Nemoris |
I will then delay in the next round to move up in initiative until I can move through the door on my turn.
Any chance I can shoot through the door before/after people go through? If not, then I'd move in as soon as possible after Magma. I'm not thrilled to close with a crazy heavily armored evil priestess, so I'd do my best to stick to the back corners out of AoO range!
If I can attack:
Attack: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d8 + 7 ⇒ (6) + 7 = 13 Crit: 1d20 + 8 ⇒ (17) + 8 = 25
Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Crit: 1d20 + 8 ⇒ (5) + 8 = 13
Edit: Higher attack/damage per Favored Enemy
DM Fflash |
Triel's Chambers Round 2
Yes, Nowzai, you can do that, you will delay until Epik's initiative however, and the hyena will stay by your side.
Dalamus discovers the trigger bypass for the door and demonstrates how toa actuate it. Nowzai moves to place himself by it and waits for the big heavies to get in place and then actuates it for them on their turn (Nowzai init set to 4)
Magma waits his turn and then barrels through, his new boots allowing him to get close enough to take a swing at the priestess who casually deflects the blow with her flail. As she sees Epik coming in, she looks at Magma with defiance in her eyes, locking gazes with him and pointing at Epik. Her voice comes out dripping with malice and laced with power, "KILL HIM!. Magma, make a will save DC17 or attack Epik (with the intent to kill him) on your next turn She follows this up with a step to the southeast in the water and leans towards a pipe, speaking into it, "Captain Zalyus ... time to earn your pay. Come to me, now!"
Nemoris' arrows follow Epik in, but one is deflected by the door and the other bounces off her helmet harmlessly. Nemoris init set to 4
Malcolm can enter at init 4, do something else, or reset init to the top of the order (26) and act in Round 3
Stealth 1d20 + 13 + 10 ⇒ (1) + 13 + 10 = 24
Defensive Cast DC 17 1d20 + 4 + 5 + 4 ⇒ (13) + 4 + 5 + 4 = 26
Epik |
Epik will smite evil on Triel as a swift action:
Attack: 1d20 + 2 + 4 + 4 ⇒ (17) + 2 + 4 + 4 = 27 Damage: 1d8 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Magma Iron Clan |
Will Save
1d20 + 1d6 + 5 ⇒ (11) + (6) + 5 = 22
the extra d6 was an AP
Not Today Witch it is time for you to die for crimes
Attack 1d20 + 10 ⇒ (12) + 10 = 22 damage 3d6 + 10 ⇒ (6, 1, 1) + 10 = 18
Critical 1d20 + 10 ⇒ (11) + 10 = 21 Critical damage 6d6 + 20 ⇒ (4, 6, 3, 4, 4, 4) + 20 = 45
Malcolm Reigns |
If it's possible for me to fire the bow with everyone moving through I will attempt that, if not I will delay to the top of the order next round (actually will I have to delay till 4 to get through the door no matter what?)
To Hit -1d20 + 7 ⇒ (9) + 7 = 16
Damage -1d6 + 1 ⇒ (3) + 1 = 4
To Hit -1d20 + 7 ⇒ (7) + 7 = 14
Damage -1d6 + 1 ⇒ (5) + 1 = 6
Perception - 1d20 + 9 ⇒ (17) + 9 = 26
Nowzai al'Nazari |
Round 3
hp 21 of 24
AC 12 (t 12, ff 10)
Status normal
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st:
2nd: baleful transposition (2)
Acid Dart 7 use remaining (8/day)
Riftcutter 0 use remaining (1/day)
Wand of sleep 3 charges
Wand of acid arrow 10 charges
Wand of detect secret doors 13 charges
Wand of magic missile 39 charges
Crossbow bolts 17
Nowzai will continue to work the door for Nemoris and Malcolm. Set the hyena on guard.
DM Fflash |
Round 3 continued
Malcolm fires his bow into the room on Epik's turn, but the arrows deflect off Triel's armor without so much as a notice from her. Reset Init to 4.
Malcolm and Nemoris can enter on 4 and 3 next turn if Nowzai actuates the door for them, if they so choose
Round 3 actions from you 2?
Magma Iron Clan |
i will continue to attack until i fall
round 3
attack1d20 + 10 ⇒ (18) + 10 = 28 damage 3d6 + 10 ⇒ (6, 3, 1) + 10 = 20
critical1d20 + 10 ⇒ (3) + 10 = 13 critical damage 6d6 + 20 ⇒ (5, 6, 5, 2, 1, 2) + 20 = 41
Round 4
attack1d20 + 10 ⇒ (20) + 10 = 30 damage 3d6 + 10 ⇒ (5, 2, 4) + 10 = 21
critical1d20 + 10 ⇒ (9) + 10 = 19 critical damage 6d6 + 20 ⇒ (6, 2, 3, 5, 3, 1) + 20 = 40
ooc
oops sorry if i critical Malcolm
Nemoris |
Perception - d20+9
Make sure you tell us what this is.. No way I'm going to find out on my own :)
With my init already reset I'll move into the room asap. I couldn't tell from your message Tike if we could go in on round 3 and 4, or inititive 4 and 3?
Dalamus, if we are attacked from else where, having this door remain a trap might be to our benefit if we can all get inside.
If I'm not able to move into the room on Round 3, then I'll attack through the door again. If any other targets present themselves outside of the room (i.e. no cover), attack them instead:
Perception Check 1d20 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 7 ⇒ (6) + 7 = 13 Crit: 1d20 + 8 ⇒ (12) + 8 = 20
Attack: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d8 + 7 ⇒ (8) + 7 = 15 Crit: 1d20 + 8 ⇒ (19) + 8 = 27
Magma Iron Clan |
Malcolm Reigns wrote:** spoiler omitted **Yes.
Nemoris: round 3, init 4,one of you can enter, init 3, the other can enter
Magma, I already have round 3 rolls from you above with the will save, so these will be round 4&5 rolls although I don't like queing them in advance normally.
sorry i thought i had an attack for round 2 after i made the save, with the boots (40ft movement) and my 10 ft reach(Large Creature) for attack.
DM Fflash |
DM Fflash wrote:Malcolm Reigns wrote:** spoiler omitted **Yes.
Nemoris: round 3, init 4,one of you can enter, init 3, the other can enter
Magma, I already have round 3 rolls from you above with the will save, so these will be round 4&5 rolls although I don't like queing them in advance normally.
sorry i thought i had an attack for round 2 after i made the save, with the boots (40ft movement) and my 10 ft reach(Large Creature) for attack.
You did ... She parried it and then cast her spell. You saved ... Start round 3.
Magma Iron Clan |
Magma Iron Clan wrote:You did ... She parried it and then cast her spell. You saved ... Start round 3.DM Fflash wrote:Malcolm Reigns wrote:** spoiler omitted **Yes.
Nemoris: round 3, init 4,one of you can enter, init 3, the other can enter
Magma, I already have round 3 rolls from you above with the will save, so these will be round 4&5 rolls although I don't like queing them in advance normally.
sorry i thought i had an attack for round 2 after i made the save, with the boots (40ft movement) and my 10 ft reach(Large Creature) for attack.
sorry my bad
DM Fflash |
My last post said Round 3 continued ... should have been 2 ... sorry
Triel's Chambers Round 3
New intiative:
Initiative: Dalamus,Magma, Skayven, Triel, Nowzai, Epik, Malcolm, Nemoris
Dalamus continues away disarming the trap, focused on the task at hand and nearly oblivious to everything else.
Magma steps towards the priestess, cornering her in the room and cuts a vicious blow. Certain it would land, the warrior is surprised when it's deflected at the last moment by an invisible force near her. Triel cackles, "So predictable!" and holds out her hand, "Hextor take your strength and will to move!" Magma, DC17 Will Save or be paralyzed for 5 rounds
Epik pulls forth the inner fire of Iomedae and his blade, shining white whips out at the evil woman and he cuts a deep gouge in her leg. She hisses in anger turning her attention to the paladin, "So, a holy warrior ... it's been a long time since I've killed one of your kind. I'll mount your head for Tongueater. He'll love to taste what's left of you when he returns."
Malcolm runs over to the door and shields the second door spike, shouting out as he does so and goes to work replacing the first one. I assume you pull out a hammer and start banging the other one back in ... drop the bow? Need a disable device roll or Dex check if you don't have skill points
At Nowzai and Nemoris' turn ... Nowzai didn't use his standard action since Malcolm didn't go through, so he's got it still. Nemoris ... continue in on Nowzai's move action and fire or change based on Malcolm's shout?
Triel defensive cast 1d20 + 4 + 5 + 4 ⇒ (7) + 4 + 5 + 4 = 20
Malcolm Reigns |
Int Check - 1d20 + 2 ⇒ (19) + 2 = 21
Dalamus, I don't know if you are disarming that trap right, either way I could use your help over here! We need to get this door jammed again!
Perception Check - 1d20 + 9 ⇒ (12) + 9 = 21
The bastard halfing is above us casting spells! Beware!.
Can I fire two arrows in the direction I hear?
To Hit - 1d20 + 7 ⇒ (12) + 7 = 19
Damage - 1d6 + 1 ⇒ (2) + 1 = 3
Miss Chance - 1d100 ⇒ 41
To Hit - 1d20 + 7 ⇒ (19) + 7 = 26
Damage - 1d6 + 1 ⇒ (2) + 1 = 3
Miss Chance - 1d100 ⇒ 26
Here's to hoping miss chance is high not low.
Nowzai al'Nazari |
Int check: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
If Nowzai can pull it off, open the door with one move action, and then fire his wand at Triel. If not, he'll open the door and step through.
Wand of acid arrow (ranged touch): 1d20 + 3 ⇒ (11) + 3 = 14; Damage: 2d4 ⇒ (3, 3) = 6
Epik |
Round 4
Epik continues attacking Triel:
Attack:1d20 + 4 + 2 + 4 ⇒ (13) + 4 + 2 + 4 = 23 Damage:1d8 + 2 + 4 ⇒ (3) + 2 + 4 = 9
DM Fflash |
Triel's Chambers Round 3 continued
... Nemoris steps through the door and fires 2 arrows, one hitting the priestess deep in the shoulder. Nowzai opens the door and 5-foot steps through.
Triel's Chambers Round 4
Initiative: Dalamus, Magma, Skayven, Triel, Nowzai, Epik, Malcolm, Nemoris
Dalamus moves to the door and begins work, brushing Malcolm's fumbling hands aside. There is a pounding on the door from the other side, but the door holds.
Inside Magma takes another well placed swing at Triel, who still distracted from the other 2 injuries catches it square in the chest blood shooting from her mouth. Her armor takes away the lethal part of the blow and she shakes it off, her body contorting in rage as she steps forward into Magma's swing. Her eyes alight with a black purple energy that courses along her body funneling into her flail. With a wild scream she swings her flail wide, the head thrumming as it comes across wide first at Epik slamming him in the side of the arm and crumpling his armor causing massive damage as the purple charge expends itself, the head of her flail catches magnetically onto both Epik's shield and sword yanking them from his hands and sending them to the floor (negative energy damage + double disarm). She follows through, her magical energy spent but still hits Magma hard.
Outside the halfling appears, casting a spell of some sort. A tremendous black and purple tentacled beast flies forward from his hands, mouth opening in a ravenous maw and swallowing Malcolm's form. Need Both Will Save DC18 & Fort Save DC18 in Malcolm's next post so I can continue these actions and resolve your shots
Epik's action is unavailable in its current form ... new plan? Need Nowzai and Nemoris round 4 as well
Kobolds Break check 1d20 + 6 ⇒ (2) + 6 = 8
Triel channel smite vs Epik 1d20 + 11 ⇒ (19) + 11 = 30; CRIT!; Damage: 1d10 + 3d6 + 19 ⇒ (7) + (1, 6, 2) + 19 = 35; plus Epik disarmed both hands!
Triel crit confirmation vs Epik 1d20 + 11 ⇒ (17) + 11 = 28
Triel free disarm attempt 1d20 + 17 ⇒ (12) + 17 = 29
Triel cleave vs Magma 1d20 + 11 ⇒ (12) + 11 = 23; HIT!; Damage: 1d10 + 19 ⇒ (6) + 19 = 25
Nowzai al'Nazari |
Round 4
hp 21 of 24
AC 12 (t 12, ff 10)
Status normal
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st:
2nd: baleful transposition (2)
Acid Dart 7 use remaining (8/day)
Riftcutter 0 use remaining (1/day)
Wand of sleep 3 charges
Wand of acid arrow 10 charges
Wand of detect secret doors 13 charges
Wand of magic missile 39 charges
Crossbow bolts 17
Nowzai will raise his gold-tipped wand at Triel and release a burst of three force missiles.
Wand of magic missile (3 charges): 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 force
Move 5' to the left.
Epik |
Epik will pick up his weapon.
Malcolm Reigns |
Sorry Tike, been playing on my phone at work and it makes trying to read the previous posts a little difficult.
I see the attack in the third where I shot through the door, I have two attack in round 4 though that I rolled the to miss % since he was invis and I wasn't sure if he was going to be visible when I fired.
So I will just draw my pistol and delay until the top of the order in round 4 so I can be first in round 5 and fire twice since being quiet doesn't matter anymore.
Does that work?
Dalamus Othreleth |
Tike, was I able to secure the door last round? If so, I will now attack the halfling, if not, disregard the attack roll, and I will make another disable device roll
Dalamus will draw hos bow, and fire at the halfling standing on the ceiling "Die traitor!"
Attack1d20 + 8 ⇒ (9) + 8 = 17
Crit 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Epik |
Round 5
AC 26 HP 48
Epik continues to melee with Triel:
Attack:1d20 + 4 + 2 + 4 ⇒ (12) + 4 + 2 + 4 = 22 Damage:1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 13
Epik |
Didn't see the damage roll.
As a swift action Epik will LOH himself: 2d6 + 4 ⇒ (3, 3) + 4 = 10
AC 20 (24 vs Triel) HP 13 +10 = 23
For his move action Epik will draw his second longsword. For his standard action he will attack Triel per the Round 4 roll above.