DM Khel's Tower of the Ironwood Watch (Inactive)

Game Master Khelreddin


51 to 100 of 266 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

DM | Map Stuff | Burden of Envy
Hassam al-Rashid wrote:
[dice=poison save?]1d20+8

This was a save only Liam had to make, since he got hit by the thing. Awesome post, though!

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

I got hit by it last round and failed the save and took a con damage, Liam's post made me think it might be an ongoing poison so it seemed easier to roll the die and sort it out on your end.


DM | Map Stuff | Burden of Envy
Hassam al-Rashid wrote:
I got hit by it last round and failed the save and took a con damage, Liam's post made me think it might be an ongoing poison so it seemed easier to roll the die and sort it out on your end.

Oh, good call, you're absolutely right, it's an ongoing effect for 6 rounds or until you make one save against it. You've now succeeded, so it's done, but thanks for thinking of that.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Perhaps these things have style after all," Mavarion mutters as one plant releases what seem to be hallucinogenic spores. "Very well, very well...I SMITE YOU WITH THE POWER OF ABADAR...NO, ME!" With that, he strikes a stance, palms outward Dragonball style, because that's exactly what kineticists do, charge up, and with a massive roar of sound and blast of air, small objects begin to levitate around the dwarf. Even those as small as dust motes hover about, possessed with a deadly form of almost-sentience. One such mote starts to spin at nigh-unheard of speeds at slices forth at the plant menacing Hassam.

Empowered TK Blast, Bonuses vs. Yellow: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 4d6 + 15 ⇒ (5, 4, 5, 6) + 15 = 35
45 damage total, slashing. Man, I love telekineticists...


DM | Map Stuff | Burden of Envy

Great post, Mavarion, and that'll finish off yellow for sure - but can I get that Fort save first, to see if you're hallucinating or not?

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Oh, I was thinking about the few posts above mine, I was mixing up the save against Con damage with what you said to Hassam about not making it. I thought you were talking about the spores.

Will, Heroism, +5 more if against Hardy effects: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17


DM | Map Stuff | Burden of Envy

Sorry if I was unclear, looking back on it I realize I didn't really say that everyone had to make the save.

Mavarion's mighty blast blows the yellow-petaled plant into smithereens!

Hrolf is up.

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Fort: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Hrolf manages to resist the hallucinatory spores. He retreats a step to create some space and brings his spear down for a flurry of blows.

Stab (haste, flag, inspire): 1d20 + 11 - 2 + 1 + 2 + 3 ⇒ (10) + 11 - 2 + 1 + 2 + 3 = 25
Damage: 1d8 + 10 + 6 + 2 + 3 ⇒ (3) + 10 + 6 + 2 + 3 = 24

Iterative: 1d20 + 6 - 2 + 1 + 2 + 3 ⇒ (7) + 6 - 2 + 1 + 2 + 3 = 17
Damage: 1d8 + 10 + 6 + 2 + 3 ⇒ (6) + 10 + 6 + 2 + 3 = 27

Haste Attack: 1d20 + 11 - 2 + 1 + 2 + 3 ⇒ (1) + 11 - 2 + 1 + 2 + 3 = 16
Damage: 1d8 + 10 + 6 + 2 + 3 ⇒ (4) + 10 + 6 + 2 + 3 = 25


DM | Map Stuff | Burden of Envy

Hrolf’s spear makes another hole in the pink-tipped plant, before it lashes out once again with its tendrils, flailing ineffectually at Liam!

Pink slam attack vs Liam: 1d20 + 12 ⇒ (2) + 12 = 14 If this hits, please make a DC 16 Fort save or take Con damage: 1d2 ⇒ 1
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Round 3:
Plant Thing (P: -40)
Mavarion
Liam
Hrolf
(Top of round 4:)
Hassam

Party is up!

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Mavarion, not in one of his greater moods, takes his chaotic talents to their maximum. He indicates a chunk of one of the downed creatures with a single finger and sends it spinning at the remaining foe with a flick of the wrist.

Empowered TK Blast, Bonuses vs. Pink: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 4d6 + 16 ⇒ (2, 1, 4, 5) + 16 = 28
34 damage total on a hit, slashing.

Edit: Just realized Hassam has Flagbearer.

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Hoping to spare the party's 'priest' anymore harm, Hrolf stabs the unnatural creature again.

Stab (haste, flag, inspire): 1d20 + 11 - 2 + 1 + 2 + 3 ⇒ (6) + 11 - 2 + 1 + 2 + 3 = 21
Damage: 1d8 + 10 + 6 + 2 + 3 ⇒ (4) + 10 + 6 + 2 + 3 = 25

Iterative: 1d20 + 6 - 2 + 1 + 2 + 3 ⇒ (14) + 6 - 2 + 1 + 2 + 3 = 24
Damage: 1d8 + 10 + 6 + 2 + 3 ⇒ (3) + 10 + 6 + 2 + 3 = 24

Haste Attack: 1d20 + 11 - 2 + 1 + 2 + 3 ⇒ (6) + 11 - 2 + 1 + 2 + 3 = 21
Damage: 1d8 + 10 + 6 + 2 + 3 ⇒ (4) + 10 + 6 + 2 + 3 = 25


DM | Map Stuff | Burden of Envy

Mavarion's hurled chunk of plant matter sails past the remaining foe, and Hrolf's spear only gets through the fibrous shell of the spore-pod once. The thing is looking rather ragged, but it continues to skitter about and shake its tendrils menacingly!

Round 3:
Plant Things (P: -59)
Mavarion
Liam
Hrolf
(Top of round 4:)
Hassam

Liam and Hassam!

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

finding himself on solid ground Hassam, Hassam continues shouting and sits up and stabs 3 times.

PA/AS Stab from Prone: 1d20 + 19 - 2 - 4 ⇒ (12) + 19 - 2 - 4 = 25
damage: 1d8 + 22 ⇒ (8) + 22 = 30

PA/AS Stab from Prone: 1d20 + 19 - 2 - 4 ⇒ (17) + 19 - 2 - 4 = 30
damage: 1d8 + 22 ⇒ (1) + 22 = 23

PA/AS Stab from Prone: 1d20 + 14 - 2 - 4 ⇒ (9) + 14 - 2 - 4 = 17
damage: 1d8 + 22 ⇒ (1) + 22 = 23

still prone

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

flagbearer and banner of the ancient kings, thus the header note regarding Pathfinders within 30ft +2 Morale on Attack/Damage/Saves vs Fear&Charm

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Liam deftly dodges the plant as he takes a tactical retreat. Withdraw.


DM | Map Stuff | Burden of Envy

Hassam's spear jabs the vegetative horror once and it falls to the ground! The room goes quiet, with no shouting statues or skittering plant monsters to disturb Hassam's restful stay on the ancient stone floor.

There's a closed door on the north side of this room, and the open doorway where the plantoids came from.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam stops yelling, straightens himself up and uses his wand a few times.

clw: 2d8 + 2 ⇒ (7, 3) + 2 = 12

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

If the first wand usable doesn't work Hassam will suggest they regroup outside and heal up before venturing futher.


DM | Map Stuff | Burden of Envy

Hassam indeed notes that his wand resists his attempts to use it. Once outside, he's able to use the wand's magic to heal his wounds without any difficulty.

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

After Hassam's experiment Hrolf follows outside briefly to patch himself up.

CLW: 4d8 + 4 ⇒ (1, 8, 8, 3) + 4 = 24


DM | Map Stuff | Burden of Envy

Anyone who wants to step outside to heal can just post that they've done so as we move along. Which door do you want to check?

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

East.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

I'll recast False Life on myself when we're outside.

False Life: 1d10 + 9 ⇒ (4) + 9 = 13


DM | Map Stuff | Burden of Envy

With everyone’s strength restored, the Pathfinders move to explore the room the strange plant-beasts came from – and find it is just as strange as the creatures. A riot of colorful fungal blooms striped and spotted in bold red, yellow, blue, and purple cover the uneven floor of this round chamber. Several chunks of dimly glowing orange and purple crystal peek through the carpet of mold and puffballs.

The lumpy floor is littered with the remains of several horses and humans, serving as a source of nutrients for the brilliantly-colored fungal growth. Peering at a nearby horse-head, Mavarion notices that the body is intact except for one thing – its eyes are missing. Carefully looking over the other fungus-covered bodies confirms that all of them are missing their eyes.

DM Screen:

Hassam: 1d20 + 5 ⇒ (6) + 5 = 11
Hrolf: 1d20 + 8 ⇒ (1) + 8 = 9
Liam: 1d20 - 1 ⇒ (14) - 1 = 13
Mavarion: 1d20 + 13 ⇒ (10) + 13 = 23

Knowledge (dungeoneering), DC 20:
The glowing crystal is caphorite, a slightly radioactive mineral that is not generally harmful to animals but causes rapid growth and mutation in plants. It is sometimes referred to as drowstone because the dark elves settle near particularly large deposits in the Darklands. Caphorite absorbs light and light-producing magic.

Knowledge (nature), DC 15.:
Nearly all of the fungi growing in this area are poisonous in one way or another.

Knowledge (nature), DC 23 or Craft (alchemy), DC 18:
Several of the fungi found in this room are used specifically for creating drow sleeping poison.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Alchemy: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

"A lot of this fungus is used for drow sleep poison. Odd."

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

dung: 1d20 + 5 ⇒ (5) + 5 = 10
nature: 1d20 + 5 ⇒ (15) + 5 = 20

Hassam nods, "Unsurprisingly, the mushrooms are poisonous. That voice earlier was elven..."


DM | Map Stuff | Burden of Envy

Doesn't look like Hrolf or Liam can make the remaining check, anything else you want to do in this lovely fungal place?

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Mavarion carefully hovers some mushrooms into an empty bag before securing it and proclaiming, "I'm all done here. If everyone else is too, I say we try the western door."


DM | Map Stuff | Burden of Envy

The party crosses the large central room, and the elven statues remain quiet this time. The north door leads into a wide circular room that is relatively clean and clear of debris. Faintly glowing runes embossed into a crescent-shaped pedestal near the center of the room cast wild shadows against the walls. A heap of dirt and rubble along the west wall covers what were once stairs leading up, while to the north, a wide staircase descends into darkness. A stylized map woven of metallic fabric hangs on the east wall. A moment’s inspection reveals that the map depicts northern Varisia.

The pedestal is four feet high with its top surface sloping down toward the center of the room. Six large runes on raised buttons form a hexagon, with many smaller symbols woven around them.

Had to customize the map a bit to not reveal everything. There’s nothing to see under that grey shape, I assure you. The blue thing is the pedestal.

Knowledge (geography) DC 15 or Knowledge (history) DC 20:
This map was not created recently; in fact, it shows the land as it appeared during the height of the Thassilonian empire over 10,000 years ago.

Knowledge (geography) DC 20 or Knowledge (history) DC 25:
The map found shows signs of having been altered recently. The map now bears modern settlements marked with charcoal, their names abbreviated in Undercommon.

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

From the doorway Hrolf closes his eyes briefly and sweeps the room for magical auras. Detecting magics.

spellcrafts if needed: 1d20 + 10 ⇒ (13) + 10 = 23
spellcrafts if needed: 1d20 + 10 ⇒ (7) + 10 = 17
spellcrafts if needed: 1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

know history: 1d20 + 5 ⇒ (20) + 5 = 25

Hassam views the maps and muses outloud.

"Interesting, the map is old, as old as the Thassilonian empire. It's been updated recently though... see these charcoal marks, they line up with nearby settlements, I can't read them, but I think they are in undercommon, can anybody confirm the markings?"

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"I can do it." Liam nods, drawing a scroll. Comprehend Languages.


DM | Map Stuff | Burden of Envy

Please position yourselves on the map, or say where you want to be so someone else can move you.

Hrolf steps just inside the door to the room and is happy to note that he doesn’t have to struggle to cast his spell, as seemed to be happening in the other room. He scans for the presence of magic and finds that the pedestal and the floor in the center of the room radiate strong conjuration magic.

Hassam studies the map and is able to discern a surprising amount of information. In fact, his sharp eye picks out several hitherto unknown sites that might prove of great interest to the Society. Liam then confirms that the names written in charcoal are in Undercommon, but doesn’t recognize them, as they seem to be abbreviated forms of names he’s never heard before.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

No need for the scroll, I can speak Undercommon.

"Conjuration?" Mavarion pipes up from the back. "I'm no expert, but could that not mean this is a summoning or calling circle?"

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"What would they be summoning?"

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

"Or healing", Hrolf adds. "Though the first two are more likely. We should disable it before we move forward. It might have been what corrupted those plant creatures earlier."


DM | Map Stuff | Burden of Envy

How would you like to disable or otherwise deal with the pedestal?

Also, please place your tokens in the pedestal room if you're going to do anything with the pedestal.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Mavarion remains just outside the pedestal room, peering at the relic interestedly. "I can disable it, unless it's magical, which is likely," he comments, looking about for possible traps. "On the other hand, I may be able to move it, if you so agree..."

Perception: 1d20 + 13 ⇒ (9) + 13 = 22
Disable Device (if I find any nonmagical traps): 1d20 + 15 ⇒ (1) + 15 = 16

These checks can be made at close range (40 feet). Alternatively, if I find no traps and the party agrees, I can try to lift it. Shouldn't have any problem there unless it ways more than 3.5 tonnes. Still love them telekineticists...

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"Smash it." Liam will stand far back as the Kineticist does his work.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam nods to Mavarion's plan.


DM | Map Stuff | Burden of Envy

Mavarion does not see anything he recognizes as a trap, and gives the pedestal a few gentle nudges and an exploratory heave-ho. He finds that the pedestal is firmly affixed to the floor of the room, so lifting it will be difficult, though perhaps not impossible. His gentle nudges are not as nimble as he might have hoped, and he brushes against something that causes the pedestal room and the large central room he's standing in to light up!

At the same moment, his probings also seem to have some effect on the statues in the central room. Their eyes flash briefly, and the same loud message is heard as before, "Dresbaswyr wedi mynd i mewn i'r tŵr!"

Will saves from everyone but Hrolf, please.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

will: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Oh, sh..."

Will (+5 if Hardy applies): 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Will: 1d20 + 9 ⇒ (5) + 9 = 14


DM | Map Stuff | Burden of Envy

Hassam, Liam and Mavarion crumple to the floor. The dwarf promptly begins to let out a deep, rumbling snore, which would shake the very tower if it still stood. The angel-blooded bard lets loose with a quieter, rhythmic breathing, punctuated by an almost musical whistling breath from time to time. Liam falls into a more troubled sleep, and can be heard muttering, "What lies behind the mask? Garftrumblesnink!"

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Hrolf flips his spear around jabs his nearest companion with the butt end. "Hey! Wake up!"

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

ZZZzzzZZZ


DM | Map Stuff | Burden of Envy

Hrolf manages to nudge Hassam awake. He feels fine, though is a little confused by the unearthly rumble and the murmured questions from his nearby sleepers. Nothing else seems to be stirring.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"Buy some homemade cure-all for what ails you. Of course it isn't just salt water......zzzzz"

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam pokes Liam to wake him up.

51 to 100 of 266 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Khel's Tower of the Ironwood Watch All Messageboards

Want to post a reply? Sign in.