DM Goat's Echoes of the Overwatched (Inactive)

Game Master Capricornus

A Pathfinder Society game for levels 1-3

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Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

The marching order works for me! Kargen, I have a question - can you shoot over his shoulder without your target receiving a soft cover AC bonus?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Tats what I do. I'd be happy to do some scouting.... Shel creeps ahead and scours the path, looking for anything interesting at all.

Perception 1d20 + 8 ⇒ (2) + 8 = 10 plus one more if traps.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Might as well Take 20 as it only takes a minute of time


Shel's quick search does not find anything interesting.


DM Roll:
[spoiler=DM Roll]Kargen 1d20 + 7 ⇒ (8) + 7 = 15
Waldo 1d20 + 3 ⇒ (18) + 3 = 21
Oswin 1d20 + 4 ⇒ (5) + 4 = 9
Sigrun 1d20 + 6 ⇒ (15) + 6 = 21
Rook 1d20 + 6 ⇒ (20) + 6 = 26
Bom 1d20 + 7 ⇒ (1) + 7 = 8

Sigrun:
When you walk out onto the walkway you spy a ledger book about twenty feet below you.

Kobad:
Waldo pecks at your pant leg, and looks down over the edge of the walkway. With his assistance you spot a ledger book below you, twenty feet down.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun pauses, noticing something below the attic floorboards. "Huh. There's a book or something down there," she says with a frown. "Maybe Anumet dropped it?" She has a look around, seeing if there's some way to get to the book.

Is there some way to climb down and get it?


Rope? :D

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"How far down is it, Sigrun? I've got a length of rope in my pack if it's a long way. Maybe I could lower you down?"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

"Yeah, let's go get it." He pulls a rope out of his pack and looks around at the group. "Shel, I'm guessing you're the most nimble. Lightest too, probably. Care to go grab it?" He offers her the free end of the rope.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

"Looks about twenty feet down. I agree on sending the halfling down though..." Sigrun sizes Oswin up for a moment, one eyebrow arched appraisingly. "Not sure if you're strong enough to lift me down there safely, y'know?"

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Man I missed a lot today! Kobad and Waldo make a point to march with as many people around them as possible.

Kobad begins to mention the ledger when he is interrupted by Sigrun. He sighs, and when they offer to send the she-halfling down, seems relieved all of a sudden. He also wonders if the book is magical. Detect Magic

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin's faces flushes a little at Sigrun's comment.

"Sigrun, I...well...Right! I must have been in too much of a hurry to think clearly! I am a bit stronger than I look, but you and Kargen have shown greater wisdom than I have. My apologies. Kargen, Shel, please by all means proceed."

Oswin steps out of the way. While it's obvious that he is embarrased, it seems like there may be more to his discomfort than he is letting on.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Lets do it. This should be fun! But if I yell, please pull me up quickly," Shel smiles, and she grabs the end of the rope and ties it securely around her tiny waist.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun cocks her head in confusion, almost in the way a canine would; she seems quite puzzled as to Oswin's reaction. "No offence, y'know? I'm sure you're plenty strong. But I'm not exactly a lightweight..." The ulfen warrior shrugs.

Ugh. Don't tell me the men down here are as sensitive to their pride as they are in the north. When she thinks Oswin isn't looking, Sigrun rolls her eyes and grabs the other end of the rope to help lower Shel down with.


The book radiates no magic to Kobad's eye. Lowered down like a worm on a hook, Shel reaches the book and snags it before being hauled back up.

The book turns out to be an old record book. A quick skim of it shows it refers to Blackros family dealings in Osirion, including notes by family members in reference to some Pathfinder interests. A more thorough examination will require a few minutes.

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

If allowed to take it, Kobad would like to examine it more closely.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom takes note of the book, "Hmmm, that may be of interest to me. Kobad, may I look at that book when you are done?"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Leaving the others to examine the book, Kargen moves up to the open secret door. He examines the construction and tries to determine what might trigger the door to open.

Perception, take 10: 10 + 7 = 17


The secret door is ajar, and with a little looking you find the catch. With the dim light from the torch and sunlight coming through the cracks in the roof, you can see some kind of apparatus inside the room.

Anyone else joining Kargen at the door?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel is always up for checking the door.

Perception 1d20 + 8 ⇒ (19) + 8 = 27 plus one more if a trap.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin carefully steps up behind Kargen and Shel.

"Just a moment, if I may." He places a hand on each of their shoulders and says: "May the light of the Inheritor guide your path." His hands glow faintly for a moment.

Guidance:
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

It's a bit late for this check, Shel, but you can ue it anytime in the next hour

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Thanks Oswin.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom wait for Shel to give the signal the cost is clear.

Kargen, it defeats the purpose of having a rogue scout if everyone crowds around her no?

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun, somewhat disappointed that the ledger book is nothing of any particular use (god knows why Bom and Kobad are so fascinated by it), lingers back with Bom while she waits for the all-clear from Shel.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom had a keen eye for humans and their ethnicity. Noticing Sigrun...

Spoken in Skald:
"Nice wolf you have there."

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen steps aside to allow Shel to take the lead. "After you, miss. Just leave something for the rest of us." He chuckles and waits for the others to follow.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin follows Kargen's example, and afteroffering his blessing steps further back in line as well.

"Good luck to you, Shel. We'll be ready when needed."

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Kobad, realizing the ledger is not of particular interest to him, gives Bom the book. He will then follow in the sort of middle of the group into the secret room, so as to be safe. Him and Waldo are squishy, and they know it.


As Oswin steps up behind those checking the door, there is an omnious cracking beneath them and with a groan the walkway collapses!

Reflex:
Oswin 1d20 + 2 ⇒ (13) + 2 = 15
Shel 1d20 + 9 ⇒ (4) + 9 = 13
Kargen 1d20 + 4 ⇒ (14) + 4 = 18

Kargen manages to grab onto the edge of the doorway, but Shel and Oswin go crashing down to the floor below, landing prone among the rotten boards and timbers of the now-collapsed walkway.

2d6 ⇒ (5, 2) = 7 Damage

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

HP 10/17

"While I appreciate the support, in the future, things would probably be simpler if I were given some space to check for traps," the halfling groans, trying not to show her annoyance with the others. She gets up and walks with a slight limp, having popped something in her knee during the fall.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Indeed, you have my apologies! Let me see what I can do about our wounds."

Channel energy: 1d6 ⇒ 3

HP 15/19

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Kobad nearly faints with relief that he didn't take such a fall. [b]"Phew! That was a close one! Are you alright down there?"[b] Beside him, Waldo's eyes roll to the back of his head as he spins on one foot and faints dramatically.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Shel, how do you feel?"

"Hi up there Kobad! See where my boasting got us! Now I'm the one in need of a lift up, and Shel too. I'll take a quick look around while we're waiting."

Oswin gathers himself and casts light on his shield, if it's dark. He looks around the room for signs of...anything.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Below, Oswin sees little of note. Debris from the collapse and more rubble, dust, cobwebs and mouse droppings.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen scrambles to climb back up, and warily sits on the floor, looking down at the other two. "Well, I suppose you were right. Shel, you can have all the room you want in the future."

He takes his rope out and lowers it down, hoping the weight of their climbing doesn't pull down more of the floor.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun jumps a little at Bom's comment; for an instant she seems almost scared that he would address her in their shared language. Still, with a light shake of her head the trepidation is gone, and she manages a weak smile, looking down at her faithful companion.

Skald:
"Thanks. I raised him from when he was a pup. He was always smarter and stronger than his other siblings... and he just wouldn't leave me be." It's obvious from the way she speaks of Rook that she has strong affection for the wolf.

Before she can speak much further, there's a sudden crack in the floorboards, and Sigrun jolts up in surprise, her hands immediately going for her greataxe. She looks up just in time to see Shel and Oswin disappear to the floor below, and winces, hearing them land with a painful thud.

"Gods, are you all right down there?" she calls out, creeping around the outside of the hole in the floorboards and giving it a wide berth. She'll try and help Kargen up from the hole, bracing herself with one hand on the wall while reaching out with the other.

Not sure what to roll for this...
Strength Check: 1d20 + 4 ⇒ (18) + 4 = 22

Oops. Kargen posted while I was writing. :) I'll use that roll to help pull people up from down below then I guess.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

The sight of the three adventurers in the hole nearly prompted Bom to say something admonishing...nearly. Oswin and Kargen had learned the hard way why you let the scout scout and there was no need for Bom to say anything about it. Instead, Bom focused on the positives.

"Many thanks to you three who saved the rest of us from the same fate."

Bom's appreciation was sincere, but he gave them a knowing wink and smile as he extended hand to each of them as they climbed out.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Im feeling just peachy," Shel pipes up from the depths from which she fell. "Same thing happened to me in this strange Citadel a few months ago. I feel a bit better after your healing, Oswin, think you for that."

HP 13/17

Shel reaches into her bag, "You mind using this wand in me, Oswin? It should get me up to full strength in no time.".

Assuming he agrees, ..

CLW 1d8 + 1 ⇒ (6) + 1 = 7

48 charges left. Shel is now at full HP...

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Of course, not a problem Shel. Why don't you go up first?" Oswin says, motioning towards Kargen's rope. "I'm a bit heavy in this armor and all. The Acts of Iomedae speak of hammer-and-tongs battles with evil, not so much with creeping in old buildings. It's a part of adventuring I'm still getting used to."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel grabs the rope and allows her tiny frame to be pulled up by the others. "Lets get Oswin up here, and get back at it," she grunts, miffed mostly at herself for not noticing the rotten boards that had given way with the group.

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

Kobad begins fanning Waldo to wake him back up.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin climbs the rope and re-joins his friends in the hallway.

"Thanks for the lift up!"


Finding a way to shimmy along the supporting timbers that remain in place in front of the secret door, the party enters the room.

Strange, organic-looking patterns wind across the walls and ceiling of this chamber, and the stone walls look as though they had grown winding tendrils that enshroud the area. At the chamber’s center stands a massive, rust-covered device of gears and arms about fifteen feet across. The end of each arm supports a different colored sphere. Strange projections and barbed arrows point through each of the globes, their directions seemingly random. Opposite from the chamber’s entrance, a naked and clearly dead body is impaled by a rust-red arrow. The corpse faces a gray, wooden door, which stands ajar.

Map

DM Roll:
Kargen 1d20 + 7 ⇒ (4) + 7 = 11
Kobad 1d20 + 2 ⇒ (8) + 2 = 10
Waldo 1d20 + 3 ⇒ (7) + 3 = 10
Oswin 1d20 + 4 ⇒ (1) + 4 = 5
Shel 1d20 + 8 ⇒ (13) + 8 = 21
Sigrun 1d20 + 6 ⇒ (20) + 6 = 26
Rook 1d20 + 6 ⇒ (10) + 6 = 16
Bom 1d20 + 7 ⇒ (3) + 7 = 10

Kargen 1d20 + 5 ⇒ (12) + 5 = 17
Kobad 1d20 + 8 ⇒ (6) + 8 = 14
Oswin 1d20 + 7 ⇒ (17) + 7 = 24
Shel 1d20 + 3 ⇒ (13) + 3 = 16
Sigrun 1d20 + 2 ⇒ (14) + 2 = 16
Bom 1d20 + 2 ⇒ (5) + 2 = 7

Shel, Sigrun:
You hear a horrible, squishing, slurping sound that turns your stomach.

DC 13 Knowledge: Religion for Shel and Sigrun in the surprise round. Everyone else may attempt it in Round 1.:
This is a Haunt, a residual, and yet still dangerous spiritual presence that can have all manner of effects. It can be harmed with Positive Energy and Holy Water

Shel and Sigrun may act.

Initiative: Surprise Round
Shel, Sigrun
Unknown

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel is untrained in that Knowledge, so I think the highest she can achieve is a 10.

"Look alive! Anyone else hear that gods-awful sound?". Sel assumes a defensive potion, not sure what was coming her way.

Total defense. AC is 20.

Scarab Sages

Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1

for some reason it won't let me access the map in that post... I sent you a request from my google account

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

@GM I thought our stated plan was to let Shel scout out the room first, rather than all of us go in at once?


I'm sorry, my mistake. If that is the case, she is the only one who sees it.

And I fixed the map sharing. Told you I'd mess that up. ;)

Shel, alone in the room...

Shel:
A horrific vision invades your mind. In the vision, a withered humanoid figure with an elongated, pointed tongue bursts forth from the gray door and grabs the then living Anumet, subsequently tearing him apart with its jagged claws and teeth. As the terrifying vision fades, the monster hisses, “The gate shall soon open!”

As this fades from your mind's eye, the wounds of the corpse begin to sizzle and grow green before a dart of acid shoots out at you!

1d20 + 3 ⇒ (11) + 3 = 14 ...and misses!

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

I'm not sure if I can still act in the surprise round. I'll be moving as much as I can to follow after Shel if I can still act now. Also, what kind of check would it be to get across the hole in the floor and into the room?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Help...there's an undead attacking me in here!".

The tiny halfling pulls her small Kukri and moves to engage the undead.

Attack 1d20 + 6 ⇒ (7) + 6 = 13

Damage 1d3 + 1 ⇒ (3) + 1 = 4


An Acrobatics or Climb check. DC 10

Shel:
After the initial vision, the image is gone and you are left with a sense of unease, and an acid scar on the wall. The images do not return, and the corpse remains inert - for now.

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