DM Khel |
As Wayne leaps and bounds his way through the jungle, he loses his footing and reaches out to grab hold of a nearby vine! As he does so, the egg he's carrying slips from his grip, only to be trod on by the mighty Bastion!
Egg count = 6 5
Blayne Cooper |
Blayne is going to try to navigate through the rockslide area and will use an Agile Feet...
Survival: 1d20 + 3 ⇒ (4) + 3 = 7
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DM Khel |
Chase Card: She’s Right Behind Us!
Though the others try to help, all but Torriki just end up getting in Bastion’s way as he struggles to shift the rock pile out of the way. He slips a bit in the egg goo on his boots, then plants his feet and gives a powerful shove, clearing the path! The Pathfinders hurry on, looking back to see the giant dinosaur bring her jaws down on the head and shoulders of an Aspis agent! She snaps her neck to one side and sends the man – minus his head - cartwheeling through the air, where he disappears into the foliage.
Moments later, a relatively open patch of ground gives the tyrannosaurus an opportunity to build up speed, and she draws dangerously close to the fleeing Pathfinders!
You can try to duck off the trail and hope the T. Rex misses you in her rage [Stealth DC 20] or take a swing at her, to encourage her to go after easier prey [Attack AC 21].
Who has the extra egg? 1: Bastion, 2: Wayne: 1d2 ⇒ 2
Everyone now has one egg at this point.
Instrument |
"Oh come on, it can't really be that big," the Taldan declares, coming to a stop. He stares the gaping maw straight in the face. "You're not real!!!"
Sowing doubt (magically) into the Rex's mind as a (possible) aid another to convince her to go after someone else.
DM Khel |
Instrument - are you casting a spell of some sort, or just using your inherent magicality to affect the Rex? If you're not actually casting, give me some sort of Aid check - Bluff maybe?
DM Khel |
No problem with aiding - the rules for this chase say to take the highest roll, then treat any other rolls of 10 or above as aid rolls, so it makes it pretty easy.
Instrument - that works for me, I'll call it a successful Aid, for +2 to whatever roll ends up being the highest.
DM Khel |
Yeah, I agree. The author is Mike Kimmel - I don't know him. There was a similar mechanic in an earlier Survival check. Makes me want to bump the DC's for this chase, since you can regularly expect +4 or greater to whatever the highest roll is.
Instrument |
It was a development decision unspecific to the author. They made the change after Season 5. This set up applies to all chase scenes Season 6 on (as far as I know). The old rules tended to just leave half the party behind feeling useless and sad; these new ones make it more of a team effort. It's also why you see 20+ DCs regularly for a 1-2 adventure.
Blayne Cooper |
Blayne will take a swipe with his rapier!
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Blayne might be the unluckiest character ever! I'm going to need to figure out how to punish virtual dice.
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The Cunning Fox! |
It was a development decision unspecific to the author. They made the change after Season 5. This set up applies to all chase scenes Season 6 on (as far as I know). The old rules tended to just leave half the party behind feeling useless and sad; these new ones make it more of a team effort. It's also why you see 20+ DCs regularly for a 1-2 adventure.
This.
Torriki tries to stab on his way by: 1d20 + 5 ⇒ (7) + 5 = 12
DM Khel |
Blayne – Reflex save please.
Chase Card: Piranha Peril
The tyrannosaur is startled when her prey turns on her and makes menacing gestures and she pauses, shaking her massive, toothed head in confusion a moment. Soon enough, however, instinct takes over and she charges after the tasty two-legged snacks that have enraged her so.
Not far ahead, a waterfall feeds a pool and stream that cut across a broad section of the ravine, and sharp-toothed fish are leaping out of the water in anticipation of a meal!
The stream is narrow in some spots, and it might be possible to leap the smallest portion of it [Acrobatics DC 18]. Alternatively, maybe swimming across it very quickly will minimize the number of fish that can bite… [Swim DC 17].
Blayne Cooper |
Reflex: 1d20 ⇒ 19 woot
As Blayne reaches the water he once again activates his agile feet and attempts to power through the water as fast as possible trusting in Cayden's luck to bring him through to the other side.
Swim: 1d20 - 3 ⇒ (15) - 3 = 12
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DM Khel |
Chase Card: Hanging Around
Torriki and Wayne lead the party in skipping across the water like stones flung by a bored but surprisingly skilled child forced to endure a long, solitary holiday at the seashore…
Close behind, the mighty Rex splashes through the water, its anger over its dead mate fueling its pursuit of its prey! So full of fury is it that it doesn’t even notice as its massive foot pins an Aspis agent’s head under the surface while the dinosaur scans the valley for the fleeing figures. Glancing around, the party notices the remaining Aspis agents trying to cross a deep pit by swinging on vines, a risky approach indeed.
The party might be able to shoot the vines and slow their rivals [Ranged attack vs AC 20], or they can take a moment to find an easier path up the ravine [Perception DC 19].
Instrument |
Quite glad to not be wet, the Taldan putters about, looking for the best way up. "Well, if you insist on this ridiculous exercise, I shall find the easiest path forward!" The unyielding confidence in his voice is matched only by his inability to fulfill his own prophecy.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Blayne Cooper |
DM Khel |
Chase Card: Dense Foliage
Wayne shoots clean through a vine just as a fleeing Aspis agent begins to swing on it, dropping the poor soul into the pit! The dinosaur pauses on the lip of the pit, apparently considering whether to pause for a snack, before continuing its pursuit. Meanwhile, Torriki and the Instrument cast about fruitlessly for a better way forward, and Blayne points out a small animal trail he’s noticed that looks a good deal easier.
Unfortunately, as is the way with game trails, it seems to peter out after a hundred paces, leading to a wall of dense foliage. It’s unlikely the huge dinosaur could fit through such a tight space, but that’s only helpful if the party can get past it.
Someone with enough knowledge of the plants of the Mwangi might be able to identify where these plants are weakest and break through [Knowledge (nature) DC 15], or the particularly nimble might simply slip through the gaps [Escape Artist DC 27].
Instrument |
"No, see, these are Kamban plants. No give at all, just run right through. Watch out for the red flowers though."
Knowledge (Nature): 1d20 + 8 ⇒ (13) + 8 = 21
DM Khel |
Chase Card: Breakneck Race
As some of the party try and fail to slip through gaps in the foliage, and Bastion concludes that perhaps the plants are some sort of peculiar horse, the Instrument glares at them all with unconcealed contempt (you all know that look he gets…). He points out how to get past the wall of green, and he and his companions are able to slip through ahead of the Aspis!
Now, however, the ravine wall is just ahead, and the Aspis Consortium agents burst from another stand of trees and race for the same set of handholds!
It might be possible to fake out the dinosaur and cause it to go after the Aspis [Handle Animal DC 20], though another option is just to give an Aspis agent a good whack in order to slow him down [Attack AC 22].
In the midst of the chaos, the Instrument notes that one of the trees growing along the path bears a single glowing fruit, a rare, semi-magical thing known as a Kaava sun pear.
In order to retrieve the fruit, a PC must elect to roll the obstacle check twice and take the lower result, as well as succeed at a DC 15 Acrobatics or Climb check to snatch the pear.
The Cunning Fox! |
Torriki goes after the Aspis agent, trying to get a leg up on the agent, with an eye towards the fruit:
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Nope!
Wayne Jericho |
Wayne goes for the fruit after shooting the Aspis to slow them down.
Attack!: 1d20 + 7 ⇒ (20) + 7 = 27
Attack!: 1d20 + 7 ⇒ (3) + 7 = 10
GM Reroll: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30
Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24
DM Khel |
Chase Card: Final Ascent
Wayne assesses the situation with a cool eye, his gaze running down the line of fleeing Aspis agents, gauging their speed and proximity to the dinosaur, as well as how close each is to reaching the ravine wall. He raises his pistol and calmly picks off a tall, red-headed fellow near the rear of the pack who was demonstrating an alarming burst of speed all of a sudden. The other Aspis thugs look about in alarm as the man falls, and the tyrannosaur gains ground on them! Wayne blows the smoke from his barrel, spins the pistol into its holster, and turns calmly to the wall, pausing partway up to hop onto a narrow branch, walk along it, and pick the glowing pear, which he tucks into his ten-gallon hat before returning to the climb.
The party is nearing the cliff top and safety, but the tyrannosaurus is right behind! Some speedy climbing might just get everyone to safety [Climb DC 20], and shifting a loose rock from the cliff face to land on the dinosaur might slow its pursuit [Strength or Dex check, DC 18].
Instrument |
"Oh come on now, this is getting tiresome," the Taldan breaks, getting a little short of breath. "Here, I'll prove it's just an illusion!" He attempts to send a rock through the snapping jaws of doom close below.
Dex: 1d20 + 2 ⇒ (1) + 2 = 3
"Tarnation! Let me try another..."
The Cunning Fox! |
trex you'll need to roll a save. Use your stars!
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Blayne Cooper |
Strength : 1d20 + 2 ⇒ (2) + 2 = 4
Blayne starts up the slope and finds a likely looking stone to start a small avalanche with. Unfortunately the stone is uncooperative.
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Instrument |
Oh, right!
Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
GM Reroll, 3 Stars: 1d20 + 2 + 3 ⇒ (19) + 2 + 3 = 24
The Taldan almost tosses the egg he's holding at the dinosaur, but notices at the last second what he's holding!
The Cunning Fox! |
what Trexler meant to do was reroll the check that PROMPTED the reflex, not the reflex.
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Instrument |
I thought about that (95 percent chance to save the egg versus 73 percent) but decided since I had already made the post, I'd just go with it. Same result in the end!
DM Khel |
what Trexler meant to do was reroll the check that PROMPTED the reflex, not the reflex.
After you told him he needed to roll a save, eh? Nice of you to make that so clear for him. ;) Plus, if he had done better on the Reflex save, he might not have needed to use the re-roll at all.
DM Khel |
After being struck on the head by a large, tumbling boulder, the enraged tyrannosaur roars in frustration, then turns her attention to the Aspis agents, scrambling desperately up a nearby section of cliff. The last thing the Pathfinders hear as they hurry back toward the grippli village is screams and the gnashing of dagger-like teeth.
The journey back to the village of the Krihirik takes several hours, but is blessedly uneventful after the terrifying flight from Deepblood Ravine. On arriving, however, it becomes clear that something – something bad – has happened here. At the outskirts of the village, grippli possessions lie scattered about as if they were dropped or tossed carelessly from the dwellings above, and a fallen ladder lies on the ground below one of the rope bridges. Where before gripplis hurried about the village, now none are to be found. Shouting from the direction of the elders’ hut carries through the empty jungle— “Find the others!” —followed by the loud crash of something falling to the jungle floor.
You’re coming from the west. You can approach the center of the village along the jungle floor or climb into the trees and use the rope bridges to approach - once you've decided, you can place your tokens on the appropriate spot on the western side of the map. The tree houses and bridges are all 20 feet off the ground. New map linked above.
1d20 + 12 ⇒ (15) + 12 = 27
Perception, Bastion: 1d20 + 5 ⇒ (18) + 5 = 23
Perception, Blayne: 1d20 + 4 ⇒ (2) + 4 = 6
Perception, Instrument: 1d20 + 5 ⇒ (10) + 5 = 15
Perception, Torriki: 1d20 + 4 ⇒ (15) + 4 = 19
Perception, Wayne: 1d20 + 8 ⇒ (4) + 8 = 12
The Cunning Fox! |
The Cunning Fox! wrote: what Trexler meant to do was reroll the check that PROMPTED the reflex, not the reflex. After you told him he needed to roll a save, eh? Nice of you to make that so clear for him. ;) Plus, if he had done better on the Reflex save, he might not have needed to use the re-roll at all.
yeah I thought of that too, but like Trex, decided to let it stand. ;-)
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The Cunning Fox! |
can't get to map. If someone wouldn't mind placing the kitsune.
"who hurts people like this? Someone is going to pay. Higher ground is the better deal. See you there."
Going in up top, stealthily if possible.
Stealth: 1d20 ⇒ 3
OR not
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DM Khel |
Torriki - How do you want to get up? Walk over to the ladder and place it, or climb a tree off the map and come in on the western walkway? It's an average difficulty sort of tree climb (DC 15, 20').
Also, moved Bastion's token to the western edge on the ground - I'm just looking to set starting positions as you come onto the map.
The Cunning Fox! |
ooh. If there are no ladders, it's not reasonable to climb up. Torriki isn't as good a climber as my other rogue. First available ladder it is.
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Instrument |
Knowledge (Nature): 1d20 + 8 ⇒ (10) + 8 = 18 <-- precision rolling
On the hike back to the village, the Taldan drones endlessly on about the wonders of the sun spear fruit. "...you've probably already noticed it glowing, they do that for several hours after being picked. It will last well past nightfall. Further, a gnome by the name of Tidwik the Short wrote a brief, 300 page treatise on its medicinal properties, including the remarkable ability to neutralize toxins and even poisons in the body. Let me see if I can recite that chapter from memory..."
---
"Indeed, fur-man is right. Higher ground is where grippli are found." The man heads for the ladder.
Going to place the ladder if I can.