DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Social RP)

Game Master imimrtl


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F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Ryūjin wrote:

Ryūjin-san smiles somewhat apologetically to Rain.

”Please forgive us; we must now retire to our quarters and sleep. Perhaps we shall meet again, if fortune permits it,” he adds with an elaborate show of courtesy and good manners, much more than would be expected for one who is simply going to bed.

With that he bows again and those behind him bow too...

"There is nothing to forgive, Ryūjin-san. Forgive us any offence. Rest well. Until next we meet," and with that Rain bent and bowed afore the departing Samsaran and silver kobolds. She watched them move around the screen and out into the Common space.

Amen-set wrote:

"By the Great Father, I deem those folk would have aided us well; but now they have left us."

Watching Amen's demonstration and scowl, Rain lifted her hand up and quietly spoke,

"Calm, little sister. They have said they will aid us and we shall meet again at the castle. Have faith it will be so." And noting the drinking from the flask, quickly added, "And too much drink will addle your mind and make you sick. Please slow down. We need clear heads and sound stomachs come morning."

Amen-set wrote:

"Further - in all of the time we spoke thou gave not one word of thy name, thy rank, thy title - why?" she adds...

Jiro wrote:

"You introduced me, so there was no need to introduce myself..."

Listening to both companions, Rain steadily interceded,

"Peace. I made formal introduction for Jiro and included his rank among us as he entered the space. Jiro is right - there was no further need for such things. Please stop drinking that firewater, Amen. I need you of clear mind."

Amen-set wrote:

"Tomorrow we may meet them again; if the Great Father permits it. Tomorrow this must be fixed," she adds with a stare at Seijiro, then a glance at Rain.

Rain closed her eyes for a moment and took a breath. Upon opening them, she uttered with great patience, "Any misdeed shall be remedied. Jiro did bow as they left us, I am certain they saw it. The newfound friendship is salvageable."

Looking as Amen petted Neko, Rain looked to them all, "Alright. I will leave some coin for the food and drink and then we will find Variel and the others." Pushing aside her cloak, Rain withdrew her coin pouch and removed coin enough for the four of them and a spare coin for Lily's services and placed them on the table. Putting the pouch and cloak back into place, she added, "Let's go. We still have much to do before we find rest this night." She smiled at her companions and then strode toward the screen and beyond to go find Variel, if he was still up. "Jiro, doesn't Ryūjin mean 'Dragon God' in Minkaian? You might be right about my dragon wings being the reason they showed such respect toward me. Also, their Queen Kane is known as the Dragon Queen ... So much to think on..." Rain's voice trailed off as she entered the Common Room and looked around for the others. Neko's purrs echoed loudly in her mind.

Perception to locate the others in the Common Room: 1d20 + 17 ⇒ (2) + 17 = 19

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel claps Rajah on the shoulder. Dont worry about it my friend. I will merely make nice and keep all avenues open. After all how many times have you seen goblins welcome in a bar? There must be something unique about these goblins.

Turning to the goblins Variel draws back a chair spins it around, and sits backwards upon it. The move was designed to keep Variel claok behind him showing off the pommel of the Tidewater cutlass. Resting his hands on his knees variel's hand was a mere inch away from it should the goblins prove too unruly.

Looking the goblins who spoke up in the eye Variel answers it, Aye I am his captain as much as we hold to it. All of our company though is free to leave at anytime to pursue their own wants and goals. However at times like these I do ask for certain precautions.

Pointing to the drink they are having at th table Variel continues, We are from far away and thus I caution everyone to refrain from much drink. I myself like the taste of a strong rum in my belly but will hold off until I know my surroundings. Such action is only wise in unfamiliar territory especially with roomies and talk of fighting. The wary die quick enough as it is.

Keeping his one hand by his cutlass he uses the other to pull out a few coins. As captain I am responsible for my crew and officers. Let me repay any slight to you by buying the next round and some food as well. While you eat perhaps you can tell me more about yourselves and why you are here and where you learned your manners?

Diplomacy smooth any ruffled feathers 1d20 + 11 ⇒ (11) + 11 = 22


Rain Taneththir wrote:
"Peace. I made formal introduction for Jiro and included his rank among us as he entered the space. Jiro is right - there was no further need for such things. Please stop drinking that firewater, Amen. I need you of clear mind."

Amen-set looks at Rain steadily for a moment.

”I apologize for having offended thee,” she says.

Rain Taneththir wrote:
Rain closed her eyes for a moment and took a breath. Upon opening them, she uttered with great patience, "Any misdeed shall be remedied. Jiro did bow as they left us, I am certain they saw it. The newfound friendship is salvageable."

Amen-set does no respond. Instead, she glances from Rain to Jiro and her eyes narrow thoughtfully.

Sense Motive
1d20 + 10 ⇒ (7) + 10 = 17

She says nothing for a long moment, then glances around the Common Room as she is thinking.

”Very good. I shall attend to the payment for our drinks,” she says politely after a moment.

At that she leaves Jiro and Rain to go to Variel and Rajah who are in the middle of a conversation with some goblins.

Variel Nightstorm wrote:
Pointing to the drink they are having at th table Variel continues, We are from far away and thus I caution everyone to refrain from much drink. I myself like the taste of a strong rum in my belly but will hold off until I know my surroundings. Such action is only wise in unfamiliar territory especially with roomies and talk of fighting. The wary die quick enough as it is.

The goblins at the table let out groans of annoyance or contempt, you’re not sure which.

The one called Sharku slams his fist on the table and turns on them with a harsh glare.

”Shut up! This be the Chief of the Ponyboy – he says they don’t drink so that is their law.”

Sharku turns and looks at you.

”You be Chief; but I am Chief, too. I tell you Chief to Chief that we goblin-kind, we not piss-mucking, bloody Orc whores; we don’t give out poison, except on steel,” he says looking at you steadily.

”If you afraid to drink small cup of goblin-drink then you are not brave. But maybe you have no choice? Maybe your god forbid drinking for some reason. If so, then your god is stupid, but at least you know not to fight a god’s orders; so we honor this. Goblin-kind know very well that even stupid gods can kill,” he adds, then turns to give his people a look as if to say – Indeed, comrades; he would be insulting to say we offered him poison, but he does not seem insulting – and yes, he would be weak if one drink from this small tin cup would render him witless, but mark his weapon; surely he is not overly weak – Thus, shall we not rather recall that he obeys the will of those more powerful than he? Perhaps the power is a matter of honor; perhaps it is a supreme being, or some other issue which prompts his hesitation; in any case, let us not fault him that he obeys his orders, for that is wise…

The other goblins grunt and nod, apparently understanding the look very clearly and they mellow somewhat.

Variel Nightstorm wrote:
Keeping his one hand by his cutlass he uses the other to pull out a few coins. As captain I am responsible for my crew and officers. Let me repay any slight to you by buying the next round and some food as well. While you eat perhaps you can tell me more about yourselves and why you are here and where you learned your manners?

Sharku’s eyes narrow.

”What for you pay us coin? Sharku offer cup of friendship to your Clan Brother and you – you do not drink. But you give coin?” he shakes his head.

”We follow the Half Man Blood God; we are not poor!” he says with an insulted tone.

One of the goblins grunts behind him – then another responds.

In Goblin:

”He insults us. Folk see us insulted and they judge us as weak; they judge our god badly. If we do not kill them for the insult then folk may think the followers of our god are weak and that would be a blaspheme to our god.”

Another responds –

”The Half Man Blood God is better than all of us. We follow him; aye – but he teaches us it is stronger to grow than kill and die. Besides, we can kill any time; but better to become legion than to kill and die now."

This one studies you both for a moment.

"Aye; we kill him and his friend easy – what are they? An Elf and a Human; very easy to kill, I think. But then we be called murderer by folk here – they say goblin-kind cannot be trusted; they say goblin-kind be weak; they say goblin-kind be animals. Then they hunt us. Better to be smart – take his money and be friend. Let all see that we should not be hunted. This would please the Half Man Blood God more.”

Sharku nods his head at the words of the goblin last to speak.

”You say goods words, Gorba,” he says, then turns to Variel and Rajah.

”Gorba be priest – he says our god would be happy if we let you buy us more food and we talk. Gorba know our god better; I, Sharku, I say I shall obey.”

He smiles and waves to the barmaid.

”We need more drink, and food for all - Elf Chief will give you coin for it; he share meal with us, with our Clan - Tell your folk that our Clan be strong, for we friend of Man and Elf alike, he says with a nod at Variel and Rajah even as Rain and Jiro approach.

The barmaid’s eyes widen as she looks at Variel and Rajah, then shrugs and returns with drinks.

The drinks you have come in a large pewter mug and you can see it looks almost like the one that Sharku offered you.

He eyes you intently.

”That be goblin drink; very good – you drink it now, drink for all; got from barmaid, not Sharku. Now you know it not poison, eh?” he says with a sly voice, but it seems like he is offering a challenge, even as she offers you and Rajah the drinks.

Drink:

The Drink is an old goblin delight called “Nogg”. Nogg is made by mixing raw egg with thick cow’s milk (though any mammal’s milk will do); and then strong rum or mead is added to it. The eggs offer the goblin protein; the dairy is filling and good for bones and muscles when on the move; and the rum kills most diseases in it. Finally, this particular drink has been heated, as is custom, for it not only offers the warrior plenty of nutrients while on the move, but the heated drink keeps them warm in cold caverns or dark places… and most especially popular this time of year when the season's turn cold.

The meat served is more chicken; most of it blood rare, but the meat for Variel and Rajah is cooked enough to be healthy; though the goblins don’t seem to notice this.

When you are settled, Sharku leans back comfortably and his lads enjoy more food as he studies you.

”Goblins are killed by most folk – we make more goblins – but they get killed. Half Man Blood God teach us new ways. We kill now; we hunt now; we fight now – but we be cunning, as he is cunning. Some be smarter, but if all Big folk try to hunt us we die. If we obey Chief we live – Chief be god – Chief tell us to act like Man folk – we do; now we not hunted; now we grow. Our Clan be biggest; soon it be strongest. No one hunts our Clan – all because we obey Chief and follow some stupid rules.”

”Yes – rules be stupid, but better to follow them and make new goblins tomorrow than have all Clan die today, eh?” he adds.

The gist is – their Chief has taught them that the Clan is more important than the Self. With that in mind; the goblins are now willing to do a lot to preserve the Clan; including things they think are stupid, but they don’t mind. If they “toe the line” then their Clan will be treated well and they can grow stronger. It’s a small price to pay to do things they don’t really like – like being polite or nice to “Big Folk” – if it means the Clan will become great… Meanwhile, for all his bluster, you think that - as goblins go - Sharku is at least sincere and has little guile. He does his best to be good, and though the motives are selfish, generally,
he can be a good friend to those who he respects.

As Sharku talks Amen-set returns to the others. She stands at the back and has her arms folded over he chest and listens, clearly not caring much for the goblin.

However, her eyes instantly stray to the necklace that Sharku has and her eyes suddenly widen in surprise.

As a native of Osirioni she knows exactly what the necklace is and she leans in and whispers it to Rain –

Senet… the necklace, it is made of the teeth of this - thing -!” she says with a surprised whisper.

However Sharku got that necklace has Amen-set very impressed. If he got it in a fight than that marks him a fairly formidable warrior; far above what she ever saw in a typical goblin.

Meanwhile, the hour grows late.

Dhaavan seems to have given up toying with a dancing girl. Meanwhile, she chuckles at him with a smile and tells him she will see him again soon.

At this point the goblins turn to their drink and Sharku tells Variel his folk are in town early for a festival that starts in a few days. They don’t know what they will do until then, perhaps you will all meet again soon.

At this point the company is free to share notes and thoughts. When they are done, feel free to return to your beds and in the morning you will arrive at the Castle for your audience after your morning routines.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Midnight and at work so real quick...

Variel halts the barmaid before she can get the drinks, None for myself or my man here. Cider or water please.

Turning to the lead goblin Variel continues, It is not poison that I fear from you, instead it ts the affect of too many drinks on ones wits and abilities. As for buying th food and drink for you it is custom for us back home. There is no slight intended.

Diplomacy 1d20 + 1d6 + 11 ⇒ (3) + (5) + 11 = 19


I do not know what is going on in the Campaign Thread. For now, I’m just going to continue things until I hear back from Immrtl on what he wants to do. If you want to continue in the meantime, here’s what happens next…

Neth 30th
Time: Roughly 10:00 AM
Location: In the town of Castle Urion
Moon Cycle: Crescent Moon; Next Full Moon 25th of Kuthona
Moon Cycle
Weather Conditions: There is a bitter chill to the air; a light frost on the grass; the ground is frozen and the wind chill makes it feel colder than it is; you’d guess roughly 35 degrees F’ but the wind makes it feel more like 25 F’ though you know it isn’t really that cold.

Your company rides north of the tavern on road that is actually paved with marble stones. It leads fairly straight north and there is roughly a quarter of a mile of land to your west between you and the river. There you can see the occasional homestead by the water with docks and small boats and fisher folk who come out to ply the river. As you move north you see the river makes a broad loop around what looks almost like a peninsula which extends from the eastern shore of the river. The river is broader here, and you’d guess deeper, given the size of the boats and ships you see moored under the lee of the city.

On the peninsula you see a large fortress has been built to defend the river and the natural harbor located directly south of the peninsula. You can see a long row of docks here and many ships and you are reminded at once of Quent. Somewhat north of the docks there are multiple stone houses that are roughly three stories in height. They look like a combination of shop and personal dwelling.

You see a company of what you believe to be musketeers marching down the road in your direction; they seem armed with rapiers at their side and muskets at their shoulder and are all wearing a tabard. You can also see wheeling in the sky above what looks like griffons. There are not many, perhaps six, but they are moving over a wide area and you can see that they have riders on them and you recall the people you met at the tavern with the griffon tabards.

With so many new sources of information and details to pursue you’re anxious to move forward and learn what will come next, but you all remember that you are expected by the lord of these lands and so you hurry on to what looks like a wall that surrounds the western and southern part of the city.

The road itself leads to the wall, which is only twenty feet in height but you think is roughly twenty feet thick. The road takes you to a large gatehouse and after a moment of conversation with the gatekeeper you are directed to the large keep which dominates the western part of the city.

In short time you arrive at the keep and are brought by guards inside and taken through the maze of passages and corridors until you are brought roughly three floors above the ground and are taken into what looks like a large council chamber with a large table and twenty chairs which are placed around it.

There is a window that faces the east and through it plenty of light shines to brighten the room; nevertheless, there is a large fire burning in the fireplace and you are glad of it for it has warmed the room comfortably.

The escort indicates the table and you sit down in the chairs, noting that they are well crafted and there are comfortable cushions on them as well as a thick, well woven, rug on the stone floor.

After waiting nearly ten minutes alone the doors suddenly open and you see a tall man enter the room, two armed men flank the doors and they remain standing on the inside of the doorway and you assume they are his personal guards.

You have a moment to study this man clearly and guess that he isn’t more than thirty years of age, but it’s hard to tell as his dark hair has grayed somewhat, as if he has endured hardships more than a normal man of his age would endure. He is a little over six feet in height and his body looks lean, as if he is used to traveling long distances without stopping for many meals. His eyes are deep and penetrating and he studies you all with a quick sweep but you sense he missed little in his gaze.

His clothing is noble looking and well made, but you can see he’s not as ease in such garments and would guess he would prefer something less form fitting and instead something more comfortable for travel. His face is heavily sunburned and you’d guess he may be either a sailor or some sort of ranger. Further, the sword at his side looks far from ceremonial.

Even before he greets you a final figure enters the chambers.

This person looks much younger then the lord; you’d guess possibly twenty, perhaps a year or so older, you are not sure. Whereas you believe that the lord of this castle clearly has the features of a man of Brevoy, a land just north of the River Kingdoms, this young woman is clearly Ustalavian.

Her skin is very fair; in fact, it almost looks unnaturally white. Her hair is dark brown and hangs down her back in thick ringlets and her eyes are a deep brown. She is dressed in a rich, well-made looking dress that hangs over her well, and you can see though she is very petite in her frame, she nevertheless stands on height with the man, both of them about six feet.

Wrapped around her shoulders is a heavy fur shawl, but she seems to be completely unaffected by the chill air, though that may simply be because of the fire in the room.

She moves to stand next to the man and also looks at you, but her eyes linger on each of you for a longer time, as if she is studying not only your face and gear, but some part of her seems to be seeing qualities deep within you; perhaps more than just who you are.

The man looks at the woman for a moment, as if waiting until she has finished studying you, then turns back to gaze at you all and then nods his head once as if satisfied with what he sees.

”Greetings, I am Robert Tyrell. This is my wife the Lady Dasha Tyrell. I am Lord of Castle Urion and you are my guests,” he says in a no-nonsense, matter-of-fact voice.

He moves to the table and the lady comes with him, a livery servant moves from the doorway and hurries quickly to the table and pulls out a chair for the Lady, but Robert has already pulled out his own chair and sits down it briskly even as his wife makes herself comfortable besides him.

The livery servant retreats to stand by the now closed door, even as the two guards remain on either side of the closed door, standing at attention.

Robert folds his arms before him on the table and leans forward, studying you all for a moment.

”My people have informed me of your aid in the south and what you discovered. I understand you are strangers here and wish to go home. What can I do to help you?” he asks, his tone brisk though polite.

Meanwhile, his wife is studying you all very thoughtfully, her face expressionless. While she seems to possess an almost classical or regal beauty, something about her seems almost unnatural and a bit unnerving as her eyes move slowly over each of you.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel gives the lady and man a low bow but keeps his eyes up on alert still. Greetings my lord and lady Tyrell. My name is Variel Nightstorm. It is an honor to meet with you in these unusual and trying times. As you already have mentioned we are wishing to return to our home in the south. We seek your wisdom and knowledge on how best to do so quickly as magic is what brought us here. In return we wish to offer our services as needed until such arrangements can be made for us to return home.

Diplomacy 1d20 + 10 ⇒ (3) + 10 = 13


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro bows to the lord and lady of the keep, then stays silently at Variel's side and back a step, showing his deference not only to the lord and his lady but to Variel as well. He watches their faces closely as Variel speaks.

sense motive: 1d20 + 2 ⇒ (11) + 2 = 13


Variel Nightstorm wrote:

Variel gives the lady and man a low bow but keeps his eyes up on alert still. Greetings my lord and lady Tyrell. My name is Variel Nightstorm. It is an honor to meet with you in these unusual and trying times. As you already have mentioned we are wishing to return to our home in the south. We seek your wisdom and knowledge on how best to do so quickly as magic is what brought us here. In return we wish to offer our services as needed until such arrangements can be made for us to return home.

Diplomacy 13

Tyerll nods his head at Variel with an easy eagerness at the words.

"Good, I appreciate someone who is direct," he says with the same brisk, but polite, tone.

He leans back in his chair thoughtfully as he considers things.

"Before I continue I should say that I've read the reports of my men about the incidents in the woods and what you were able to do; I trust my men, and because of what they've provided me about what they witnessed I'm comfortable trusting you."

"Sending you back is something I want to do, but I suspect the ease that you're sent back may depend on what sent you here."

He pauses and gestures to the servant behind him. The man nods moves forward, then opens a small satchel and hands him a small scroll which Tyrell glances at but then shakes his head at - after a moment another scroll is produced and Tyrell accepts it and the servant bows and retreats to his place by the door.

Tyrell opens it up and scans it thoughtfully.

"From what Father Jubannich wrote..." he pauses then glances up "begging your pardon, Daeron's formal title is "Father", he is a priest, as you may know... Ah! From what he writes you all arrived here on the same day, though your party arrived at slightly different times and locations... However, you didn't enter the portal at the same time, though your entry was staggered in a period of less than minutes..."

He slides the paper back and thinks for a moment.

"If I were not mistaken I would think it was merely a very potent and long distance teleportation spell... Excepting that you did not all arrive in the same location, but you were scattered over a fairly large area... Further; one of your company did not arrive, or has yet to be found..."

His lets out a rather frustrated sigh and pushes the scroll across the table for your company to read the notes if you'd like, but he continues.

"The simplest solution would be to have some sort of priest or wizard use a spell to return you where you came from. Luckily for you, if it is a true teleportation spell then it would likely be more precise you'd have less issues with arriving at the same location and time; likely all at once and all in the same place..."

"Unfortunately you're currently one day behind the day you left out, I can't do much about that - at least, not that I know of... but we could probably get you back to where you started without too much difficulty," he adds with a neutral shrug.

"How does that sound so far?" he asks you all.

The lady who sits besides him says nothing, but her gaze - which had been thoughtful as she studies you - now turns to become one of strange intensity as she seems to be studying you all hard and one at a time, as if trying to gauge something.

Seijiro wrote:

Seijiro bows to the lord and lady of the keep, then stays silently at Variel's side and back a step, showing his deference not only to the lord and his lady but to Variel as well. He watches their faces closely as Variel speaks.

sense motive 13

Response:

Jiro - you can tell right away that the man Lord Tyrell is a very "stand up" kind of guy. He seems to have almost no guile at all; he's honest, direct, and to the point, though he's not rude about it, he's actually very poilte. Furthermore, he seems eager to help you because his people have vouched for you.

You sense something else about him, though; it's clear based on your demonstrated skill set that your aid would certainly be useful to him; but he's intentionally not mentioning anything about it. You'd wager he's not interested in trying to make people join with him out of guilt or pressure - if you want to aid him; he'll accept your help and gladly, but if you just want to go home he's not going to refuse to help you if you don't want to stay or aid him.

The lady is another thing entirely. The way she watches you is oddly uncanny; her gaze makes you feel like you don't have anything on - like she's not just looking at your expression, but something else entirely, but you're not sure what...

That being the case; Jiro, make a Perception Check


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

perc: 1d20 + 13 ⇒ (2) + 13 = 15 just hate the rng sometimes


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain stood to the side of Variel, with Neko on her other side. After Variel's introduction, Rain inclined her head toward the lord and lady of Castle Urion. "Well met, Lord and Lady Tyrell. I am Rain Taneththir, Pilot of The Dread Lady."

She waited until the nobles had responded to Variel's overture.

Lord Tyrell wrote:

"Unfortunately you're currently one day behind the day you left out, I can't do much about that - at least, not that I know of... but we could probably get you back to where you started without too much difficulty," he adds with a neutral shrug.

"How does that sound so far?" he asks you all.

"Pardon, Lord Tyrell, but we were made to believe that our services would be useful against the Chelaxian pirate problem in your region. Is this not the case now?"

Quote:

The lady who sits besides him says nothing, but her gaze - which had been thoughtful as she studies you - now turns to become one of strange intensity as she seems to be studying you all hard and one at a time, as if trying to gauge something.

Perception: 1d20 + 17 ⇒ (19) + 17 = 36

Sense Motive on Lady Tyrell: 1d20 + 2 ⇒ (20) + 2 = 22

In a steady voice, Rain responded to the scrutiny, "Lady Tyrell, is something amiss? Your gaze keenly falls on each of us in turn and it made me wonder. Can we help you with something?"

Diplomacy with Tyrells: 1d20 + 6 ⇒ (16) + 6 = 22


Rain Taneththir wrote:
Rain stood to the side of Variel, with Neko on her other side. After Variel's introduction, Rain inclined her head toward the lord and lady of Castle Urion. "Well met, Lord and Lady Tyrell. I am Rain Taneththir, Pilot of The Dread Lady."

He turns a glance from Variel to Rain.

”Greetings, Miss Taneththir,” he says to you in his brisk but polite tone, nodding his head to you courteously.

The Lady turns to look at Rain thoughtfully for a long moment, and then also nods her head politely.

Rain Taneththir wrote:
"Pardon, Lord Tyrell, but we were made to believe that our services would be useful against the Chelaxian pirate problem in your region. Is this not the case now?"

Lord Tyrell turns to look at you, his eyes flicking once to Variel, then back to you directly.

”We absolutely have issues with reavers; and lately we’ve had more serious issues from more and more severe dangers in the water. We are not sure where these threats originated formally, but we have our suspicions; but you’re right – evidence does suggest that locals may be hiring out Chelaxian mercenaries to work on their vessels.”

”And you’re also correct to say that we could use all the help we could get. We have a limited amount of resources to handle the usual activities here and though we’ve gotten some back-up from the Capital lately I wouldn’t turn down any extra support, especially when the folk who offer it are obviously skilled as my reports indicate.”

He leans back and looks at you thoughtfully.

”However, from what I’ve been told many of your company wants to get home as soon as possible – I understand that. Meantime, helping out my people could be dangerous, so I didn’t want to put any pressure on you for something that you’re not involved in."

"To be blunt, I don’t like anyone to aid me out of compulsion and I don’t want any of you to think that lending a hand was somehow a condition of me helping you return to your homes – it isn’t.”

”The fact is; you helped out my men at risk to yourself and I want to repay your help to them so I’ll do my part to take care of that.”

”However; given that you know the risks of what you might be up against here I’d say that if you’re still willing to help me and my people further I will absolutely accept your offer.”

His gaze moves to stare at your companions for a bit, then he looks back at you.

”Meantime, it may be that not everyone here is of the same mind. Some of you may be interested in helping, some of you may want to just get home.”

”I want to be clear - if any of you want me to try to reach out to someone and try to get you back home right now, even if it’s only half of you – even if it’s only one of you – I’ll do my best to help that person get home right away, no worries. As for those of you who stay? Well, if any of you do stay, just know that I’d appreciate it and I’ll do what I can to repay your help.”

His gaze turns from the others to look back at Rain.

”Does that sound good?” he asks her.

Rain Taneththir wrote:
In a steady voice, Rain responded to the scrutiny, "Lady Tyrell, is something amiss? Your gaze keenly falls on each of us in turn and it made me wonder. Can we help you with something?"

Tyrell glances at his wife, as if he’s curious to hear what she’ll say, but the Lady Dasha merely offers Rain a small smile.

”You have a very strong sense of curiosity, Lady Taneththir,” she says in a soft voice, but one that sounds deeper than most women’s voices.

”To answer you; I do not sense anything amiss, no… As for you helping or assisting me? I am not wholly certain – yet. But I deem I shall be better able to answer your question when we know each other better,” she adds with a polite nod of her head.

Response to Rain and Jiro’s Perception Check:

During her observations you notice that one of her thick locks of hair moves forward over her shoulder gently. This doesn’t seem very surprising or unusual; it looks like the wind has blown her hair forward over her shoulder and nothing more. However, you suddenly realize that the windows are shut tightly, the door is shut behind her and it is clear that there is no wind in the room whatsoever.

You have no idea what caused her hair to move over her shoulder, but you are certain it could not be the wind.

Rain’s Sense Motive Check:

It’s hard to gauge much from her; you can tell she’s being deliberately vague. This is very different than her husband. However, you don’t think her attitude has to do with anything dangerous or unwholesome. You think she’s more cautious than her husband is; more careful, less eager to trust quickly. You think she’s trying to learn about you all; but you’re not sure how.

Logic would suggest she’s attempting to learn more by how your party says things; who among you speaks; who does not speak; how they carry themselves; what they say and the tone they say it, and that sort of thing. This strategy is not surprising or unusual but you sense something else (especially via the Natural 20).

You think she’s not just using basic observation techniques to guide her. You think something else is aiding her observation (especially given your Perception Check). You’re not sure what it is; but you think she’s possibly using some unknown power to study you and learn more about you.

Again, you don’t sense anything bad about this strategy; it’s clear she’s helping her husband learn more about who you are – but it’s certainly not a common strategy or one that a typical person could simply use. This ability is more unique…

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