, and I don't see it. What happened?

Wayfinders

SVs Fort +4/ Ref +5/ Will +2; +2 to saves vs. poison, spells | Speed 20 Init +2 Per +7 DV 60 | SP 21 | HP 24 | RP 3 EAC 17 KAC 19; +4 KAC vs. trip and bullrush

The site can be buggy sometimes. A few times it has brought me to the log in page after I pressed the submit post button. Whenever I do longer posts, I usually keep copying it as I write, because I've been burned enough times.


Stats:
Male LN Shirren Mystic Ace Empath 3 l Per +11; Init +3 l F2, R4, W7 l EAC: 16 KAC:17 l SP 18/18 HP 21/21 RP 6/6 l Spells 6/6 l Ammo 20/20, 99/100
Boris "Buzzsaw" Mulligan wrote:
The site can be buggy sometimes. A few times it has brought me to the log in page after I pressed the submit post button. Whenever I do longer posts, I usually keep copying it as I write, because I've been burned enough times.

That explains it. Also, it was a rare phone post, so I thought that it may have something to do with it as well.


Let me re-read the posts and recap round two before beginning round three.


Hey, I just noticed a possible mistake on my char sheet and wanted to verify. I have 1 RP listed but it should be half char level + key ability mod = 4, right?


Blacklock wrote:
Hey, I just noticed a possible mistake on my char sheet and wanted to verify. I have 1 RP listed but it should be half char level + key ability mod = 4, right?

@Blacklock, you are correct.

Also, Gryggax, you have 4 spell slots total, not 3. I checked your stats and I believe that you shorted yourself.


I have been tracking SP and HP on roll 20 and I have just forgotten to deduct Breaker and Blacklock’s most recent injuries. I have shut down the lap top for the night.


@Boris, apologies about the mix up on hp for Digdig. Regarding the ranged Aoo, it is an illegal move as far as I can tell.

Here is the link.

Wayfinders

SVs Fort +4/ Ref +5/ Will +2; +2 to saves vs. poison, spells | Speed 20 Init +2 Per +7 DV 60 | SP 21 | HP 24 | RP 3 EAC 17 KAC 19; +4 KAC vs. trip and bullrush

It's hard to follow movement on a board over PbP, but it seemed like there was some moving and shooting in melee, which normally provokes AoO. If we are going to just hand wave away AoOs, I guess I'd like to know because then I could adjust my tactics for that.


Boris "Buzzsaw" Mulligan wrote:
It's hard to follow movement on a board over PbP, but it seemed like there was some moving and shooting in melee, which normally provokes AoO. If we are going to just hand wave away AoOs, I guess I'd like to know because then I could adjust my tactics for that.

I’m following the above link to the rules of Aoo for future reference. Could you be specific about which round you are inquiring about?


Also, Breaker, you still receive an action. I haven’t adjusted Ferani yet, so you will get an action against her.

Using the roll 20 map has been less helpful in combat than I had hoped it would.


Probably me, I totally forgot I would provoke while blasting next to the vesk until just mentioned.

Wayfinders

SVs Fort +4/ Ref +5/ Will +2; +2 to saves vs. poison, spells | Speed 20 Init +2 Per +7 DV 60 | SP 21 | HP 24 | RP 3 EAC 17 KAC 19; +4 KAC vs. trip and bullrush

There was this one:

DM Nation wrote:

The top guard focuses now on Blacklock as there seem to be two of him. Drawing the laser pistol in a tight bead upon him , the ganger fires a shot.

[dice=Attack]1d20+6 [dice=damage]1d6+1

Of course, this is pending your illusory roll for the clones.

The middle guard shoots at Digdig.
[dice=Attack]1d20+6 [dice=damage]1d6+1

The bottom guard shoots at Breaker.

[dice=Attack]1d20+6 [dice=Damage]1d6+1

Digdig takes a burning shot into his metal frame, while Breaker suffers a similar attack to his left torso causing searing pain and adding a little more burnt flesh smell to the room.

Still Round Two, Boris and Blacklock, inflict some damage!

There was this one:

DM Nation wrote:

With one guard down, the middle ganger moves back ten feet then stops to fire her pistol at Digdig. The shot hits the drone squarely into what can only be described as its mechanical torso, burning a large hole and draining it of all of its energy. Digdig is at 0HP

Attack: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d6 + 1 ⇒ (5) + 1 = 6

And there is also Blacklock shooting into melee.

I am honestly just getting pretty confused with the fight. I've been making decisions based on expecting AoOs happening from 1)Ranged attacks; 2)Moving out of threatened squares, with the exception of taking a guarded step; 3)Casting spells. If I'm the only one interested in paying attention to this, then maybe it would be better just to hand wave the rule away. I'd prefer that then having AoOs be something that sometimes happen and sometimes don't; nor do I really want to be the only one keeping track of them.


Boris, as far as mine go, it was a mistake. I'm sorry. I knew the rule it just slipped my mind, if that makes sense. Thanks for reminding me.


Boris "Buzzsaw" Mulligan wrote:
It's hard to follow movement on a board over PbP, but it seemed like there was some moving and shooting in melee, which normally provokes AoO. If we are going to just hand wave away AoOs, I guess I'd like to know because then I could adjust my tactics for that.

I definitely do not want to dismiss Aoos from this game. As a player, it is my personal favorite tactic. I too am confused about what you mean exactly, even after reviewing. I granted all of the Aoos that you took, except for Boris’ ranged Starknife Attack against Hatchbuster as he never moved into or out of a square that was threatened by Boris. We will continue to use attacks of opportunity as long as they meet the requirements in the above link. It is entirely possible that I missed something. The only hand-waving that I plan on doing in the future is anything minor that will help to keep the game flowing, player rolls not among those items. I am learning that the very nature of pbp is slow.

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