Staunton Vhane

Mavarion's page

212 posts. Organized Play character for Saving Cap'n Crunch.


Full Name

Mavarion

Race

M Dwarf Telekineticist 11

Classes/Levels

| HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Gender

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None

Size

Medium

Age

55

Alignment

Chaotic Neutral

Languages

Common, Dwarven, Undercommon

Occupation

Adventurer, Thief, Mercenary, Assassin

About Mavarion

42/50

Statistics (assuming 5 points of burn):
Male Dwarf Telekineticist 11
CN Medium Humanoid (Dwarf)
Init +6; Senses Darkvision 60, Perception +17
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DEFENSE
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AC 26, touch 17, flat-footed 17 (+5 armor, +6 dex, +3 shield, +1 natural, +1 deflection) (+2 vs. dragons)
HP 134
Fort +14, Ref +15, Will +8
(+5 vs. Spells, spell-like abilities, and poison, +2 vs. dragons)
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OFFENSE (+1 on attack rolls vs. dragons)
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Speed 20 feet, fly 60 feet

Melee

Ranged Telekinetic Blast +17 (6d6+17), Electric Blast +17 touch (6d6+8)
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STATISTICS
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Str 14, Dex 22, Con 20, Int 12, Wis 16, Cha 5
Base Atk +8; CMB +10 (+14 when using Dex, +13 Con to determine; +2 to bull rush or overrun on the ground); CMD 26
Traits Vagabond Child, Glory of Old

Feats Point-Blank Shot, Precise Shot, Steel Soul, Extra Wild Talent (Air Cushion, Kinetic Healer), Toughness
Skills Perception +17, Sleight of Hand +20 (+24 when used as Day Job), Disable Device +20, Stealth +19, Acrobatics +19, Knowledge (history) +3 regarding dwarves/their enemies, Knowledge (arcana) +3 regarding dragons
ACP 0

Languages Common, Dwarven, Undercommon

Special Abilities:

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SPECIAL ABILITIES
Wyrmscourged, Lorekeeper, Relentless, Burn, Gather Power, Elemental Focus (aether), Kinetic Blast, Elemental Overflow +3 (+4 Dex, +2 Con/Str, 25% Fortification), Infusion Specialization 3, Metakinesis (empower, maximize), Internal Buffer 2, Expanded Element (air)
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Infusions (Substance DC 20, Form 21):
Extended Range, Pushing Infusion, Bowling Infusion, Foe Throw, Magnetic Infusion

Utility Wild Talents:
Basic Telekinesis, Basic Aerokinesis, Force Ward, Telekinetic Finesse, Telekinetic Haul, Telekinetic Invisibility, Air Cushion, Kinetic Healer, Telekinetic Maneuvers, Wings of Air

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
Current Load Carried lb.

Money PP GP SP CP
Notable Possessions +1 Deathless Mithral Chain, Handy Haversack, +1 Animated Mithral Heavy Shield, Belt of Incredible Dexterity +2, Cloak of Resistance +2, Ring of Protection +1, Amulet of Natural Armor +1

My Blasts:
Normal Blast: 0 Burn
Empowered Blast: 1 Burn, 0 if I Gather Power
Extended and/or Pushing Blast: 0 Burn
Empowered Extended or Pushing Blast: 0 Burn
Empowered Extended Pushing Blast: 1 Burn, 0 if I Gather Power
Bowling Blast: 0 Burn
Empowered Bowling Blast: 1 Burn, 0 if I Gather Power
Extended Bowling Blast: 0 Burn
Empowered Extended Bowling Blast: 1 Burn, 0 if I Gather Power
Foe Throw: 0 Burn
Empowered Foe Throw: 1 Burn, 0 if I gather power
Bowling Foe Throw: 1 Burn, 0 if I gather power
Pushing Foe Throw: 0 Burn
Magnetic Blast: 0 Burn
Extended Magnetic Blast: 0 Burn
Empowered (Extended) Magnetic Blast: 1 Burn, 0 if I Gather Power