DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

Roll 20 Link

Slayer Totals


3,601 to 3,650 of 9,101 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

Male Fetchling Slayer 7/ Red Mantis 5
Nowzai al'Nazari wrote:
Can we check or is it for Dalamus only?

Check what, the scribbles?


Sam, yes I noticed that the bottom spoiler in any post isn't hidden on Wayfinder

Dalamus, the perception check

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

OK just wanted to make sure it wasn't just a setting or something I did. I will roll when I get home this evening

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Meh.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Perception:1d20 + 3 ⇒ (12) + 3 = 15


Dalamus Sense Motive DC20:

You realize that whomever or whatever is just a few feet away from you and hiding, but is unaware that you are there!

Dalamus draws his sword and steps back.


Male Fetchling Slayer 7/ Red Mantis 5

Sense Motive
1d20 + 6 ⇒ (8) + 6 = 14

Dalamus will take another step back to see if he can get a better view. Sword at the ready

Is there any light source down here at all, or is the only light from where I came down from?


the only light is the light of Nowzais spell abovr

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Perception - 1d20 + 9 ⇒ (11) + 9 = 20


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

perception 1d20 + 12 ⇒ (12) + 12 = 24


Dalamus steps back again and waits several long moments, controllinghis breath and staring hard into the darkness, the only sound ... his heart pounding in his chest as he waits ... and nothing happens.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will reach down and find a rock, and then throw it down the hall, in the direction of the noise. His intent is not to hit the creature/person, but instead to make a sound behind them to make them do something.


Dalamus hunts for a rock on the ground, but the immaculately carved walls give nothing. He settles for an iron rod he sometimes uses in trap work and chucks it into the darkness, listening to it clatter some 20 feet away.

Note, on the map, Dalamus is around the corner near the edge of the hallway's termination in the darkness

Dalamus Perception DC30:

You hear something slide into the water and swim near soundlessly away from you

Upstairs Party Perception DC17:
You hear a clatter of metal from below

Upstairs, Cherrit, the halfling calls out to you, "I'll give this one to you for free, just to prove to you that I'm valuable. Your scout hasn't returned? He's probably run afoul of our jailer and interrogater. A creature even the other fish men avoid. A torturer that neither sleeps nor eats ... awful thing. Your friend is unlikely to return without your help ..." the halfling shudders as he recalls something in his recent memory.

DM Only:

G St: 1d20 + 12 ⇒ (18) + 12 = 30


Male Fetchling Slayer 7/ Red Mantis 5

Perception
1d20 + 13 ⇒ (17) + 13 = 30
Damn, Nailed it!

Dalamus will go back up the stairs and get the others.

"There is corridor down there that leads to some water. Something came out of the water, but i was able to distract it so that it went back into the water. I didn't want to strike up a torch, because I didn't know exactly what the creature was. Also, Now'zai, there are some markings down there that you may be able to read. I was not able to. Lets head down with light and weapons drawn. I will once again lead the way"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik nods, "Well done Dalamus"

Epik descends down the stairs behind Dalamus, sword drawn.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Nowzai smiles, eager to see these markings for himself.


Male Fetchling Slayer 7/ Red Mantis 5

Damn I need to start proofreading my posts before I submit them!!


The party heads cautiously down the stairs pausing for Nowzai to inspect the carvings in the wall. Obviously a written language, they seen to have been recently added.

Aklo or Linguistics DC22:
Runes for death and danger with directional indicators pointing down the hall are scratched in multiple places

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

Can anyone make the linguistics roll?

If yes
Linguistics
1d20 + 6 ⇒ (8) + 6 = 14


Mmm ... didn't think that one through before I posted, but we will say yes for now


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will stand guard while Nowzai studies the runes.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Linguistics: 1d20 + 11 ⇒ (17) + 11 = 28

Nowzai spends a few moments pondering the writing. "They appear to be relatively new additions to this surface. The words indicate certain death and terrible danger from that direction." He points down the corridor.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

"That sounds promising, any reason to go down there now? It appears to be underwater, I am not sure they would be keeping Zenith down there. Can we put this on our To-Do list after we have found the dwarf?"


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will walk over to Sam, and put his hand on his back "Come now, where is your sense of adventure." Dalamus smiles then walks over to Nowzai.

"Nowzai, do you think these are real warnings, or just meant to scare off intruders?"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

"My sense of adventure is fine, but if you remember, we are a little short on time, the old dwarf wasn't sure he had very much time to live so we need to find his son and get him back to him as soon as we can. I am just trying to stop us from moving into areas that I am not certain are moving us towards the completion of our goal."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

"There's a second set of stairs. Let's back track and see if there is an alternate route."


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

I agree, let's leave the underwater area for now, and see what the alternates are.


Male Human Wizard (Conjuror) 10 / Loremaster 4
Dalamus Othreleth wrote:
"Nowzai, do you think these are real warnings, or just meant to scare off intruders?"

Nowzai thinks for a moment, then answers. "I cannot imagine this place receives so many intruders that they would stoop to such trickery. And their language is obscure... only they and a few others would comprehend its meaning. I believe the warning is legitimate."


Epik wrote:
"There's a second set of stairs. Let's back track and see if there is an alternate route."

The other stairs are the ones you came down from the armory and the eyes sockets


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

"Well then, it appears the only alternative is to try to bypass the barred door to the temple upstairs. Nowzai, do you have any sorcery that would us to open or bypass that door? If not, we will have to take the water route."


Male Human Wizard (Conjuror) 10 / Loremaster 4

"For a locked door, I do not," Nowzai says, holding his hands out.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

"Then we must proceed down this hall".. Epik will lead the way.

Perception:1d20 + 3 ⇒ (9) + 3 = 12


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai nods and follows Epik.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i place my hand on Epik Shoulder to stop him. Brother take this, (handing Epik a potion of darkvision) it will help you see in the dark. i will follow Epik and guard his flank

perception
1d20 + 13 ⇒ (14) + 13 = 27


So are you going with or without light?

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

No we are going with light. If no one else has light burning already, Dalmaus will light a torch


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

"Thanks Magma." Epik will keep the potion in reserve for now.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

I've got quite a few torches as well, and I believe Sam has a magical light.

Anything else we need to worry about before we go this route? I will need to change out of the plate and I recommend anyone else wearing heavy armor does the same. Does anyway have a way for us to breathe under water if the time comes? I remember Dalamus and Epik having issues the last time we suddenly were forced to fight in this type of terrain.


Male Fetchling Slayer 7/ Red Mantis 5

"It may not get very deep, lets check it out before we start taking off armor in this chamber of death! I can go over and check it out....maybe if something there really wants us dead it will chase us back on to the dry area."

Unless there are objections, Dalamus will go over to the water with his sword drawn and take a look around. Color of the water? wet footsteps? Anything that I couldn't see before I had light.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

"Yes, I have my scroll case with continual light, anyone want to carry it? I need a hand free to cast against whatever we come up against."

I will cast shield from the wand on myself


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will strip down his armor. "I can quickly don it back on with the crystal, if necessary."

He then joins Dalamus in the water.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i will follow dalamus and epik, scanning the water for movement


Torture Chamber

The passageway leading to this room slopes down slightly, and the omnipresent puddles eventually grow to the point where you’re knee deep in murky water. The room, once lit by a floating brazier in the northwest corner, has all manner of torture implements: shelves with scalpels, thumbscrews, a large jar of salt, and a well-oiled stretching rack. Manacles hang from the ceiling and the eastern wall.

Perception DC28:
There is something humanoid lying in the water directly in front of the rack. You may act in the surprise round

The Perfect Interrogator Surprise Round

A linen-wrapped kuo-toa lurches out of the water, dessicated skin exposed under the soggy and dirty white wraps. It takes a swing at Dalamus as he approaches missing widely.

Everyone needs to make a DC16 Will Save using your Cha bonus instead of your Wis bonus or be paralyzed for 1d4 ⇒ 3 rounds. This is a fear effect.

Actions for suprise round AND round 1 as appropriate

Map here

Dice:

Mummy Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Mummy Init: 1d20 + 3 ⇒ (9) + 3 = 12
Dalamus Init: 1d20 + 3 ⇒ (20) + 3 = 23
Epik Init: 1d20 + 3 ⇒ (18) + 3 = 21
Magma Init: 1d20 + 3 ⇒ (13) + 3 = 16
Nemoris Init: 1d20 + 3 ⇒ (10) + 3 = 13
Sam Init: 1d20 + 3 ⇒ (16) + 3 = 19
Nowzai Init: 1d20 + 3 ⇒ (4) + 3 = 7
Mummy vs Dalamus: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Wizard (Conjuror) 10 / Loremaster 4

Will Save: 1d20 + 8 ⇒ (2) + 8 = 10

Note, everyone within 10 ft of Nowzai gains a +2 resistance bonus to their saves and AC.


Disregard Cha vs Wis swap. I misunderstood a rule. Reg will saves for everyone

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

The Perfect Interrogator - Round 1 / AC 27 / Init 20

Will Save - 1d20 + 5 ⇒ (17) + 5 = 22

Perception - 1d20 + 9 ⇒ (12) + 9 = 21

Init - 1d20 + 4 ⇒ (16) + 4 = 20

Sama'el:

Spells Prepared
Cantrips - Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Touch of Fatigue

Level 1

Level 2


Level 3

Arcane Pool
Arcane Pool Power Points – 8.75
Arcane Pool Power(s)

  • Wand Wielder

Wands

  • Shield - 44Charges
  • True Strike - 45 Charges
  • Obscuring Mist - 49 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Can I move up at all or will I need to wait until there is a path? I know I can move through friendly squares, just not sure if there is the room to do so in this hallway


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Will save:1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26

He moves up to the KT and power attacks.

Attack:1d20 + 12 ⇒ (19) + 12 = 31 Damage:1d8 + 6 ⇒ (6) + 6 = 12


@Sam, you can move through allied squares, just can't end in one. All other movement rules are the same as normal squares

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will cast an Intensified Shocking Grasp move up and attack twice in round 1

To Hit - 1d20 + 11 ⇒ (4) + 11 = 15
Damage - 1d6 + 6 ⇒ (5) + 6 = 11

To Hit- 1d20 + 11 ⇒ (19) + 11 = 30
Damage - 1d6 + 6 + 7d6 ⇒ (2) + 6 + (6, 1, 2, 2, 3, 3, 4) = 29

Confirm Crit - 1d20 + 11 ⇒ (18) + 11 = 29
Total Damage - 1d6 + 6 + 7d6 + 29 ⇒ (3) + 6 + (3, 6, 2, 6, 6, 2, 3) + 29 = 66


Male Fetchling Slayer 7/ Red Mantis 5

Perception
1d20 + 13 ⇒ (3) + 13 = 16

Will Save
1d20 + 2 ⇒ (8) + 2 = 10 Unless this is considered an enchantment? Then I get +2

Paralysis
1d4 ⇒ 3

Initiative
1d20 + 5 ⇒ (2) + 5 = 7

Not a good way to start this fight!

1 to 50 of 9,101 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fflash's Shackled City Campaign All Messageboards

Want to post a reply? Sign in.