
Dogdog |
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My favorite part about it is that on rounds I attack with my whip, the Scizore gives me a +1 AC bonus.
Sometimes I don't think the Devs know what they're doing. The make a one-handed weapon that acts as a buckler and does a d10 damage, and it's only a Martial weapon.
Then they make the Garrote, with is an Exotic weapon that deals no damage at all and takes an average of 20 rounds of sequential checks to kill someone with (which is a statistical guarantee of failure).
Then there's the Flailpole (exotic) and the Horsechopper (martial).
The Horsechopper has a better Crit, better damage and the same special abilities, and is made by goblins.
The Flailpole is a flail... on a pole. For some unfathomable reason you need to burn a feat to use it.
This tells me what I'm sure we all already knew. Goblins make vastly superior weapons to those stupid human folk.

DM Kor |
Yeah, the scizore is definitely in need of nerf'ing. I'm surprised Paizo let that slip by. The blade on it really should do no more damage than a short sword. I will remember this weapon now for future campaigns and will adjust accordingly in my house rules. For now, we will just use the Paizo stats for the one Dogdog has -- but any others than might be found in the campaign will likely be house ruled.

Bile Ratsear |

well i always thought it was an exotic gladiator weapon, and as such the damage didnt shock me. i didnt know it was martial

Dogdog |

I think the drawback of effectively only having one hand is supposed to balance it out.
They took a Bastard Sword chassis, reduced the crit to 20 x2, added a buckler and a locking gauntlet and said "getting this thing on and off is a b+&@@".
Incoming rant-
I hate exotic weapons all day long. They are an interesting idea wrapped in a steaming pile of failure. Half of them are actually inferior to similarly started Martial weapons. The only time they see play is when they are Racial weapons and count as Martial for that particular flavor of Fighter. The only ones that actually provide a benefit worth what you pay for them are the Fauchard and the Falcata (which is why so many people claim they're "broken" when actually all they are is functional for the price paid). All the other exotic weapons are traps that the devs try to package as worth it because they make your character "more interesting" (which is something you should never have to pay character resources for).
/rant

Bile Ratsear |

i liked the spiked chain in 3.5

Foul Vaghdra |

Feedback after first combat:
Let's be very clear what monster we are attacking and which square we are in/moving to. I found it very difficult at times to work out exactly what/who was where or what/who they were attacking. Given we have a very simple map (thanks DM Kor) let's make full use of it. :)

Bile Ratsear |

yes i know when i plotted the path my character was moving in to avoid AoOs, the character never actually got moved at all. didn't end up mattering, but if it had i would have raised a bit of a stink.

DM Kor |
Hi all, I just getting through a very busy time right now. I should have a chance to update very soon.

DM Kor |
Well, its 4:30 am here and I just finished my last night shift. I was hoping to be posting during the day times, but sleep took precedence :)
When I wake up later today I will get us back on track. Thanks for your patience all. This will be a regular occurrence once a month.

Foul Vaghdra |

Just want to make sure folk are clear - "Dogdog" is the goblin PC. "Dog" is Dogdog's wolf. We need to be extra careful not to confuse these two. :)
Currently, Dogdog is looking for direction, which Foul has provided in no uncertain terms.
My post earlier "What about Dog" was referring to the wolf. I knew Dogdog had indicated he was looking for directions. I was thus wondering if Dog would likewise only follow Dogdog's trepidation/reticence or if he would break ranks and fight/flee.
As I understand it, Dog looks to Dogdog, can be interacted with by other goblins, but will not necessarily follow other goblins' directives, and is completely sane.
Dogdog sometimes looks to other goblins for directions, and controls Dog. He may follow other goblins' directives and is completely barmy.

DM Kor |
Just want to make sure folk are clear - "Dogdog" is the goblin PC. "Dog" is Dogdog's wolf. We need to be extra careful not to confuse these two. :)
I figure by post #200, I should have have it down pat :) Yes, my last gameplay post that mentions Dog, was meant to refer to Dogdog.

Dogdog |

As I understand it, Dog looks to Dogdog, can be interacted with by other goblins, but will not necessarily follow other goblins' directives, and is completely sane.Dogdog sometimes looks to other goblins for directions, and controls Dog. He may follow other goblins' directives and is completely barmy.
Nailed it. :)
It's basically a very simple pack hirearchy. Most goblins are higher than Dogdog. Dogdog is higher than Dog.
Dog will respond to other goblins but they'd have to make Handle Animal checks because Dog isn't trained to respond to everyone. (Dogdog will also respond to Handle Animal checks, in case anyone was curious and wanted to start Training him.)

Oceanshieldwolf |

Sometimes you need to dominate errant gobs with some Uber-Ultra-Alpha negative attention. Besides, it's a story of misplaced affection and ultimate redemption skirting side-psychological tropes of abandonment, scarcity in abundance and sub-optimal personality displacement within the ouvre of boy-meets-girl, girl-sasses-boy, boy-hates-girl, girl-kills-weird-monster-and-turns-its-head-into-f&$@ing-freaky-skull-p uppet-and-wins-over-boy, boy and girl die in horrific TPK. Or didn't you get the memo?

DM Kor |
With the battle for the shield resolved(?), the goblins head back with their trophies.
I will be fairly busy now for the next 48 hours so I may not get a chance to post further until perhaps Saturday evening.
In the mean time, level up to 3rd :)

Bile Ratsear |

hp roll at level up: 1d8 + 1 ⇒ (4) + 1 = 5

Bile Ratsear |

roll, minimum half+1 is what the document said that GM handed out

DM Kor |
roll, minimum half+1 is what the document said that GM handed out
Yup :)
Or half +2 if HD is d10 or d12

Dogdog |

If Dogdog were a normal character, I'd want to skin the lizard and make armor from it's skin. Sadly, I think that sort of thing is beyond Dogdog.
Anyone feel like making Dogdog lizard skin armor? He'd probably lick you in appreciation.

Bile Ratsear |

bile doesnt have the skill for that. not by a long shot.

DM Kor |
Upgrade Complete. Took Boon Companion as my 3rd level feat. It does nothing for me this level, but next level it gets awesome. :)
I have weighed the pro's and con's of this, but I think for balance I would like to prevent supplementary animals from gaining the full benefit. I believe the intent of this feat was to allow your primary animal (and in most cases only animal) to be of an equivalent level. Definitely a useful feat for rangers and multi-classers. Having a character in control of 2 fully leveled animal companions seems a little too powerful.
In D&D 3.5 Edition, there were some class options that allowed characters to bring in supplemental animal companions, but everytime you got one it would essentially start as level 1 animal companion. This really seemed pointless as those animals would be killed quite quickly. So given this, I do understand the desire to improve a supplemental companion.
Now firstly, I need to make a quick amendment:
• War Hound II: At 4th level, a packmaster gains a second war hound. The packmaster’s effective druid level is equal to their cavalier level -4 (minimum level 1). Levels in this ability do not stack with class levels from another similar ability.
The above amendment removes the concern of starting with a 0-level companion.
Now, I could make a slight concession and instead say that each time the feat is taken it can be applied to a (one) supplemental animal companion to adjust it's druid level by 2 (instead of 4). This would mean your druid level at level 4 would effectively be 2 (-4 + 2 = -2), for your second war hound.
Level 4 would be the only level where you experience a bit of a negligible benefit due to the special level adjustment to level 1 of the animal companion at level 4. (I hope that doesn't sound too confusing :)
Anyways, let me know your thoughts are.

Dogdog |

Hmm. I guess I'll swap it out for another feat then. I don't want to start an unnecessary rules debate.
I will say that I worry about my later animal companions being able to contribute effectively. The second one probably will be able to help with the occasional lucky hit, but by the third one, we're talking about a 7 level disparity. Since I'm limited to dogs only, I can't really do what other "zookeeper" types do and use the lower level stuff for utility purposes (birds or rats for scouting, monkeys for retrieving things, etc). Dogs are only really good for frontlining and tracking.
The main thing I worry about is that they're going to simply die en masse to AoE effects and I'm going to have to spend months training the next poor doomed 1HD puppy to accompany me only next seventh level adventure.

Oceanshieldwolf |

DM Kor: sent you a PM with some questions on level-up, Hardegash's gender and symbols, new skills, and equipment. ;)
Vaghdra could take Craft (armor) and make Dogdog some freezorhide armor, and widdle Dog some cutesy wutesy woofy barding!!! Down boy! Don't bite, was joking! Dogdog, call your mutt offa me!!!

Bile Ratsear |

not trying to start a debate here, just throwing an idea out there.
how about as a point of balance for having more than one dog companion, start having it eat into action economy? costing move actions to command or something?
Or perhaps have the feat take only -2 levels of penalty off, but affect every subsequent animal?
additionally you could look to the broodmaster summoner variant to see how they balance it. i am not sure that is relevant, as i have not read that archetype in awhile. i just remember that it deals with a number of smaller creatures.