
DM Khel |

The agent in the hallway swings at Bastion! Predictably enough, he cannot penetrate the half-orc’s stout defenses.
Handaxe: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Suddenly, out of nowhere, a ten-foot tall, fierce-looking man, appears inside the temple, his face and arms covered in tattoos and a wicked longspear in his hands. He steps forward and stabs at Wayne! His strike is a poor one, though, and leaves the gunslinger unscathed.
Longspear: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Initiative:
Wayne
Torriki
M (-6)
Z
Blayne (-19 hp)
Instrument
Bastion
Party is up.

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Torriki should be healed to full, no?
"Aroden damn these damned Aspis!" Instrument eloquently exclaims. "And you, especially!" He jabs his wand in the direction of the new arrival.
-2 to attack rolls for 7 rounds, DC 15 to reduce to 1 round

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"That is one big hombre." Wayne steps back and fires off two rounds at him.
Point Blank vs Touch: 1d20 + 8 ⇒ (7) + 8 = 15
Up Close and Deadly: 1d8 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9
Point Blank vs Touch: 1d20 + 8 ⇒ (2) + 8 = 10 And the gun jams.

DM Khel |

Shouldn't Bastion be up too?
Yep, fixed that too. Doing too many things at once.

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Thank you Instrumentious the Brave!" Torriki has a bad position, but tries to use the corner to help him avoid being attacked as he moves to flank. Spider Climbing. Double move up the wall and around to get into flanking position.

DM Khel |

Intrument hexes the towering figure, who curses and gives him a fierce, almost demonic glare in return! Torriki nimbly scampers into position as Wayne blasts the Aspis leader! Sadly, on his second shot, all he hears is a loud click, prompting him to look (unwisely) down the gun barrel for a moment to see what's happened.
Bastion slashes at the agent in the hallway, who grunts in pain and falls to the floor!
The tall man suddenly shrinks back to regular size, darting forward with incredible speed to stab Wayne before moving away! He’s so fast, he moves out of sight behind the wall before anyone can react!
Longspear, hexed: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 7 + 2d6 ⇒ (7) + 7 + (5, 6) = 25
Initiative:
Wayne (-25 hp)
Torriki
Merc (-11 hp, unconscious)
Zaril (-8 hp)
Blayne (-19 hp)
Instrument
Bastion
Pathfinders are up!

DM Khel |

Sorry that wasn't clearer. He went behind the wall, past the staircase - the direction he was going when last seen is now marked by a yellow arrow.

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"Aroden shall heal your injuries also!" Instrument puts a palm to Wayne's stab wound, which knits partially over.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
"Let us get after this villain!" He follows, looking for a better vantage.

DM Khel |

Wayne - I backed you up 10' on the map, since you would have seen him then if not sooner (and your token was on top of him where you had it). Feel free to adjust your move.
I also had a couple of questions about your pistol jamming: Doesn't a pistol jam on a 1? You rolled a 2. If it is jammed, are you doing something about it?

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Normally yes, but with alchemical cartridges, it increases by 1. Otherwise I wouldn't be able to fire twice. Would I have seen him in a single move? If so I will clear it as a standard action.

DM Khel |

Ah, thanks for the explanation. And now that I see where you were after a single move, yes, that would have been enough to see him, so I'll consider your jam cleared.
Map is updated with bad guy's position (and he's a really bad guy). Bastion and Torriki are up!

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Double move up the walls. Headed towards a flank. Will update map in am.
-Posted with Wayfinder

DM Khel |

Bold move, leaving the Instrument as the front line!
The tattooed Aspis agent launches himself at the nearest Pathfinder, snarling as he lunges at the Instrument with his longspear! The attack misses badly, and the agent moves away, his speed beyond belief!
Longspear, hexed: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 7 + 2d6 ⇒ (4) + 7 + (1, 4) = 16
Initiative:
Wayne (-17 hp)
Torriki
Zaril (-7 hp, -2 to attacks [6 rounds])
Blayne (-19 hp)
Instrument
Bastion
Party is up!

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This would be a great time to still have my web spell. Poor resource management on my part, sorry gang :/
Leaving the heavy fighting to the others, the Taldan attends to Blayne. "Come, Caydenite, your master's old friend Aroden needs your assistance." He places a palm on Blayne's chest and offers the same hand to help the man up when he jolts awake.
CLW: 1d8 + 3 ⇒ (6) + 3 = 9

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"Cayden's glory! I feel like I was hit with a greataxe - or had far too much ale. From the smell I guess it was the former. " Blayne looks around him seeming a bit disoriented. Then takes the Instrument's offered hand to rise. "Thanks. "
Once on his feet he'll use his own wand to finish healing. "What's happening? "
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"That pillar he's hiding behind looks pretty unstable. I wonder if we could knock it over on him.
-Posted with Wayfinder

DM Khel |

The Pathfinders recover a good deal of strength with their healing efforts, and Torriki skimbles along the wall towards their foe!
Torriki is up, his double move along the wall was last round.

DM Khel |

The tattooed man looks up the wall at Torriki and sneers, saying, ”Catch me if you can!” He then darts out from behind the pillar and stabs at Bastion, keeping out of the paladin’s reach as he attacks, then springs away! Despite a powerful strike, Bastion’s mighty defenses keep him safe, eliciting a grunt of frustration from the Aspis agent.
Longspear, hexed: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 7 + 2d6 ⇒ (1) + 7 + (3, 5) = 16
Initiative:
Wayne (-12 hp)
Torriki
Zaril (-6 hp, -2 to attacks [5 rounds])
Blayne (-3 hp)
Instrument
Bastion
Party is up!

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"Fool!" Instrument calls to the spearman. "You're outnumbered, and can barely hurt us! How long do you think you'll last?"
-2 to AC for 7 rounds, DC 15 to reduce to 1 round

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"You can't run forever! Bullets, blades, and heart will see this through!" The Fox changes his plan and uses a vial of alchemist's fire,
Burn!: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 DMG Round 1: 1d6 ⇒ 4
"Run around on fire! That'll do it!"

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Blayne, having previously noticed the instability of the rooms stone pillars will charge across the room and slam into the pillar with his shield and shoulder. "Torriki - help me with this! "
Pillar Topple - Str: 1d20 + 2 ⇒ (4) + 2 = 6 Not sure if I can take the +2 a Bull rush would get from the charge. If so add 2...
"These pillars are heavier than they look!
-Posted with Wayfinder

DM Khel |

Will, DC 15: 1d20 + 4 ⇒ (3) + 4 = 7
The party hits Zaril with bullets, fire and insults, but he fights on. He darts to a new location, flames streaming behind him, then points his spear at Wayne and calls out, ”I’ll gut you with my spear and take your head as a trophy! Now stand still and stop shooting at me!”
As he says this, he points at Wayne, then clenches his fist shut, and the gunslinger feels himself gripped powerfully!
Wayne – DC 14 Will save, please.
Initiative:
Wayne (-12 hp)
Torriki
Zaril (-13 hp, -2 to attacks[4 rds], -2 AC [7])
Blayne (-3 hp)
Instrument
Bastion
Party is up!

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Round 2 Alchemist fire damage: 1d6 ⇒ 3 "Don't be daft you idiot! Surely you can see how this ends!"
The Fox turns to Blayne, "He's too fast!" The Fox opts for a fleche attack, charging forward. "We've got to corner him!"
Charge: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 for DMG if hit: 1d6 ⇒ 4

DM Khel |

As Torriki comes at him, Zaril stabs him with his wicked spear! The kitsune and the half-orc swing at the tattooed man, but both miss!
AoO, Longspear, hexed: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Initiative:
Wayne (-12 hp)
Torriki (-7 hp)
Zaril (-13 hp, -2 to attacks[4 rds], -2 AC [7])
Blayne (-3 hp)
Instrument
Bastion
Party is up!

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Blayne sees another chance to topple a column onto the Aspis agent and heaves into the pillar to his West.
Str: 1d20 + 2 ⇒ (18) + 2 = 20
-Posted with Wayfinder

DM Khel |

Blayne's mighty shove topples the column onto the Aspis agent, smashing him with great chunks of stone!
CRUSH!: 5d6 ⇒ (3, 6, 6, 1, 6) = 22 Wow. You guys got my dice juju!
He's still up. Squares marked with yellow boxes are now difficult terrain.

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No words, only blade and bite:
rapier: 1d20 + 6 ⇒ (16) + 6 = 22 for DMG if hit: 1d6 ⇒ 6 and Bite: 1d20 + 1 ⇒ (5) + 1 = 6 for DMG IF HIT : 1d4 ⇒ 1
-Posted with Wayfinder

DM Khel |

Sorry, I said ‘Party is up’ when I meant ‘Bold are up’, so Torriki acted out of turn. But he can use the roll for the AoO he’s about to get.
Wayne hits Zaril with another shot, and the Instrument heals the gunslinger’s injuries a bit. Feeling himself surrounded – and badly wounded - the Aspis leader darts away, risking shots from Bastion and Torriki. The kitsune’s blade pierces the man as he runs! Once he’s out in the middle of the room, Zaril snaps his fingers and vanishes!
I’ve marked the square he was in when he disappeared with a red box.
Initiative:
Wayne (-6 hp)
Torriki (-7 hp)
Zaril (-50 hp, -2 to attacks[3 rds], -2 AC [6])
Blayne (-3 hp)
Instrument
Bastion
Bastion gets an AoO.
Party is up!

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I've been carrying this stuff on every character since forever, so I'm going for it.
Thinking quickly, Instrument pulls a pouch from his waistband and makes a lunging throw at where the man disappeared. "Not so fast!"
Powder Bag @ Square, AC 5: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11 SUCCESS
The bag bursts at the appointed location, covering everything nearby in a brief layer of flour.

DM Khel |

The Instrument's bag of flour bursts open in mid-air, where it has struck something invisible! The chest, arms, and upper legs of the tricky, speedy Aspis agent appear!
Cool move, Instrument, and thanks for the link. I'm not quite sure what the mechanics are for the fact that it "momentarily reveals if there is an invisible creature there" - but it definitely confirms he's still in that square.
Bastion - on the map it looks like you've moved 25' to be next to Zaril. Is that right? Does that mean you double-moved?

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I was going to charge but then I realized I should wait to see if the Instrument's powder trick worked.
With the Aspis 'momentarily revealed', Bastion charges!
Charge: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Bodyguards: 3d20 ⇒ (7, 17, 9) = 33