Dogdog's dog, Dog's page

34 posts. Alias of Doomed Hero.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Special Abilities

Low Light Vision, Scent, Evasion

Strength 14
Dexterity 16
Constitution 15
Intelligence 2
Wisdom 12
Charisma 6

About Dogdog's dog, Dog

Bloodthirsty Bully Wolf Animal Companion

N Medium 2 HD animal
Init +3; Senses low-light vision, scent; Perception +5


hp 30 (3d8, +6 con, +6 toughness)

AC 18 (+3 dex, +4 natural, +1 armor)
touch 13
flat-footed 14

CMD 17 (10, +2 bab, +2 str, +3 dex)
...+4 vs trip

+5 Fort (3 base, +2 con)
+6 Ref (3 base, +3 dex)
+2 Will (+1 base, +1 wis)

Speed 50 ft.
BaB +2
CMB +4

Melee bite +3, 1d8+3 damage
...+4 attack when flanking with Dogdog
...+1 dmg on first attack of combat
...free trip on successful bite

Power Attack

Skills: (Animal companions can have ranks in any of the following skills: Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).)
+5 Perception (1 rank, +3 class, +1 wis)
+6 Stealth (1 rank, +3 class, +3 dex, -1 ACP)
+2 Intimidate (1 ranks, +3 class, -2 cha)
+1 Survival
...+4 Survival when tracking by scent

Tricks (6+1): attack, come, defend, down, rescue, heel, track


Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Bully: In addition to the standard feats available to animal companions, a bully can select Greater Bull Rush, Greater Overrun, Greater Reposition, Greater Trip, Improved Reposition, and Improved Trip. It can use Power Attack instead of Combat Expertise as a prerequisite to qualify for feats on this list.
This replaces share spells.

Bloodthirsty (Su) The companion becomes consumed with bloodlust that drives it into a frenzy of savage ferocity. This manifestation is triggered automatically whenever the accursed companion makes a successful critical hit with a natural attack. When the companion becomes bloodthirsty, it flies into a rage and gains +2 Constitution and +2 Strength, but it also takes a –2 penalty to its AC. The rage lasts until the battle is over or for 1 minute, whichever is shorter. It cannot end its rage voluntarily. The companion’s master is overwhelmed with rage as well for this period, although this rage is unfocused and distracting, preventing the master from doing anything but growling, hissing, shrieking, and making other animalistic howls, during which time the master cannot speak or use spells with verbal components. A successful Will save reduces the duration of the master’s rage to 1 round.

Military saddle
barbed padded barding
Training harness