
Enoby Illith'vir |

Enoby slowly ceases her singing, and an upturned expression crawls across her face.
"Whether hundreds of feet below the surface or upon it, such pests seem inescapable."

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"But...Deko put spice in stew! Make food gooder!" Deko said, his hands paused from grabbing the closest rat.

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Do not forget that Fezzik grabbed a masterwork cutlass just before the rats attacked.
Kyrie's eagle pursues the rats as far as it can, stopping only when they all rush into the many-holed walls.
It hop-walks back to the group and picks up a rat in it's beak. It turns it's head up and starts to choke the thing down, but it disappears half-way through, and half an eaten rat plops to the ground.
Where to next?

Zinnath the Scary |

Zinnath will hop down and start eating a rat while the group discusses the plan.
On the plus side, as a telepath, I can chat and eat, although I might be a bit distracted.
All: "Once you get through the tough skin on these rats, the insides are very tender and tasty!"
Zinnath looks up to see if anyone else is joining him at the feast. His normally white muzzle is coated in blood and gore, which his tongue snakes out to try and clean. Seeing the looks on a couple of his companions, he asks:
All: "What?"

Bataleigha Silvercrest |

Bat tries her best to ignore Deko and Zinnath's culinary tastes (or lack thereof). Moving away from all the slain rats, she calls the wounded to her side. Once everyone's gathered, the cleric channels positive energy twice to heal at least some of the wounds taken in the scrum (4 hp total healed for each).
channel positive energy healing (#2 of 7): 1d6 ⇒ 1
channel positive energy healing (#3 of 7): 1d6 ⇒ 3

DM Jesse Heinig |

Clearly, Deko's adventuring ambitions are more gustatory than gold-driven.
Which part of the keep would you care to explore now?

Bataleigha Silvercrest |

I've moved Bataleigha's token on the Roll20 map to the door she'd next like to explore, after one of her usual cursory/useless checks for traps.
Bat returns to a door in the northeast corner of the moathouse and checks for traps while listening for the squeakings of more rats.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Zinnath the Scary |

Zinnath will gladly follow along, dragging some offal along as a snack as we move. Zinnath tries to land on Bat's shoulder, and if permitted will probably get some bloodly claw marks and other yuckiness onto Bat's shoulders.

Bataleigha Silvercrest |

Bat's doing such a great job of looking for traps and listening for rats that she likely doesn't notice the mess Zinnath makes when he alights on her shoulder.

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Shrugging his shoulders at the little dragon's antics, Deko quickly gathered up some rat meat to add a bit of variety to his up-coming feast before walking over to the pretty lady. Cocking his head, he looked at the door before looking at the others. "It a door," he simply said.
What the Hell, why not Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Fezzik Faststrike |

Fezzik walks over to Bat to get his wounds tended to and thanks her. After he is healed, he inspects the remaining rats that Deko and Zinnath haven't eaten to find a few that aren't too smashed. He takes the best looking two for dinner later. As he is looking, he notices the opening in the corner and goes to inspect. NW corner of room
Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Enoby Illith'vir |

Enoby walks to the spot where she dropped her bow, sheathes her short sword, and picks up the short bow. She inspects it carefully to assure herself that it suffered no undue wear and tear when she dropped it.
Satisfied, she rejoins the others at the door they are inspecting.
"Shall we proceed?"

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Perception: 1d20 + 2 ⇒ (4) + 2 = 6
I'm sorry, but there is so much map open now, I'm not really sure where we're heading next. Shall we just finish exploring this hallway? The part of the map where Bat is now?
Kyrie tries not to notice all the rat-eating or preparing-to-eat going on and walks up next to Bat, ready to explore the next door.

DM Jesse Heinig |

Bat smashes open another stubborn door, to reveal a kitchen area. Moldering remains of old foodstuffs lie on preparation shelves and tables, and a large wooden cask that seems to be intact sits next to a fireplace on the north wall.
Fezzik manages to barely squeeze into the corner in the northwest side of the large open area and notices that it seems to be a storage pantry. It is mostly empty, although there is a jug of lamp oil still sitting on one of the shelves, and a stairway goes down into what must be a basement... or dungeon.

Bataleigha Silvercrest |

Bataleigha enters the room and gives it another of her half-arsed searches, taking special note of the large wooden cask to the north.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Enoby Illith'vir |

Enoby stays by the door, bow drawn and arrow knocked, watching the hallway in the event the rats return or some new threat makes itself apparent.

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Seeing the cask, Deko was unable to stop himself from walking over and trying to pry the lid off, hoping that it was a new alcohol for him to try.
Strength: 1d20 + 4 ⇒ (14) + 4 = 18

Fezzik Faststrike |

Fezzik grabs the jug of oil, thinking it could be useful, and heads down the hall to join the others. "More stairs down in pantry. Found jug of oil," he says with a grin.
What is at the end of the hall?

DM Jesse Heinig |

Back from convention!
The group continues their careful exploration. Bat advances cautiously toward the barrel in the kitchen, and though her searching has been desultory thus far, her caution pays off. As Deko starts moving through the door an enormous tick climbs out of the barrel and attempts to leap at Bataleigha, but she is prepared and is not surprised!
Initiative: Bataleigha: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative: Deko: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative: Emory: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative: Fezzik: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative: Kyrie: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative: Zinnath: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative: Giant tick: 1d20 ⇒ 14
I'm going to move some folks on the map as this is before everyone spread out to search the hallway, but rather earlier when Bat first entered the kitchen and people were sorta trailing along (this will put you all close to the action).
ROUND 1
Zinnath is up, then the tick, then everyone else!

Zinnath the Scary |

Round 1 Init 21
All:"That is one very large bug!"
Zinnath fires an elemental ray at the creature...
Ray of Cold To Hit: 1d20 + 6 ⇒ (14) + 6 = 20 vs touch
Ray of Cold Damage: 1d6 ⇒ 5
All:"Take that you disgusting beast!"

DM Jesse Heinig |

The tick hunkers down as Zinnath's ray hits it, shudders, then leaps off the edge of the barrel at Bat!
Tick bite: 1d20 + 2 ⇒ (3) + 2 = 5
The cleric wards it off though, and it crouches down again, waiting for another chance to jump!
Everybody else is up! This should be quick. :)

Bataleigha Silvercrest |

Leapin' lyme disease!!
Bataleigha dodges the tick's attack and tries to bash its tiny brain in.
heavy mace: 1d20 + 2 ⇒ (16) + 2 = 18 for bludgeoning damage: 1d8 + 2 ⇒ (3) + 2 = 5

Fezzik Faststrike |

Fezzik squeezes past Kyrie and ducks under Zinnath. He then makes his way past Deko and Bat so he can see the bug and swings his flail at it.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14

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Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Moving to the other side of the giant bug, Deko shouted, "Deko not want tick! Deko took bath this month!" as his fist lashed out.

DM Jesse Heinig |

Both of the warriors' swings fail to injure the tick, though Bataleigha connects and causes it to emit a squeak and to shake again.
Rest o' party!

Enoby Illith'vir |

It's a pretty small, and now pretty crowded room. As such Enoby will remain where she is, with a readied action to fire at anything that exits the room that is not one of her allies.

DM Jesse Heinig |

Waiting for Kyrie - will bot tomorrow if she doesn't post today.

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And I'm back! Vacation was great! And it's touching that you guys waited for me. Awwww. =) I did say you could bot me, but it's nice that you waited all the same. =)
Kyrie unleashes an arcane strike. "Back to the vile mass of filth that spawned you, unnatural beast!"
Force Missile!: 1d4 + 1 ⇒ (3) + 1 = 4

DM Jesse Heinig |

Sorry, been pretty mixed up on this end. ;)
Kyrie slams a bolt of magical force into the tick, which leaps again at Bataleigha.
Tick attack!: 1d20 + 2 ⇒ (7) + 2 = 9
The tick is still unable to get its hooks into Bat, no matter how hard it scrabbles.
CRUSH IT!

Bataleigha Silvercrest |

Bataleigha tries to fulfill what feels like a divine mandate to crush the tick before her.
heavy mace: 1d20 + 2 ⇒ (12) + 2 = 14 for bludgeoning damage: 1d8 + 2 ⇒ (8) + 2 = 10

DM Jesse Heinig |

Missed by that much! (AC is 16.)

Zinnath the Scary |

All: "My cold ray is beginning to wear off, best that I nail it again."
Ray of Cold To Hit: 1d20 + 6 ⇒ (12) + 6 = 18 vs touch
Ray of Cold Damage: 1d6 ⇒ 3
All: "Now hurry and kill it, I can't hold it all day!"

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Don't forget flanking bonus, people!
1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
1d6 + 4 ⇒ (4) + 4 = 8
Frustrated with the bug not being squished, Deko once more lashed out with his fist, but the jumping insect nimbly dodged.

DM Jesse Heinig |

Though Deko is unable to get a punch on the insect, the intersecting magical attacks slam into it and it detonates in a spray of stolen blood and squishy gore.
That's an easy 66 xp per party member.
With the bloodsucker eliminated, it's easy enough to sweep through the room. It seems likely that the monster crawled in through the chimney here. Sadly, nothing of value seems to remain.
Deko, I tweaked your position 'cuz there was a wall between you and the tick, though that is moot now.
This leaves only two places left to explore - the doors immediately to your left (west), or the stairs going down (either the ones in the secret door with the bandits, or the ones in the pantry area where you found the lamp oil).

Bataleigha Silvercrest |

Bataleigha heads to the nearby doors to the west, examining them and listening for movement beyond them.
Perception: 1d20 + 2 ⇒ (17) + 2 = 19

DM Jesse Heinig |


Bataleigha Silvercrest |

Bataleigha turns toward the others and mouths the words, "Something's home!" Then she waits for the big guns (Fezzik & Deko) to ready themselves before trying to open the door.
Strength check: 1d20 + 2 ⇒ (10) + 2 = 12

Fezzik Faststrike |

Did we search the rooms on the south side of this hallway?
Fezzik nods to Bataleigha and begins to walk back into the hallway to wait for her to open the door. He stops when he sees the spell casters still standing in the hallway blocking his way. He waves the back of his hand to the left as if to suggest that they move back down the hall. Once they move, he stands behind the cleric, prepared to move in and attack whatever is in the room.

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For once not wanting to add something to his evening stew pot, Deko left the bug where it was and walked back out to the hallway. Finally deciding to not alert people to his presence, he silently stood next to Fezzik.

DM Jesse Heinig |

Did we search the rooms on the south side of this hallway?
The rooms to the south had a small amount of ruined furniture and broken flinders of wood. One torch cresset on the western room is still intact and has a silver baton as the pole of the torch that it holds. (Swiped.)

DM Jesse Heinig |
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With the group ready in position, Bat shoves open the door. It is slightly stuck but not locked and it gives way with a groan.
This room was once a barracks, as evidenced by the cots and broken wooden chests at their bases - as well as the pieces of human bones scattered about.
Among the debris in the south is a massive lizard, easily as big as the frogs that you fought earlier. It hisses and makes lunging motions, does lizard push-ups at you, then prepares to rush, heedlessly looking for a meal!
Initiative: Bataleigha: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative: Deko: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative: Emory: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative: Fezzik: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative: Kyrie: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative: Zinnath: 1d20 + 8 ⇒ (3) + 8 = 11
Initiative: Giant lizard: 1d20 + 2 ⇒ (11) + 2 = 13
Emory and Fezzik go first, then total chaos, and finally Zinnath at the end!

Fezzik Faststrike |

Fezzik steps into the room far enough so that the others can enter. Seeing the lizard, he swings his heavy flail at it.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11