DM Jesse's Temple of Elemental Evil PbP, Pathfinder style

Game Master Jesse Heinig

Current map: The Temple of Elemental Evil (dungeon level 1)

Campaign document

Swag bag

Current Party XP Total: 7,560


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Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

A bit slow to react, Bataleigha drops her mace (free action), digs into her pack and removes a flask of alchemist's fire (move action), takes a 5-foot step toward the werewolf, and lobs the splash weapon at it.

alchemist's fire 20+ feet; touch): 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 for fire damage: 1d6 ⇒ 2

Miss Direction: 1d8 ⇒ 1

I don't think I like where this is going....


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Can't blame a dragon for trying!

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Kyrie gains a playful little smile as her hands weave arcing runes. "You heard our dragon master. Sit!" She launches a true magic missile at the beast, and the bolt hits with palpable force.

MM Damage!: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Toppling spell, DC 16 or fall prone.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

What would've the knowledge check be to recognize this as a werewolf and thus pull a silver arrow?


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

"Big wolf ... man?"

Fezzik looks to the others for some information on what the thing is. When Bat moves closer to the creature and attacks it, Fezzik drops his javelin and moves to protect the others. Drawing his newly enchanted great sword, he gives a mighty swing at the creature.

Power Attack: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Damage: 3d6 + 5 ⇒ (2, 6, 6) + 5 = 19

Crit confirm: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Damage: 3d6 + 5 ⇒ (1, 2, 2) + 5 = 10

Aw, no crit. That would have been awesome.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Zinnath zips out of his hidey spot, flying up and towards the creature. Like to end up 20' off the ground.

I fire a snowball at the beast. Hopefully flatfooted (I was hidden) and against touch.

Snowball To Hit: 1d20 + 7 ⇒ (10) + 7 = 17 vs touch
Snowball Damage: 2d6 + 1d6 ⇒ (2, 2) + (6) = 10 DC 14 Fort or staggered for 1 round


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Knowledge (arcana) DC 14 to recognize this creature.

Bat lobs a vial of alchemical fire, which falls short and barely spatters the creature.

Fezzik moves up and uses his reach from his immense size to lash out and he hits hard, though the wolf-man simply takes the blow and shakes it off. Still, his power strike clearly made it stumble. Since Fezzik never gets in range of its claws, thanks to his reach, its readied action does not go off.

Kyrie's magic missile slams into the beast at nearly the same time, and causes it to stumble again, but it stays on its feet.

Werewolf: Fort save: 1d20 + 6 ⇒ (7) + 6 = 13

Zinnath smashes it with a snowball and manages to daze it as well, leaving it prone and unable to stand up or strike back.

The sudden flurry of magical and powerfully physical attacks seem to have caught the werewolf off-guard!

Werewolf is dazed and prone. Just waiting for Domeric!


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Huzzah!

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Moves up underneath the flying dragon. I'd stay down you foul beast... least Fezzik gives you a good whoopin' again! he calls out.

double move... clank


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Knowledge (Arcana): 1d20 + 2 ⇒ (11) + 2 = 13

Avendryl smirks, mildly frustrated by the current condition of the target, but only mildly as things seem to be going well for his companions as he refrains taking a shot with his bow, and simply moves into a better position.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Sorry--missed that Wolfie landed on Lose a Turn.

With the werewolf down and struggling, Bataleigha casts weapons against evil on the weapons of Domeric and Fezzik.

Absolutely useless unless the werewolf's an afflicted version, but Bat can't tell the difference.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Domeric moves into position while the werewolf is dazed by the savage attacks of the party.

Werewolf loses its turn, Bat's spell goes off and Avendryl moves.

Avendryl:
You don't know if this is an afflicted werewolf or a natural one - just that it's big, hairy, smelly, and mad!


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

are we up? Just realized I left off off my power attack damage last time so +3

Seeing the creature on the ground, Fezzik takes a mighty swing to try to finish it off before I can get back up.

Power attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
damage: 3d6 + 5 + 3 ⇒ (3, 1, 1) + 5 + 3 = 13


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Oh! We're up!

Ok, a cold ray, sneak attacking still I believe...

Ray of Cold To Hit: 1d20 + 7 ⇒ (2) + 7 = 9 vs touch
Ray of Cold Damage: 1d6 + 1d6 ⇒ (3) + (2) = 5

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

Oops, didn't realize I was up...

Swings at the beast.

THAC0: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Avendryl pulls one of his alchemical silver arrows from his quiver and readies to take a shot at the snarling beast if and when it gets to its feet.

Readied Shortbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 (PBS)
Damage: 1d6 - 1 + 1 ⇒ (6) - 1 + 1 = 6 (Alchemical Silver, PBS)


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)
Silver Knight wrote:
THAC0

Nostalgia FTW!

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Yeah! Yeah! Get it! Pile on! =)

Kyrie joins the moving mound of damage with some of her own.

Force Missile!: 1d4 + 1 ⇒ (1) + 1 = 2


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The team piles in on the werewolf and batters it while it's dazed by Zinnath's spell. Most of the blows go wide or skid off the beast's hide, but Avendryl's silver arrow strikes true, as does Kyrie's force missile, sending the monster over into the bushes, bleeding profusely.

It does not get up.

With a chance to look at the smelly ambusher up close, you think this is a hybrid-form werewolf. You're fortunate that your magic disabled it quickly so it couldn't bite anyone and pass on the curse of lycanthropy.

It also seems likely that this thing has been lurking on this trail ambushing small caravans and eating people.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat suggests to Fezzik that he chop the fallen werewolf into little pieces..."Just in case it's playing possum." Meanwhile, she moves to the bushes where the lycanthrope was lying in wait to see if there are any tracks or perhaps a hidden trail there.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Zinnath will look about for signs of a lair, or loot. For humanitarian reasons, of course.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

man... being a hybrid werewolf would be cool!

Chops the head off the foul beast. One less evil in the world


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Domeric decapitates the werewolf, ending any threat it might make.

A quick search for a lair is inconclusive - though if legends are to be believed, it may simply live in wolf form much of the time and have no need for a human home.

Each party member earns an easy 120 experience points.

After a half-hour of frustrating searching you conclude that the beast must have used this general area as an ambush spot, but it likely had a wide range over which it roamed.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

All: "This is probably for the best. I don't believe it would have made a very good follower anyways."


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Once the group's returned to the wrecked wagon, Bataleigha casts detect magic and takes another closer looks at the scene of the crime. "It's possible the thing just attacked the wagon in a bloodlust. It's also possible that it attacked it to loot its goods, perhaps to be sold in Nulb or elsewhere when the beast was in its human guise."

Has the wagon been looted or its wares just destroyed? Any sign of guards' weapons or armor?

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Checks the area with detect evil just to make sure there is no other evil lurking nearby.

Helps the cleric look Could be. I'm surprised that it thought to take on a group this size.

perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

All: "To be fair, I WAS hidden, so it didn't know there was a dragon in the group."


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The wagon looks wrecked and looted. There's no sign of magical items - it seems it was carrying mundane wares, but they've been carried off.

It occurs to you that werewolves can appear human and can just as easily take plunder into a seedy town like Nulb to sell off on the black market.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Seems like we have little alternative but to move on at this point." Avendryl says, digging the silver arrowhead out of the werewolf.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha nods to Avendryl. "Well fought, all," she tells the others, mild praise to be sure, but hey--they just beat a werewolf without getting bitten and having the shadow of potential lycanthropy hanging over the party. There would be enough to worry about in Nulb.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

"Godo work, team. Good work all around."

Kyrie stops and stuffs the lycanthrope's head into a random sack and ties it. "For one, if it was working with someone, someone might recognize them. That might work to our advantage if we can control who and when that happens.

Also, it _is_ quite a feat to have slain a beast such as this. We might need to establish our bona fides going to a new town, and little else does that work as fast than the head of an impressive kill."

That done, she's ready to move on.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

You continue along the trail, following Avendryl's lead. The trail winds and vanishes here and there, and you must delve into the dark parts of the forest to proceed. Eventually night falls and the trail becomes nearly impossible to follow.

You can camp overnight in the forest, or you can try to keep moving using light sources and darkvision. Darkvision is only 60' though and light sources are generally the same range or shorter, so there's a good chance of getting lost.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

If the decision is to sleep, Zinnath will do so up in a tree nice and close to the group.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Camping would be a wise idea, at this point. Let's see if we can find something defensible and hunker down for the night." Avendryl says surveying the nearby area for a suitable location.

Survival: 1d20 + 8 ⇒ (19) + 8 = 27

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

"I'm not averse to camping," Kyrie says, tossing an acid glob at a particularly tangled clump of weeds, "but the question presents itself: A large fire or small? do we hope to burn bright and scare off anything that cares, risking drawing attention, or do we burn low, trying to avoid all attention, and also risking being stumbled upon by something that might have been warded off by a larger flame?"

She acidizes a small tree at it's base and helps Aven look around for a nice place to rest.

Aid Another Survival: 1d20 + 1 ⇒ (9) + 1 = 10


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Avendryl:
The Gnarley Forest is pretty dangerous with evil humanoids - hobgoblins and worse - but there is also an organization of Gnarley Rangers dedicated to taking care of the big problems and occasionally helping travelers. If you have a big campfire you might attract notice but a ranger might also come to see what's burning. Small fire, less likely to attract something, also less likely to be noticed by the rangers.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"Well...there's pluses and minuses to either option really. There's lots of nasties that roam this forest. On the other hand there are the Gnarley Rangers, who might even help us. If we have a big campfire we might attract notice but a ranger might also come to see what's burning. Small fire, less likely to attract something, also less likely to be noticed by the rangers."

After verbally weighing the options, Avendryl says, "I vote for a smaller fire. We handled ourselves fairly well against mister furry and growly earlier today, so if something does rear its ugly head, I think we can handle it...but I'd just as soon avoid that all together and the smaller fire provides a better chance at that."


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Please decide on watches, if any, for your night in the woods.

Silver Crusade

Male Human Paladin 2/Bloodrager 1 (AC: 23 [T: 23 FF: 10] | HP: 31/31 (0NL) F+9, R+3, W+5) | Init: +1 |Perc: +7) Bloodrage: 6/6 LoH: 3/3

He takes a seat by the fire, I'll take the first spell at watch


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"I'll take the last watch. Given that he does not have any spells to prepare, I would suggest Fezzik take the second watch."


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

"I don't require a certain amount of rest to prepare my spells, so I'll help out on a watch as well...perhaps with Domeric. Two sets of human eyes are better than one."

Turning to Avendryl she asks, "How good is your vision at night or in a low-light setting?"

I'm assuming something in the neighborhood of three 3-hour shifts.


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Fezzik patiently waits as the others come up with a plan. He nods in agreement at Avendryl's suggestion that he take the second watch. "At least I'll be able to get some rest first after pulling the cart all day." he thinks to himself as they find a place to make camp.

Once they make camp, he helps as needed, gets a bite to eat, and then goes to bed early.


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

"My vision is fine as long as we don't lose the moon tonight." Avendryl says with a grin.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

"My tummy is quite full, and I need to sleep. If I am needed to watch during the night, do please wake me."


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The moon is still bright overhead as you set up your watches.

Behind the DM screen:
Roll roll: 1d3 ⇒ 3

Domeric and Bat fight against exhaustion after dinner and keep watch for three hours, before waking Fezzik. The disoriented half-ogre finally wakes up, his muscles still sore from pulling the cart and only having a little rest, and sits near the tiny fire to watch the night. At last he awakens Avendryl and returns to his bedroll to snooze.

Avendryl's keen eyes scan the night just before dawn...

Avendryl: Perception: 1d20 + 6 ⇒ (14) + 6 = 20

He hears rustling in the distance and at a range of about 60' - just at the edge of what his low-light vision can make out with the help of the fire and moonlight - he spots a hulking figure making its way slowly through the trees toward the party. Larger even than the werewolf you fought, but with a similar hunched posture and long, clawed arms. It's too far to tell exactly what it is, but it lets out a sentence in a low, gravelly tone, as if talking to itself.

Giant (language):
"Hrrm. Hrrm. Fire. Fire pit. Smells like food. Tasty tendons and bones. Hrrm. Not those nasty rangers. Hrrm. Should we talks to it before we eats it? Or just eats it? Hungry. Always hungry."


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Not good a all... Avendryl thinks to himself as he goes around waking his companions. "Up and at em. We've got company...big company at that."


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

You can awaken two people quietly, or everyone by shouting, before the creature comes closer - both have their advantages and disadvantages. Your choice. :)


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Normally I'd go the quiet route in hopes of preventing a charge attack, but I think it might be better to give everyone a fighting chance here.

Time being limited Avendryl calls out to his companions "Incoming!"

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Kyrie wakens reluctantly, coming out of a wonderful dream that somehow involved her fighting at the side of a half-dragon paladin while she tosses fireballs and prismatic sprays at will.

"Ugh. That's the thing about big company, they're so inconsiderate of everybody's schedules."

She rolls out and stands up in the small circle of acid-flattened greenery she had prepared for her own comfort.

"Are we talking or fighting?" she softly asks as she backs up slowly.


Male Dragon - AC: 22 (17 TCH, 17 FF); SR: 13; Init: +8; CMB: +7 CMD: 16; F:+5* R:+11* W:+8*; HP:44/44; Perception +12*; (60’ Darkvision)

Zinnath hears the loud voice of his brooding elf-like companion. It started him awake, just as he was about to finish recounting his massive horde of dream gold. Bat's question stirred in him the need to fight and defend,

Allies:"Big lugs like that are rarely out to make friends. I recommend fighting, but I'll hide up here and wait for my chance, in case you all decide to try talking to it."

Stealth: 1d20 + 20 ⇒ (11) + 20 = 31 +4 in forests [so, a 35?]

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