
Nemoris |

Round 3 || Initiative 8 || 30/35 hp || AC 17
Until the swarm of insects dissipates I think I'm stuck with lobbing arrows at people. Anything I can do to help the guys stuck in the mess? If no one answers, I'll fire a few more arrows into the mix!
Let's target the kobold in the far east corner if possible, looks like I could take a 5 foot step and have good line of site?
Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Crit: 1d20 + 6 ⇒ (14) + 6 = 20
Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 Crit: 1d20 + 6 ⇒ (5) + 6 = 11

Magma Iron Clan |

Round 3 AC 23 HP 41
Cyan
ATT 1d20 + 10 ⇒ (3) + 10 = 13 dam 1d12 + 9 ⇒ (11) + 9 = 20 critical 1d20 + 10 ⇒ (11) + 10 = 21 crit dam 2d12 ⇒ (3, 11) = 14
Robed Kobold
ATT 1d20 + 10 ⇒ (20) + 10 = 30 dam 1d12 + 9 ⇒ (10) + 9 = 19 critical 1d20 + 10 ⇒ (5) + 10 = 15 crit dam 2d12 ⇒ (4, 11) = 15
Round 4 AC 21

Magma Iron Clan |

Nice hit Magma! Don't forget to include your +9 Damage on each die though. Total of 52 is sweet!
malcolm all you get is 1 strength damage bonus and the critical if i Critical will be 2 additional d12 for my weapon

DM Fflash |

Malcolm Reigns wrote:Nice hit Magma! Don't forget to include your +9 Damage on each die though. Total of 52 is sweet!malcolm all you get is 1 strength damage bonus and the critical if i Critical will be 2 additional d12 for my weapon
You multiply all normal bonuses per Pathfinder, so x3 crit gets strength thrice.
Critical: The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.

Nowzai al'Nazari |

hp 17 of 24
AC 12 (t 12, ff 10)
Status normal
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st: enlarge person
2nd: baleful transposition (2), summon monster II
Acid Dart 7 use remaining (8/day)
Riftcutter 1 use remaining (1/day)
Wand of sleep 3 charges
Wand of acid arrow 10 charges
Wand of detect secret doors 13 charges
Wand of magic missile 39 charges
Crossbow bolts 17
Round Three
Nowzai takes a few high steps to climb atop the long table, raises a wand and stands alert.
Move 10 ft south (understand if there's a difficult terrain penalty to climb up). Ready *wand of acid arrow* to hit Jackblackattack if he pops out of cover.
Acid arrow: 1d20 + 3 ⇒ (12) + 3 = 15 (ranged touch); Damage: 2d4 ⇒ (1, 2) = 3 acid.

Dalamus Othreleth |

Dalamus, I incorrectly posted the saves in your block, however you should have taken the following based on your rolls: Round 1: 1 point of hp damage; Round 2: 4 points of hp damage and 2 points of Str damage (ignore the 2nd Str damage roll); for the nauseated (which is the second save roll by itself), you can add 1 action point of 1d6 to this roll right now if you wish. If it's 4 or higher, you're good. 3 or less and you're nauseated for as long as you're inside the spiders + 1 round.
Magma, you have 4 squares of movement so 2 each for those 2 in front of you, however you'll draw an AoO from the cyan kobold when you leave a square he threatens. Once in front, you can cleave opponents that are adjacent.
I am confused by the rolls that you are talking about. I made the first, and failed the second. Why would I be Nauseated and suffering the strength negatives, since you said the second roll was for the nausea?
Yes I will use an Action Point
1d6 ⇒ 5

Epik |

Round 3. 48 HP 22 AC
Epik continues to attack the kobold in front of him.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10 damage:1d8 + 2 ⇒ (1) + 2 = 3

DM Fflash |

A Macabre Feast Round 3
Initiative Order: Malcolm, Nowzai, Magma, Jekkajak, Dalamus, Black Claw Elites, Nemoris, Epik, Kobold, Swarm
Malcolm dives away from the swarming spiders, somersaulting forward and crushing many of them as he slips out of his backpack and vaults onto the table and slips off the other side at the ready. Nowzai follows him, but stays on the table wand at the ready.
Magma steps through the sea of chairs, kicking them aside and avoiding the blade that swings at him as well. He takes a great sweeping slice, but the elite kobold ducks underneath it. Unfortunately for your crit, cleave requires you to hit your first target for the second hit to be allowed
Jekkajak pops up to cast a spell and Nowzai siezes the opportunity, smacking the kobold sorceror with a bolt of acid. The kobold grits his teeth, barks a command, and finishes his spell spitting out a flash of brightly colored lights that blasts Magma and Epik in the eyes but the stonechilde and paladin press on, oblivious.
Dalamus moves out of the swarm and enters the fray, dropping his crossbow and pulling out his dagger.
The 2 elites strike out at their respective opponents, missing Epik but cutting Magma. Epik counters but is parried and the kobold to his right slings another smoke stone at Nowzai before he takes a 5 foot step to the NE, edging along the wall past Epik.
Elite (cyan) vs Magma 1d20 + 8 ⇒ (5) + 8 = 13; miss
Jekkajak concentration vs DC14: 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17; success
Magma Will Save vs Color Spray DC14: 1d20 + 5 ⇒ (17) + 5 = 22
Epik Will Save vs Color Spray DC14: 1d20 + 9 ⇒ (10) + 9 = 19
Elite (cyan) vs Magma 1d20 + 8 ⇒ (18) + 8 = 26; HIT; Damage 1d6 + 2 ⇒ (3) + 2 = 5
Elite (purple) vs Epik 1d20 + 8 ⇒ (4) + 8 = 12; miss
Kobold vs Nowzai 1d20 ⇒ 9
Nemoris takes 1d6 ⇒ 4 swarm damage + must make a Fort Save DC11 or take 1d2 ⇒ 2 Str damage + Fort Save DC11 or be nauseated.

Malcolm Reigns |

Round 4 / Init 25 / AC 20 / HP 42
I will take a 5' to try and get a better angle on the robed kobold and unload two rounds at him.
To-Hit / Touch AC - 1d20 + 10 ⇒ (18) + 10 = 28
Damage - 1d8 + 1 ⇒ (5) + 1 = 6
To-Hit / Touch AC - 1d20 + 10 ⇒ (20) + 10 = 30 - Confirm Crit - 1d20 + 10 ⇒ (20) + 10 = 30
Damage - 4d8 + 4 ⇒ (2, 6, 2, 3) + 4 = 17
BOOM! Double Crit!
I will rapid reload my pistol as a free action at the end of the round.

Nowzai al'Nazari |

hp 17 of 24
AC 12 (t 12, ff 10)
Status normal
Spells Prepared
Cantrips: detect magic, light, message, sonic snap
1st: enlarge person
2nd: baleful transposition (2), summon monster II
Acid Dart 7 use remaining (8/day)
Riftcutter 1 use remaining (1/day)
Wand of sleep 3 charges
Wand of acid arrow 9 charges
Wand of detect secret doors 13 charges
Wand of magic missile 39 charges
Crossbow bolts 17
*Round Four*
Continuing acid damage: 2d4 ⇒ (4, 3) = 7
If Jekkajak is still standing after Malcom's gunshot and the acid damage, Nowzai will hit him again with an acid dart. Otherwise, he'll target the slinger.
Acid dart: 1d20 + 3 ⇒ (19) + 3 = 22 (ranged touch); Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Magma Iron Clan |

Round 4
AC 21 HP 36
Attack Cyan
attack 1d20 + 10 ⇒ (16) + 10 = 26 damage 1d12 + 9 ⇒ (9) + 9 = 18 critical 1d20 + 10 ⇒ (7) + 10 = 17critical damage 2d12 + 18 ⇒ (7, 1) + 18 = 26
AC 23
Round 5
attack 1d20 + 10 ⇒ (14) + 10 = 24 damage 1d12 + 9 ⇒ (12) + 9 = 21 critical 1d20 + 10 ⇒ (4) + 10 = 14critical damage 2d12 + 18 ⇒ (3, 9) + 18 = 30

Nemoris |

I assume you mean far west corner?
Yep,sorry, I'm an idiot :(
I miss on both of those? I see a roll for me in the dice section, but nothing else in round 3 :)
Fortitude Save: 1d20 + 8 ⇒ (13) + 8 = 21
Round 4 || Initiative 8 || 26/35 hp || AC 17
Guessing the cloud spread and now I'm in it? If so I'll move past to the other side, get within 30 feet of Jekkajak if I can (if not I'll target one of the elites), and fire a single arrow:
Attack: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Crit: 1d20 + 8 ⇒ (6) + 8 = 14

Nemoris |

Nemoris wrote:
I miss on both of those? I see a roll for me in the dice section, but nothing else in
Yup, AC 13 will hit Nowzai and that's about it.
Wrote it but it didn't go through ... You missed and swarm covered you. Need 2d for save though.
Cool, that's what I figured. Is the swarm expanding? Map still look pretty similar and does my round 4 make sense?
2nd Fort: 1d20 + 8 ⇒ (3) + 8 = 11

Epik |

Round 4
Epik continues to engage the elite kobold:
Attack:1d20 + 7 ⇒ (1) + 7 = 8 Damage:1d8 + 2 ⇒ (6) + 2 = 8

DM Fflash |

A Macabre Feast Round 4
Initiative Order: Malcolm, Nowzai, Magma, Jekkajak, Dalamus, Black Claw Elites, Nemoris, Epik, Kobold, Swarm
Malcolm fires a quick shot into Jekkajak's side and follows it up with another shot that enters the very same hole, bursting out the sorceror's other side spraying blood and guts every where. The kobold begins to curse but the acid burns through his throat choking off his dying breath and he collapses. Nowzai, satisfied, turns and shoots an acid dart to the kobold in the corner, striking the surprised creature in the chest but leaving him standing.
On the other side of the table, Magma swings strong at the elite in front of him pounding through his shield and taking a long tear down it's arm and into it's leg. Dalamus leaps past the kobold elite and cuts down the kobold in the corner. The two black claw elites, now back to back make one final rally, but after a series of parries between them and the arrows that takes the southern one in the throat, the final remaining one surrenders to Epik.
The spider swarm moves towards Nemoris but flows over the sleeping kobolds first, waking and killing 2 of them before the spiders break up and return to the cracks in the walls.
END COMBAT -- everyone receives 715xp
Loot:
Dalamus Acrobatics to avoid AoO 1d20 + 11 ⇒ (11) + 11 = 22
Black Claw vs Epik 1d20 + 8 ⇒ (11) + 8 = 19
Black Claw vs Magma 1d20 + 8 ⇒ (10) + 8 = 18

Magma Iron Clan |

Throw the magical items and the potions into the bag of holding. how is everyone anyone badly hurt?
i will drink a CMW
2d8 + 4 ⇒ (8, 4) + 4 = 16
Let's stack the weapons and armor over in a corner.
Does anyone know the human on the table?

Nowzai al'Nazari |

Macabre Feast Interrupted
Before we start tossing magic items about, Nowzai will take a few minutes to try and identify the items' properties.
Take 10 Spellcraft + detect magic = 21. If you need the rolls...
Potion 2: 1d20 + 11 ⇒ (7) + 11 = 18
Potion 3: 1d20 + 11 ⇒ (12) + 11 = 23
Potion 4: 1d20 + 11 ⇒ (4) + 11 = 15
Potion 5: 1d20 + 11 ⇒ (1) + 11 = 12
Potion 6: 1d20 + 11 ⇒ (19) + 11 = 30
Potion 7: 1d20 + 11 ⇒ (12) + 11 = 23
Potion 8: 1d20 + 11 ⇒ (1) + 11 = 12
Dagger: 1d20 + 11 ⇒ (3) + 11 = 14
Cloak: 1d20 + 11 ⇒ (1) + 11 = 12
WTF? 3 x 1s and 4 others below 10...

DM Fflash |

Macabre Feast Interrupted
Before we start tossing magic items about, Nowzai will take a few minutes to try and identify the items' properties.
Take 10 Spellcraft + detect magic = 21. If you need the rolls...
** spoiler omitted **
There are also the items from the tongueater fight. See ooc thread.

Nemoris |

So looks like we've got yet another prisoner. Nowzai, how are your intimidation skills feeling? :)
I think we've got a lot of gear lying around that we can probably use. Now might not be the time, but when we make it out of this cave, or setup to rest, I think we should divvy it up!
How's the human, any chance we can save him? Guess it's been half a minute since they took his heart, but worth checking?
Healing check: 1d20 + 3 ⇒ (15) + 3 = 18
Arrow retrieval: 1d2 ⇒ 1
1d2 ⇒ 1
1d2 ⇒ 2
1d2 ⇒ 2

DM Fflash |

The human's heart is missing and its on fire. Odds of healing him: zero without powerful magic.
You recognize him as one of the Lucky Monkey patrons from the previous night.
Nowzai identifies several if the potions as cure light wounds. They all look the same and it may be reasonable to assume they're all the same. Of course, the kobolds carried poison as well, soooooo ....

Magma Iron Clan |

The human's heart is missing and its on fire. Odds of healing him: zero without powerful magic.
You recognize him as one of the Lucky Monkey patrons from the previous night.
Nowzai identifies several if the potions as cure light wounds. They all look the same and it may be reasonable to assume they're all the same. Of course, the kobolds carried poison as well, soooooo ....
How many prisoners do we have?

Epik |

Epik binds and gags the kobold.
Let's keep moving
Epik will lead the way through the door when the others are ready.

Magma Iron Clan |

How is Everyone? after the Healing potion i am at full hitpoints.
i have 1 CMW left
Epik after Dalamus checks the door i will lead because i can see in the dark without the torch.
Sound off

Malcolm Reigns |

I will knock the kobold out after he is bound and gagged.
"Is there anyway to jam the door behind us so no one is able to sneak up on us from behind?"
I am ready to move forward when we decide, I will bring up the rear and have my pistol drawn and ready.

DM Fflash |

The party continues to explore (Flex time in effect) leaving the 2 kobolds behind (1 black claw elite that surrendered and one of the sleeping kobolds that was still alive).
Note the doors in this dungeon are constructed of heavy stone, and pivot on a central bar allowing the door to rotate on the center and leave an opening on either side a little less than 3 feet wide. Unless otherwise stated, the ceilings are 10 feet high and the walls radiate light either from an unknown source or from the patches of phosphorescent fungus that grow everywhere.
The air is wet and reeks of something rotten ... everywhere.
Barracks
This room contains several bunks. It looks like a dozen people ... or creatures ... could sleep here.
Mess Hall
This room contains a table and several chairs. A cabinet against one wall contains wooden eating utensils, plates, and the like. They don't seem to have seen much use recently.
Wizard's Parlor
This room is a breath of fresh air. While still a little warm, the air is dry and nowhere near as foul in here. A well-made desk sits against the opposite wall, which looks like it has been partially melted by an ancient lava flow. A bookshelf sits against the northern wall, and the room is well lit by a softly glowing continual flame that hangs from a chain set into the ceiling.
Storage
This room has dust markings on the floor like many things were stored here but is currently empty. In casual observance, Dalamus notices a discoloration on the northern wall and finds a secret door there. (marked on map)
Abandoned Webs
The corners of this room are clogged with webbing but a 5-foot-wide, 8 foot tall web-lined tunnel leads to the south.
The Nest
The door to this room is stuck fast with webs as the party discovers once it forces it open. Spiders the size of small dogs skitter away as you push the door open. They watch you with 24 eyes. A voice echose through the cavern in articulate Draconic:
A tunnel leads out to the southwest. These caverns do not have the fungus nor are they well-lit. Little spiders and webs are everywhere.

Nowzai al'Nazari |

Wizard's Parlor
"Oh my," Nowzai's eyes widen and, like a hunting dog with a hare in sight, he walks over to the bookshelf.
Search Take 20, perhaps one of the high Perception types take the lead. *hint* *nudge*
*
Nest
"Hold a moment," Nowzai tells the others. Trying not to squirm in the presence of the massive spiders, Nowzai raises his voice to reply.

Magma Iron Clan |

Elder i will search the parlor for you.
if i take 20 it will be 20+10=> 30 for Perception
or here is the roll if i can't take 20
1d20 + 10 ⇒ (2) + 10 = 12
Barracks
Perception
1d20 + 10 ⇒ (7) + 10 = 17
Mess Hall
Perception
1d20 + 10 ⇒ (6) + 10 = 16
Storage
Perception
1d20 + 10 ⇒ (19) + 10 = 29
Open Secret Door
Open inside door in the Mess Hall
We need to make sure there is no one in any of these rooms before we go through the spider webs.

Nemoris |

Wizard's Parlor
"Oh my," Nowzai's eyes widen and, like a hunting dog with a hare in sight, he walks over to the bookshelf.
Search Take 20, perhaps one of the high Perception types take the lead. *hint* *nudge*
Nemoris will help with the perception rolls, if taking 10 is possible it's 17 for all, if not:
Barracks: 1d20 + 7 ⇒ (1) + 7 = 8
Mess hall: 1d20 + 7 ⇒ (6) + 7 = 13
Wizards Parlor: 1d20 + 7 ⇒ (5) + 7 = 12
Storage: 1d20 + 7 ⇒ (16) + 7 = 23

Epik |

Epik will detect evil in each of the rooms.

DM Fflash |

For searching: dungeon rule standards are that you take 10, so I assume the best perception mod with a take 10 (which is Dalamus at +11 for a total of 21). I give you all search DCs 10 or less automatically.
Search can be done take 20 if time isn't a factor. The way to improve that is with aid other. So Dalamus would take 20 for a total of 31 .. everyone else who makes at DC10 Perception roll can add +2 to his total. Make sense?
Epik, would you like me to assume you detect evil in all rooms from here on out and add that to exploration, at least the 1 round variant and if you wish to concentrate more, you can tell me?

DM Fflash |

Added 3 new rooms per Magma's exploration requests
Guardroom
This room opens into a wide, oddly shaped room. It is empty except for the arrow slits in the wall allowing you to look into the Gauntlet, below.
The Gauntlet
A long hallway with vaulted 20 foot ceilings is empty from double doors to double doors with the exception of the faintly visible arrows slits on the northern wall (as seen through the southern wall arrow slits)
Storeroom
This room contains two weeks of dried food rations and drinking water stored in large barrels
Mess Hall
Wizard's Parlor
As Dalamus, Nowzai and Malcolm (about everyone who can fit around the bookcase) start fishing through the pages of the bookcase when a sudden whirlwind of air appears with a vaguely humanoid like shape inside thrashing about everyone.
Actions for Round 1 (& surprise if applicable). Ensure loot is distributed first in OOC thread, please.
Air Elemental Init: 1d20 + 9 ⇒ (6) + 9 = 15
Air Elemental Stealth: 1d20 + 10 ⇒ (15) + 10 = 25
Dalamus Init: 1d20 + 7 ⇒ (6) + 7 = 13
Epik Init: 1d20 + 1 ⇒ (10) + 1 = 11
Magma Init: 1d20 + 2 ⇒ (14) + 2 = 16
Malcolm Init: 1d20 + 7 ⇒ (19) + 7 = 26
Nemoris Init: 1d20 + 2 ⇒ (8) + 2 = 10
Nowzai Init: 1d20 + 2 ⇒ (1) + 2 = 3
Init: Malcolm, Magma, Elemental, Dalamus, Epik, Nemoris, Nowzai
The Nest
On hold until combat resolved above ...

Magma Iron Clan |

Move to attack the Elemental
Attack 1
Attack 1d20 + 10 ⇒ (15) + 10 = 25 damage 1d12 + 9 ⇒ (7) + 9 = 16 critical1d20 + 10 ⇒ (16) + 10 = 26 Critical damage 2d12 + 18 ⇒ (9, 11) + 18 = 38
Attack 2
Attack 1d20 + 10 ⇒ (16) + 10 = 26 damage 1d12 + 9 ⇒ (9) + 9 = 18 critical1d20 + 10 ⇒ (15) + 10 = 25 Critical damage 2d12 + 18 ⇒ (5, 10) + 18 = 33
i will continue attacking until one of us is down
i yell "Elder fall back" and try to move between the elemental and the Elder

Dalamus Othreleth |

For the flex time exploration, Dalamus will take 20 with the aid of others
Round 1 || Int 13 || HP 36 || AC 21
Perception
1d20 + 11 ⇒ (17) + 11 = 28
Dalamus will draw his bow and fire
Surprise Round
Attack 1d20 + 8 ⇒ (9) + 8 = 17 Damage 1d6 + 2 ⇒ (3) + 2 = 5
Round 1
Attack 1d20 + 8 ⇒ (7) + 8 = 15 Damage 1d6 + 2 ⇒ (6) + 2 = 8