| DM Jesse Heinig |
Red-faced man: Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Uncannily, the red-faced man seems to spot you the moment you step in the audience chamber.
Lyraesel: Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Kenji: Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Morgrym: Initiative: 1d20 + 0 ⇒ (17) + 0 = 17
Vivnick: Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Bernard: Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Red-faced man: Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Dire corbies: Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
ROUND 1
"YOU'VE RUINED MY SHOW!" shouts the long-nosed, red-faced man. "KIIIIILLLLLLL THEEEEEEMMMMMM!" He leaps from his chair and makes a strange gesture.
Bernard: Will save: 1d20 + 1 ⇒ (18) + 1 = 19
Morgrym: Will save: 1d20 + 7 ⇒ (4) + 7 = 11 (includes +2 bonus vs. spells)
A puff of golden dust explodes in the air around the two and Bernard manages to duck out of the way just in the nick of time, while Morgrym finds himself blinded!
The dire corbies rush forward to heed the man's commands!
(#4 double moves and goes the long way around, the others close on poor blinded Morgrym.)
Dire Corby 1: Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Dire Corby 2: Claw: 1d20 + 3 ⇒ (20) + 3 = 23
Dire Corby 3: Claw: 1d20 + 3 ⇒ (17) + 3 = 20
Dire Corby 2: Confirm crit: 1d20 + 3 ⇒ (19) + 3 = 22
Morgrym finds himself buffeted and shredded from all sides!
Dire Corby 1: Claw damage: 1d4 + 1 ⇒ (2) + 1 = 3
Dire Corby 2: Claw crit damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Dire Corby 3: Claw damage: 1d4 + 1 ⇒ (3) + 1 = 4
Given the circumstances of how that played out, feel free to change your actions in response to what has happened when you tried to sneak in! Lyraesel, if you want to fire that explosive arrow at the red-faced man, you'll have to get around the corner - you don't have line of fire from your current spot.
| Lyraesel |
Singing her bow over her shoulder, Lyraesel draws her dagger, calling upon her new bod with the wolf spirits to tap her own inner wolf, her hair thickening, teeth lengthening and sharpening as she moves to support Bernard, a feral snarl drawing the dire corby's attention..
Totemn Transformation, natural weapons.Drop bow draw dagger while moving into flanking position with Bernard.
| Morgrym Stonestepper |
In the name of the maker, I cannot see.
Feeling himself get battered on all sides, he does what any blinded person does, and goes full on defence, while he waits for the sparkles to subside.
Swift fevour=Shield of faith +2 all AC's, total defence +4 AC now 23
Edit, I forgot to edit my tag line with the feat Steel Soul. I will still take the effects of the failed save, right now, but the tag line will be accurate now.
| DM Jesse Heinig |
It's a DC 15 save, so even with Steel Soul it would be a problem!
Don't forget that being blinded is -2 AC.
| Morgrym Stonestepper |
OK, so that makes my total now 21. :), and no worries either way even if it had made it with the steel soul, I still would have taken the fail as I forgot to update it.
| Kaijitsu Kenji |
"Ah crap!" Kenji oh so elegantly exclaims, moving to the side where he could catch as many of the attackers in one shot.
-Posted with Wayfinder
| Vivnick Jisp |
Vivnick looks annoyed as their assault is spotted before it could be effective. She then charges up to the nearest creature and swings at it.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
| DM Jesse Heinig |
Viv moves up and hacks at one of the corbies, and hits!
Spivey flips in the air and makes a brushing gesture with her arm, and a small puff of faerie dust flicks into the face of the dire corby between Lyraesel and Bernard.
Dire Corby 4: Will save: 1d20 + 3 ⇒ (15) + 3 = 18
The dire corby shakes off the effects!
Shalelu launches a pair of arrows...
Shalelu: Rapid shot: 1d20 + 9 ⇒ (7) + 9 = 16
Shalelu: Rapid shot: 1d20 + 4 ⇒ (3) + 4 = 7
...one of which hits corby #2.
Shalelu: Arrow damage: 1d8 + 2 ⇒ (2) + 2 = 4
Kenji, no attack? Just moving?
| Kaijitsu Kenji |
Oh yeah... I thought I had said I used fan of flames but I was wrong. Sorry. DC 14 reflex save for half.
fire damage: 2d6 + 1 ⇒ (6, 1) + 1 = 8
-Posted with Wayfinder
| DM Jesse Heinig |
Oh yeah... I thought I had said I used fan of flames but I was wrong. Sorry. DC 14 reflex save for half.
[dice=fire damage]2d6+1
-Posted with Wayfinder
Do you have a way to get to a place where you can target a cone without hitting party members? The front is a little crowded right now.
| Kaijitsu Kenji |
I'll need to check the map when i get home.
-Posted with Wayfinder
| DM Jesse Heinig |
Moved Kenji up to the front next to Morgrym, since he can pass thru Shalelu's space.
Kenji blasts fire at the dire corby directly ahead of him.
Corby #2: Ref save: 1d20 + 4 ⇒ (13) + 4 = 17
The corby evades the brunt of the blast!
ROUND 2
Morgrym continues to be blinded. (Duration is 5 rounds.)
The corbies caw and screech, redoubling their efforts to tear the party limb from limb!
Corby 1: Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Corby 1: Claw: 1d20 + 3 ⇒ (19) + 3 = 22
Corby 2: Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Corby 2: Claw: 1d20 + 3 ⇒ (15) + 3 = 18
Corby 3: Claw: 1d20 + 3 ⇒ (2) + 3 = 5
Corby 3: Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Corby #1 wings Morgrym...
Claw damage: 1d4 + 1 ⇒ (1) + 1 = 2
...but all of the other attacks are deflected by his armor and his cautious stance!
Corby 4 attacks Lyraesel...
Corby 4: Claw: 1d20 + 3 ⇒ (18) + 3 = 21
Corby 4: Claw: 1d20 + 3 ⇒ (16) + 3 = 19
...hits with both claws...
Claw damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw damage: 1d4 + 1 ⇒ (3) + 1 = 4
...and then tears outward in a savage rend!
Claw rend: 1d4 + 1 ⇒ (1) + 1 = 2
The red-nosed man rushes closer and shouts, "You want to play with fire? I'll give you fire!" He holds out a splayed hand and a blast of flame licks out at Kenji.
Ranged touch attack: 1d20 + 2 ⇒ (10) + 2 = 12
Kenji leaps out of the way at the last second and the fire misses!
Spivey casts a spell and conjures a magical starknife, a ghostly, glowing weapon that floats in the air between corbies 1 and 4. It lashes out immediately at #4!
Spiritual weapon attack: 1d20 + 10 ⇒ (7) + 10 = 17
Spiritual weapon damage: 1d2 ⇒ 1
The weapon is very small and thus not very powerful.
Shalelu turns and launches a pair of arrows at #4 as well.
Shalelu: Longbow attack: 1d20 + 9 ⇒ (20) + 9 = 29
Shalelu: Longbow attack: 1d20 + 9 ⇒ (17) + 9 = 26
Shalelu: Confirm crit: 1d20 + 9 ⇒ (8) + 9 = 17
She hits twice with extreme precision!
Arrow 1 damage (crit): 3d8 + 6 ⇒ (1, 7, 7) + 6 = 21
Arrow 2 damage: 1d8 + 2 ⇒ (8) + 2 = 10
Her first arrow sends the corby into a blood frenzy; the second enters its brain and kills it.
Morgrym took 2, Lyraesel took 8.
PARTY UP!
| Morgrym Stonestepper |
Aye you miserable buggers. I cannot help right now, as I cannot see.
Morgrym remains in his defensive stance, as he calls upon Torag for more assistance.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4
Fevour my last spell for a cure light wounds. Sigh, of course, it would roll a 1
| Bernard Mason |
One at a time! Everyone, focus attacks!
Bernard loops back next to Viv after kicking the torch back to the wall.
He draws and lights an arrow and fires!
Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Well of course! 3 incendiary arrows used.
| Kaijitsu Kenji |
Kenji tries to take out the Corby in front of him, to support Morgrym.
Unarmed: 1d20 + 4 ⇒ (16) + 4 = 20
1d3 ⇒ 1 1d6 ⇒ 1
Unarmed: 1d20 + 4 ⇒ (1) + 4 = 5
Oh goddamnit!
Vivnick will be moving up beside Morgrym on the left and attacking the Corby on the left. Her phone is broken atm.
| Lyraesel |
As the corby tears into her, Lyraesel's control slips and as her opponent is felled by Shalelu's pinpoint accuracy, she moves forward, her jaws snapping at the face of the bird-man as she tries to bite him. Coming up short she slashes with her dagger, piercing his knee and fooling through in an attempt to take him to the ground, instinct making her fight like a wolf.
Bite: 1d20 - 2 ⇒ (4) - 2 = 2
1d4 + 2 ⇒ (3) + 2 = 5
Dagger: 1d20 + 3 ⇒ (14) + 3 = 17
1d4 + 2 ⇒ (4) + 2 = 6
Trip: 1d20 + 7 ⇒ (10) + 7 = 17
5ft step, full attack, improved trip( wolf domain + totem transformation)
| DM Jesse Heinig |
Kenji smashes a kick into the corpy near him, while Viv strengthens the left flank.
Viv: Small longsword attack: 1d20 + 7 ⇒ (12) + 7 = 19
Viv: Small longsword damage: 1d6 + 2 ⇒ (5) + 2 = 7
Combined with Lyraesel's blow, the corby on the left (#1) tumbles to the ground, not quite out of stamina, but definitely battered and now prone!
Shalelu snaps another pair of shots at the corby on the right, following Bernard's advice to concentrate fire (since firing on the prone one would be more likely to miss).
Shalelu: Longbow attack: 1d20 + 5 ⇒ (7) + 5 = 12 (firing past cover)
Shalelu: Longbow attack: 1d20 + 5 ⇒ (2) + 5 = 7 (firing past cover)
No luck this time.
Spivey's little spiritual starknife continues its harassing attacks, this time against the corby on the far right.
Spivey: Spiritual weapon: 1d20 + 10 ⇒ (11) + 10 = 21
Spivey: Spiritual weapon damage: 1d2 ⇒ 2
The little blow is enough to send the corby into a blood frenzy!
Spivey herself casts a minor enchantment against the corby in the middle (#3).
Dire Corby 3: Will save: 1d20 + 3 ⇒ (2) + 3 = 5
The corby seems very confused all of a sudden.
The enemies keep up the pressure...
The dire corby on the end tries to scramble to its feet.
Lyraesel: AoO: 1d20 + 3 ⇒ (13) + 3 = 16
Lyraesel: Dagger damage: 1d4 + 2 ⇒ (3) + 2 = 5
Lyraesel stabs it as it stands, and it lets out a horrid, extremely loud screech as it goes into a frenzy.
Corby 3: Confusion: 1d100 ⇒ 33
Instead of attacking Morgrym, the one in the middle (#3) just babbles incoherently.
The corby on the right attacks Kenji...
Corby 2: Claw: 1d20 + 3 ⇒ (18) + 3 = 21
Corby 2: Claw: 1d20 + 3 ⇒ (16) + 3 = 19
Corby 2: Claw damage: 1d4 + 1 ⇒ (3) + 1 = 4
Corby 2: Claw damage: 1d4 + 1 ⇒ (2) + 1 = 3
It brutalizes Kenji with its nasty claws!
The red-nosed man casts a spell and suddenly his form becomes wavery, indistinct, and shimmery.
Party up!
| Lyraesel |
Having see how dangerous the corbies were when frenzied, Lyraesel presses her attack, the teeth snapping at the crow-man again, backing it up enough for her crouching slash to the same leg to once again take it to the ground. These monsters would fall to her pack.
Bite: 1d20 - 2 ⇒ (3) - 2 = 1
1d4 + 2 ⇒ (1) + 2 = 3
Dagger: 1d20 + 3 ⇒ (13) + 3 = 16
1d4 + 2 ⇒ (2) + 2 = 4
Trip: 1d20 + 7 ⇒ (16) + 7 = 23
full attack, improved trip( wolf domain + totem transformation)
If he's still alive Viv's next attack should have a +4 from him being prone
| DM Jesse Heinig |
Lyraesel knocks down #1 again with a nasty slash, but it is still angry and fighting.
Bernard? Kenji?
| Kaijitsu Kenji |
Kenji continues to fight fiercely but his attacks lack accuracy.
Unarmed: 1d20 + 4 ⇒ (11) + 4 = 15
Unarmed: 1d20 + 4 ⇒ (1) + 4 = 5
| DM Jesse Heinig |
Still a hit on the first swing!
| DM Jesse Heinig |
Viv stabs at the prone corby.
Vivnick: Small longsword attack: 1d20 + 7 ⇒ (9) + 7 = 16
She hits easily, as it's prone.
Viv: Small longsword damage: 1d6 + 2 ⇒ (3) + 2 = 5
The floating spiritual starknife also attacks!
Spivey's spiritual weapon: 1d20 + 10 ⇒ (12) + 10 = 22
Spivey's spiritual weapon damage: 1d2 + 1 ⇒ (2) + 1 = 3
That tiny strike is just enough to cut the back of the corby's neck and sever its spine, rendering it inert!
Shalelu launches two more arrows.
Shalelu: Longbow attack: 1d20 + 5 ⇒ (17) + 5 = 22
Shalelu: Longbow attack: 1d20 + 5 ⇒ (6) + 5 = 11
Shalelu: Arrow damage: 1d8 ⇒ 7
She sinks another arrow into the corby that's fighting Kenji.
Just waiting on Bernard - if he doesn't post by tomorrow I'll bot 'im.
| Bernard Mason |
I'm here!
Bernard sighs at the lack of accuracy his fire arrows are proving to have and just lets two of his durable arrows fly into the one fighting Kenji.
Attack1: 1d20 + 2 ⇒ (19) + 2 = 21
Attack2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage1: 1d6 + 1 ⇒ (1) + 1 = 2
Damage2: 1d6 + 1 ⇒ (3) + 1 = 4
| DM Jesse Heinig |
Bernard thunks two arrows into the corby fighting Kenji, and even with both arrows sticking out of its ribs it continues to fight, its cawing turning into a horrific bloody gurgling noise.
Spivey concentrates and moves her spiritual weapon over to the surviving corbies.
ROUND 4
The corbies continue their assault:
Corby 3: Claw Morgrym: 1d20 + 3 ⇒ (16) + 3 = 19
Corby 3: Claw Morgrym: 1d20 + 3 ⇒ (20) + 3 = 23
Corby 3: Confirm crit on Morgrym: 1d20 + 3 ⇒ (9) + 3 = 12 (No crit)
Corby 3: Damage vs. Morgrym: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Corby 2: Claw Kenji: 1d20 + 3 ⇒ (1) + 3 = 4
Corby 2: Claw Kenji: 1d20 + 3 ⇒ (11) + 3 = 14
The corbies continue to cause grief, though Kenji is still able to dodge them.
The red-nosed man unwraps a chain from around his waist. It has a nasty hooked sickle at one end. He starts spinning it in a circle and raises it up until it is spinning the hook in a flat circle over his head. It makes a strange buzzing noise as the sickle passes through the air.
"Hahaha! This is better than a play! Though I'll have to get new actors if you KEEP KILLING MINE," shouts the little man.
With the enemies finishing their beat-down, Spivey moves up behind Morgrym and touches him with healing power.
Cure moderate wounds: 2d8 + 3 ⇒ (5, 5) + 3 = 13
Her spiritual weapon slashes at the corby that's attacking Morgrym.
Spivey's spiritual weapon: 1d20 + 10 ⇒ (9) + 10 = 19
Spivey's spiritual weapon damage: 1d2 + 1 ⇒ (2) + 1 = 3
Shalelu continues firing!
Shalelu: Longbow attack: 1d20 + 5 ⇒ (12) + 5 = 17
Shalelu: Longbow attack: 1d20 + 5 ⇒ (9) + 5 = 14
Shalelu: Longbow damage: 1d8 ⇒ 2
One of her arrows finally finishes off the corby that was attacking Kenji.
PARTY UP!
| Lyraesel |
Looking up as the strange man begins brandishing a weapon and rambling, Lyraesel breaks into a run charging at the man to plunge her dagger into him with a snarl.
Charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
1d4 + 2 ⇒ (3) + 2 = 5
Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9
| Bernard Mason |
Bernard sinks two more arrows into the last corby.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Attack2: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (12) + 3 = 15
Damage1: 1d6 + 3 ⇒ (6) + 3 = 9
Damage2: 1d6 + 3 ⇒ (5) + 3 = 8
Crit Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12
| Morgrym Stonestepper |
How many rounds am I going to be suffering from glitterdust?
| DM Jesse Heinig |
This is the last round of blindness. Sorry, Morgrym, I know it's like the least fun thing ever, especially when you are specced to resist magic. In the future mebbe Spivey can keep a spell prepared to cure that!
| DM Jesse Heinig |
One of Bernard's arrows goes wide, but he's lucky and the second one hits a vital area, leaving the corby staggering and angrily screeching as its liver is punctured.
Lyraesel charges and hits the red-nosed little man! But he barely flinches, and as fast as she withdraws her blade, his wound seems to slowly knit...
The red-faced little man has regeneration!
Just need Kenji!
| Kaijitsu Kenji |
Kenji will take two quick kicks at the last corby.
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (5) + 4 = 9
But it seems that he's far off the mark, even with it on the ropes as far as it is.
Welp, nothing I can do about that!
| Morgrym Stonestepper |
No worries, I am not specced totally to resist it. Just make it tougher. But as you have seen, the RNG on the site absolutely hates me, whether I am rolling for me, or someone else is rolling for me.
| DM Jesse Heinig |
Almost through this slog of a combat!
Viv points her sword at the red-nosed man and shouts, "The wicked will fall!" Then she rushes him!
Smite evil!
Viv: Small longsword smite: 1d20 + 9 ⇒ (17) + 9 = 26
Viv: Damage: 1d6 + 8 ⇒ (5) + 8 = 13 (+6 from smiting an evil outsider)
The little man howls in agony!
Shalelu also fires arrows at the last standing corby.
Shalelu: Longbow attack: 1d20 + 5 ⇒ (16) + 5 = 21
Shalelu: Longbow attack: 1d20 + 5 ⇒ (4) + 5 = 9
Shalelu: Damage: 1d8 ⇒ 8
With superlative skill she sends an arrow through its eye and into its brain, killing it instantly.
Spivey redirects her spiritual weapon again.
Spivey's spiritual weapon: 1d20 + 10 ⇒ (5) + 10 = 15
Spivey's spiritual damage: 1d2 + 1 ⇒ (2) + 1 = 3
The little man finishes swinging his weapon around and suddenly a massive wasp appears overhead and, after only a moment's hesitation, lunges out at Viv.
Giant wasp: Attack Viv: 1d20 + 6 ⇒ (7) + 6 = 13
She fends it off!
The little man, not to be deterred, also attacks with the sickle-chain.
Red-nosed man: Kusarigama attack: 1d20 + 10 ⇒ (19) + 10 = 29
Red-nosed man: Kusarigama attack #2: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm crit: 1d20 + 5 ⇒ (11) + 5 = 16 (No crit)
Even the power of Viv's divine protection isn't enough to block the precision strikes.
Damage on Viv: 1d6 + 4 ⇒ (6) + 4 = 10
Damage on Viv #2: 1d6 + 4 ⇒ (1) + 4 = 5
Party up!
| Lyraesel |
ah
Caught up in a primal fury, Lyraesel's teeth snap nefore the taunting man's face, her dagger slashing low, seeking to take his leg out from under him, to take him to the ground.
Bite: 1d20 - 2 ⇒ (7) - 2 = 5
1d4 + 2 ⇒ (4) + 2 = 6
Dagger: 1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 2 ⇒ (1) + 2 = 3
Dagger: Confirm: 1d20 + 4 ⇒ (3) + 4 = 7
1d4 + 2 ⇒ (2) + 2 = 4
Trip: 1d20 + 7 ⇒ (8) + 7 = 15
full attack, improved trip( wolf domain + totem transformation)
| Kaijitsu Kenji |
Kenji runs past the falling Corby and delivers a flying, flaming snap kick to the giant wasp attacking Vivnick!
I'm going to charge.
Charge Unarmed Strike: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Kick: 1d3 ⇒ 3
Fire: 1d6 ⇒ 6
| DM Jesse Heinig |
The strange man manages to keep his feet in the face of Lyraesel's attack, though she does give him a moment of unease with her dagger.
As Kenji runs forward, the little man lashes out with the spinning chain. The sickle comes across in a nasty arc, hungry for blood!
Attack of opportunity: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Kenji does manage to land his strike on the wasp, though!
Viv continues slashing away at the little red-nosed man.
Viv: Small longsword smite: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
The wasp buzzes with anger and stabs at Kenji with its stinger.
Wasp: Stinger: 1d20 + 6 ⇒ (6) + 6 = 12
He nimbly avoids the poisoned barb.
Spivey's spiritual weapon fades out of existence.
Shalelu moves to where she has a clean shot and fires twice at the red-nosed man.
Shalelu: Longbow attack: 1d20 + 7 ⇒ (4) + 7 = 11
Shalelu: Longbow attack: 1d20 + 7 ⇒ (5) + 7 = 12
Her arrows bounce off of his skin!
Morgrym finally blinks away the golden dust and his sight returns!
Bernard?
| DM Jesse Heinig |
Oh, Morgrym can act now as well, un-blinded!
| Morgrym Stonestepper |
On tablet, cannot check the map until tues.
Morgrym growl as his sight retuns and he moves towards a gap with his urgosh smoking and giving off a smoking vapor.
ac 19 23 rounds. Hp 14. Move, get a little closer. Standard activate blessing of acid.
| DM Jesse Heinig |
I made a mistake earlier - Kenji didn't enter a threatened space, so no AoO. Since Morgrym is closing for melee I'll just use that on him instead! Since he hit AC 17, that bounces off Morgrym's defenses.
Morgrym moves past the giant wasp and into a position where he can take a swing at the little red-nosed man.
Giant wasp: AoO on Morgrym: 1d20 + 6 ⇒ (12) + 6 = 18
The wasp just barely fails to connect with its buzzing stinger.
Bernard similarly misses with his bow.
Next round!
The wasp continues to buzz and stab at Kenji.
Wasp: Attack Kenji: 1d20 + 6 ⇒ (5) + 6 = 11 (Miss!)
The little red-nosed man backs up diagonally, putting him near Shalelu - who, holding her bow, does not threaten him. He lets out an awful, cackling laugh at Kenji. "You'll never get me!" he shouts.
Kenji: Will save: 1d20 + 4 ⇒ (20) + 4 = 24
Kenji manages to shrug off some kind of enchantment!
Shalelu steps back and fires her bow again.
Shalelu: Longbow: 1d20 + 9 ⇒ (13) + 9 = 22
Shalelu: Longbow: 1d20 + 9 ⇒ (1) + 9 = 10
One of her arrows connects.
Shalelu: Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Spivey flies up past Kenji and lays more healing power on Morgrym.
Cure light wounds: 1d8 + 3 ⇒ (4) + 3 = 7
Party up!
Kenji, lemme know if you need me to keep controlling Viv for now.
| Lyraesel |
Lyraesel moves forward, turning to stab at the bee.
Flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
1d4 + 2 ⇒ (2) + 2 = 4
| DM Jesse Heinig |
Lyraesel misses the wasp by that much. Giant wasp is AC 14.
Bernard disappears!
Shalelu fires her bow again... looks like she may be running low on arrows.
Shalelu: Longbow attack: 1d20 + 9 ⇒ (8) + 9 = 17
Shalelu: Longbow attack: 1d20 + 9 ⇒ (7) + 9 = 16
Ugh, the little red-nosed man is AC 18.
The little man somehow manages to duck out of the way of both arrows.
Spivey watches the fight unfold, waiting for a chance to help with more healing. As a Tiny creature she can't safely attack without provoking an AoO, 'cuz she has to move into the enemy's space.
Kenji, Viv, and Morgrym still have their actions.
No problem Kenji, I can keep botting Viv if needed, if she's just not up to participating we can always switch things up.
| Kaijitsu Kenji |
Kenji delivers a pair of flame-ladened attacks on the wasp.
Unarmed: 1d20 + 4 ⇒ (18) + 4 = 22
Bludgeoning: 1d3 ⇒ 1
Fire: 1d6 ⇒ 2
Unarmed: 1d20 + 4 ⇒ (4) + 4 = 8
| Morgrym Stonestepper |
Morgrym steps in and attempts to deliver Torags retribution.
attack: 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19
BAB,STR,Focus
damage: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8
AC-19 22/30 rounds, HP 21/24
| DM Jesse Heinig |
Viv continues slashing her sword at the evil man.
Viv: Small longsword smite: 1d20 + 9 ⇒ (4) + 9 = 13
This time he's wise to her and dodges out of the way.
Kenji hits the wasp while Morgrym hits the strange man. The wasp buzzes angrily but Kenji only barely manages to keep it at bay with his flaming kicks. Morgrym's blow is substantial, but the little man giggles strangely even as it seems to merely bruise him - and his bruises from his injuries are rapidly fading.
The little man lashes at Morgrym in return with his hooked sickle.
Little red-nosed man: Kusarigama attack: 1d20 + 10 ⇒ (15) + 10 = 25
Little red-nosed man: Kusarigama attack: 1d20 + 5 ⇒ (5) + 5 = 10
He manages to score a nasty nick with the slicing sickle!
Damage to Morgrym: 1d6 + 4 ⇒ (1) + 4 = 5
The wasp still tries to sting at Kenji.
Wasp; Sting Kenji: 1d20 + 6 ⇒ (4) + 6 = 10
His flaming feet keep it warded off... for now.
Spivey casts another healing spell on Morgrym.
Cure light wounds: 1d8 + 3 ⇒ (3) + 3 = 6
Shalelu fires her bow twice again.
Shalelu: Longbow attack: 1d20 + 9 ⇒ (18) + 9 = 27
Shalelu: Longbow attack: 1d20 + 9 ⇒ (2) + 9 = 11
THUNK as another arrow bounces off the thick skin of the little man, giving him another small bruise.
Longbow damage: 1d8 + 1 ⇒ (2) + 1 = 3
Party's turn!