DM Frogfoot's Homebrew Adventure - the Wastes of Belkzen (Inactive)

Game Master Dalton the Thirsty

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Female Kobold 4 dragon herald (bard)

"Yeah.... I... "Swam" here."
she says, somewhat sarcastic.


You may, Arwen.

DC 15 Kn: Nature:
The tall-stalked plants in the kobold's garden are called Bogfetter Brussels. They are considered a delicacy nearly the whole world over and taste spicy. They prefer dark, damp climates, and thus are quite rare in this part of the world - at least on the surface.

DC 20 Kn: Nature:
They fetch a high price in any kitchen due to two reasons - the uniquely naturally spicy taste of the flower and its edible pollen, and the difficulty of harvesting it. For the third crop of these strange plants, beside their flowers and pollen, is a potent acid, which is naturally secretes in self-defense when a careless wanderer comes too close.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Kn nature: 1d20 + 5 ⇒ (19) + 5 = 24


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

interesting garden.


RETIRED

"Indeed."
1d20 + 4 ⇒ (5) + 4 = 9
He doesn't seem to know much about the plants.
"How much rope do we have between us?"


Male Gnome Rogue 4

Jaxx considers the structure, or what's left of it...

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


You can tell that the tower is incredibly ancient, but not much more than that.


Male Gnome Rogue 4

Caln, you see anything? Jaxx inches closer, crossbow ready.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny smiles, "T'is easy. Ye get somat ta' float on an' paddle across. I swim around an' distract tha' critter if'n it turns up." She skips over to Arthur

"Here, whut things ye got with which I can be rilly distractin'?" She asks

"Whut's a 'Air crystal'?"


Human Magus Hp35/35 . AC19 tch12 ff17 . Fort+6 Ref+3 Will+4 . Init+2 Perc+0

Armelio sighs and looks around for some magic hidden solution that didn't involve big beasties and getting wet.
"If yer up to it, that might be the best option we have."


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

if you fell you can do it Suny, then i'll help those that don't swim well to get across.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

"O' corse I can! It'll be FUN!" (^_^) Suny replies, already skipping about energetically.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Perfect then everyone, we are moving.


RETIRED

"Give me a half hour and I give you a boat."
Arthur looks for a suitable tree(s) or a boat if the kobold might already have one.


The stalks from the kobold's garden look big enough to be used as a canoe perhaps.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny claps at Arthur's cleverness. (^_^)


RETIRED

"We could use those, but we can't steal from our unfortunate acquaintance, as disagreeable as he was..."


Human Magus Hp35/35 . AC19 tch12 ff17 . Fort+6 Ref+3 Will+4 . Init+2 Perc+0

"I don't know he seemed like such a good spoooore-to me. You know a real fuuuungi with real upright morels..." He laughs "Upright morels... I quite literally came up with that just now... hah." Armelio clears his throat.

"Yes I agree... better to swim, than anger the homeowner again."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny frowns, "But...they's jus' plants. They be growin' back?" She shakes her blond mop of hair.

"I'll jus' go give 'em some shine, like, ta' make fer tha' use of them... um... tree thingys..." She explains, before spinning about and skipping off in search if the little green person.

(^_^)


Female Kobold 4 dragon herald (bard)

"Uh... Hmm..."

how far did we fall? Judging by the fall damage, it was about 40ft.


That's more or less accurate.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Skippy, skippy, skippy, skip*

"Hey-ya! Lil' green folk? Oh, lil' green folk?" Suny skips along looking for the little green kin like Oozula.

"Now...where'd they git thay selfs too...?" She muses.

(^_^)


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

arwen says pretty much nothing, as he tries to see sign of where would the swimming beast be at this moment


You see no sign of the beast in the waters, Arwen. Suny, nobody replies to your calling - the kobold appears to be in his hut.


RETIRED

"I'm not entirely sure that he has a need for money if he lives here alone with his pet monster."


Female Kobold 4 dragon herald (bard)

"Indeed... Hmm. Who here is the strongest?"


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

ok we are moving then as soon as sunny gives the signal. Who needs help swimming?


Female Kobold 4 dragon herald (bard)

"Maybe me... But i think i have another idea. Is there anyone up there still?"


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny skips up to the hut and lightly raps/knock upon the door/lintel.

"Hey-ya there? Lil' green folk? Is you in there? Tha' fellers would like ta' take some of yer trees an' they wus thinkin' it be right ta' give ye somat in exchange." She says towards the interior of the dwelling.

While she awaits an answer, she turns and looks around at what ever it is she can see from where she's standing. Absently digging through the pockets of one of her bandoleers as she does so.

Perception:1d20 + 6 ⇒ (2) + 6 = 8


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor
Feykin Jaxx wrote:
Caln, you see anything? Jaxx inches closer, crossbow ready.

"I see what appears to be a really old tower." Caln follows Jaxx's lead and also inches closer to the tower with his crossbow ready.


The kobold doesn't open its door in response to your knock, but you do see a part of the door swing open, small enough that only his beady eye is visibile as he peers up at you.

Were you speaking Draconic, Suny?


Caln, as you approach the ruins of the tower, you feel an unusual shape underneath your feet. Looking down, you see a sigil, worn from the sands of time, still standing in relief from the sandstone below. You're on the threshold of the doorway to the tower now. Inside, you see a trapdoor, but the rest of the room is still cloaked in shadow.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

If'n I were speakin' in'a Dragon, I'd be postin' it diff'r'nt, like (^_~)

Sunny smiles brightly at the eye peering out at her,

"I gots shiny" She says simply, showing the hand full of coins she's fished out of her belt-pouches.

"We...pay-um BIG shine. Muchly-muchly tree choppin'. Make-um floaty. We take-um floaty-floaty. You take-um shiney-shiney." Sunny says slowly, with much arm waving, pointing and pantomiming. She finishes by deftly bending and placing two full handfuls of coins at the little green Kobold's doorstep.

Then, with a joyful laugh, she spins about and skips off, back to where every one is preparing their pretty boat (Sorry! I mean ship. Pretty ship.)

(^_^)

Quite happy to drop 100 Gp at the li' green folks door. (^_^)


The kobold has an ugly look on his face - if you've ever seen a small child with self-esteem issues watching the popular kids play on the playground, that's the expression this kobold is making.

Suny reaches the shoreline again without the kobold moving. After a few quiet moments, the kobold goes around to the side of its little hut, out of sight. It emerges moments later with a raft that it drags to the steeper part of the hillside leading down to the shore, through his garden. He shoves the raft, hard, and it begins sliding down the slope!

The ground is slick and the slope is steep, so the raft careens down the hillside recklessly before slamming down onto the shore near your feet. If you don't move out of the way it'll crush your foot Arwen, but you see it coming in time enough to move out of the way.

The kobold holds up a megaphone, and shouts into it, echoing in the underground cavern.

Draconic:
"Take raft! Tie on other side! Take your softskin friends off my island, stupid goldscale!"


Female Kobold 4 dragon herald (bard)

she looks at the raft, rather confused.
"Uhh.... What did suny do?"


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny looks at Oozula completely innocently,

"Nuffin. I give 'em shiny an' a'splain about tha' boat, is all." She grins brightly as she points to the green Kobold's gift.

"I done a right naffy job of it! They's give us one!" She giggles and sets about getting the raft/boat properly into the water.

(^_^)


RETIRED

"Great. Save us some time. He said that we should take the raft to the other side and then tie it there. I'll send the strider under the water to meet us on the other side. The big beastie should leave it be. Can't get any food out of a hunk of metal."

Elven:
"Very good work."
, he adds with a nod and smile to Suny.
He hops out of the strider and detatches a gun looking device


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor
DM Frogfoot wrote:
Caln, as you approach the ruins of the tower, you feel an unusual shape underneath your feet. Looking down, you see a sigil, worn from the sands of time, still standing in relief from the sandstone below. You're on the threshold of the doorway to the tower now. Inside, you see a trapdoor, but the rest of the room is still cloaked in shadow.

Caln pauses and takes a good look at the sigil trying to determine what it is.

Spellcraft Skill: 1d20 + 5 ⇒ (7) + 5 = 12


You don't get the impression of any lingering magical auras or energies from the sigil, Caln. It looks more like a raised flagstone, perhaps with the insignia of whomever built this tower. Player knowledge - knowing what the sigil signifies is a knowledge: history check that you can't make untrained, but I will allow you to remember the sigil in-character to ask someone later if you're interested.


Male Gnome Rogue 4

Jaxx steps across the threshold... Looking around, he approaches the trap door.


As you step inside the ruins, you're immediately struck by how much cooler it is inside the meager shelter. You're in shade and where you're standing is in shade almost 100% of the time, so it's quite comfortable in the tower's ground level. Around you, you see the wreckage of a few broken pieces of furniture, and a table that still stands, barely. Some machine parts and metal doodads lie on the table on the right side of the room as you enter from the entrance. You also see the first few steps of what used to be a staircase, along the opposite wall.

The trapdoor is simple and appears to be made of wood, with a round metallic ring made of bronze. There doesn't appear to be a lock.


Male Gnome Rogue 4

Curiosity getting the best of him, Jaxx reaches for the ring...


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Once the boat is in the water, Suny will help people aboard. (^_^)


RETIRED

He climbs into the raft, a little unsteady with Suny's help.
"Thank you. I'm not very coordinated. Heh."
He stresses the strider and gives a long command before it lurches forward and into the water to begin its walk.


Assuming none of those below want to dilly dally on the island any longer, you all climb aboard the raft. It's a tight squeeze for the 5 of you and it's operated by use of a long pole to push against the lake's bottom. The pole is attached to the side of the raft.

You push off the shore and begin crossing the lake. Beneath you, the waters are dark and still. There is little sound beyond the sound of the pole breaking the surface of the water as Suny propels the raft forward.

1=Armelio 2=Arwen 3=Arthur 4=Suny 5=Oozula

1d5 ⇒ 5

Oozula, your tiny body has a hard time finding a good spot to stay on the raft. Roll a DC 13 reflex save to avoid falling in.


The bronze ring feels cool and weighty in your palm, Jaxx. You tug upward, and the trapdoor squeals upward on rusty hinges. After about 60 degrees of movement, the rust sticks, and the trapdoor won't budge. Fortunately, it's still open enough for a medium person to move through. Beneath the trapdoor is an old staircase made of sandstone.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sorry fer tha' confuzzlement, but Sunny were all ways plannin' on swimmin' across. Keepin' a eye out below incase large, loud an' tooth-some comes back.

Sunny can probably swim faster than folks can pole/punt the boat. (^_~)

Dun't worry none, Oozula. Sunny wont let ye get isn't trouble. Though I in't sure what skill check to make ta' help keep ya in'a boat.

Perception:1d20 + 6 ⇒ (6) + 6 = 12


Female Kobold 4 dragon herald (bard)

at least it's my good save...
reflex: 1d20 + 5 ⇒ (17) + 5 = 22


Oh, sorry, didn't know that was still your plan after the discovery of the raft. Oozula, disregard - no reflex save needed, you have enough room on the raft without Suny there. Don't worry, I'll remember that nice roll for something later. :)

3d100 ⇒ (1, 46, 45) = 92


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

arwen will pay extra attention to bubbles in the water that would indicate a snake head coming up

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