Abra Lopati

Blayne Cooper's page

212 posts. Organized Play character for Lhdv.


Classes/Levels

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

About Blayne Cooper

Blayne Cooper
Male human (Varisian) cleric of Cayden Cailean 2
CG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 17 (2d8+4)
Fort +4, Ref +0, Will +6; +1 morale vs. fear
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee club +4 (1d6+2) or
heavy shield bash +0 (1d4+2) or
mwk rapier +5 (1d6+2/18-20)
Ranged heavy crossbow +2 (1d10/19-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—dazing touch
Cleric Spells Prepared (CL 2nd; concentration +5)
1st—bless, cause fear (DC 14), charm person[D] (DC 14), summon monster 1
0 (at will)—create alcohol (ale or wine), light, read magic, stabilize
D Domain spell; Domains Charm, Travel
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Statistics
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Str 14, Dex 11, Con 12, Int 10, Wis 17, Cha 14
Base Atk +1; CMB +4; CMD 13
Feats Improved Initiative, Selective Channeling
Traits charming, sacred touch
Skills Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +6 (+7 vs. characters who could be attracted to you), Heal +9, Perception +4, Sense Motive +7, Spellcraft +4, Stealth -4, Survival +3 (+5 to avoid becoming lost)
Languages Common, Varisian
SQ agile feet (6/day)
Combat Gear wand of cure light wounds, antitoxin, healer's kit, holy water; Other Gear chainmail, heavy steel shield, club, crossbow bolts (10), heavy crossbow, mwk rapier, wayfinder[ISWG], backpack, bedroll, belt pouch, everburning torch, explorer's outfit, ink, inkpen, mirror, mug/tankard, paper, scroll case, silk rope (50 ft.), silver holy symbol of cayden caylean, trail rations (5), waterskin, whetstone, 601 gp, 8 sp, 6 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dazing Touch (6/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Selective Channeling Exclude targets from the area of your Channel Energy.

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