DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


601 to 650 of 7,059 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane stood by the door that led to the ooze room, eager to rid the Keep of this last obstacle to re-habitation. There was still much work to do to get Sokol Keep in good, working order, but with no threats around the priest trusted that human drive and innovation would have the island up and running in little time.

Meanwhile, the cleric made ready to charge into the room and start smashing these last enemies, leaving the initial salvo to Ishta before he and the others disposed of the creatures.

Ready and waiting outside door C.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas takes position next to Zane. Sweaty palms are pressed against the sword's hilt, eager to get this over with.

Moved Kardas into the right position.


Palace of Birdsong| War for the crown maps

The Watchers of Dawn resolve to fully clear the fort and move into position. Azarra's spell opens the door and waiting there patiently are the oozes ready to pile out! Not like they have anything better to do. Your minute per level buffs have expired BTW, it's been about 5-10 minutes since the last fight.

Initiative rolls:
Azarra: 1d20 + 3 ⇒ (3) + 3 = 6
Ishta Khosiv: 1d20 + 2 ⇒ (13) + 2 = 15
Kardas Rasalas: 1d20 + 7 ⇒ (4) + 7 = 11
Malstei Alenuath: 1d20 + 9 ⇒ (19) + 9 = 28
Ser Armithia-Seendren: 1d20 + 1 ⇒ (4) + 1 = 5
Zane Levallis: 1d20 + 1 ⇒ (12) + 1 = 13
Oozes: 1d20 + 6 ⇒ (13) + 6 = 19

COMBAT ORDER: Round 1 wrote:

Malstei Alenuath <----- WE ARE HERE

Oozes
Ishta Khosiv
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Malstei Alenuath
Oozes
Ishta Khosiv Mage Armor (1379 rounds)
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren
---- Round 2 ----
Malstei Alenuath
Oozes
Ishta Khosiv Mage Armor (1378 rounds)
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren

Malstei Alenuath is up.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Malstei (Storyteller Shadow) stated in his status thread he won't be around until the 16th or so (holidays, I think). Also, I'm on another door (and I've warned it). Do I know the combat started?

Ishta walks carelessly to the northern door leading to the oozes. She starts talking about the strategy... when she finds out nobody followed her! She'll have to do this by herself, but she doesn't know if the guys have started fighting or not...


Palace of Birdsong| War for the crown maps

He posted in one other game I'm in last night. Anyway botting for now. Ishta yeah I'm sure you hear the combat.
Malesti has an arrow in the air the moment the door opens. It penetrates deeply into the lead ooze!
Longbow: 1d20 + 5 ⇒ (17) + 5 = 22Damage: 1d8 + 3 ⇒ (4) + 3 = 7 <--- HIT

Enraged the ooze lashes out at the only one it can reach, an acidic pseudopod smacking Zane across the face!
Slam: 1d20 + 4 ⇒ (20) + 4 = 24Damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5 <--- HIT
Crit?: 1d20 + 4 ⇒ (1) + 4 = 5Crit Damage: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10 <--- NO CRIT

On my phone so can't update the map. Everyone else is up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra starts her bardic performance, singing something loud and peppy to punctuate the battle.

Everyone gets +1 to saving throws against charm and fear effects and +1 on attack and weapon damage rolls.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Enough is enough. Let's finish this!" Azarra's song reinvigorates Kardas and guides his sword as it whistles through the air, singing a song of violence.

Full-round action: Spell Combat + Spellstrike (+1 extra attack, -2 to attack rolls and a concentration check (DC15))
Concentration check vs DC15: 1d20 + 6 ⇒ (17) + 6 = 23
Attack with Touch of Fatigue (DC12 Fort): 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1: 1d8 + 5 ⇒ (6) + 5 = 11
Attack 2: 1d20 + 5 ⇒ (12) + 5 = 17
Damage 2: 1d8 + 5 ⇒ (8) + 5 = 13

Touch of Fatigue:
Casting Time 1 standard action
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell’s duration.

This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell’s duration expires.


I'm unsure whether I'm taking a cover penalty to attack for attacking from this awkward corner so I didn't add it in there, but figured it was worth mentioning.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta steps into the room, already murmuring the words of her enchantment. She finishes and a fan of flames sprouts from her fingers, engulfing both oozes.

I cannot use the map right now. Thankfully, it seems I'm one of the first ones to act, so no one of the party should get hurt.

Burning Hands, DC 17 Ref for 1/2 damage, CL 5 5d6 + 5 ⇒ (1, 1, 2, 2, 2) + 5 = 13

Really...


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane accepted the stinging slap of the disgusting creature with a grimace, watching as his companions started to unleash devastation on the beasts. Hearing the song of Azarra reinvigorated the young priest, and he bashed down eagerly with his mace, hoping to bring these final enemies low and secure the Keep.

Heavy Mace, IC: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage, IC: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

If the one in the door is dead by then, Zane will step up to the other one.


Palace of Birdsong| War for the crown maps

Unfortunately Ishta the party are hampered by the narrow doorway, so you'd get Zane and Kardas in the area unless you try to go via the other door. You'd you need more movement than you have this round to do that. Would you prefer to do something else?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

I was waiting for her Burning hands before posting. I thought we agreed she would burn them first?


Palace of Birdsong| War for the crown maps

D'oh I missed that. This what comes of posting at 11-12 pm every night after the kids are in bed and chores are done :(

Ishta walks in and fries the Oozes, the one closes the door looking badly singed! They emit a thin reedy wail. I moved you so you could get both.

Reflex: Green: 1d20 + 3 ⇒ (11) + 3 = 14 <--- FAIL
Reflex: Red: 1d20 + 3 ⇒ (17) + 3 = 20 <--- PASS

Zane's mace smashes into the badly singed Ooze splatting the wall (and his weapon) with acidic ichor. His weapon starts to fizz and hiss and the acid badly pits it's surface.
Reflex: Zane DC 16: 1d20 + 1 ⇒ (14) + 1 = 15 <--- FAIL
Acid damage to the weapon: 1d6 ⇒ 5
And Azarra is after you in initiative :(

Reflex: Kardas DC 16: 1d20 + 2 ⇒ (15) + 2 = 17 <--- PASS
Kardas combines magic with a flurry of fast strikes which rend the ooze in two, some how he manages to flick the worst of the ichor off his blade, preventing any damage to it!

Azarra starts to sing, egging you on, which puts a spring in your step!

COMBAT ORDER: Round 1 wrote:

Malstei Alenuath

Oozes
Ishta Khosiv
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren <----- WE ARE HERE
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Malstei Alenuath
Oozes
Ishta Khosiv Mage Armor (1379 rounds)
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren inspire courage
---- Round 2 ----
Malstei Alenuath inspire courage
Oozes
Ishta Khosiv Mage Armor (1378 rounds), inspire courage
Zane Levallis inspire courage
Kardas Rasalas inspire courage
Azarra
Ser Armithia-Seendren inspire courage

Ser Armithia-Seendren and Malstei Alenuath are up.


Palace of Birdsong| War for the crown maps

I'll give Ser Armithia and Malstei another 24 hours then I'll bot em.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

bastard sword: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Palace of Birdsong| War for the crown maps

With one Ooze down, Ser Armithia moves in to the room and thrusts but the surprisingly nimble ooze recoils from his sword.

Ser Armithia I moved you so you could hit.

Malesti rushes in after Ser Armithia and fluidly knocks, draws and releases but his hurried shot goes wide.
Longbow: 1d20 + 5 ⇒ (4) + 5 = 9Damage: 1d8 + 3 ⇒ (1) + 3 = 4 <--- MISS

The ooze surges towards Ser Armithia and it's pseudopods lash out! He manages to evade one but the other slaps him across the face leaving acidic slime which burns horribly!
Slam: 1d20 + 4 ⇒ (18) + 4 = 22Damage: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4 <--- HIT
Slam: 1d20 + 4 ⇒ (7) + 4 = 11Damage: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10 <--- MISS

COMBAT ORDER: Round 2 wrote:

Malstei Alenuath

Oozes
Ishta Khosiv <----- WE ARE HERE
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Malstei Alenuath inspire courage
Oozes
Ishta Khosiv Mage Armor (1378 rounds), inspire courage
Zane Levallis inspire courage
Kardas Rasalas inspire courage
Azarra
Ser Armithia-Seendren inspire courage
---- Round 3 ----
Malstei Alenuath inspire courage
Oozes
Ishta Khosiv Mage Armor (1377 rounds), inspire courage
Zane Levallis inspire courage
Kardas Rasalas inspire courage
Azarra
Ser Armithia-Seendren inspire courage

Ishta Khosiv, Zane Levallis, Kardas Rasalas, Azarra, Ser Armithia-Seendren and Malstei Alenuath are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra continues her performance.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Retreating a bit, Ishta puts her hand on Ser Armithia's armour. "Come, on, strike true for the people that died defending this fort!"

Using Touch of Rage: +1 morale to hit, damage and Will for 1 round to Ser Armithia.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia takes the slam without notice. The knight feels the rage of righteousness swell up inside. I think Inspire Courage is also morale? Nope Competence! He takes another swing.

bastard sword: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
damage: 1d10 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Tired from the hard day of clearing out the Keep, but eager to defeat this one last enemy, Zane followed Ser Armithia into the room with the remaining enemy, standing tall beside the other man as Azarra's song permeated the building swinging his mace down at the viscous creature.

Heavy Mace, IC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas can't quite reach the ooze from his current position so he does what he can: wait.

move action: move
AFAIK I can't do much more. Sorry guys :\


Palace of Birdsong| War for the crown maps

Ishta's spell goads Ser Armithia on, enraging him!

Zane's mace descended upon the ooze with crushing force, splattering the acidic ooze everywhere. Unfortunately the acid reacted so strongly with the metal parts of his mace that within a few heart beats the retaining screws had been dissolved causing the head to fall off! Oops, your weapon has the broken condition!
Reflex: 1d20 + 1 ⇒ (2) + 1 = 3
Acid damage: 1d6 ⇒ 6

Kardas finds himself unable to reach the Ooze so he sprints round the long way and gets within spitting distance to witness Ser Armithia's sword plunge nearly up to the hilt through the emerald green ichor! However unlike Zane, Ser Armithia moves with incredible alacrity to wipe away the acid before it can pit his blade.
Reflex: 1d20 + 3 ⇒ (16) + 3 = 19

Meanwhile Azarra continues her performance, egging on the Watchers Of Dawn!

Malesti pauses long enough to steady his breathing and his aim, his next arrow flies true into the center of mass.
Longbow: 1d20 + 5 ⇒ (11) + 5 = 16Damage: 1d8 + 3 ⇒ (2) + 3 = 5 <--- HIT

The increasingly ragged looking Ooze lashes out at the closest one who hurt it the most and poor Ser Armithia feels it's acidic wrath as it manages to bypass his guard and armor to splatter burning ichor down his chest.
Slam: 1d20 + 4 ⇒ (14) + 4 = 18Damage: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4 <--- HIT
Slam: 1d20 + 4 ⇒ (14) + 4 = 18Damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6 <--- HIT

COMBAT ORDER: Round 3 wrote:

Malstei Alenuath

Oozes
Ishta Khosiv <----- WE ARE HERE
Zane Levallis
Kardas Rasalas
Azarra
Ser Armithia-Seendren
Buffs and Debuffs wrote:

Spoiler:
---- Round 3 ----

Malstei Alenuath inspire courage
Oozes
Ishta Khosiv Mage Armor (1377 rounds), inspire courage
Zane Levallis inspire courage
Kardas Rasalas inspire courage
Azarra
Ser Armithia-Seendren inspire courage
---- Round 4 ----
Malstei Alenuath inspire courage
Oozes
Ishta Khosiv Mage Armor (1376 rounds), inspire courage
Zane Levallis inspire courage
Kardas Rasalas inspire courage
Azarra
Ser Armithia-Seendren inspire courage

Ishta Khosiv, Zane Levallis, Kardas Rasalas, Azarra, Ser Armithia-Seendren and Malstei Alenuath are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra continues her performance (free action), and flawlessly interweaves a spell into her song as well, casting mending on Zane's Mace.

Restores 1d4 HP to the weapon, which removes the broken condition if it brings it up to at least half hit points. Text of spell HERE

Mending: 1d4 ⇒ 2


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Since I guess Zane will leave room for Kardas this round...

Ishta now directs her attention to Kardas. "Come on! Finish it!"

Yeah, Touch of Rage again. Seems more useful than a Ray of Frost into melee. So Kardas, +1 to hit, damage and will saves for 1 round.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Determined to keep its attention, the knight swings again.

bastard sword: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Praying swiftly to Helm, the paladin heals himself.

lay on hands: 1d6 ⇒ 2


Palace of Birdsong| War for the crown maps

Azarra's mending spell will remove the broken condition from Zane's heavy mace. It's still damaged however.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane frowned as his beautiful weapon fell apart with another hit on the sentient goop, smiling back at Azarra as the mace came back together...somewhat at least. Seeing Kardas standing ready and figuring the mace probably couldn't survive another hit, the cleric stepped back behind the rapped Ser Armithia, calling upon Lathander for his aid.

"Morninglord, we are almost finished with our work here in freeing this keep from the clutches of evil! Grant this man your healing blessing so that he may destroy this last remaining foe and free this place once again to be reclaimed for civilization!"

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Drop Magic Weapon for CLW


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

My appreciation, friend Zane.


Palace of Birdsong| War for the crown maps

Once more Ishta's spell eggs Ser Armithia on and his blade flashes out in a mighty swing which neatly bisects the ooze, sending gouts of acidic ichor flying. Showing incredible reflexes, Ser Armithia manages to wipe his blade once more before the acid could damage it.
Reflex Ser Armithia: 1d20 + 3 ⇒ (19) + 3 = 22 <--- PASS

With the last Oooze destroyed a sudden peace descends upon Fort Sohkol, and you all get the sense you are the last living beings upon this isle.

COMBAT OVER


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia brings his bastard sword up in a salut to his companions.

Well done Watchers of Dawn!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra cheers that they killed the oozes, and then starts re-walking through each room, making sure they found everything there was to find. She knows they didn't even search the room where the oozes were, and they didn't really thoroughly check others because they were trying to beat the orcs to the horn.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Happy to hand wave this if you want to. Just tell me how many rolls to make (or you can make them for me). I just want to make sure we search everything and all the bodies (except if there is something in the oozes I would clean it off with prestidigitation first.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta is relieved that they are the only ones left. She now thinks that, having time enough, they should search the place carefully in case they find precious treasures or important info. Any clue or help to Ishta's investigations would be very welcome.

"I think we should look thoroughfully through the place. When we're finished, I could check if we left something behind."

So, how do we do it? One roll for everything? Should we take 20?


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas pumps a rather muscular arm up into the air, a clenched fist seemingly holding on to nothing at all. "AHHHHHHH! We did it! Now,
let us ride out that wave of adrenaline while doing the most boring thing humanly possible: combing out a ruined castle for secrets and treasures.
"

Indeed, the swordmage was not a big fan of using his eyes and hands as a haircomb in the pursuit of treasure.

I've come up with two things that we can do:
1) use detect magic in every room, and
2) have our characters draw a rough sketch of the floorplan and see where it might make sense for there to be a secret room of sorts

I'm not sure if a take 20 on everything is feasible, but if it is, I'm down with that.


Palace of Birdsong| War for the crown maps

Azarra finds a few lost copper coins and general detritus in the area. Total of 15 sp. There is only one significant find left, but you'll need to figure out how to get to it. You do have all the abilities to do so but a simple perception check isn't sufficient.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane clapped Ser Armithia on the shoulder. "To the Morninglord I divert your thanks, as it was his will that your wound should be healed. I am merely his vessel! Well done with the oozes, ser!"

After thinking for a moment, the priest turned to the others. "I have a prayer at my disposal that can detect the effects of magic, much like Ishta. We could comb through the place and look for traces of sorcery first, then proceed with a more mundane inspection. If that is agreeable to everyone."

Both very good suggestions, Kardas!


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia smiles at Zane.

I shall scan the area for evil. Just in case.


Palace of Birdsong| War for the crown maps

An exhaustive sweep of the building throws up a few odds and ends, a couple more everbright belt buckles (40gp for the pair) and a three dusty bottles of wine.

Appraise DC 18:
You recognize the bottles as being imported Suldusk wine from Tethyr. The vintage is regarded as middling but due to their age and rarity they're worth 40 gp each.

The main surprise however is a wall in the north east section of the fort radiates strongly of illusion magic.

Illusion: Kn: Arcana DC 19:
You recognize the subtle wave of an illusory wall!


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

1d20 + 10 ⇒ (8) + 10 = 18

Oh well... I should have taken 10 :p


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

At least you could try...it is so difficult only having 2+Int...lol.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane furrowed his brow as Ishta shrugged after having examined the wall. Shrugging, he started to run his hand across the surface of the 'wall', thinking that illusory magic likely wouldn't hurt him. Would it?


Palace of Birdsong| War for the crown maps

A will save is allowed if you interact with the wall. The DC is 18 although there are ways to get bonuses to the save.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Will Save: 1d20 + 6 ⇒ (12) + 6 = 18

Zane concentrated as he interacted with the wall, looking for discrepancies, anything that was not as it appeared...


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Appraise: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge Arcana: 1d20 + 6 ⇒ (15) + 6 = 21

An illusory wall. Interesting. Do you feel any opening, Zane?


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Illusions? Pfah! Strength like the spring breeze: flimsy and whimsical, something you can't build on. Surely we can overcome this arcane challenge without breaking a sweat." He then rolls one of the bottles through his rather lumpy hands, "and if we do break a sweat, we can have one of these to make up for it!"

Appraise DC18: 1d20 + 2 ⇒ (13) + 2 = 15


Palace of Birdsong| War for the crown maps

Zane:
The wall seems to shimmer before your eyes and suddenly you know it's not real despite how convincing the touch it seems to be. You push through, half expecting to bounce off and get hurt, but your hands seem to pass through it as if they where insubstantial. You get a chill down your neck as you walk through through into a small chamber choked with dust. Inside is nothing of interest except for a large metal cabinet, which appears to be locked. It's not magical.

To your amazement Zane literally walks through the wall as if he was a ghost!

Everyone else gets a +4 bonus to their will saves if Zane confirms it's an illusion.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia stands guard as the others examine the wall.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

"The wall's fake, everyone. Looks like there's a cabinet here...so another pair of sharp eyes would be nice. I wouldn't like a repeat of the spike trap from earlier." The priest pushed his arm through the illusory wall, his arm appearing on his companions' side, beckoning them in.

Meanwhile, he followed his own advice and attempted to look for any surprises that might be in store.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Will: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

The knight doesn't seem to be buying it...


Palace of Birdsong| War for the crown maps

Zane:
At first glance the cabinet looks pretty mundane if heavily constructed but your keen eyes spot what might be a cunningly disguised spring loaded blade in a groove just below the lock. You suspect anyone who inexpertly tried to pick the lock would get a nasty surprise!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra grabs Zane's hand and follows him through the wall.

Will Save: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Oh, right... How didn't I see it? It's a pretty common trick."

Knowing what's about it, Ishta tries to penetrate the ilusion.

Will Save 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27

Once done, the wall dissapears to Ishta's eyes, and she instead finds Zane and Azarra... erm...

"Er, sorry, I... Anything interesting here?"

1 to 50 of 7,059 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fang Dragon’s Ruins of Adventure All Messageboards

Want to post a reply? Sign in.