The Rake

Bernard Mason's page

266 posts. Alias of Derz.


Full Name

Bernard Mason

Race

Human (varisian)

Classes/Levels

Rogue - Acrobat 4

Vitals:
HP:17/27, Fort/Ref/Will: 2/7/1, Perc 7, AC:17, Init: 7

Gender

Male

Size

Medium

Age

25

Alignment

Neutral

Languages

Common, Varisian, Skald, Hallit, Sylvan, Read Lips, Tien

Occupation

Burglar, smuggler, ne'er-do-well.

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 11
Charisma 12

About Bernard Mason

Passive:
Init +7; Senses ; Perception +7

Defense:

AC 17; Touch 13; Flat-Footed 14; (armor specfics)
HP 21
Fort +2; Ref +6; Will +1

Offense:

Composite Shortbow +2 1d20+6 1d6+2 +1attack/damage within 30 ft)30 ft

Masterwork Short Sword +5 1d6+2


Special Abilities:

Sneak Attack +2d6, Expert Acrobat (At 1st level, an acrobat does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks.), Evasion, Second Chance (At 3rd level, an acrobat can reroll any Acrobatics, Climb, or Fly skill check she has just made. This reroll is made at a –5 penalty. She must take the second result, even if it is worse. An acrobat can use this ability only once on any given skill check. She can use this ability once per day at 3rd level, plus one additional time per day for every 3 levels beyond 3rd. This ability replaces trap sense.)
Uncanny Dodge
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.


Statistics:

STR: 14 DEX: 16 CON: 12 INT: 14 WIS: 11 CHA: 12
Base Atk 3; CMB 5; CMD 18

Traits:

Friend of the Family: Your family has been close friends with the Mvashtis for as long as you’ve been alive. Old Niska Mvashti’s recent death wasn’t all that unexpected— she must have been over a hundred years old, as far as you know—but it was a sobering moment nonetheless. What no one else in your family knows, though, is that in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least 60 years old, after all), you’ve made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you’ve felt a strange sense of destiny looming in your future—you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you’ve been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Koya. NPC Choices: Koya.

Canter: Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on her Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.

Soaring Sprinter:You gain a +2 trait bonus on Acrobatics checks to keep your balance or jump, and Acrobatics becomes a class skill for you.

Burned: You take a –1 penalty on saving throws against fire effects.
In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)


Rogue Talents:
Combat Trick (rapid shot, Ranged Feint)

Feats:
Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot (combat trick), Ranged Feint (combat trick)

Class Skills:

Acrobatics (Dex)(4 rank, 3 cs bonus, (2 trait bonus), 3 Dex) 10(12)
Appraise (Int) (4 rank, 3 CS bonus, 2 intelligence) 9
Bluff (Cha) (4 Rank, 3 cs Bonus, 1 Charisma) 8
Climb (Str) (4 Rank, 3 cs bonus, 2 Strength) 9
Disable Device (Dex) (4 rank, 3 CS bonus, 3 Dexterity) 10
Escape Artist (Dex) (4 rank, 3 CS bonus, 3 Dexterity) 10
Knowledge (local) (Int) (4 rank, 3 CS bonus, 2 Intelligence) 9
Linguistics (Int) (4 Ranks, 3 CS bonus, 2 Intelligence) 9
Perception (Wis) (4 Rank, 3 CS bonus, 1 trait bonus) 8
BPerform - Dance (4 Ranks, 3 CS bonus, 1 Charisma) 8
Sense Motive (Wis) (4 rank, 3 cs bonus, (5 trait bonus)) 7(12)
Stealth (Dex) (4 rank, 3 CS bonus, 3 Dexterity) 10
BSleight of Hand (Dex) (4 rank, 3 CS bonus, 3 Dexterity) 10

Languages:
Common (Taldane), Varisian, Skald, Hallit, Sylvan, Read lips, Tien

Combat Gear:

Chain Shirt
10 durable arrows
+2 Composite Shortbow
20 Incendiary arrows
Efficient Quiver
Ioun torch
18 blunt arrows
3 potions of vanish
Rogue's Kit
138 GP

Favored Class:

1, 2, 3, 4: Skill Point

EXP:8,257