Fulcrum
When Aifric spends a moment getting into position near an ally, they become his Fulcrum on the battlefield. Aifric can still act normally, but by keeping an eye on his Fulcrum, he'll often find opportunities for quick strikes against enemies they engage. This ally is considered Aifric's Fulcrum for as long as he stays Near them or until he selects a new Fulcrum.
When he Aids Fulcrum, add +1 to his roll.
Fulcrum Assistance
Using an ally as a Fulcrum gives Aifric the benefit of plenty of opportunities for quick strikes. Likewise, Aifric's Fulcrum benefits from his presence in a specific way.
⃞ Confidence
Aifric's current Fulcrum deals +1 damage when they attack.
Opportunity Strike
The actions of Aifric's Fulcrum will often open up enemies to his attacks. An Opportunity Strike might be a quick stab of his spear, or a javelin throw, or a fast shot from his bow.
When Aifric performs an Opportunity Strike, he deals d6 damage (and any weapon bonuses) to the target.
Reprisal
When Aifric's Fulcrum takes damage, Aifric can immediately make an Opportunity Strike against the attacker.
Flanking Maneuver
When Aifric's Fulcrum attacks and deals damage, Aifric can immediately make an Opportunity Strike against the same target.
(If the attack hit multiple targets, choose one.)
Distraction
When Aifric seeks to distract one or more opponents, say how Aifric tries it and roll. If he does it...
• ...through intimidation or brute strength, +STR
• ...through acting fast or maneuvering, +DEX
• ...by enduring bodily harm, +CON
• ...with quick thinking or useful knowledge, +INT
• ...by overcoming a fear or being perceptive, +WIS
• ...with social prowess or charm, +CHA
✴On a 10+, the distraction works perfectly.
✴On a 7-9, the distraction is mostly successful but the GM will tell him of a complication.
Perhaps it only works briefly or an ally can't help but be distracted too.
Anyone taking advantage of the distraction gets a +1 on their roll.
Feint
When Aifric Hacks and Slashes, on a 7-9 instead of dealing his damage he can choose to avoid the attack the enemy makes against him.
Adaptive Shielding
When Aifric wields a shield, it gives an additional +1 armor.
When Aifric does not wield a shield, his melee attacks have +2 piercing.
Spear Throw
When Aifric throws his spear, roll+DEX. ✴On a 10+, he hits his intended target and deals his damage. ✴On a 7-9, also choose one:
• The spear is lodged and won't be easy to recover.
• The spear's shaft is damaged, take -1 ongoing to Spear Throw.
• The spear's head is broken, it deals -1 damage from now on.
When Aifric spends an hour or so repairing your spear, remove its negative effects.
Death Move
When Aifric dies (if he fails or forgoes Last Breath), he can use this move:
Death: Final Throw
When he dies, he sees one last opportunity for a strike before the life drains from him completely. He can throw his spear at any enemy he can see. A creature of lesser or average power is killed instantly. More powerful creatures are dealt a significant blow or their weakness is revealed to Aifric's allies. If his Fulcrum still lives, they can deal their maximum damage to the same target.