Pirknok Stonemight |
Pirknok nods at Eli. "Is this NORMUL fer places like this? We... we don't put ar sick people in uh seprit place, we jus' keep 'um with thuh tribe, an' their famlies take care uv 'um. This... don't seem right."
Ysmerelda, Dawn's Rose |
"I never said anything about healing being done here."
"I said it might be a Laboratory of some kind." Contemplating her words for a moment Ysme grunts in disgruntlement. "Pirknok, come over here." Pulling out a freshly turned, slender length of wood. "I keep forgetting I have this..." she mutters to herself as she turns the wand back & forth, finally flicking it slightly as though casting with a fishing rod. A single pulse of glowing light floats from the tip to Pirknok's heart.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8 healing.
Pirknok Stonemight |
Yay! Thanks; header updated.
The dwarf lets out a sigh and rubs his arm. "Thenks... thet's uh bit better."
Looking around again, he shrugs. "We shud move on. We need ta fin' thuh wun makin' thuh dead walk."
Hoisting his katana again, he moves carefully out of the room to continue the search.
Pirknok Stonemight |
Is a mundance anything like a sundance? That was the other quah, but Pirknok is still familiar with the idea. Though why mundance supplies would be located here...
The dwarf shrugs and turns to the southern door.
Adventus Artemidorus |
"How could no one have noticed this going on?" Ventus muses idly as he follows the implacable dwarf through the asylum.
Pirknok Stonemight |
The tattooed face turns to study the newcomer. The voice that answers is flat. "Ah won't promiss, gurl. Evul things need killin'. Don't yer parints an' elders teach you thet much?"
The dwarf shrugs and turns away from the stairs to investigate the door across the room to the north.
Eli Blakewater |
Eli walks to the desk and opens the journal, skimming through it for the witness' name or anything else interesting.
Linguistics 1d20 + 6 ⇒ (13) + 6 = 19
DM Feral |
Looking over the journal Ventus and Eli quickly learn that Habe is just as mad as his patients. His treatments are all monstrously cruel, many involving forms of torture and/or lobotomies. More of his patients die than show any form of improvement.
The last entry refers to Grayst Sevilla. Habe mentions his partner being especially interested in the new patient because he was both mad and suffering the transformation of becoming a ghoul. The final few notes muse on the potential properties of partially undead brain matter...
Eli Blakewater |
Eli, his eyes growing wide as he reads the notes in the book, at the same has an expression of increasing indignation. "Oh yes, we're going to put a stop to this." he says grimly, following, pulling a vial from his bandolier.
Adventus Artemidorus |
"A ghoul," Ventus breathes.
"No heroics Eli, I'm not bringing a corpse back to your wife," Ventus ordered, following the others.
DM Feral |
Descending down the stairs, Pirknok leads the party into a roughly hewn basement. This large room combines the features of a wizard’s laboratory and a catacomb several tables bearing bodies covered by drapes dominate the room, while tools ranging from shovels to dissection implements sit on shelves against the wall.
You can make arcana checks if you have it.
There are two doors exiting this room. One to the east and one to the west.
Eli Blakewater |
Knowledge: Arcana 1d20 + 11 ⇒ (20) + 11 = 31
Eli looks a little less enthusiastic about seeking justice with Adventus' rebuke. He looks around the room, noting the laboratory apparatuses.
DM Feral |
Pirknok opens the eastern door to find an unnaturally cold large chamber. Strapped to the walls are four large men, clearly dead, in various stages of decay. Almost in unison, they turn to face the tattooed dwarf and with casual ease snap their restraints and shamble forward!
Ventus: 1d20 + 5 ⇒ (6) + 5 = 11
Eli: 1d20 + 4 ⇒ (7) + 4 = 11
Pirknok: 1d20 + 2 ⇒ (11) + 2 = 13
Ysmerelda: 1d20 + 1 ⇒ (1) + 1 = 2
Jess: 1d20 + 7 ⇒ (3) + 7 = 10
Undeads: 1d20 + 1 ⇒ (10) + 1 = 11
Pirknok, Ventus, and Eli are up.
Pirknok Stonemight |
"Mor unded," grunts Pirknok, moving into the room and swinging his sword. Move to W7.
Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d8 + 13 ⇒ (4) + 13 = 17
Eli Blakewater |
Eli steps to the side and pitches the vial he was holding at one, trying to get as many as he can in the blast.
Bomb vs touch AC 1d20 + 7 ⇒ (10) + 7 = 17
Damage 2d6 + 5 ⇒ (4, 5) + 5 = 14
6 splash damage, DC 16 Ref half. Exclude Pirknok from the blast.
Adventus Artemidorus |
Moving to V6 and full defensing, AC: 24
Ventus moves to draw the attention of the zombies and raises his shield, ready to hold off the inevitable assault.
DM Feral |
Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
Ventus's bomb slams into the western zombie with deadly force almost blowing the monster off of its feet. The one adjacent is badly burned by the close explosion.
The undead shamble forward and slam into Ventus.
Slam: 1d20 + 6 ⇒ (9) + 6 = 15
Slam: 1d20 + 6 ⇒ (14) + 6 = 20
Slam: 1d20 + 6 ⇒ (15) + 6 = 21
Slam: 1d20 + 6 ⇒ (4) + 6 = 10
Slam: 1d20 + 6 ⇒ (16) + 6 = 22
Ventus's shield buckles under the blows but holds.
The party is up.
Eli Blakewater |
Moving around to the side, Eli bowls his bomb towards the enemies lined up against Adventus, resulting in a line of flame that rolls through all three of them.
Bomb, vs touch, using Strafe Bomb discovery which turns it into a 40ft line, hitting one and the splash is the rest of the line. 1d20 + 7 ⇒ (16) + 7 = 23
Damage 2d6 + 5 ⇒ (2, 5) + 5 = 12
6 splash damage DC 16 Ref half
Jessamy Pierce |
AC 19, touch 15, flat-footed 15
Fort +3, Ref +7 (+1 vs. traps), Will +2
CMD 18
HP 35/35
Effects:
Thinking the whole time what a bad idea this is, Jessamy moves into the room, slashing at one of the dead creatures.
This is a bad idea.
She grimaces as undead ichor coats her blade.
Blood's bad enough; this is gross.
This really is a bad idea.
Move to T-6
MW Short sword: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
DM Feral |
Reflex: 1d20 + 1 ⇒ (6) + 1 = 7
Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
Eli's second bomb finishes what the first started, blowing the zombie into pieces. The ricochet damages the other two.
Jessamy's quick blade cuts down another.
Eli's bomb killed that one so I moved Jessamy over to attack the next.
Ysme and Pirknok are up.
Pirknok Stonemight |
Pirknok steps forward and swings again.
Attack (PA): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Confirm: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d8 + 13 ⇒ (4) + 13 = 17
DM Feral |
Pirknok opens the door to find Habe pleading with a balding pale varisian.
"They're here to ruin everything. You have to help me stop them!"
The varisian hisses in anger.
"You brought them here? You fool!"
Tied to a stone table in the southern corner is a man with horrific wounds obviously undergoing the transformation into a ghoul.
Ventus: 1d20 + 5 ⇒ (4) + 5 = 9
Eli: 1d20 + 4 ⇒ (12) + 4 = 16
Pirknok: 1d20 + 2 ⇒ (11) + 2 = 13
Ysmerelda: 1d20 + 1 ⇒ (5) + 1 = 6
Jess: 1d20 + 7 ⇒ (11) + 7 = 18
Habe: 1d20 + 3 ⇒ (5) + 3 = 8
Zerren: 1d20 ⇒ 3
Everyone except Ysme are up.
Pirknok Stonemight |
"Yer gunna pay fer this," says the dwarf in a low tone, moving into the room swinging. Move to C7.
Attack (PA): 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Jessamy Pierce |
Perception before going downstairs: 1d20 + 7 ⇒ (13) + 7 = 20
AC 23, touch 19, flat-footed 19
Fort +3, Ref +7 (+1 vs. traps), Will +2
CMD 18
HP 35/35
Effects: Total defense
Jessamy moves into the room, swords raised in a defense stance as she takes in the macabre scene.Move to D5, total defense
With that starting location, I can't make it to any of the opponents to fight; if I can be closer, I'll close and attack one, since they're flat-footed.