DM Fflash |
Flight by Cable Car Round 1 cont
Initiative: Captain, Slaves, Elites, Magma, Dalamus, Malcolm, Epik, Nowzai, Nemoris
Malcolm shouts out his threat, and the elites waver until The Captain growls something at them and they refocus their aim. The gunslinger doesn't hang around and wait, though and slips down into the building.
Epik hold his fire initially, but Nowzai quickly translates, so he lets fly. The great distance is harder to aim, and the paladin's arrow flies wide as does Dalamus' beside him. However, the cable car lurches to a stop.
Inside, the action about them causes Magma to lose his concentration and the cable car makes no progress this round. Nemoris heals Magma quickly with the wand.
Everyone other than Malcom has move actions if they wish to use them
Nowzai, i can't see the map, assuming your spell is in range, the following applies:
One of the kobold elites collapses forward snoring.
Top of the order Round 2, ACTIONS?
Kobold will save 1d20 + 1 ⇒ (16) + 1 = 17
Kobold will save 1d20 + 1 ⇒ (8) + 1 = 9
Nemoris |
Malcolm
Nemoris
I assumed you were helping, did you stop to heal Magma, then? You can only use 1 charge per standard action, so 1 per round.
Sounds good, I'll heal myself this round per my roll and then Magma next round. For my move action I'll get into cover behind the window and ready my shield
What's the plan, I don't know if we'll survive a fight!
Epik |
Round 2
Epik fires again at the Captain. Attack:1d20 + 5 ⇒ (11) + 5 = 16 Damage:1d8 + 2 ⇒ (5) + 2 = 7
Dalamus Othreleth |
Dalamus tells everyone in the car with him "I am going to climb the rope to the top, and try to get the car moving from up there"
Dalamus will then climb out of the car, and move as quickly as he can up the rope
Assuming Acro check? How many?
Acrobatics
1d20 + 11 ⇒ (20) + 11 = 31
DM Fflash |
Need to have a small map reset before we move on ... I apologize, I was reading multiple entries/notes to myself thinking they were the same location and I got confused when away from the notes.
The only door into the western winch building is in the foyer ... the wall to the east of the foyer was false and has been knocked down by Dalamus, earlier. There is a ladder and a trapdoor in the ceiling allowing access to the cable car and a window looking east over the water south of the winch wheel
Again, I sincerely apologize for the confusion. If that changes anyone's actions/placements, please let me know in the next 24 hours
Magma Iron Clan |
Can i estimate long
A) long the Kobolds will take to get to us
B) how many turns it will take the cable car to get to cliff.
I would like to drink the potion of Aid and move the Cable car to the cliff
Nemoris |
I'll heal Magma in round 2, and assist on moving the cable car when possible. At some point we're going to have to get one of us on the door to keep the kobolds from coming in, unless we can get them to back off or stall them for a minute or two.
I'm assuming from the clarification with the map that there really are only two/three ways into the building we are currently in. Trap door on the roof, window to the east and door to the west, right? I.E. we're safe from bow shot right now in the building, should be fairly safe until they move around and can either come through the door or shoot in through the window.
Malcolm Reigns |
Ok then yes I want to bring Triel out the door, grappled and with my gun out and obviously a threat.
Grapple - 1d20 + 9 ⇒ (3) + 9 = 12
"You have one chance for Triel to live, one. Tell your people to drop their weapons and then come forward and parlay with me or I will kill her."
Bluff - 1d20 + 6 ⇒ (16) + 6 = 22
DM Fflash |
Flight by Cable Car Round 2
Initiative: Captain, Slaves, Elites, Magma, Dalamus, Malcolm, Epik, Nowzai, Nemoris
The Captain moves forward into cover and fires twice at Epik in the cable car striking him once the arrow burning as it cuts the paladin searing his soul. The elites behind the Captain fire a volley as well, but most of the arrows bounce off the cover of the car or fall short.
Further south, the vanguard of spear-wielding kobolds rush to the door of the foyer followed by three elites carrying tower shield and four more elites running crouched behind them.
Magma drinks his potion of aid, forgoing movement of the car again, while Dalamus shimmies up the cable and sprints along the top nearly reaching the winch house on the north, dodging arrows as they whiz by.
Epik fires again, but misses and Nowzai activates his wand dropping another elite into dreamland.
Inside the winchouse, Nemoris heals Magma and moves towards the winch while Malcolm sweeps up the unconcious priestess and drags her bodily to the door, kicking it open and stepping into the doorjam only to see a column of kobolds in front of him. He bleats out his bluff in his most convincing voice.
ACTIONS ROUND 3?
Captain vs Epik 1d20 + 14 ⇒ (7) + 14 = 21; miss
Captain vs Epik1d20 + 9 ⇒ (18) + 9 = 27; HIT; Damage: 1d6 + 1d6 + 4 ⇒ (6) + (4) + 4 = 14
Elite vs Epik 1d20 + 4 ⇒ (9) + 4 = 13; miss
Elite vs Epik 1d20 + 4 ⇒ (3) + 4 = 7; miss
Elite vs Dalamus 1d20 + 4 ⇒ (17) + 4 = 21; miss
Elite vs Dalamus 1d20 + 4 ⇒ (12) + 4 = 16; miss
Elite vs Nowzai 1d20 + 4 ⇒ (8) + 4 = 12; miss
Elite vs Nowzai 1d20 + 4 ⇒ (2) + 4 = 6; miss
Elite Will Save1d20 + 1 ⇒ (13) + 1 = 14
Elite Will Save1d20 + 1 ⇒ (2) + 1 = 3
1d20 ⇒ 2
Epik |
AC 20 (24 vs the Captain) HP 12
Epik smites evil on the Captain and fires his bow at him:
Attack:1d20 + 9 ⇒ (6) + 9 = 15 Damage:1d8 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Magma Iron Clan |
Do we have a new map?
AC 23 HP 45
1 CLW
1 AP
I will hold the door. Allowing Nemoris and Malcolm to attack with their range weapons.
How may Kobolds wull be able to attack me through the door frame? if it is more than one will use Cleave on slaves but not on the elites
Attack 1d20 + 13 ⇒ (16) + 13 = 29 damage 1d12 + 10 ⇒ (12) + 10 = 22
Critical Attack 1d20 + 13 ⇒ (19) + 13 = 32 Critical damage 2d12 + 20 ⇒ (7, 6) + 20 = 33
Attack 1d20 + 13 ⇒ (3) + 13 = 16 damage 1d12 + 10 ⇒ (1) + 10 = 11
Critical Attack 1d20 + 13 ⇒ (4) + 13 = 17 Critical damage 2d12 + 20 ⇒ (8, 7) + 20 = 35
AC 21 for Round 4
DM Fflash |
Malcolm Reigns |
I will delay until I see what the leaders reaction is, I will try and keep the kobolds from attacking since I am holding Triel, I am hoping that will make them hesitate
As a free action
"Come forward and treat with me, and I know you can understand me, so come and speak to me in common so we can come to an agreement!"
If they continue with their attack and I see no reaction from the leader I will cock my pistol and place it against Triel head and say
"So be it, you made your choice clear, come then, come and get the corpse of your leader"
Bluff - 1d20 + 6 ⇒ (16) + 6 = 22
Magma Iron Clan |
Sorry i am confused.
Round 3 i will move the winch and Round 4 i will hold the door after Malcolm pulls back
Str Check
1d20 + 7 ⇒ (1) + 7 = 8
i will reroll for round 4 but AC and HP are right
DM Fflash |
Flight by Cable Car Round 4
Initiative: Captain, Slaves, Elites, Magma, Dalamus, Malcolm, Epik, Nowzai, Nemoris
The Captain listens to Malcolm's hollering and turns and says something quietly to the kobolds near him, and then yells out in his barking, growling voice.
The Captain trains his bow on Malcolm, as do the kobolds behind the tower shields. His elites near him, run out into the area between the rocks and line up, also with nocked and readied arrows. They all seem to be waiting on something.
Magma and Dalamus both struggle with the winch on opposite ends of the chasm, until Dalamus realizes he's pushing the wrong way. Nemoris comes by and kicks Magma aside moving the winch and finally getting the car 10' up the cable. Malcolm continues his shouting and cocks his weapon.
Epik and Nowzai continue their assault. Epik misses and Nowzai drops another shooter.
Nemoris Str chk 1d20 + 4 ⇒ (10) + 4 = 14
Kobold Will save 1d20 + 1 ⇒ (10) + 1 = 11
Kobold Will save 1d20 + 1 ⇒ (8) + 1 = 9
Nowzai al'Nazari |
Round 5 (Init 5)
hp 21 of 24
AC 12 (t 12, ff 10)
Status normal
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st:
2nd: baleful transposition
Acid Dart 7 use remaining (8/day)
Riftcutter 0 use remaining (1/day)
Wand of acid arrow 10 charges
Wand of detect secret doors 13 charges
Wand of magic missile 36 charges
Crossbow bolts 17
Nowzai drops the expended wand and takes up another, aiming it at the kobold leader and firing an acidic missile.
Wand of acid arrow (ranged touch): 1d20 + 3 ⇒ (18) + 3 = 21; Damage: 2d4 ⇒ (3, 1) = 4 acid
Nemoris |
We need to figure out what's actually happening here. If Magma is working the winch, and Malcolm is moving back in the building, I can't tell what I'm going to do until the kobolds act.
**NOTE** This attack only happens if they start attacking us. If they don't I can use the roll on a Str check and move the cage some more or something like that:
If this turns into full scale combat, I'll move so I can get a shot, and try to shoot through the door, or out the window (not sure if I can lean out and fire to the north or not):
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 3d8 + 15 ⇒ (7, 4, 2) + 15 = 28 Crit: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (4) = 21 (spent AP on crit confirm, if I can make an attack)
Magma Iron Clan |
Round 5 i take my weapon and hold the door
attacking with cleave if the Kobolds try to enter
AC 23 HP 45
Att 1d20 + 10 ⇒ (17) + 10 = 27 dam 1d12 + 9 ⇒ (11) + 9 = 20 critical 1d20 + 10 ⇒ (9) + 10 = 19 dam 2d12 + 18 ⇒ (5, 9) + 18 = 32
Att 1d20 + 10 ⇒ (19) + 10 = 29 dam 1d12 + 9 ⇒ (8) + 9 = 17 critical 1d20 + 10 ⇒ (16) + 10 = 26 dam 2d12 + 18 ⇒ (7, 9) + 18 = 34
AC 21 round 6
Malcolm Reigns |
"I am at a loss guys, I don't know what we should do, it's not looking good. I will leave it up to you both, do I give up Triel for ours lives and hope he is on the level or do we stand our ground and fight?"
"The kobold from above mentioned that there is something nasty in the lake, I could go put Triel over there and see what happens, I am open to any ideas here."