
DM Frogfoot |

You may, Arwen.

.Suny. |

Suny smiles, "T'is easy. Ye get somat ta' float on an' paddle across. I swim around an' distract tha' critter if'n it turns up." She skips over to Arthur
"Here, whut things ye got with which I can be rilly distractin'?" She asks
"Whut's a 'Air crystal'?"

.Suny. |

"O' corse I can! It'll be FUN!" (^_^) Suny replies, already skipping about energetically.

.Suny. |

Suny claps at Arthur's cleverness. (^_^)

Armelio Rovil |

"I don't know he seemed like such a good spoooore-to me. You know a real fuuuungi with real upright morels..." He laughs "Upright morels... I quite literally came up with that just now... hah." Armelio clears his throat.
"Yes I agree... better to swim, than anger the homeowner again."

.Suny. |

Suny frowns, "But...they's jus' plants. They be growin' back?" She shakes her blond mop of hair.
"I'll jus' go give 'em some shine, like, ta' make fer tha' use of them... um... tree thingys..." She explains, before spinning about and skipping off in search if the little green person.
(^_^)

.Suny. |

*Skippy, skippy, skippy, skip*
"Hey-ya! Lil' green folk? Oh, lil' green folk?" Suny skips along looking for the little green kin like Oozula.
"Now...where'd they git thay selfs too...?" She muses.
(^_^)

.Suny. |

Suny skips up to the hut and lightly raps/knock upon the door/lintel.
"Hey-ya there? Lil' green folk? Is you in there? Tha' fellers would like ta' take some of yer trees an' they wus thinkin' it be right ta' give ye somat in exchange." She says towards the interior of the dwelling.
While she awaits an answer, she turns and looks around at what ever it is she can see from where she's standing. Absently digging through the pockets of one of her bandoleers as she does so.
Perception:1d20 + 6 ⇒ (2) + 6 = 8

Caln |

Caln, you see anything? Jaxx inches closer, crossbow ready.
"I see what appears to be a really old tower." Caln follows Jaxx's lead and also inches closer to the tower with his crossbow ready.

DM Frogfoot |

Caln, as you approach the ruins of the tower, you feel an unusual shape underneath your feet. Looking down, you see a sigil, worn from the sands of time, still standing in relief from the sandstone below. You're on the threshold of the doorway to the tower now. Inside, you see a trapdoor, but the rest of the room is still cloaked in shadow.

.Suny. |

If'n I were speakin' in'a Dragon, I'd be postin' it diff'r'nt, like (^_~)
Sunny smiles brightly at the eye peering out at her,
"I gots shiny" She says simply, showing the hand full of coins she's fished out of her belt-pouches.
"We...pay-um BIG shine. Muchly-muchly tree choppin'. Make-um floaty. We take-um floaty-floaty. You take-um shiney-shiney." Sunny says slowly, with much arm waving, pointing and pantomiming. She finishes by deftly bending and placing two full handfuls of coins at the little green Kobold's doorstep.
Then, with a joyful laugh, she spins about and skips off, back to where every one is preparing their pretty boat (Sorry! I mean ship. Pretty ship.)
(^_^)
Quite happy to drop 100 Gp at the li' green folks door. (^_^)

DM Frogfoot |

The kobold has an ugly look on his face - if you've ever seen a small child with self-esteem issues watching the popular kids play on the playground, that's the expression this kobold is making.
Suny reaches the shoreline again without the kobold moving. After a few quiet moments, the kobold goes around to the side of its little hut, out of sight. It emerges moments later with a raft that it drags to the steeper part of the hillside leading down to the shore, through his garden. He shoves the raft, hard, and it begins sliding down the slope!
The ground is slick and the slope is steep, so the raft careens down the hillside recklessly before slamming down onto the shore near your feet. If you don't move out of the way it'll crush your foot Arwen, but you see it coming in time enough to move out of the way.
The kobold holds up a megaphone, and shouts into it, echoing in the underground cavern.

.Suny. |

Suny looks at Oozula completely innocently,
"Nuffin. I give 'em shiny an' a'splain about tha' boat, is all." She grins brightly as she points to the green Kobold's gift.
"I done a right naffy job of it! They's give us one!" She giggles and sets about getting the raft/boat properly into the water.
(^_^)

Arthur Cogsworth |

"Great. Save us some time. He said that we should take the raft to the other side and then tie it there. I'll send the strider under the water to meet us on the other side. The big beastie should leave it be. Can't get any food out of a hunk of metal."
He hops out of the strider and detatches a gun looking device

Caln |

Caln, as you approach the ruins of the tower, you feel an unusual shape underneath your feet. Looking down, you see a sigil, worn from the sands of time, still standing in relief from the sandstone below. You're on the threshold of the doorway to the tower now. Inside, you see a trapdoor, but the rest of the room is still cloaked in shadow.
Caln pauses and takes a good look at the sigil trying to determine what it is.
Spellcraft Skill: 1d20 + 5 ⇒ (7) + 5 = 12

DM Frogfoot |

You don't get the impression of any lingering magical auras or energies from the sigil, Caln. It looks more like a raised flagstone, perhaps with the insignia of whomever built this tower. Player knowledge - knowing what the sigil signifies is a knowledge: history check that you can't make untrained, but I will allow you to remember the sigil in-character to ask someone later if you're interested.

DM Frogfoot |

As you step inside the ruins, you're immediately struck by how much cooler it is inside the meager shelter. You're in shade and where you're standing is in shade almost 100% of the time, so it's quite comfortable in the tower's ground level. Around you, you see the wreckage of a few broken pieces of furniture, and a table that still stands, barely. Some machine parts and metal doodads lie on the table on the right side of the room as you enter from the entrance. You also see the first few steps of what used to be a staircase, along the opposite wall.
The trapdoor is simple and appears to be made of wood, with a round metallic ring made of bronze. There doesn't appear to be a lock.

.Suny. |

Once the boat is in the water, Suny will help people aboard. (^_^)

DM Frogfoot |

Assuming none of those below want to dilly dally on the island any longer, you all climb aboard the raft. It's a tight squeeze for the 5 of you and it's operated by use of a long pole to push against the lake's bottom. The pole is attached to the side of the raft.
You push off the shore and begin crossing the lake. Beneath you, the waters are dark and still. There is little sound beyond the sound of the pole breaking the surface of the water as Suny propels the raft forward.
1=Armelio 2=Arwen 3=Arthur 4=Suny 5=Oozula
1d5 ⇒ 5
Oozula, your tiny body has a hard time finding a good spot to stay on the raft. Roll a DC 13 reflex save to avoid falling in.

DM Frogfoot |

The bronze ring feels cool and weighty in your palm, Jaxx. You tug upward, and the trapdoor squeals upward on rusty hinges. After about 60 degrees of movement, the rust sticks, and the trapdoor won't budge. Fortunately, it's still open enough for a medium person to move through. Beneath the trapdoor is an old staircase made of sandstone.

.Suny. |

Sorry fer tha' confuzzlement, but Sunny were all ways plannin' on swimmin' across. Keepin' a eye out below incase large, loud an' tooth-some comes back.
Sunny can probably swim faster than folks can pole/punt the boat. (^_~)
Dun't worry none, Oozula. Sunny wont let ye get isn't trouble. Though I in't sure what skill check to make ta' help keep ya in'a boat.
Perception:1d20 + 6 ⇒ (6) + 6 = 12