DM Khel's Scions of the Sky Key Series

Game Master Khelreddin


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DM | Map Stuff | Burden of Envy

Yet I do believe Bastion has so far shown himself to be the woodsman extraordinaire of the group.

Blayne puts his wayfinder away and joins Bastion in looking for a way down that doesn’t involve descending a nearly vertical slope covered in creeping vines, strangler figs and Gozreh knows what else. After a brief search, they discover a switchback trail hidden by overgrowth, that looks like it could be safely traversed to the valley floor with little to no climbing.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

After calling everyone over Blayne asks "who's likely to be the best climber among us. I have some silk rope so we can tie ourselves together,but with all this armor I'm not best suited to leading us down. ""

-Posted with Wayfinder

Silver Crusade

half orc fighter/paladin 8

I think we avoided the whole climbing thing.

Satisfied with this new route, Bastion leads the way down.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will follow the half-orc outdoor guide.

The Exchange

M URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17

"Hmmmm.... This looks like it's going to get tricky."

Torriki waits for a bit. He looks left and right with an expression of exaggerated secrecy. "Here we go!"

The rogue shakes his head back and forth. His hair turns to fur.. and spreads...

The Exchange

URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17

"Ha! Let's go!" Torriki's new form is a a bit more relaxed.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"Hmph," is the extent of the Taldan's comment on his companion's transformation. He cautiously follows down the trail and keeps an eye out for dangers.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"What in tarnation? Yer one o' them fox-folk right?" Wayne gasps in slight shock.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Well that's certainly different! " Blayne says as he follows along down the trail.

-Posted with Wayfinder


DM | Map Stuff | Burden of Envy

Man, I turn my back on you guys for a few hours and you get up n' roleplay! I’m clearly being too soft on you.

Bastion leads his fellow Pathfinders down the path he has found, reaching the valley floor with nothing worse than a slippery turn or two in the trail. A dense canopy of tall jungle trees blocks most of the sunlight, leaving the jungle floor largely devoid of undergrowth. The trail winds its way through moss-covered rocks and massive root structures from the ancient trees, and the tracks of the kobolds and miners are easily discernible here.

Following the tracks for a couple of miles, the trail opens on a lovely flower-filled clearing. The dense jungle flora thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.

DM Screen:

Perception, Bastion: 1d20 + 5 ⇒ (12) + 5 = 17
Perception, Blayne: 1d20 + 4 ⇒ (14) + 4 = 18
Perception, Instrument: 1d20 + 5 ⇒ (7) + 5 = 12
Perception, Torriki: 1d20 + 4 ⇒ (10) + 4 = 14
Perception, Wayne: 1d20 + 8 ⇒ (2) + 8 = 10

Knowledge (nature) for them that’s so inclined.

Silver Crusade

half orc fighter/paladin 8

Common Knowledge: 1d20 - 2 ⇒ (2) - 2 = 0

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"That does smell mighty nice."

Nature: 1d20 ⇒ 1

The Exchange

URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17

"aye. I try not to let anyone outside my Pathfinder team see me change. Wrecks the magic."

Torriki was my Vigilante playtest. Didn't play him enough to keep him legal after the beta. So he's Rogue until then. To make my life easier hell be human in his guise and natural state in his other identity.

"ohhh. Smells like candy. "

-Posted with Wayfinder

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

Nature (Untrained): 1d20 + 4 ⇒ (10) + 4 = 14

The Taldan is wary of sickly sweet smells in the jungle, and does his best to contain his breathing by covering his mouth and nose with a cloth. "Dwarves? What are dwarves doing here? Aroden will want a note of this." he asks in a muffled voice. He produces a journal and begins sketching one of the statues.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne looks around for any watchers before looking the ruin over more closely for entrances. where does the trail lead?

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

-Posted with Wayfinder


DM | Map Stuff | Burden of Envy

No one is able to come up with any useful knowledge of the jungle that might apply to this situation, though the Instrument does produce some fine sketches of the crumbling statues.

Blayne looks off into the distance and sees a quartet of statues standing in a rough square, with the ruin of a slightly larger building visible just beyond them.

The Exchange

URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17

The Cunning Fox will give the party a nod before sneaking around to get a look at any potential threats:

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 4 ⇒ (11) + 4 = 15


DM | Map Stuff | Burden of Envy

New map is linked above, please move yourself where you want to sneak, clank, whatever your chosen mode of movement is.

The Exchange

URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17

Done.

Silver Crusade

half orc fighter/paladin 8

Bastion tightens the straps on his tower shield while he awaits the fox's report.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne readies a shot with a crossbow and covers the Fox as he explores.

-Posted with Wayfinder


DM | Map Stuff | Burden of Envy

Foxy – I backed you up a bit, to where things began to happen.

As Torriki moves further into the clearing, there is a sudden burst of pollen from a nearby plant! It is a sprawling patch of vines, ornamented with beautiful crimson and violet flowers, the petals of which seem to bear tiny faces. The man-fox is struck by the heady scent of the flowers just as he realizes that the pollen floating all around him seems to be making him very, very sleeeepy.

Torriki – Will save please, DC 14. (Not sure when he leaves for his weekend away, but I'll give him a few hours before rolling the save myself.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

So it is the Star Trek episode... I wondered.

-Posted with Wayfinder


DM | Map Stuff | Burden of Envy
Blayne Cooper wrote:
So it is the Star Trek episode... I wondered.

I don't know that episode, I've been thinking of it as an allusion to the Lotus-Eaters from the Odyssey.

Sorry not to get a post up, the day turned into a headlong rush into poker night, from which I've just returned.

Torriki Fort save: 1d20 + 1 ⇒ (17) + 1 = 18 Success!

The vulpine form of Torriki can be seen swaying briefly in the cloud of pollen, but as the dust settles, he is still on his feet!

DM Screen:

Initiative, Bastion: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative, Blayne: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative, Instrument: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative, Torriki: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative, Wayne: 1d20 + 3 ⇒ (10) + 3 = 13
Thing 1: 1d20 + 1 ⇒ (18) + 1 = 19
Thing 2: 1d20 + 3 ⇒ (4) + 3 = 7

Initiative:
Instrument
Thing 1
Blayne
Wayne
Bastion
Thing 2
Torriki

The Instrument of Aroden is up!

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Here you go: https://en.m.wikipedia.org/wiki/This_Side_of_Paradise_(Star_Trek:_The_Origi nal_Series)

"Toriki - are you OK? "

Blayne ties a scarf over his nose and mouth and then continues to cover Toriki with his crossbow.

-Posted with Wayfinder

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"You may want to step away from those flowers," the Taldan chirps helpfully.

Delay until something more happens.


DM | Map Stuff | Burden of Envy

FYI – I moved Señor Fox forward again, I think I got him where he intended to go before Operation Pollen Puff went live.

I also added a cloud indicating the area the pollen burst covered, though it’s not filling that area now - it's just so everyone can see the area it affected.

As the cloud of pollen quickly disperses on the breeze, Aroden’s Instrument on Golarion calls out helpful advice, but nothing else seems to happen. The clearing is quiet, but for a soft breeze carrying the pollen of this strange plant far and wide.

Initiative:
Instrument
Thing 1
Blayne
Wayne
Bastion

Thing 2
Torriki

Blayne, Wayne and Bastion are up, Instrument can step in as he pleases.

Edit: I'm not going to worry about the nonlethal damage caused by a Forced March, but since you've been travelling for many hours straight, everyone is fatigued and thus can neither run nor charge and takes a –2 penalty to Strength and Dexterity.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Is there any sign of the path the kobold and their captives took through the ruins?

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

-Posted with Wayfinder


DM | Map Stuff | Burden of Envy

That would be a Survival check, but I'll use that roll. You can see that the kobolds have taken various paths through the clearing, all of which lead out the far side, where I've drawn the arrow. In short, you can't see an obvious path through to avoid whatever dangers the clearing might hold.

Silver Crusade

half orc fighter/paladin 8

Will Bastion's endurance help with the fatigue?

Seeing no way to avoid the hazard, Bastion takes a deep breath and charges through the field of smelly flowers.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Edit: Wayne will also double move.


DM | Map Stuff | Burden of Envy
Bastion Armstrong wrote:
Will Bastion's endurance help with the fatigue?

Sure. Please move your token to where you want to go.

Silver Crusade

half orc fighter/paladin 8

That should be a double move.


DM | Map Stuff | Burden of Envy

Bastion and Wayne - can you guys draw in the path you took? If you can't for some reason, just describe it.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Done.

Silver Crusade

half orc fighter/paladin 8

Directly south to where the fox is and then directly east.


DM | Map Stuff | Burden of Envy

Thanks. Backed you up a bit, pending saves.

Bastion and Wayne begin to move across the clearing, and as they approach the beautiful patch of vines, another burst of pollen engulfs them! They both feel very drowsy indeed, yet the Cunning Fox seems unaffected.

DC 14 Will saves.

Initiative:
Instrument (delay)
Thing 1
Blayne
Wayne
Bastion
Thing 2
Torriki

Blayne, is up, Instrument can come out of delay when he likes.

Silver Crusade

half orc fighter/paladin 8

Will: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Will: 1d20 + 5 ⇒ (14) + 5 = 19

Wayne fights off the drowsiness.

Silver Crusade

Human Instrument 5 | HP 42/42 | AC 16 FF 14 Tch 12 | CMD 14 | F+3 R+3 W+6 | Perc +8 | Init +8
Per Diem:
Spells 3rd 2/2 2nd 3/3 1st 5/5 | Fly 5/5

"Did you not hear the wisdom of Aroden? I said away from the flowers!" the Taldan scoffs. He takes a different path.

If I need a save: Will: 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne follows the Instrument's course across the clearing while waving the others along. "This way I think."

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Will: 1d20 + 6 ⇒ (4) + 6 = 10 As Blayne suspiciously looks away from some brightly colored foliage he turns directly into a blast of pollen.


DM | Map Stuff | Burden of Envy

Focused as he is on dispensing the wisdom of Aroden, the Instrument of the Last Azlanti walks right through another patch of strange vines, which release a cloud of pollen just as Blayne and the Instrument pass by!

Will save from Blayne, thanks for the pre-emptive saving, Instrument.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Save is above - rolled a 10


DM | Map Stuff | Burden of Envy

Huzzah, a failed save! Now I get to use a new monster special ability.

The Instrument easily resists the soporific effects of the drifting pollen, but Blayne feels strongly that it would just be so pleasant to lie down in the lovely field of flowers and just rest a bit…

Asleep for 1d3 ⇒ 1 minutes.

As the breeze clears away the cloud of pollen, there’s a new arrival on the scene! A flying thing, looking like a broad leaf with great whiskers like a catfish, swoops down from a nearby tree, lashing out at Wayne with its barbed tail! Its accuracy is shocking, and the creature’s stinger jabs right into Wayne’s neck, injecting its poison!

Stinger: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Wayne – DC 14 Fort save or take 1d2 ⇒ 2 Dex damage. If you have a melee weapon in hand, you get an AoO against the flying thing.

Initiative:
Thing 1
Blayne
Wayne (-10 hp)
Bastion
Instrument
Thing 2 (10' up)
Torriki

Torriki is up – anyone want to suggest an action for him, since he’s away?

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Happy to be of service! Not sure what Torriki can do from a capability perspective or really what he would do as a personality. He could guard Blayne with a readied attack against any of those flying critters - though that's admittedly a bit self serving ;)

-Posted with Wayfinder

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Fort: 1d20 + 9 ⇒ (10) + 9 = 19
AOO: 1d20 + 4 ⇒ (20) + 4 = 24
Confirming: 1d20 + 4 ⇒ (7) + 4 = 11
1d6 + 2 ⇒ (2) + 2 = 4
Wayne will punch the flying plant.

The Exchange

URog/Vig 3/1 (HP: 31/31), Init: +4, AC: 17 T: 13, FF: 16, Perception +8 (LLV, Trap Spotter +9), F: +2, R: +9, W: +3 CMB: +3, CMD: 17

still on vacation, can't see map. Move to flank? Anything to stab?

-Posted with Wayfinder


DM | Map Stuff | Burden of Envy

Wayne resists the flying leaf's poison, and gives it a punch for good measure as it flits away!

Torriki's Action

Seeing Blayne fall asleep next to a patch of the strange vines, Torriki darts past the plant nearest him and moves over to stab the one threatening the dozing Caydenite cleric!

Move action to get next to other plant (it's called an xtabay, btw), then attack.

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (6) + 9 = 15 You dodged a plant!

Rapier attack: 1d20 + 5 ⇒ (20) + 5 = 25
Rapier damage: 1d6 ⇒ 2

Crit confirm: 1d20 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

I'm out with the family today so will not be online much. If I wake up and there's more combat I will cast Bless, fight, and heal people with my wand.

-Posted with Wayfinder

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