
DM Khel |

Yet I do believe Bastion has so far shown himself to be the woodsman extraordinaire of the group.
Blayne puts his wayfinder away and joins Bastion in looking for a way down that doesn’t involve descending a nearly vertical slope covered in creeping vines, strangler figs and Gozreh knows what else. After a brief search, they discover a switchback trail hidden by overgrowth, that looks like it could be safely traversed to the valley floor with little to no climbing.

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After calling everyone over Blayne asks "who's likely to be the best climber among us. I have some silk rope so we can tie ourselves together,but with all this armor I'm not best suited to leading us down. ""
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"Hmmmm.... This looks like it's going to get tricky."
Torriki waits for a bit. He looks left and right with an expression of exaggerated secrecy. "Here we go!"
The rogue shakes his head back and forth. His hair turns to fur.. and spreads...

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"Well that's certainly different! " Blayne says as he follows along down the trail.
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DM Khel |

Man, I turn my back on you guys for a few hours and you get up n' roleplay! I’m clearly being too soft on you.
Bastion leads his fellow Pathfinders down the path he has found, reaching the valley floor with nothing worse than a slippery turn or two in the trail. A dense canopy of tall jungle trees blocks most of the sunlight, leaving the jungle floor largely devoid of undergrowth. The trail winds its way through moss-covered rocks and massive root structures from the ancient trees, and the tracks of the kobolds and miners are easily discernible here.
Following the tracks for a couple of miles, the trail opens on a lovely flower-filled clearing. The dense jungle flora thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.
Perception, Bastion: 1d20 + 5 ⇒ (12) + 5 = 17
Perception, Blayne: 1d20 + 4 ⇒ (14) + 4 = 18
Perception, Instrument: 1d20 + 5 ⇒ (7) + 5 = 12
Perception, Torriki: 1d20 + 4 ⇒ (10) + 4 = 14
Perception, Wayne: 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (nature) for them that’s so inclined.

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"aye. I try not to let anyone outside my Pathfinder team see me change. Wrecks the magic."
Torriki was my Vigilante playtest. Didn't play him enough to keep him legal after the beta. So he's Rogue until then. To make my life easier hell be human in his guise and natural state in his other identity.
"ohhh. Smells like candy. "
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Nature (Untrained): 1d20 + 4 ⇒ (10) + 4 = 14
The Taldan is wary of sickly sweet smells in the jungle, and does his best to contain his breathing by covering his mouth and nose with a cloth. "Dwarves? What are dwarves doing here? Aroden will want a note of this." he asks in a muffled voice. He produces a journal and begins sketching one of the statues.

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Blayne looks around for any watchers before looking the ruin over more closely for entrances. where does the trail lead?
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
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DM Khel |

No one is able to come up with any useful knowledge of the jungle that might apply to this situation, though the Instrument does produce some fine sketches of the crumbling statues.
Blayne looks off into the distance and sees a quartet of statues standing in a rough square, with the ruin of a slightly larger building visible just beyond them.

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The Cunning Fox will give the party a nod before sneaking around to get a look at any potential threats:
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

DM Khel |

New map is linked above, please move yourself where you want to sneak, clank, whatever your chosen mode of movement is.

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Blayne readies a shot with a crossbow and covers the Fox as he explores.
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DM Khel |

Foxy – I backed you up a bit, to where things began to happen.
As Torriki moves further into the clearing, there is a sudden burst of pollen from a nearby plant! It is a sprawling patch of vines, ornamented with beautiful crimson and violet flowers, the petals of which seem to bear tiny faces. The man-fox is struck by the heady scent of the flowers just as he realizes that the pollen floating all around him seems to be making him very, very sleeeepy.
Torriki – Will save please, DC 14. (Not sure when he leaves for his weekend away, but I'll give him a few hours before rolling the save myself.

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So it is the Star Trek episode... I wondered.
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DM Khel |

So it is the Star Trek episode... I wondered.
I don't know that episode, I've been thinking of it as an allusion to the Lotus-Eaters from the Odyssey.
Sorry not to get a post up, the day turned into a headlong rush into poker night, from which I've just returned.
Torriki Fort save: 1d20 + 1 ⇒ (17) + 1 = 18 Success!
The vulpine form of Torriki can be seen swaying briefly in the cloud of pollen, but as the dust settles, he is still on his feet!
Initiative, Bastion: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative, Blayne: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative, Instrument: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative, Torriki: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative, Wayne: 1d20 + 3 ⇒ (10) + 3 = 13
Thing 1: 1d20 + 1 ⇒ (18) + 1 = 19
Thing 2: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative:
Instrument
Thing 1
Blayne
Wayne
Bastion
Thing 2
Torriki
The Instrument of Aroden is up!

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Here you go: https://en.m.wikipedia.org/wiki/This_Side_of_Paradise_(Star_Trek:_The_Origi nal_Series)
"Toriki - are you OK? "
Blayne ties a scarf over his nose and mouth and then continues to cover Toriki with his crossbow.
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DM Khel |

FYI – I moved Señor Fox forward again, I think I got him where he intended to go before Operation Pollen Puff went live.
I also added a cloud indicating the area the pollen burst covered, though it’s not filling that area now - it's just so everyone can see the area it affected.
As the cloud of pollen quickly disperses on the breeze, Aroden’s Instrument on Golarion calls out helpful advice, but nothing else seems to happen. The clearing is quiet, but for a soft breeze carrying the pollen of this strange plant far and wide.
Initiative:
Instrument
Thing 1
Blayne
Wayne
Bastion
Thing 2
Torriki
Blayne, Wayne and Bastion are up, Instrument can step in as he pleases.
Edit: I'm not going to worry about the nonlethal damage caused by a Forced March, but since you've been travelling for many hours straight, everyone is fatigued and thus can neither run nor charge and takes a –2 penalty to Strength and Dexterity.

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Is there any sign of the path the kobold and their captives took through the ruins?
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
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DM Khel |

That would be a Survival check, but I'll use that roll. You can see that the kobolds have taken various paths through the clearing, all of which lead out the far side, where I've drawn the arrow. In short, you can't see an obvious path through to avoid whatever dangers the clearing might hold.

DM Khel |

Will Bastion's endurance help with the fatigue?
Sure. Please move your token to where you want to go.

DM Khel |

Bastion and Wayne - can you guys draw in the path you took? If you can't for some reason, just describe it.

DM Khel |

Thanks. Backed you up a bit, pending saves.
Bastion and Wayne begin to move across the clearing, and as they approach the beautiful patch of vines, another burst of pollen engulfs them! They both feel very drowsy indeed, yet the Cunning Fox seems unaffected.
DC 14 Will saves.
Initiative:
Instrument (delay)
Thing 1
Blayne
Wayne
Bastion
Thing 2
Torriki
Blayne, is up, Instrument can come out of delay when he likes.

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"Did you not hear the wisdom of Aroden? I said away from the flowers!" the Taldan scoffs. He takes a different path.
If I need a save: Will: 1d20 + 5 ⇒ (20) + 5 = 25

DM Khel |

Focused as he is on dispensing the wisdom of Aroden, the Instrument of the Last Azlanti walks right through another patch of strange vines, which release a cloud of pollen just as Blayne and the Instrument pass by!
Will save from Blayne, thanks for the pre-emptive saving, Instrument.

DM Khel |

Huzzah, a failed save! Now I get to use a new monster special ability.
The Instrument easily resists the soporific effects of the drifting pollen, but Blayne feels strongly that it would just be so pleasant to lie down in the lovely field of flowers and just rest a bit…
Asleep for 1d3 ⇒ 1 minutes.
As the breeze clears away the cloud of pollen, there’s a new arrival on the scene! A flying thing, looking like a broad leaf with great whiskers like a catfish, swoops down from a nearby tree, lashing out at Wayne with its barbed tail! Its accuracy is shocking, and the creature’s stinger jabs right into Wayne’s neck, injecting its poison!
Stinger: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Crit Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Wayne – DC 14 Fort save or take 1d2 ⇒ 2 Dex damage. If you have a melee weapon in hand, you get an AoO against the flying thing.
Initiative:
Thing 1
Blayne
Wayne (-10 hp)
Bastion
Instrument
Thing 2 (10' up)
Torriki
Torriki is up – anyone want to suggest an action for him, since he’s away?

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Happy to be of service! Not sure what Torriki can do from a capability perspective or really what he would do as a personality. He could guard Blayne with a readied attack against any of those flying critters - though that's admittedly a bit self serving ;)
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still on vacation, can't see map. Move to flank? Anything to stab?
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DM Khel |

Wayne resists the flying leaf's poison, and gives it a punch for good measure as it flits away!
Torriki's Action
Seeing Blayne fall asleep next to a patch of the strange vines, Torriki darts past the plant nearest him and moves over to stab the one threatening the dozing Caydenite cleric!
Move action to get next to other plant (it's called an xtabay, btw), then attack.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (6) + 9 = 15 You dodged a plant!
Rapier attack: 1d20 + 5 ⇒ (20) + 5 = 25
Rapier damage: 1d6 ⇒ 2
Crit confirm: 1d20 + 5 ⇒ (5) + 5 = 10

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I'm out with the family today so will not be online much. If I wake up and there's more combat I will cast Bless, fight, and heal people with my wand.
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