DM Goat's Echoes of the Overwatched (Inactive)

Game Master Capricornus

A Pathfinder Society game for levels 1-3

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Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Kobad decides to wait until they get closer. delay action until one of them get eithin 30ft. Then he uses evil eye and cackle to extend it, reducing that ones attack rolls by 2. DC 14 will save makes it last 2 rounds otherwise it lssts 6.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

K Dung: 1d20 + 4 ⇒ (7) + 4 = 11

1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin steps into the room, retrieving his wand of bless on the way. Once in the midst of his companions he uses the wand and casts the spell.

+1 to attacks and fear saves for 10 rounds, everyone!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel pulls her Kukri, holding her position, readying an action to attack the first creature that engages her.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Seeing the others holding back rather than charging in, Sigrun moves up beside Shel, watching for signs of the crustaceans(?) moving to attack. She whistles to her wolf, steadying him with a firm hand on his head, but ready to let him go to town as necessary.

Ready Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d12 + 6 ⇒ (9) + 6 = 15


The Reefclaws surge forward, more than one of them going for what they perceive as the smallest and therefore easiest target. One, however swims headlong into Sigrun's Axe swing, and is crushed.

Attack for Shel who readied.

2 Claws on Shel 1d20 ⇒ 19
1d20 ⇒ 15

One strikes the nimble Halfling, and grabs her by the arm, squeezing her more and holding on! A numbness saps her as the Reefclaw's spines pierce her skin.
1d3 - 2 ⇒ (2) - 2 = 0 Grab 1d20 + 5 ⇒ (20) + 5 = 25
1d3 - 2 ⇒ (3) - 2 = 1 1d20 + 4 ⇒ (1) + 4 = 5 1d2 ⇒ 1

Shel takes 2 damage and 1 Str Damage, and is poisoned and grappled.

Initiative Round 1
Kargen, Bom

Initiative Round 2
Oswin, Shel, Sigrun, Kobad
Reeflaws
Kargen, Bom

MAP

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen steps along the table and draws a bead on one of the creatures. He lets an arrow fly.

Attack (PBS): 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage (PBS): 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom moves forward and attacks the nearest reef claw

Sword attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel's readied attack.

Attack 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Damage 1d3 + 1 ⇒ (3) + 1 = 4

Escape artist to break grapple.

EA 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin steps into the fray, taking up a flanking position with Shel.

Attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Kargen, you should still be able to move around me for a clear shot next time.


Forgot Kobad's hex... 1d20 + 4 ⇒ (10) + 4 = 14 but it saved, but is still affected for one round, plus one for the Cackle. Unfortunately for Shel it still hit.

Just waiting on Sigrun and Kobad's second round actions.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Apologies for the delay, had a big day today.

"Get 'em, Rook!" Sigrun shouts, leaping over the tail-end of the reefclaw holding the nimble halfling in its claws and bringing her axe down upon its spiny back with a roar.

Sigrun Greataxe (Flanking): 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
Damage: 1d12 + 6 ⇒ (1) + 6 = 7

Rook follows up, lashing out at the lobster-like creature with gnashing fangs.

Rook Bite: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

If the one grappling Shel doesn't die from Sigrun's attack (or before), Rook will attack that one; otherwise he'll move over one more space and attack the next one.


The Pathfinders' prowess proves equal to the task, and in six short seconds their combined efforts down the final two Reefclaws. Their shell fragments and ichor fill the water, adding an even more unpleasant odour to the air.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Nice job everyone! I don't suppose anyone knows how to deal with reefclaw poison, do they," she grins, shaking her head, as she feels the poison in her system.

She pulls out a wand and heals the hit point damage she suffered.

CLW 1d8 + 1 ⇒ (5) + 1 = 6

48 charges left on wand.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom searches the area.

Take 20=27

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen mutters a small prayer and his eyes flash blue. He looks around the water for the presence of anything magical, especially in the depths of the water.

Detect Magic

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

"Hey. Oswin. You got anything that can help Shel?" Sigrun takes a look at the puncture wound with a frown. "Might have to suck the poison out before it gets too bad."

Heal checks to provide bonuses against poison saves, perhaps?

Heal (untrained): 1d20 ⇒ 5 Nope...


DM Roll:
1d20 + 4 ⇒ (1) + 4 = 5
1d2 ⇒ 1

Shel can feel the poison still working.

1 more strength damage

A thorough search of the room uncovers nothing else of value.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"I'm sorry, Sigrun and Shel. I don't know any spells for dealing with poison. I haven't got a potion, either. "

Oswin looks genuinely sorry and dejected that he isn't able to help.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel has a potion of lesser restoration she can drink in a few minutes.

I hope the poison runs its course without killing me, before I drink it.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Oops Shel. I forgot I picked up Heal last level.

Kargen comes over and roughly grabs Shel's arm. He looks at the wound, touching it lighty and making a face.

Heal: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom takes a look at the wound and tries to assist Kargen.

Aid Another Heal: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Well, while these fellows are trying, I might as well have a look. I'm not sure how much mundane healing can do with poison, but we'd better try."

Oswin looks closely at the wound, trying to see if he can offer any useful suggestions.

Heal, Aid Another: 1d20 + 7 ⇒ (5) + 7 = 12

Treat Poison:
To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

Sorry I'm not thinking of these things in character. I haven't played a cleric in a long time, and sometimes I forget what I can do!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

_Would the Heal checks help my previous saving throws, DM?


It will help this next one.

1d20 + 4 + 5 ⇒ (17) + 4 + 5 = 26

With the ministrations of her allies, the poison is purged from Shel's bloodstream, though the damage is done.

There is a sign of some disturbance in this room, however, but it will require a more specialized skill to figure out what.

DC 20 Survival:
Something recently disturbed this chamber, knocking several stone shelves loose and reducing them to a heap of
rubble on the chamber floor. It seems in climbing the shelves along the north wall and squeezing through a crack in the wall, it created the mess. The crack is no longer passable either, being full of rubble.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Survival: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

As he wraps Shel's wound to keep it from getting infected, Kargen's eyes drift up and he points to several broken spots on the wall. "What's that?"

He looks around the floor at the remnants of several stone shelves. "Something knocked those off." He looks back up and sees a crack filled with rubble in the wall. "I think something climbed up there and went through that crack in the wall."

GM, this is the north wall of this room that would lead to the lair we already searched?

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Kobad snaps out of his thoughts that distracted him for the better part of the fight. After Kargen points out the hole in the wall, Kobad goes to investigate. Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

With the poison halted, Shel drinks her potion, gaining back her strength.

Lesser Restoration 1d4 ⇒ 3

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun brings Rook over to where the scattered stone shelves lie, looking up at the crack in the wall. She guides him to sniff around, hoping he might be able to detect the scent of the ghoul they were following.

Rook Perception: 1d20 + 8 ⇒ (12) + 8 = 20 (or Survival +5 to track by scent)
Since he was tracking the scent earlier, I figure he would recognise that scent again if it's here.

"Where does this go?" she wonders. "Is there a level above?"


The crack is in the North West side of the room. On the map there is a void there that doesn't link up with the other room you searched.

There was also a hole in the ceiling back in the entryway with a rope going up into it. You may or may not have noticed that in the description when you entered.

Rook smells the trail of your quarry at the crack, but the way through there is impassible for now.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"If we can't work through that crack, looks like we are going to have to climb that random rope, and see what's upstairs."

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

"More heights..."

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Wasn't there a hole in the floor too? So we could go down...

"We also haven't explored the southern side of the tower. We saw into the room, but haven't examined it."


Looking down the hole it is clear that it is choked with rubble and will require a lot of hard labor to clear.

The room to the South becomes more full of water the farther in you go until the back of the room is up to the ceiling in seawater.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

"Yes, let's head to the rope."

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

I love how railroady the scenarios are :p

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

After it's clear that the area that the rope leads into is not filled with danger, Sigrun will firmly tie the end of the rope around Rook's waist, climb up one level, and then attempt to lift him up herself. She'll also do the same with Waldo.

"Why do they not put stairs in places like this..." she grumbles to herself.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

"Up it is then." Kargen tugs on the rope to test whether it will hold weight. Then he gives it to Sigrun to climb. After she's pulled up both animals, he makes his way up too.

Climb, Take 10: 10 + 3 = 13

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

When the stronger big ones get up the rope, Shel ties the lowered rope around herself, allowing them to help drag her up to the next level.


Nothing untoward happens on the climb and soon the Pathfinders are standing in a room at the top of the shaft.

Broken statuary and debris covers the floor of this level. Some statues still stand, fragments chipped or broken off here and there, but for the most part retaining much of their former splendor. The hallway opens up into a larger chamber to the west, the statues in which appear slightly different than those in this hall.

Map

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

GM:
Are any of these the statues I am looking for?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel, taking her sweet time, checks the path, first near the close statues, then the far one. "We don't want to rush when we are so close to our target," she whispers, as much reminding herself as the others.

Taking 20, for a 28 or 29, if for traps.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom hadn't been a Pathfinder for that long, but already he was cluing into the fact that if it looked like a set-up, it probably was. "Why do I get the feeling there is yet another creature up here waiting to attacks us."

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Bom looks for tracks of recent passage, after all, someone put that rope there.

Survival: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

"I agree, Bom. Let's see if anything is lurking near. Kobad, perhaps you should check for magic." The archer closes his eyes and then opens then an instant later. He looks around with a soul penetrating gaze.

Detect Evil, range 60 feet

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

If Kargen can detect neutral you might want to go with that next.

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Kobad nods to Kargen in agreement, and casts Detect Magic. He focuses first on each of the statues and then scans the rest of the room.


Bom finds that there is evidence here that some people passed by here, probably quite some time ago.

No evil or magical auras are apparent from where you are standing.

Shel finds no traps along the way, and as she approaches the end of the hall, she can see a staircase going up in the room to the South, and more statues in the room to the West.

Kobad:
Your are looking for a piece from a still-animated statue. These have not moved nor are magical. Perhaps there are more ahead that might do.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun makes sure to keep well out of the way of the suspicious soul-piercing eye-beams, instead keeping an ear and eye out for trouble as she follows the group. She peeks inside the room with the statues, curious if there was anything of interest in there.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Lets finish up this level before we head up those stairs," Shel whispers as she heads toward the west room.

Perception 1d20 + 8 ⇒ (5) + 8 = 13 plus one if for traps.

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