DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Seeing that the shabbiness is only an illusion, Azarra feels less creeped out, at least until someone shoots at them.

She steps forward to try to unlock the door:

Disable Device: 1d20 + 4 ⇒ (20) + 4 = 24


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas lifts up his blade and invokes an ancient Nar word of power: "Skydas!" With that, a soft glow envelops the swordmage. "Friends, there are many hushed footsteps beyond this door![/b]"

Cast 'shield' which lasts 3 minutes (or 30 rounds) and grants +4 AC making Kardas' total AC 19 right now.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Dem rolls, Aza!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Apparently we moved forward with the breaking the door down thing while I was writing my post. Sorry. I was trying, but guess I got behind somehow. So, that perception roll was for the perception roll before. Here is my new one... and not sure what to do with the sweet disable roll, likely never to be repeated. If Zane actually went forward with breaking the door, do we really want to try to unlock it after, since we already alerted the whole house to our presence, and I have no idea if the lock is now damaged. (?)

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

I said I would let Azarra attempt to unlock it, if she was able, so I think the bashing in the door should probably be redacted. Either way, nice rolls...I hope they don't go to waste.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Also hearing the footsteps behind the door, Zane's eyes narrowed, his resolve to see these thieves cast down stronger than ever.

DM, if you rule that the door-smashing was a thing, then Zane continues to try to bash it down ASAP, otherwise just standing watch and guard over Azarra as she diligently picks the lock.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

perception: 1d20 + 2 ⇒ (12) + 2 = 14


Palace of Birdsong| War for the crown maps

Ok sure lets retcon this. Nice roll Azarra.
Azarra surprises everyone, most of all herself by springing the door's lock open easily! The doors swing open inwards to reveal a trio of rather surprised looking women. Two of them are blond with matching chainmail armor and rapiers, and look so alike they could be twins. The other woman is dressed in black leathers with a dagger at her side. They trio share a glance before they all uncork potions down them and vanish in unison!

The dotted borders denote invisibility and where you last saw them.

Round 1 wrote:

Initiative rolls:
Azarra: 1d20 + 3 ⇒ (16) + 3 = 19

Ishta Khosiv: 1d20 + 2 ⇒ (3) + 2 = 5
Kardas Rasalas: 1d20 + 7 ⇒ (19) + 7 = 26
Ser Armithia-Seendren: 1d20 + 1 ⇒ (19) + 1 = 20
Zane Levallis: 1d20 + 1 ⇒ (7) + 1 = 8
Thieves: 1d20 + 7 ⇒ (9) + 7 = 16

Kardas Rasalas <----- WE ARE HERE
Ser Armithia-Seendren
Azarra
Thieves
Zane Levallis
Ishta Khosiv

Kardas Rasalas, Ser Armithia-Seendren and Azarra are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia walks into the room 20'. The paladin continues to scan for evil as he speaks,

Ladies, I am Ser Armithia-Seendren; knight of Helm, member of Watchers of Dawn company, in service to New Phlan: We are here under legal orders to clear out any hostiles to New Phlan. We would like to interview those here in residence to disabuse any such notion.

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Moved Ser A in 20 feet as he noted.

Azarra steps into the room far enough that her detect magic cone will reach the back of the room, and then casts Detect Magic to see if she can spot them by their auras, or that of their equipment.

Will take a few rounds to pinpoint locations, if it works.


Palace of Birdsong| War for the crown maps

Ser Armithia nobly tries to avoid unpleasantries but his entreaty falls on deaf ears.

Azarra moves in and casts a spell!

Azarra:
You recognize multiple auras of illusory magic, ranging from weak to strong. You also spot several smaller auras of a necromancer nature. As yet everything is a swirl of impossible colors in your minds eye and pinpointing them will take more concentration.

A disembodied feminine voice mocks Ser Armithia's speech, "Hahah Did you hear that?! So righteous, so full it! Cut him down to size girls!"

Suddenly the twins appear either side of Ser Armithia and in a coordinated strike they attack! The southern one's blade was turned by his armor but the other northern sisters' blade found it mark, sinking home into the flesh of his arm!

Red: Rapier, Flank, Inspire: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17Damage: 1d6 + 2d6 + 1 ⇒ (4) + (5, 6) + 1 = 16 <--- Miss
Yellow: Rapier, Flank, Inspire: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27Damage: 1d6 + 2d6 + 1 ⇒ (3) + (4, 6) + 1 = 14 <--- Hit

COMBAT ORDER: Round 1 wrote:

Kardas Rasalas

Ser Armithia-Seendren
Azarra
Thieves
Zane Levallis <----- WE ARE HERE
Ishta Khosiv
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Kardas Rasalas
Ser Armithia-Seendren Shield (40 rounds)
Azarra
Thieves Shield Other (2400 rounds)
Zane Levallis Shield Other (2400 rounds)
Ishta Khosiv
---- Round 2 ----
Kardas Rasalas
Ser Armithia-Seendren Shield (39 rounds)
Azarra
Thieves Shield Other (2399 rounds)
Zane Levallis Shield Other (2399 rounds)
Ishta Khosiv

Zane Levallis, Ishta Khosiv, Kardas Rasalas, Ser Armithia-Seendren and Azarra are up. Kardas you have an action for round one too.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Ser Armithia, you take 7, and Zane takes 7 from Shield Other

Zane gasped in pain as the twin women appear on either side of Ser Armithia and the one stabs in deeply in a seam in his armor covering his arms. Gritting his teeth, the priest moved into the room to support the gold elf, thinking that pressing the women would make them less effective with their illusion magics. The young man moved to Ser Armithia's right, to engage the twin there as he swung his mace at her in a controlled arc.

MW Heavy Mace: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Palace of Birdsong| War for the crown maps

Thx for the reminder, I've updated the damage and the buffs list.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Remember, GM, that I cast Magic Armor when we were out of the house, and I used a scroll when we were at the first room.

Ishta advances and shouts at Ser Armithis. "Back off left, now!" She waits for the paladin to move out of the area and then she casts some colored lights that could easily make a good show at any tavern worth its name.

Will wait for Ser Armithia to act, hoping he gets the warning. Then will walk a bit forward and cast Color Spray, spending a reservoir to augment DC to 16 (Will negates).


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Barely noticing the scratch thank you friend Zane, the gold elf takes a 5' step to flank the southern twin with Zane. The knight then swings his bastard sword at her.

bastard sword: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Helm may not want you bloodied!

Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25

trait:
Source Ultimate Campaign pg. 55 (Amazon)
You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Moved Ser A as he indicated, though I don't know what that means for Ishta's spell.

Since some of the women are visible now, and have attacked, Azarra stops concentrating on detecting magic, and just shoots.

Attack Yellow: 1d20 + 6 ⇒ (9) + 6 = 15
Damage Yellow: 1d6 + 2 ⇒ (3) + 2 = 5 (unlikely, but just in case)


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Should be out of it...


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

I was actually worried about whether she would be able to target both opponents, as you usually try to do with area spells. If she does that, you are in it.


Palace of Birdsong| War for the crown maps

Zane's mace connects solidly with the southern twin, causing her to yelp in pain.

Ishta steps forwards and a fan of vivid clashing colors crashes over the twins like a wave and unfortunately over poor Ser Armithia as well. Both the northern twin and Ser Armithia are locked rigid as their senses are overloaded by the display!
Ishta the 15' cone looks like this so unfortunately from there you're going to hit a player no matter which direction you aim :(
Will Red DC 16: 1d20 + 2 ⇒ (15) + 2 = 17 <--- PASS
Will Yellow DC 16: 1d20 + 2 ⇒ (10) + 2 = 12 <--- FAIL
Ser Armithia DC 16: 1d20 + 5 ⇒ (10) + 5 = 15 <--- FAIL
Stunned for how many rounds?: 1d4 + 1 ⇒ (1) + 1 = 2

COMBAT ORDER: Round 2 wrote:

Kardas Rasalas <----- WE ARE HERE

Ser Armithia-Seendren Stunned
Azarra Action posted
Red Theif
Yellow Theif Stunned
Green Theif
Zane Levallis
Ishta Khosiv
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Kardas Rasalas Shield (39 rounds)
Ser Armithia-Seendren Shield Other (2399 rounds), Stunned (2 rounds)
Azarra
Red Theif Inspire Courage
Yellow Theif Inspire Courage, Stunned (2 rounds)
Green Theif Inspire Courage
Zane Levallis Shield Other (2399 rounds)
Ishta Khosiv Mage Armor (2099 rounds), Heightened Awareness (95 rounds)
---- Round 3 ----
Kardas Rasalas Shield (38 rounds)
Ser Armithia-Seendren Shield Other (2398 rounds), Stunned (1 round)
Azarra
Red Theif Inspire Courage
Yellow Theif Inspire Courage, Stunned (1 round)
Green Theif Inspire Courage
Zane Levallis Shield Other (2398 rounds)
Ishta Khosiv Mage Armor (2098 rounds), Heightened Awareness (94 rounds)

Kardas Rasalas is up. Sorry Ser Armithia you lost your action.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

My action is posted...? Inspire Courage doesn't help against Color spray. Also, Ser Armithia Intimidated Red causing her to gain Shaken condition which fails her save?

The paladin salutes the Arcanist...


Palace of Birdsong| War for the crown maps

Ah yes you're right it's just a bonus vs charm and fear effects. Sorry I missed that Ishta delayed, that certainly complicates things! I'm going to bypass Kardas for now, but he can post a round 2 action when he can.

Revised actions
Kardas hesitates, but Ser Armithia does not. While his sword misses the mark, his tongue does not! The woman pales at his outburst.

Ishta steps forwards and a fan of vivid clashing colors crashes over the twins like a wave and unfortunately over poor Ser Armithia as well. All three are locked rigid as their senses are overloaded by the display!

Azarra bellows at the northern twin and amazingly her voice results in contusions all over the twin's body!

The invisible bard does something you can't see.

COMBAT ORDER: Round 2 wrote:

Kardas Rasalas

Ser Armithia-Seendren Stunned
Ishta Khosiv
Azarra
Red Thief Stunned
Yellow Thief Stunned
Green Thief
Zane Levallis <----- WE ARE HERE
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Kardas Rasalas Shield (39 rounds)
Ser Armithia-Seendren Shield Other (2399 rounds), Stunned (2 rounds)
Ishta Khosiv Mage Armor (2099 rounds), Heightened Awareness (95 rounds)
Azarra
Red Thief Inspire Courage, Demoralized (1 round)
Yellow Thief Inspire Courage, Stunned (2 rounds)
Green Thief Inspire Courage, Stunned (2 rounds)
Zane Levallis Shield Other (2399 rounds)
---- Round 3 ----
Kardas Rasalas Shield (38 rounds)
Ser Armithia-Seendren Shield Other (2398 rounds), Stunned (1 round)
Ishta Khosiv Mage Armor (2098 rounds), Heightened Awareness (94 rounds)
Azarra
Red Thief Inspire Courage
Yellow Thief Inspire Courage, Stunned (1 round)
Green Thief Inspire Courage, Stunned (1 round)
Zane Levallis Shield Other (2398 rounds)

Zane Levallis, Kardas Rasalas, Ishta Khosiv and Azarra are up. Plus Kardas for round 2 .


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Auril's breath have you!" whispers Kardas under his breath. The swordmage takes quick steps to cover the distance between himself and his foe, blade raised up high, only for it to come crashing down upon reaching the Maskite.

Full-round action: charge yellow thief (+2 to hit, -2 to AC)
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Current AC: 17 (+4 mage armor, -2 charge)
Sorry, been away all day without any internet.

Immediately after, the swordmage unleashes a flurry of cutting blows at the Maskite.

Spell combat: +1 extra attack, -2 to hit, cast Touch of Fatigue (channeled through his blade on the first attack)
Concentration check vs DC15: 1d20 + 8 ⇒ (18) + 8 = 26
Attack 1: 1d20 + 7 ⇒ (18) + 7 = 25
Damage 1: 1d8 + 6 ⇒ (4) + 6 = 10
Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 2: 1d8 + 6 ⇒ (8) + 6 = 14

Touch of Fatigue rules:
DC12 Fort save vs Fatigue
Target creature touched
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell’s duration.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

I will gladly take a hit in this situation. Thank you. Go Team!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane sighed as the hapless Ser Armithia is caught in Ishta's cone of mesmerizing colors. At least the twin women had been caught and bedazzled in it, as well. Looking about quickly to see if the other woman had shown back up yet, the priest faced a rather poor decision. With the prospect of perhaps a dozen or more other combatants in the house, it was an easy decision, if not a preferred one. They had to cull down the number of hostiles quickly or risk being overwhelmed.

So the cleric took another swing at the twin he had previously connected with, hoping that the group could bring them down before more of their fellows arrived or they came back to their senses.

Heavy Mace: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Just to clarify, that was "shoots" not "shouts" ... I was shooting my bow, not casting a sound spell or wordstriking.

Azarra shoots again.

Attack (Shortbow) Yellow: 1d20 + 6 ⇒ (19) + 6 = 25
Damage Yellow: 1d6 + 2 ⇒ (2) + 2 = 4


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5
Stunned wrote:

A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.

Ishta puts her hands on her ears and whispers to Azarra. "Hush, you'll wake up everyone!"

Then she makes a light gesture with her hands and cassts an ice bolt.

Ray of Frost vs Yellow, stunned, on melee, blinded: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Confirmation: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
Extra Dmg: 1d3 + 2 ⇒ (3) + 2 = 5


Palace of Birdsong| War for the crown maps

Kardas I don't think you can charge through friendly squares without a feat, e.g. dragon style. You still hit regardless.

Earlier, Kardas rushed into combat, his blade deeply slicing the northern twin's right arm!

After Ishtar's spell locked the twins rigid, Zane's mace came smashing down on the southern twin, badly injuring her.

Kardas's blades take the northern twin in a 1-2 strike disemboweling and beheading her!

Moment's later Ishta's ray hit the stunned twin in the face, causing her head to freeze solid! Azarra noting that her target was dead, shot the other frozen twin in the chest. She slowly totted over before smashing into icy pieces.

The door to the south east opens and slams shut!

Combat nominally over unless you peruse. If you do everyone except Ser Armithia is up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Um... is that a magical spell?

Also... still. I was SHOOTing, not SHOUTing. :)


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Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

That's GM mind-affecting juju! And anyone know why Azarra keeps shouting?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Player is snickering in amusement. You guys are funny. And that looks like a Calculus final I had once, DM Fang Dragon. Did this suddenly turn into a Horror game?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Happened to a player in another game of mine too... maybe a database glitch. Someone said there was site maintenance at the time, which I must have just missed, since that post said something like 25 minutes when I saw it--I only remember because it was within the edit window, and when I saw it in another game I was wondering if my posts were going to end up the same way.

Ishta wrote:
Ishta puts her hands on her ears and whispers to Azarra. "Hush, you'll wake up everyone!"

Azarra whispers back I can't hear you over Ser A's armor. Can you speak up?


Palace of Birdsong| War for the crown maps

OK it seems the website had a super annoying bug for a short while. Apparently whoever develops the Paizo forums likes to #YOLO push experimental stuff to prod without adequate testing >< Seriously come one who does that?!

My much longer post got eaten but basically the party combines to turn the poor twins into a fine puree. Between being shot, crushed with a mace and cut into ittybitty pieces they're both very dead. The invisible bard thinks f#%$ that and runs off through the south east door (M on the map).

Everyone except Ser Armithia is up.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Not wanting to give chase to an invisible foe, Zane turned back to the double doors they had just entered and shut them. Invisible or not, someone would at least have to open them and announce their presence to the party. He eyes Ser Armithia nervously, but the man seemed to be doing alright, and from Ishta's relaxed posture he assumed the effect was temporary.

He looked to the others after he secured the portal, "Where to now? Or do we give chase?"


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra searches the bodies.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

As we go farther, let's decide on a door, and then let me open it with a spell in case there are traps. And I'll at least try to unlock them if they are locked. Sound good?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Well, isn't this a strange(and unnerving) predicament!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane nodded at the simple logic of Azarra's suggestion, noting that it would probably speed up their exploration. She was something else...lovely, capable, intelligent. Oh, he was supposed to be doing something, right? Maybe the middle of the magicked-up manor wasn't the best place to be mooning over the half-elf.

The priest shook his head, then pointed to the northern door (K). "Shall we start there, then?" If everyone agrees, he goes to line up behind Ser Armithia after the gold elf regains control of his senses.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"If you're set on opening this door" says Ishta while pointing to K, "We should be careful to watch our backs, knowing an invisible stalker is sneaking around."


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Then she approaches See Armithia. "Ser Armithia! Hey, I'm sorry..." she starts, with shame showing on her cheeks. "I miscalculated your movement. That is unacceptable, and won't happen again. I hope you understand." She thinks the paladin is a bit too snob, but still that doesn't justify her error, and is expecting some kind of deserved reprimand.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

In a galaxy far far away:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

Some time later...

As the affects of the spell wear off, the gold elf paladin of Helm walks up to Ishta.

You are commended. The whole of the group is more important than myself. You acted quickly and decisively. Well done.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

@Ser A.:
You have 3 HD!


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Huh, so we do....still a ride!


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas clenches his fists and pulls in a few ragged breaths before letting it all go with a rather violent sigh of sorts. "I must admit: that felt good. For all the wrong reasons, perhaps, but that felt good. It is comforting to know my skills with the blade are sufficient to keep us safe even when things go awry. And yes, Azarra, that sounds great. I trust not a single thing in this accursed place!"

The man the continues to grumble under his breath. "Illusions and shadows, the tools of cowards ..."


Palace of Birdsong| War for the crown maps

Azarra:
The twins have good quality leather armor, daggers and a small amount of gold (all master work gear and 35gp each)

Perception DC 20:
Through the door, you hear the softest scrapes of feet against the floor. You think that at least three people are on the other side, no doubt ready and waiting.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

As the group readies itself beside the door (K), Zane cocks his head as though listening. As they lined up to get ready for Azarra to cast her spell of opening, Zane caught everyone’s attention and held up three fingers, then pointed at the door.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta thumbs up at Zane and braces herself, doing a gesture to the others as if she wanted to cast a spell when the door opened.

When initiative is rolled, she'll sacrifice her Heightened Awareness spell for a +4 bonus on the roll, trying to go first.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra gathers up the good armor, daggers, and money from the corpses, and then when Ser A is ready, and when Zane indicates that she should open the door, she casts Open on the door where they are expecting resistance.

She has her bow out, and she casts from the side (where she is currently on the map), so that she hopefully isn't directly in the way of any blasting spell that might come through.


Palace of Birdsong| War for the crown maps

Any other last minute preparations before Azarra tries to open the door with her spell?


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ready


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Ready, with shield still being active.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Did we ever purchase that party wand? Down hp...


Palace of Birdsong| War for the crown maps

Azarra casts her spell and the door creaks open to reveal a gloomy but seemingly empty corridor, with a curious widening just before the door. The corridor seems choked with dust and cobwebs.

Perception DC 21:
You notice somebody with a crossbow lurking at the end of the corridor!

Perception DC 24:
The opening isn't quite as empty as it seems, there are several would be assassins there lying in wait!

Actions?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

If I recall correctly, Azarra has the wand of CLW

Rearranged us in front of door M (which I guess is where we were going), keeping a clear path so Ishta can blast something through the door if it is there.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

As the door opened, Zane nearly leapt forward in anticipation, but the corridor was deserted. This was nerve-wracking!

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