Epik |
Epik will explore the evil he detects in the mess hall, alerting the others of its presence.
Yes, please assume he detects evil in all rooms.
Round 1
Attack:1d20 + 7 ⇒ (13) + 7 = 20 Damage:1d8 + 2 ⇒ (8) + 2 = 10
Nemoris |
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Surprise Round || Initiative 8 || 26/35 hp || AC 17
I'll fire an arrow at the whirlwind:
Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 5 ⇒ (4) + 5 = 9 Crit: 1d20 + 8 ⇒ (2) + 8 = 10
Round 1 || Initiative 8 || 26/35 hp || AC 17
I'll take a 5 foot step back (or away to avoid an AoO) and fire two arrows at the whirlwind:
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Crit: 1d20 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Crit: 1d20 + 6 ⇒ (13) + 6 = 19
Magma Iron Clan |
Can I at least get a Perception Check from Nowzai (and anyone else who hasn't rolled yet) to determine if he's surprised, please.
Nemoris won't be firing in the surprise round, fyi.
do i need to do another perception check?
here you go just incase
1d20 + 10 ⇒ (2) + 10 = 12
Nemoris |
Can I at least get a Perception Check from Nowzai (and anyone else who hasn't rolled yet) to determine if he's surprised, please.
Nemoris won't be firing in the surprise round, fyi.
Yeah, I just put it all in one to avoid too much clutter, was hoping I'd get lucky, but doubted an 18 would come up for me :)
DM Fflash |
Mess Hall
Wizard's Parlor Surprise Round
Cloak, crystal, and mask in bag of holding until OOC thread is worked out, but after this combat
Everyone but Dalamus is shocked by the appearance of the elemental which unfortunately for the rogue is quicker than him and spins into a whirlwind, moving onto Nowzai who someone escapes the damage of flying depris but gets sucked up into the cloud spinning around a few feet off the ground es by gritting his teeth and holding his ground. No AoO allowed
The whirlwind's spinning on the floor kicks up a huge cloud of debris causing serious visibility issues (inside the circle is 5'vis only; inside circle has 20% concealment within 5 feet of anyone else. Total concealment (50% miss chance) for any outside of 10 feet). DC 15+spell level concentration check to cast inside debris field.
Dalamus draws his bow and takes aim, realizing he's right next to the creature and Nowzai is in the whirlwind now. one action only in surprise round
Nowzai Reflex Save vs damage 1d20 + 4 ⇒ (12) + 4 = 16 success!
Nowzai Reflex Save vs pick up1d20 + 4 ⇒ (7) + 4 = 11 fail; (-4 Dex, -2 attack, concentration to cast, DC15+spell level, auto slam damage every round)
Wizard's Parlor Round 1
Malcolm recovers first and tosses a dagger into the whirlwind causing minimal damage. Magma yells at Nowzai and wades into combat swinging his axe strong and is rewarded with a feeling of tearing through something solid and a sound like air escaping a bellows.
The whirlwind rolls over the rest of the party slamming party members into each other and sucking up Magma and Epik into the cloud.
Pause here at Dalamus' action to allow folks to reassess Round 1 actions ... all actions will be rerolled regardless of success/failure earlier unless you're doing the EXACT same thing you stated (i.e. if Nemoris still wants to move and fire he can ... he will need to add the miss chances however. The three in the whirlwind are spinning about end over end near the ceiling banging into each other. They cannot get out of their own accord unless they can fly.
Malcolm miss change 1d100 ⇒ 38
Magma miss chance 1d100 ⇒ 96
Dalamus Reflex Save vs damage 1d20 + 9 ⇒ (2) + 9 = 11 fail take 1d6 + 3 ⇒ (1) + 3 = 4 damage
Dalamus Reflex Save vs pick up1d20 + 9 ⇒ (15) + 9 = 24 Success!
Malcolm Reflex Save vs damage 1d20 + 9 ⇒ (9) + 9 = 18 Success!
Malcolm Reflex Save vs pick up1d20 + 9 ⇒ (16) + 9 = 25 Success!
Magma Reflex Save vs damage 1d20 + 4 ⇒ (18) + 4 = 22 Success!
Magma Reflex Save vs pick up1d20 + 4 ⇒ (6) + 4 = 10 fail; (-4 Dex, -2 attack, concentration to cast, DC15+spell level, auto slam damage every round)
Nemoris Reflex Save vs damage 1d20 + 6 ⇒ (3) + 6 = 9 fail take 1d6 + 3 ⇒ (2) + 3 = 5 damage
Nemoris Reflex Save vs pick up1d20 + 6 ⇒ (13) + 6 = 19 Success!
Epik Reflex Save vs damage 1d20 + 6 ⇒ (1) + 6 = 7 fail take 1d6 + 3 ⇒ (3) + 3 = 6 damage
Epik Reflex Save vs pick up1d20 + 6 ⇒ (2) + 6 = 8 fail; (-4 Dex, -2 attack, concentration to cast, DC15+spell level, auto slam damage every round)
Nowzai auto slam damage 1d6 + 3 ⇒ (2) + 3 = 5
Magma miss chance 1d100 ⇒ 38
Init: Malcolm, Magma, Elemental, Dalamus, Epik, Nemoris, Nowzai
Magma Iron Clan |
if i can attack i will continue to attack
attack 1d20 + 10 ⇒ (17) + 10 = 27 Damage 1d12 + 9 ⇒ (6) + 9 = 15
Critical attack 1d20 + 10 ⇒ (18) + 10 = 28 Critical Damage 2d12 + 18 ⇒ (5, 12) + 18 = 35
Nowzai al'Nazari |
hp 12 of 24
AC 12 (t 12, ff 10)
Status normal
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st: enlarge person
2nd: baleful transposition (2), summon monster II
Acid Dart 7 use remaining (8/day)
Riftcutter 1 use remaining (1/day)
Wand of sleep 3 charges
Wand of acid arrow 10 charges
Wand of detect secret doors 13 charges
Wand of magic missile 39 charges
Crossbow bolts 17
Round 1
Nowzai, spinning in the whirlwind and trying not to lose his dinner, throws out an acid bolt at the elemental holding him.
Acid Dart: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11 (ranged touch)
Epik |
Epik attacks the elemental the best he can while spinning.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23 Damage:1d8 + 2 ⇒ (1) + 2 = 3
DM Fflash |
Pressing without Nemoris assuming he keeps his action
Wizard's Parlor Round 1 continued
Dalamus leaps up and grabs 1d3 ⇒ 1 Epik and pops him free from the whirlwind. Epik turns and strikes at the elemental and nicks it on the side. Nemoris steps back and fires into the creature, staying his second shot as the whirlwind dissipates with the sound of a balloon releasing its air culminating with a resounding pop.
Nowzai and Magma are unceremoniously dumped on the ground. See below for damage
END COMBAT, everyone receives 200 xp
A thorough search of the bookcase turns up a plethora of books in various languages with a common theme of mysteries, puzzles, and unexplained events. Scrolls on the desk contain partial histories on creatures called kopru who apparently built the ruins you are currently in. Nowzai believes this collection would have value to the right buyer.
The door to the north is magically locked and magically trapped.
Nemoris miss chances 1d100 ⇒ 81
Nowzai Acrobatics DC15 or take 1d6 ⇒ 5
Magma Acrobatics DC15 or take 1d6 ⇒ 6
Magma Iron Clan |
Pressing without Nemoris assuming he keeps his action
Wizard's Parlor Round 1 continued
Dalamus leaps up and grabs 1d3 Epik and pops him free from the whirlwind. Epik turns and strikes at the elemental and nicks it on the side. Nemoris steps back and fires into the creature, staying his second shot as the whirlwind dissipates with the sound of a balloon releasing its air culminating with a resounding pop.
Nowzai and Magma are unceremoniously dumped on the ground. See below for damage
END COMBAT, everyone receives 200 xp
A thorough search of the bookcase turns up a plethora of books in various languages with a common theme of mysteries, puzzles, and unexplained events. Scrolls on the desk contain partial histories on creatures called kopru who apparently built the ruins you are currently in. Nowzai believes this collection would have value to the right buyer.
The door to the north is magically locked and magically trapped.
** spoiler omitted **
Acrobatics check
1d20 + 4 ⇒ (14) + 4 = 18 if i can use the boots or -1 if i can't the total is 13 for the acrobatics checkNowzai al'Nazari |
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
Nowzai crashes to the floor unceremoniously, shouting out in pain and embarrasment. He slowly stands, wincing in pain while rubbing his arm. "I... live, but I could use some healing." He eyes Epik expectantly.
Currently 7 of 24 hp...
Magma Iron Clan |
I am going to check the door across from the Barrels in the Storeroom and then search that room.
i would like to sweep the passage way again along with rooms to make sure there are no hiding kobolds. that way we will have a escape route if the talking webs goes bad.
Perception check Door storeroom
1d20 + 10 ⇒ (16) + 10 = 26
Room Search
1d20 + 10 ⇒ (20) + 10 = 30
Storage room
1d20 + 10 ⇒ (9) + 10 = 19
Guardroom
1d20 + 10 ⇒ (18) + 10 = 28
Mess Hall
1d20 + 10 ⇒ (11) + 10 = 21
Barracks
1d20 + 10 ⇒ (17) + 10 = 27
Passage way
1d20 + 10 ⇒ (5) + 10 = 15
Okay i am ready for the talking webs
Epik |
1 person marked this as a favorite. |
Acrobatics: 1d20 + 100d6 - 100d6 + 4 ⇒ (12) + (5, 5, 3, 2, 6, 6, 4, 5, 2, 5, 2, 2, 2, 1, 2, 3, 4, 2, 3, 6, 4, 6, 6, 1, 3, 2, 2, 5, 3, 2, 4, 6, 1, 3, 6, 6, 6, 4, 2, 2, 1, 6, 6, 5, 6, 3, 2, 1, 5, 5, 1, 1, 1, 3, 4, 1, 1, 5, 1, 3, 2, 3, 5, 5, 5, 3, 4, 2, 2, 3, 5, 5, 2, 1, 6, 3, 6, 3, 1, 5, 2, 1, 2, 6, 1, 1, 1, 1, 5, 1, 5, 6, 5, 1, 2, 4, 3, 6, 3, 1) - (6, 3, 3, 3, 6, 5, 1, 5, 3, 3, 1, 5, 1, 5, 5, 6, 1, 5, 5, 5, 2, 2, 3, 6, 6, 3, 1, 5, 3, 1, 4, 1, 5, 4, 4, 2, 5, 5, 3, 5, 5, 6, 6, 4, 1, 2, 1, 4, 5, 2, 5, 4, 5, 5, 4, 2, 3, 3, 6, 6, 1, 4, 2, 1, 6, 1, 4, 3, 2, 3, 3, 4, 6, 5, 3, 3, 2, 4, 2, 3, 1, 1, 1, 2, 2, 4, 5, 6, 6, 2, 2, 1, 6, 1, 3, 5, 1, 5, 6, 3) + 4 = -2
Magma Iron Clan |
Magma, there are 2 doors in the Storeroom ... you intend to go through the western one?
Any intents with the locked/trapped door or the northern door in the Storeroom before I proceed with The Nest?
EDIT: Epik, I always wondered what falling 1000' and taking a 100d6 looked like :) Thanks!
yes the west one
I asked Dalamus to check the door to see if he could open it
Epik |
Epik heals Nowzai (1 LOH): 2d6 + 4 ⇒ (5, 2) + 4 = 11
DM Fflash |
Wizard's Bedchambers
Hate rolling someone's Disable Device DC for them, but here we go ...
Dalamus takes a stab at the trap, nicking a couple lines and redrawing symbols with some silver dust he pulls out of a pocket.
1d20 + 19 ⇒ (20) + 19 = 39
With a grin, he looks up and says, "No problem!" and starts on the lock,
1d20 + 19 ⇒ (19) + 19 = 38
"Who made this stuff, an amateur?" the half-elf grins as he pushes the door open dramatically.
Inside, the room is cool, dry, and comfortable. A bed sits against the north wall, and a thick carpet covers most of the floor. More bookshelves line the walls here, their shelves sagging with books, tomes, and scrolls of all shapes and sizes.
Armory
The walls of this room are loaded with weapon and armor racks. Swords and bows hang from pegs and a dozen suits of armor hang on the far wall. A barrel of arrows and 2 small wooden kegs sit behind the armor stands. All weapons and armor are small-sized.
The Nest
The voice replies to Nowzai
Dalamus Othreleth |
Thanks Tike for picking up my slack, I was afk
Dalamus will go to the bucket of arrows, and grab some. He will keep watching around, after hearing some weird language.
How many arrows are here, Dalamus is down to 4, so he needs to resupply.
any perception check?
Magma Iron Clan |
Wizard's Bedchambers
Hate rolling someone's Disable Device DC for them, but here we go ...
Dalamus takes a stab at the trap, nicking a couple lines and redrawing symbols with some silver dust he pulls out of a pocket.
1d20+19
With a grin, he looks up and says, "No problem!" and starts on the lock,
1d20+19
"Who made this stuff, an amateur?" the half-elf grins as he pushes the door open dramatically.
Inside, the room is cool, dry, and comfortable. A bed sits against the north wall, and a thick carpet covers most of the floor. More bookshelves line the walls here, their shelves sagging with books, tomes, and scrolls of all shapes and sizes.
Armory
The walls of this room are loaded with weapon and armor racks. Swords and bows hang from pegs and a dozen suits of armor hang on the far wall. A barrel of arrows and 2 small wooden kegs sit behind the armor stands. All weapons and armor are small-sized.
The Nest
The voice replies to Nowzai
** spoiler omitted **
I will search the Room after Dalamus opens the door or will assist Dalamus searching the room
Perception
1d20 + 10 ⇒ (16) + 10 = 26
Epik |
Epik will explore the three sources of evil within the Mess Hall, alerting the others of their presence.
Nowzai al'Nazari |
Wizard's Parlor
Learning from the last room, Nowzai proceeds carefully forward, waiting for the others to clear any potential traps before diving in.
*
Nest
DM Fflash |
Wizard's Parlor
With a concentrated search of the room, Dalamus and the others find a fals e back to the booksheld. The erstwhile rogue also finds another magical trap exactly like the other one and takes a stab at removing it.
1d20 + 19 ⇒ (6) + 19 = 25
Overconfident from the last trap, the half-elf sets this one off and a magical dark brown-grey snake rears out of the bookcase striking at him. Quick normally, the rogue barely moves, stunned by his failure. As the snake strikes him, it disappears in a puff of brown smoke and Dalamus freezes, encased in a shimmering amber light.
Reflex save 1d20 + 10 ⇒ (2) + 10 = 12
His actions do open the false door, and inside you find a magical wand in immaculate condition, made of a blue-green wood intricately carved with waves along the side. Next to it is a spellbook with a symbol of an eye in the palm of a left hand on the front.
The Nest
Epik |
Those sources aren't in the mess hall, they're in the room north of the Storeroom. Do you wish to enter that room?
Yes, Epik will explore the area north of the Storeroom.
Nowzai al'Nazari |
Parlor
Spellcraft: 1d20 + 11 ⇒ (15) + 11 = 26
"Oh my... this spell trap will keep Dalamus in stasis for several days. Hmmm," Nowzai pauses to ponder the problem.
Do I know a way to break the stasis?
Knowledge (arcana): 1d20 + 11 ⇒ (18) + 11 = 29
When the door opens, Nowzai will cast detect magic and investigate the wand.
Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31
Knowledge (religion): 1d20 + 10 ⇒ (16) + 10 = 26
His eyes widen as he realizes what he holds. "This is a wand of control water," he tells the others. "And that is a symbol of Vecna, he adds with a notable mixture of disdain and curiousity."
Nowzai al'Nazari |
The Nest
Nowzai nods and turns to the group. "The leader of the spiders makes us an offer. Apparently this red-haired woman we're tracking has taken control of the kobolds, and the spiders want her dead. The spiders offer a guide to lead us past the traps and to her room. We bring back proof of her death, and they give us a wand. They also mention one of our 'friends' they have captive, who they'll release if we leave the elites alive." Nowzai shrugs. "This may be an advantage for us, as long as we remain cautious. Thoughts?"
DM Fflash |
Parlor
Malcolm rifles through the books in the Parlor and the bedroom, but they are all centered around magical research, mystical phenomenons and puzzle-solving. There's also an entire bookcase dedicated to prophecy, foretelling, omens and other divinations. One book does seem out of place and it's a history of the halfling people in the local area. It seems a little more soiled than the other books which are painstakingly immaculate.
The spellbook contains the following spells: all cantrips from PHB except daze, 1st:burning hands, chill touch, comprehend languages, hold portal, magic missile, true strike, alarm, detect secret doors, detect undead, identify, mage armor, silent image, unseen servant 2nd:detect thoughts, ghoul touch, invisibility, scorching ray, see invisibility, arcane lock, blindness/deafness, blur, locate object, scare, spider climb, summon monster II, whispering wind 3rd: displacement, lightning bolt, vampiric touch, dispel magic, gentle repose, sepia snake sigil, tongues, water breathing 4th: arcane eye, phantasmal killer, shout, fear, locate creature, scrying
I didn't do a spell for spell scrub so if one of these (that you want to keep later during scribing) isn't in pathfinder or has been changed as you go through them, let me know and we'll work it out
Nowzai al'Nazari |
Parlor
Nowzai frowns, "It seems this magic is too powerful for me to dispel. We can either wait out the spell's duration, which could be days, or the caster can release them at command."
Wait a minute... is Dalamus the 'friend' the spider is referring to releasing?
Malcolm Reigns |
"Would captured and alive suit the spider? I am not sure but I thought the city guard wanted us to bring her in alive if possible.
"I would also like to add that I hate spiders, and going along with anything a talking spider says sounds like an awful idea, but pro's vs cons, having them help us the pros seem to out weigh the cons. Can he stop the elites from attacking us? Otherwise we will have to do what we have to do to survive."
Epik |
The Nest
Nowzai nods and turns to the group. "The leader of the spiders makes us an offer. Apparently this red-haired woman we're tracking has taken control of the kobolds, and the spiders want her dead. The spiders offer a guide to lead us past the traps and to her room. We bring back proof of her death, and they give us a wand. They also mention one of our 'friends' they have captive, who they'll release if we leave the elites alive." Nowzai shrugs. "This may be an advantage for us, as long as we remain cautious. Thoughts?"
Concur with following the spiders.