DM Frogfoot's Shapeshifter Apocalypse (Inactive)

Game Master Dalton the Thirsty


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Clearly we have a detective in our midst, exciting! I'll try to keep your mind's inner clockwork ticking, sir wizard.

Perhaps it's more fitting to say it's your only physical clue.


;)

:p Yeah, he'd blown me out of the water on collecting information. But let's be fair. His Int v. Mazatl's...

Also, inb4 Firebomb our favorite gathering place while we're all together. :P


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Hotaru of the Society wrote:

:p Yeah, he'd blown me out of the water on collecting information. But let's be fair. His Int v. Mazatl's...

Also, inb4 Firebomb our favorite gathering place while we're all together. :P

Meh, brain was working today. Everybody contributes.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Also, I'm leaning towards the 'something' that Athena stole from Mazatl is one of her healing potions. :)

Provides her with a way to make it up later, to boot :p


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Darn you people and luring me into posting in the wrong rooms over and over!

Also... That poor klepto Fox... I'm definitely worried for the future.


Mazatl wrote:
Also... That poor klepto Fox... I'm definitely worried for the future.

I have no idea what you're talking about. It was obviously a successful robbery.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Completely successful, with no repercussions ever.

:|


Male Human (Were-Ape) Skirmisher / 1 / 7 XP
Chaney wrote:

Maybe we should restrict ourselves to no more than 1-2 posts/day. It might slow things down but that is better than having a disgruntled skirmisher.

Aifric, where (what time zone) are you posting from? I am west coast US.

No, please don't do that. I am not disgruntled; I was just setting up my reminder that Aifric can give combat benefits to whomever he makes his Fulcrum. I was anticipating the group going back into the lighthouse, and I didn't want to hold things up by my own slow posting.

I am on the East Coast US, but we should all post whenever we can. Again, please don't let my earlier comment dissuade anyone from posting as many times as is fun for them.


Really busy day at work but I haven't forgotten you guys! Posts inc!


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

Sigh this is so not going to work and we are hanging 2 party members out to dry.

1 to 4 of these apply.

a) It’s going to take days/weeks/months
b) First you must ____
c) You’ll need help from ____
d) It will require a lot of money
e) The best you can do is a lesser version, unreliable and limited
f) You and your allies will risk danger from ____
g) You’ll have to disenchant ____ to do it

a through d, and g are instant fail. We have neither coin, magic nor time. e is the best case I think though our 2 separated party members might benefit from f is we draw attention from them.


Do I need to roll again to answer him?


I know I've been saying this more often than I'd like lately, but work is extremely insane right now. I will post ASAP, at least one post, today.


If you guys wish, now seems like a natural time for an End of Session move, to "wrap up the prologue," so to speak. We can use the move to gather our thoughts, collect our knowledge, and advance time past the traveling portion of your journey.

End of Session/Level Up:
End of Session
When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish. (This one isn't going to be very significant at this stage, I feel; it's still early in the game. Still, something to keep in mind for future uses of this move.)

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
For each “yes” answer everyone marks XP.

Level Up
When you have downtime (hours or days) and XP equal to (or greater than) your current level+7, you can reflect on your experiences and hone your skills.

Subtract your current level+7 from your XP.
Increase your level by 1.
Choose a new advanced move from your class.
If you are the wizard, you also get to add a new spell to your spellbook.
Choose one of your stats and increase it by 1 (this may change your modifier). Changing your Constitution increases your maximum and current HP. Ability scores can’t go higher than 18.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

It does seem a good time for that. Probably with the next "session" picking up after we rest.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

??? traveling portion?

You mean stealing a rowboat and getting to the ship? Or did you post this to the wrong place?


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Mazatl did not receive injuries while protecting others. So no.
1: Probably.
2: Probably not.
3: Probably not.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

Let see
Hmmm it think my bond with Ryuko is rather resolved.

Bond: Ryuko is woefully misinformed about the world; I will correct that before it kills him...... Well that went well Mark XP?

hey look it fits Mazatl with barely a change.

Alignment. No magical mysteries so far unless learning the wolf-boss is shielded and a likely practitioner counts.

Group questions
1. Yes. We learned about political factions and where to get booze. This latter information is vital!

2. No....or maybe. We did not overcome the wolf men but we did turn the encounter in our favor. Ignoring for the moment the dead monk. So I suppose it depends on what counts as 'overcome'.

3. No ... wait a min. Chaney does have a new conversation piece, the burned board. While this is not a mega treasure it will certainly be memorable and important to the killers. So another maybe.


Elf / Were-shark || HP 19/19

For bonds:

"Feustus magic is creepy and give me the chills."
Well, his raise undead magic is creepy.

"Chaney seems like a knowledgeable person, I'll trust his counsel."
Thanks to his ritual we found out some stuff.

"Ryuko is the perfect example of my epic songs and stories."
Is this still counts? I can sing a song about his adventures and how he died defending us.

And for group:
1.- We found some useful information
2.- No
3.- No


Chaney wrote:

??? traveling portion?

You mean stealing a rowboat and getting to the ship? Or did you post this to the wrong place?

Yeah, I just meant getting in position to travel to the ship, I didn't mean to imply any major travel.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

So your call on the group questions boss?

1 looks solid but 2 & 3 are iffy.


Mmmmmm, you're right, they are iffy, but at the same time I want you guys to get badass as quickly as possible within reason. Go ahead and take the 2 extra XP. Svog Kos, your XP bond with Kazuya can definitely be resolved. Consider it the monk's parting gift to you (along with his dead body for Feustus' uses)


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

Clarifying. So 3xp for the group questions for each player correct?

Edit: xp marked.


Yep!


Elf / Were-shark || HP 19/19

Mmmm about the alignment, I helped Mazatl with the barracudas :P does than count?


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Well, if we're marking XP for resolved bonds with the dead guy... then I guess everyone just marks 4 xp?


We learned about the world and ran away from the wolfs if that counts as over coming but athena didn't settle any bonds so only +2 xp for her I think so not enough to level


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Athena Flynn wrote:
We learned about the world and ran away from the wolfs if that counts as over coming but athena didn't settle any bonds so only +2 xp for her I think so not enough to level

+3xp as Frog Foot said all group questions we yeses plus any resolved bonds plus a possible alignment xp.

Does that make sense Flynn?


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Neutral
Avoid detection or infiltrate a location.

For the fox. You might say... no one ever saw her enter the tower... either time. XD


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

Alignment: Good - "Help your Fulcrum at great risk to yourself." Nope, no Fulcrum work yet.

Bonds:
"Svog Kos and I keep an eye out for each other." -- We haven't had the chance, but I'm not giving up on this bond.

"Things never go as planned with Mazatl around." -- Things didn't go as planned for Aifric, but it didn't have anything to do with Mazatl. I don't quite think that's resolved, though.

"Sometimes I think Feustus has a death wish." -- Still do. Shiver.

"Ryuko Kazuya can sense opportunity as well as I can." -- Not any more. Time for a new bond with ... Athena Flynn.

Athena Flynn is so quiet I never know for sure if she's around.

So +1XP for the bond and +3XP for the group stuff.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Just wait until she almost drowns in the next adventure. GG on that bond. :P


Chaney wrote:
Athena Flynn wrote:
We learned about the world and ran away from the wolfs if that counts as over coming but athena didn't settle any bonds so only +2 xp for her I think so not enough to level

+3xp as Frog Foot said all group questions we yeses plus any resolved bonds plus a possible alignment xp.

Does that make sense Flynn?

I guess, Since I joined late I didn't really do bonds so only +3 still not even close to leveling

I stole something from ___Mazatl___.

_______________ has my back when things go wrong.

_______________ knows incriminating details about me.

_______________ and I have a con running.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

'Kazuya is too serious. I would like to try to teach him that life isn't just about being the best. There's more to it than that.'

Pretty sure that's complete, so I can still do the 4 :P 'Life ends when you seek to be the very best at everything.' :P


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Athena Flynn wrote:
Chaney wrote:
Athena Flynn wrote:
We learned about the world and ran away from the wolfs if that counts as over coming but athena didn't settle any bonds so only +2 xp for her I think so not enough to level

+3xp as Frog Foot said all group questions we yeses plus any resolved bonds plus a possible alignment xp.

Does that make sense Flynn?

I guess, Since I joined late I didn't really do bonds so only +3 still not even close to leveling

I stole something from ___Mazatl___.

_______________ has my back when things go wrong.

_______________ knows incriminating details about me.

_______________ and I have a con running.

The thief starting bonds are tough but remember they are only suggestions and are freely changeable in play. For example Mazatl stated she finds Chaney's magic creepy. That is excellent bond fodder. Mazatl could create a bond indicating her distrust of the possibly corrupt wizard while I could create one referencing Chaney's desire to "show her some really disturbing magic."

In fact I think I will.
The starting wizard bond "XXX will play an important role in the events to come. I have foreseen it!" is going nowhere so I am changing it to "Mazatl lacks an appreciation of true magic"

hmm looking at my bonds I see it is time to clean house.

NEW bond list:
Mazatl lacks an appreciation of true magic

Flynn is keeping an important secret from me.

Festus gave me a hand when it was sorely needed.

Aifric is woefully misinformed about the world; I will correct that.

So first session down and only 2 of the starter bonds have survived.


Svog Kos wrote:
Mmmm about the alignment, I helped Mazatl with the barracudas :P does than count?

I'll allow it.


Elf / Were-shark || HP 19/19

Best Dm ever, with that I have 7xp, time for some bard lvl up.


The great thing about being a DM is ultimate power. No matter how strong you guys get I can still keep it plenty challenging/interesting - so why not let you have power along the way to play with?


Male Human (Were-Ape) Skirmisher / 1 / 7 XP
Chaney wrote:
Aifric is woefully misinformed about the world; I will correct that.

Hmm, maybe Aifric IS just misinformed and naive. If Chaney's correction takes hold, Aifric could rise to the low end of average.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Svog Kos wrote:
Best Dm ever, with that I have 7xp, time for some bard lvl up.

Close but you need 8xp to level.

7+current level of one = 8


Elf / Were-shark || HP 19/19
Chaney wrote:
Svog Kos wrote:
Best Dm ever, with that I have 7xp, time for some bard lvl up.

Close but you need 8xp to level.

7+current level of one = 8

I know, just have to make a bad roll :D


Male Human (Were-Ape) Skirmisher / 1 / 7 XP
Svog Kos wrote:
Best Dm ever, with that I have 7xp, time for some bard lvl up.

Is level up at 7XP, or 8? 'Cause I have 7, too. :D


It's 7 + current level XP to level up, so to go from 1 - 2 is 8 XP. So close!


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Frogfoot on leveling up wrote:
"Subtract your current level+7 from your XP."

8 is the needed figure


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

All I have to do is have Aifric try to think about something tonight. He will fail, and I'll get to level up. ;-)


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

Adding the following bond:

It's not right that Chaney stole his creepy arm from some poor soul's dead body.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Athena: is currently having internet problems. They're not going to get it fixed until probably monday.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

All enjoyed their ritual sacrifices yesterday, I trust? :)


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

National familial dysfunction awareness day was survived with limited body count


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

I succeeded all my saving throws (yeah, I know; different system), but only because I put a dollop of coffee in my irish cream.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

I just used Dexterity to Defy Danger. They never discovered me hiding in my dark room. Errrr... my inner sanctum.


My net is back so I should be post more

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